Pro získání FS vlastností a posléze i hodnosti Rytíře Jedi je zapotřebí projít několika questy . Kde daná postava bude prokazovat inteligenci, sílu a odvahu.Ale než se tak stane musíš nasbírat určité množství badge za které pak dostáváš něco jako skill bodíky do síly.
FS má hned několik levelů
1 you feel nothing 2 feel something 3 feel a faint sense 4 surge of power 5 strong sense of the force 6 Glowing with the force
Pro zjištění síly existuje tento příkaz:
/checkforcestatus
Když už tvá postava cítí sílu tak ti nezbývá nic jiného než jít hledat jedu NPC postavu pod přezdívkou 'mysterious stranger' kterého budeš moct nalézt okolo neviditelných zdí Village of Aurilia (5300, -4000 Dathomir). Když si sním chvíli popovídáš získáš od něj vstup do vesnice kde tvá pouť stát se Jedim teprve začíná...
POI Badge
Corelia Agrilat Swamp Corsec Base Crystal Fountain of Bela Vista Grand Theater of Vreni Island Rebel Hideout
Dantoine Abadoned Rebel Base Dantari Village Dantari Village (rock) Jedi Temple Ruins
Zatím nikdo neví, kolik Badges je potřeba na jaký level a jestli mají některé větší vliv než ostatní. Mluví se hlavně o několika - Benuv domeček a chrám Exara Kuna.
Jakmile dosáhnete levelu 6, přijde za vámi "Mysterious Stranger", zeptá se vás jestli jste přemýšleli o tom, že jste chopni komunikovat se Silou a pokud odpovíte kladně, dá vám crystal fungující jako Quest Journal. To je momentálně buglé, jelikož Journal nemůžete otevřít.
Jinak do Village se nebudete moct dostat jinak než získáním výše uvedeného levelu 6, jelikož kolem něj je neprůchodná neviditelná zeď (cca 400m od vesničky). Momentálně se tam ale dá dostat na (land)speedru [edit](bug?)[/edit].
Na TC je zatím Village ve značně primitivní fázi - jsou tam jen 2 postavy, z nichž jedna vám umožní otevřít dříve buglý Quest Journal a druhá je nefunčkní. [edit]A málem bych zapomněl - jsou tam také Binary Lift Droidi, které můžete zabíjet donekonečna.[/edit].
Prvním questem je nalezení jakési lodi, ovšem nikdo neví kde, jelikož QJ nedává wp (bug?) a ani neříká jestli budete potřebovat nějaký loot.
[Ianek][Paladin][Burning Blade][World of Warcraft]
Je rozdíl mezi tím znát cestu a kráčet po ní. - Morfeus
Nechci zakladat dalsi topic tak to napisu sem. Chtel bych si udelat Jabba a Nym theme park ,ale mam u obou frakci -5000.Potrebuju se teda zeptat koho mam zabijet abych se dostal co nejrychleji do +.
Nechci zakladat dalsi topic tak to napisu sem. Chtel bych si udelat Jabba a Nym theme park ,ale mam u obou frakci -5000.Potrebuju se teda zeptat koho mam zabijet abych se dostal co nejrychleji do +.
Na Tatooine zabíjej Valariany, na Loku zase Mercenary. Jestli se nemýlim, hihihi...
FS quest bude jednoduchej stacej ctyri otazky a spravny odpovedi :) There is no peace, there is anger There is no fear, there is power There is no death, there is immortality. There is no weakness, there is the Dark Side
Rock is overpowerd, please nerf. Paper is fine. Yours, Scissors.
V kotor byl ten kodex mnohem hezci. I kdyz tohle taky neni zly :-)
tohle je pro slabsaky There is no emotion; there is peace. There is no ignorance; there is knowledge. There is no passion; there is serenity. There is no death; there is the Force.
Rock is overpowerd, please nerf. Paper is fine. Yours, Scissors.
