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brutus
Average Member

Tidus

1833 Posts

Posted - 12/07/2008 :  08:17:17  Show Profile  Send brutus an ICQ Message Send brutus a Private Message  Reply with Quote
http://forums.ageofconan.com/showthread.php?t=129193
Testlive Patch for 16th Jul 2008. Good stuff.
Known Issues:

* Group Chat and Group Loot are not working properly.
* Logging out to the login screen and immediately logging back in causes the client to crash.


Preliminary Update Notes
*These notes do not necessarily reflect the final version that will be deployed on Live*


General

* A new levelup animation with sound should now occur for all players who level, while in or out of combat.
* Lootbags and other non-moving objects will no longer affect how many NPCs/players are visible in the vicinity.
* Fixed several causes of crashes and instability.
* Particle effects will no longer be played on the character selection screen.
* Returning to non-combat state from a PvP fight will now take 10 seconds (instead of 5). Mana and health regen will only start then.
* Mobs will now become unlocked to a player after 90 seconds, once the locked attacker stops attacking. This will allow other attackers to benefit from killing the mob.
* The loot bag target bar should no longer become 'stuck' onscreen.
* Clients with 'No Gore' selected will now have the same general fatality animations as the 'Gore' enabled clients, without the presence of actual decapitations and dismemberment.
* You will no longer lose your helmet when fatalitied.
* The looting need-greed duration was increased to 1 minute.
* Gemmed items should now work as intended and give their effect after teleports.
* Team buffs should now only refresh when necessary, and be properly canceled for members who leave.
* Leaving sneak or crouch will not slide your character around anymore.



Combat

* Combos and all other actions will be aborted when you start to charge.
* The combo chain will now be stopped when you begin a charge.
* You can no longer start combos in the middle of a charge.
* Dismembering fatalities should now show appropriate visual effects.
* You can now abort multihit combos without all the damage being rolled back.
* Aborting multihit combos will not make the target's health become desynced from the client/server anymore.
* Fizzle and immunity rolls have been moved to the end of your spellcast. If your target becomes immune after you start your spellcast but before it deals damage, your target will resist the spell.
* Stealth is checked again at the end of your spellcast. If your target hides before you land the spell, your spellcast will fail.
* The distance to your target while casting a spell is checked again at the end of your spellcast, with a 25% bonus to your range.
* Line of sight to your target is checked again at the end of your spellcast.
* Combo finishers (the last attack in the combo chain) now have 25% extra range, making them easier to land in PvP.
* Mobs will keep you in combat from further away now.
* Aborting unarmed attacks (using a knockback, for example) will now properly cause the damage not to be dealt.
* Active Blocking now displays a buff in the debuff GUI indicating the effect.
* Active Blocking now has an initial stamina cost upon activation.
* Active Blocking has been modified to increase the player's shielding bonus rather than evade chance.
* Attacks and heals performed while in Active Blocking will now have reduced effect.
* Clickable abilities with instant effects will not be queued after your attack anymore, but executed right away.
* You cannot use abilities while jumping or falling anymore.
* Dying while knockbacking NPCs will not cause the npc to become stuck in combat mode anymore.
* For each attack in the combo chain that you do without a valid target, your end damage (on the combo finisher) is reduced 15% per miss.
* Attack animation speed should be more balanced between genders.
* Combat music has been tweaked so that tension music will be area specific, rather than random.