FS quest bude jednoduchej stacej ctyri otazky a spravny odpovedi :) There is no peace, there is anger There is no fear, there is power There is no death, there is immortality. There is no weakness, there is the Dark Side
Kodexy alá KotOR:
Peace is a lie, there is only Passion. Through Passion I gain Strength, Through Strength I gain Power, Through Power I gain Victory, Through Victory my chains are broken. The Force shall free me!
There is no Emotion; there is Peace. There is no Ignorance; there is Knowledge. There is no Passion; there is Serenity. There is no Chaos; there is Harmony. There is no Death; there is the Force.
[Ianek][Paladin][Burning Blade][World of Warcraft]
Je rozdíl mezi tím znát cestu a kráčet po ní. - Morfeus
Peace is a Lie, there is only passion. Through passion I gain strength. Through strength I gain power. Through power I gain victory. Throught victory, my chains are broken. The force shall free me.
Peace is a Lie, there is only passion. Through passion I gain strength. Through strength I gain power. Through power I gain victory. Throught victory, my chains are broken. The force shall free me.
To je halt pro ty "blbý", co se neuměj ovládat.
[Ianek][Paladin][Burning Blade][World of Warcraft]
Je rozdíl mezi tím znát cestu a kráčet po ní. - Morfeus
Hey folks... we have got some great news! Wanna help us test Publish 10? We want you to help us test publish 10!
So here is what we got:
1) Build your character. Log in to TC2. Create a new character.
Immediately go to another starport when you land - it is pretty lagged in Mos E right now.
At the Starports of most major cities, you will see large blue-frog terminals. These are our new Character Builder Terminals. These will let you build basically any template you wish. And get money. And resources. And armor. And weapons. And buffs. And vehicles.
You get the idea. 2) Help us test. Tonight, we will be testing the Arrival of the Old Man. On Test Center 2, Everyone that logs in AUTOMATICALLY QUALIFIES for a visit from the Old Man!!
Build your characters, and just go out and play. Somewhere in the wilderness, in some random time span, the Old Man will visit you. We need to know how far you can get in the quests, and what is stopping you. Play with it - there may be some workarounds, but we really want to know what is gating you. 3) Give us suggestions on this process. What could we do to make it easier to test/ more productive for you? You are doing us a great service by helping us shake the bugs out. We want to make it as fun and easy, so that you want to test and are able to give us feedback. 4) Git out there! Don't try to build your whole character at the starting starport! These things are all over the galaxy.
Don't hang around the terminals... they are laggy! Go out in the wilderness and run around.
The old man will NOT visit you in any city - player or regular. Help us make this the smoothest, best, most polished launch ever.
Any bugs you find, any suggestions you have, please report them in this thread.
A uz je jasne, jakym stylem se budou jediove ziskavat (respektive jedi schopnosti)? Nebo jen badges?
Zkonvertováním normálních XP na FS XP budeš moci získat jednotlivé boxy Force Sensitivity. Problém je v poměru v jakém ty XP budeš convertovat. Uvedu příklad.
Stávající poměr na TC je nyní 30 : 1 za Weapons XP a 3 : 1 za Combat XP. Jedna celá větev stojí 175k + 250k + 350k + 450k = 1,225m. Větví potřebuješ dohromady 6. 6x 1,225m = 7,35m. Na Padawana je tedy, za předpokladu že děláš jen combat větve potřeba 7,35m FS XP.
Řěkneme že za jednu misi dostane člověk 50k Weapons XP, což se rovná 5k Combat XP. Jedna dvojice misí tedy dá dohromady 100k Weapons XP a 10k Combat XP. Zabere řekněme 20 minut času, včetně cestování a hledání misí v Mission Terminálu. Po převedení se dostaneme k sumě 6,666666666666666666666k FS XP, zaokrouhleno na 6,667k FS XP.
7,35m / 6,67k = přibližně 1100 dvojic misí, což při 20 minutách na jednu dvojici dává 22000 minut. Převedeno na hodiny...
366 hodin. NON - STOP GRINDOVÁNÍ XP.
Musím říct, že nový systém je v lecčems lepší než starý a také se mi mnohem více zamlouvá, ale tohle je šílenost. Jen za buffy dáte v přepočtu 11m. A co teprv crafteři...
Prostě šílenost.
[Ianek][Paladin][Burning Blade][World of Warcraft]
Je rozdíl mezi tím znát cestu a kráčet po ní. - Morfeus
"zkonvertovani" je mi jasne, recneme. A jak ted budou fungovat ty questy? Jen si clovek zajisti dostatek badges, dost expu a jedi je na svete? Zadny questy, nic "tajemneho" atd?
Po obdržení statutu síly GLOW vás navštíví Old Man (myse. Stranger)se vás optá jestli cítíte sílu, na všechny jeho otázky prosím ve vašem zájmu odpovězte kladně. Pak jen stačí odletět na Dathomi do Sience Odpostu kde najdete v okolí jakékoliv dva přívržence Sithu které posléze vylootujete , pokud už jste tak neudělali cestou na Dathomir.Do vašeho inventoráře přibudou 2 datapady.Jeden z nich se dá použit tak to udělejte. Na mapě se vám vytvoří WP na camp 3 přívrženců sithu od kterých pak získáte po jejích zabití Mysterious Datapad.Po jejím použití vás zavede k Jamile (SO) a tím vám dá tak přístup do vesnice. Ve vesnici se setkáte s Elderem který vám prozradí že jejich vesnici bývá dost často napadaná přívrženci Sithu a hledají jakoukoliv pomoc.Tak mu slíbíte že mu s opravením vesnice pomůžete a nebo mu nabídnete jakoukoliv jinou pomoct. A s Questy pro vesnici můžete začít.
"zkonvertovani" je mi jasne, recneme. A jak ted budou fungovat ty questy? Jen si clovek zajisti dostatek badges, dost expu a jedi je na svete? Zadny questy, nic "tajemneho" atd?
No postup je následující.
1. Seženeš si dostatek Badges => získáš přístup do Vesnice. 2. Uděláš určitej quest => otevře se ti training jedné větve. 3. Uděláš všechny questy které jsou k dispozici => otevře se ti co nejvíc větví. I. Jdeš získávat expy a konvertovat je. 4. Počkáš 3/9 (nevím přesně) týdnů, dokud Vesnice nepřejde do další "fáze" => zpřístupnění nových questů, znepřístupnění starých. Poznámka : Fáze by měly být 3. 5. Zopakuješ kroky 2 a 3 a I. 6. Jakmile získáš dohromady 24 boxů, můžeš udělat Padawan Trials (zatím nikdo neví jaké jsou). 7. Začneš grindovat Jedie.
...a dál už to znáš.
[Ianek][Paladin][Burning Blade][World of Warcraft]
Je rozdíl mezi tím znát cestu a kráčet po ní. - Morfeus
Obecně o Questech v SWG: Jak to vypadá tak denně se dá dělat pouze vždy jeden quest, ostaní NPC postavy se v ten den s vámi přestávají bavit a nezbude vám nic jiného než počkat na druhý den a nebo restart serveru.
Eozlin- Tady v tomhle případě pro plnění questu potřebujete schopnost Surveying jelikož budete nacházet naleziště surovin s koncentrací větší jak 50% (gas, cooper, aliminium, ore, wind energy, iron atd…). Díky tomu to questu získáte suroviny nutné k opravě vesnice a myslím si že by to měla být první věc kterou by jste měli podniknout. Za tento quest si zvýšíte Sence – (Luck skill branch)
To s tím zabíjením Sithů je trochu předčasné.Někde na Danthomiru existuje vesnice díky které se můžeš stát rytířem Jedim ale ta vesnice je napadána Sithy.Tak ti nezbývá nic jiného než se pokusit vesnici ochránit od zla které Sithové páchají. Nikdy nemůžeš být Sithem můžeš se stát pouze Dark Jedi Mastrem. Co se týče těch questu tak zatím SOE ještě neví jak to bude…. Ale doslechl jsem se že se ten cyklus po určité budě bude opatovat…. Tak neměj strach že o něco přijdeš.
To s tím zabíjením Sithů je trochu předčasné.Někde na Danthomiru existuje vesnice díky které se můžeš stát rytířem Jedim ale ta vesnice je napadána Sithy.Tak ti nezbývá nic jiného než se pokusit vesnici ochránit od zla které Sithové páchají. Nikdy nemůžeš být Sithem můžeš se stát pouze Dark Jedi Mastrem. Co se týče těch questu tak zatím SOE ještě neví jak to bude…. Ale doslechl jsem se že se ten cyklus po určité budě bude opatovat…. Tak neměj strach že o něco přijdeš.
Byl jsem předběhnut.
[Ianek][Paladin][Burning Blade][World of Warcraft]
Je rozdíl mezi tím znát cestu a kráčet po ní. - Morfeus
Omyl nebude tě to stát ze začátku žádné skill bodíky na TC2 mám 2x250 skill bodíků do doby než se staneš JediPadawanem. Pak až by si měl mít pouze 1x250.
Omyl nebude tě to stát ze začátku žádné skill bodíky na TC2 mám 2x250 skill bodíků do doby než se staneš JediPadawanem. Pak až by si měl mít pouze 1x250.
TC2 má úplně jinej systém, charakter - build terminály a vyplé PvP. Tudíž tam možná máš 500 SP. Ovšem na TC (klasickém) tě každý box Force Sensitivity stojí 1 SP. S výjimkou Novice a Master.
[Ianek][Paladin][Burning Blade][World of Warcraft]
Je rozdíl mezi tím znát cestu a kráčet po ní. - Morfeus
Novinka - snad konečně přestanou Jedi opruzovat normální hráče. Tohle zavedli na TC (ta spodní část je pro obchodníky :o):
- FS Quests: Fixed Patrol quest: Killing 1-3 NPC spawns will now correctly credit you for doing so and not fail the quest. - FS Quests: Fix to FS Medic Puzzle quest, should now correctly count healed patients. - FS Quests: The radiation counter should now have less wildly varying numbers associated with it - FS Quests: Updated Capt. Sarguillo's quest to fix some typos - FS Quests: Fixed Pannaqa's title. - FS Quests: Fixed typos in village elder phase 1 conversation. - Jedi: - Removed FRS xp when an FRS Jedi kills a non-Jedi player. Jedi will no longer benefit from killing non-Jedi players. - Greatly reduced offensive damage of a Jedi when they are using Force Run. This change will prevent Jedi from utilizing this ability for hit-and-run tactics. Jedi will need to think about when the appropriate time is to use Force Run. - Removed bleeds from saberthrow1 and saberthrow3. Bleeds on saber throwing, when used in conjunction with Force Run, have been creating a situation where Jedi are more powerful than intended. - Substantially increased the amount of FRS xp granted when an FRS Jedi kills an opposing FRS Jedi. Fixed a Meditation exploit that allows a Jedi to regenerate force power abnormally fast. - Merchant: - Artisan Business III: Get (1) Vendor, that will hold (100) items, for a total of (100) items for all vendors - Artisan Business IV: Get (2) Vendor, that will hold (100) items, for a total of (200) items for all vendors - Merchant Novice: Get (3) Vendors, that will hold (250) items, for a total of (750) items for all vendors - Merchant Management I: Get (4) Vendors, that will hold (250) items, for a total of (1000) items for all vendors - Merchant Efficiency I: Get (5) Vendors, that will hold (250) items, for a total of (1250) items for all vendors - Merchant Management II: Get (6) Vendors, that will hold (250) items, for a total of (1500) items for all vendors - Merchant Efficiency II: Get (7) Vendors, that will hold (250) items, for a total of (1750) items for all vendors - Merchant Management III: Get (8) Vendors, that will hold (250) items, for a total of (2000) items for all vendors - Merchant Efficiency III: Get (9) Vendors, that will hold (250) items, for a total of (2250) items for all vendors - Merchant Management IV: Get (10) Vendors, that will hold (250) items, for a total of (2500) items for all vendors - Merchant Efficiency IV: Get (11) Vendors, that will hold (250) items, for a total of (2750) items for all vendors - Master Merchant: Get (12) Vendors, that will hold (250) items, for a total of (3000) items for all vendors
Si naivka,myslis ze ty zakomplexovany pubertaci prestanou kilovat ostatni plejery non jedi,jen kvuli tomu ze z toho nemaj profit? Doufam ze tyhle "upravy" jediho jsou jen zacatek...Jen tak dal SOE
Si naivka,myslis ze ty zakomplexovany pubertaci prestanou kilovat ostatni plejery non jedi,jen kvuli tomu ze z toho nemaj profit? Doufam ze tyhle "upravy" jediho jsou jen zacatek...Jen tak dal SOE
Budou masakrovat, ale bez Force Runu uz to nebudou mit tak lehke, a navic si to vic budou rozmyslet a nebudou campovat v Bestine za rohem. Kazdopadne je to krok spravnym smerem.
The village of Aurilia was formed on the planet Dathomir by a small group of like-minded force sensitive refugees who had, for one reason or another, abandoned their old lives. Some of them were hunted by agents of the Empire, their strange knacks for piloting, healing, or combat making them dangerous to the Emperor, and the rumors of a Sith Lord who held a high power amongst the Imperials. Several of them had dealings with the Jedi council. Some were brought forward by Jedi warriors after discovering their natural abilities. Others who brought themselves to the Jedi, hoping to be trained or at least given some explanation for these strange gifts that made other people look upon them with fear or trepidation. All of them were turned away for various reasons: political ramifications (one of the villagers has a father in the Imperial Navy), age (many of them were too old to begin the training), aptitude (many did not display the qualities of a Jedi knight), or disinterest from the person themselves.
The village is located in a desolate corner of Southwest Dathomir. This village is a remote primitive environment, with only a few of the comforts of modern society. The village has stood undisturbed for years. The people live a rustic and agricultural life; they bother no one, trade with no one, and cause no trouble for the Empire, the Rebellion, or any of the various criminal organizations that exist throughout the galaxy. They've hidden themselves in plain sight. They don't do anything to actively discourage anyone from finding them, which in itself keeps them off the radar of most governments. Though they have no formal training many of them have become quite confident in their abilities, and they have no qualms about teaching what they've learned to anyone who is willing to listen.
Village Phases: The Village changes dynamically over time as the story unfolds. A change in phase can result in the addition/removal of buildings as well as NPCs. It also determines what Quests are available. There are four phases each lasting for several weeks. They are as follows: Phase I: The village has recently repealed a vicious attack by the enemy. Much of the village defenses have been eliminated, buildings are destroyed, and many people have been hurt or killed. At this stage, the village is preoccupied with picking up the pieces, healing the wounded, and determining the remaining strength of their enemy. The quests at this stage reflect this.
Phase II: The village continues build defenses. It is discovered that the enemy is regrouping. Another attack seems inevitable.
Phase III: In an effort to repeal another invasion, the village begins construction of a shield generator. Search and destroy operations are conducted to help keep the enemy at bay. The village continues to grow in size. It is now walled from the defense building of Phase II.
Phase IV: The shield generator is complete. The village is at its maximum size. Despite this, it is attacked. Throughout this phase, waves of the enemy appear in coordinated groups. This phase culminates with a final onslaught. Although the enemy is repealed, the village is all but destroyed. Return back to Phase I. Marite shook her head. All the meetings had gone this way for the last few months. If she could just get Rohak to choose a side it would all be over, one way or the other.
He'd been increasingly obstinate. It was obvious he couldn't decide on a path. Perhaps, Marite thought, it's time for someone else to take over.
The thought had barely registered within her when he stood, his age making this take several seconds, and his weary bones creaking with every inch he gained in height. When he finally stood fully from the chair his height was still impressive. When he spoke everyone listened.
"Marite, you are right. We have no choice in this. The Force brought us together, gave us this land. The Force chose each and every one of us. We can not deny this. And it is the Force now that speaks to us. Listen with your hearts my fellows. Listen and you shall hear it too."
Marite felt her spirit lift. This would turn the tide. The decision was made.
"It's settled then." Quharek said. The Mon Cal sighed and looked over the gathered villagers. "From here out we shall invite those who possess our unique talents to join us. We will train them. We will help them. And we will be one with the Force. All agreed?"
The shout of triumph could be heard throughout the galaxy. Players who have meditated at the shrine in order to become force sensitive will meet with ambassadors from Aurilia. One of them (usually Marite) will send a message, and the player will be told where the village is. It will, of course, be possible for players to stumble across Aurilia without being ready to be guided down that path, though the Aurilians will not train anyone who is not prepared.
Once players are on the right path they will be welcomed to the village with open arms, and will be given the training they need to understand how their force sensitivity works. Accepting the Village Quests: The village quests are initiated by talking with specific NPCs. The player may also talk with the Village Elder to see what tasks are currently available and what skill branches they unlock. The player may only accept and complete one quest per village phase. If he is unable to complete it by the end of the phase, it ends in failure. He must start over the next time it becomes available.
Players who wish to achieve Force Sensitivity will go through a series of quests for the village, and one of the things they can do is to gather specific resources for the creation of the village's defenses. * Crafting Quests: Crafting tree skills * Combat Quests: Combat tree skills * Reflex Quests: Reflex tree skills * Survey/Healing Quests: Senses tree skills Earning Force Sensitive Skills: Force sensitive skills are broken into four disciple skill trees: Combat, Reflexes, Crafting, and Senses each having four branches. In order to unlock a branch, the player must complete the corresponding quest. Once complete, the branch is automatically unlocked. Unlocking the branch simply enables the player to learn those skills from the village skill trainer. He still must meet the experience requirements. Because a player may only commit to one quest per village phase, it requires at least six phases to unlock the six branches needed to qualify for Jedi. Although only six are required, the player is free to unlock as many branches as he wishes. Once a branch is unlocked, the skills within it must still be purchased through experience. Force Sensitive Experience: Each force sensitive tree requires its own experience type. These experience types are granted through the conversion of standard experience types (any experience type the player can currently earn - crafting, combat, medical, etc). For example, purchasing force sensitive crafting skills requires force sensitive crafting experience. By talking with the village Counselor, the player is able to convert experience attained through normal crafting professions into something useable for the force sensitive skills. Certain experience types may only be converted into certain force sensitive types (only combat experience types can be converted into combat force sensitive experience). After successfully helping the village of Aurilia, the village elder will set you on the path to Padawan.
Kdo si chcete s predstihem ozkouset FS questy lognete na TC2, od pondelka je udelany mirror Eclipse takze na TC2 najdete komplet svoje postavicky se vsim vybavenim.
Kdo si chcete s predstihem ozkouset FS questy lognete na TC2, od pondelka je udelany mirror Eclipse takze na TC2 najdete komplet svoje postavicky se vsim vybavenim.
A já se svojí ISDN si počkám až to hodí Live.
[Ianek][Paladin][Burning Blade][World of Warcraft]
Je rozdíl mezi tím znát cestu a kráčet po ní. - Morfeus
-Peace is a lie. There is only passion. Through passion I gain strength. Through strength I gain power. Through power I gain victory. Through victory my chains are broken. The Force shall set me free-
Dědek za mnou sice byl a dal mi quest log, ale bohužel ani po několika hodinách nedorazili Sithové . Doufám, že všechny části FS questů nebudou takhle vybržděný...
Tak uz mam vsechny POI + imp theme park + medic a doktor badge. A jsem jen na 4 stupni (surge of power) Podle toho co vim mi zbyva dodelat jen Jabba a Nyms theme park, Waren dung a corveta. Cili 4 veci. Nebo je toho jeste vic?:-)