GUI

* An emote gui has been added. Press Y to access this window.
* An option to disable on-screen messages has been introduced. It can be found in Options > Interface > HUD.
* A chat command that allows reloading the GUI was added. The command is '/reloadui'
* Attackable players should now always have a red nametag, regardless of their level. Players that were 8 levels or more below the player previously had a gray nametag.
* Combo-triggered flying texts should no longer appear for combos that are not caused or directed at the client character any more.
* Defensive flying texts (i.e. parry) should now always appear above the correct character - the defender (not the attacker).
* Players should now be able to open the main options menu using "F10" while the rez window is up.
* Right-clicking inside active GUI elements should not reorient your character any more.
* Fixed a case of a stuck command progress bar.
* Effects that replenish stamina should now produce correctly signed flying texts (+XX Stamina).
* Added a visual and textual notification for attacks that are completely absorbed.
* Nametags should now be visible even if the character meshes have not completed loading.
* Spell damage to destructibles will now appear in the combat log.
* The mouse pointer will now always default to the arrow.
* Mousing over an NPC's corpse will not produce the sword icon any more.
* The Power session indicator and tooltip will now only appear when applicable, i.e. after level 5.
* Shift-clicking on a lootbag to autoloot everything should clear the target correctly once finished.
* Ranged combos will now appear red on your shortcutbar when your target is out of range, similar to spells.
* When attempting to share a quest, you will get feedback stating how many players in your team were too far away to receive it (if any).
* The quest journal will now show the money rewards divided by each type of currency.
* The Friends/Guild Members window has been changed. It now works with tabs that sort friends by type: Guild Members, Friends, Offline members, and Ignored characters.
* Floating/movable character portraits were added. They can be enabled from Interface > HUD options menu.
* The tooltip for spellweaving will no longer go outside of the screen.
* Fixed a GUI related crash.
* Implemented GUI Modifications on the skill window as support for the upcoming PvP Consequence System. PvE skills will be listed separate from PvP skills.
* Clicking on the active tab on the Friends View should now move the window. Clicking on disable tabs should also move the window.
* The healing modifier debuff for Active Blocking should now display correctly as -50%
* Made the middle action button (between Q and E) mappable. It is called Action Button 12. E is now called Action Button 13.
* Quest indicators should no longer appear on the ground.
* Added a PvP xp bar to the bottom of the screen as support for upcoming PvP changes. This will be enabled and disabled via the Interface options > HUD menu.
* The item links on the chat window will now show the proper item 'level color' (blue, green, etc).



Quests

* (Atzel's Approach) Kidnapping and Torture ; Diversionary Tactics Inner West - It should now be possible to ignite all palisades.
* (Atzel's Approach) Revenge of the Ape God - Location of this quest is now marked in the journal.
* (Black Ring Citadel) Bowls of Set, The Hunt - Quest will now complete when you speak to Kalanthes about it.
* (Conall's Valley) An Impending Attack - The location marker for Torin has been changed.
* (Field of the Dead) The Honored Dead - This is now a solo quest.
* (Kheshatta) Den of Evil Perversions - Has been fixed. Go find the Onyx Chambers, retrieve Hakar Tep's head, then return it to Zane. **If you currently have this quest, you MUST delete the quest and go pick it up again from Zane.***
* (Kheshatta) Mouth Of Darkness - Journal text has been updated. The Marker Rune is found near the entrance, rather than within it.
* (Kheshatta) Markers of the Lost Tomb - A goal marker has been added for the third objective.
* (Khopshef) Yipping Hyenas - Changed quest waypoint radius, to cover a larger area and more hyenas.
* (Khopshef) Usurping the Power - Now marked as a group quest.
* (Khopshef) Emerald Eyes - It should no longer be possible to walk through the door to the Emerald Guardians without first getting the quest.
* (Khopshef) Trapped by Lions - Timer has been changed to 10 minutes, instead of 10 hours.
* (Khopshef) The Swindler's Game, Shedding Torment, Stygian Superstitions, The Forgotten Temple, Fascinating Faces, Conflicting Interests - An item reward has been added to these quests.
* (Khopshef) Lusts of the Flesh - Alekeep in Caravansrai will now ask you for tin, not copper.
* (Tarantia Noble) Paetus & The Nemedian Crown - Coordinates have been updated within the Villa. The map item will now have a particle effect when you have the quest.
* (Tarantia Noble) Rahim and Lord Camillus - Rahim's dialog should now work properly when you tell him "Then this madman must be stopped". Player will receive a quest.
* (Tarantia Noble) Obtaining the Arena Key - Tweaked to make it more completable.
* Several typos corrected in many quests worldwide.

NPCs / Mobs

* Charmed NPCs will now be able to attack and perform actions while charmed.
* More NPCs should now be visible in the vicinity for several raid dungeons.
* NPCs wielding two handed weapons will now attack correctly.
* Knockback animations (the landing-animations in particular) will now be smoother for many creatures.
* Raid bosses should now be visible from further away, in most cases.
* Black Ring Citadel: Incubus and Succubus are now strong enough to knockback all players. Swamp demon's swamp has become increasingly more dangerous.
* Black Ring Citadel: Seruha will wait a little before closing the door.
* Conall's Valley: Wounded Vanir in Conall's Valley will no longer execute the same identical movements at the same time.
* Field of the Dead: Lieutenant Rhor has learned some new skills, and should no longer be so easy to defeat.
* Field of the Dead: The Lupine Superior boss has lost his floating wig. He will also spawn minions in a more correct manner.
* Khemi: Rhino name-plates should now be displayed properly and will no longer clip into the rhino.
* Kheshatta: Scorpion Archers should now attack more consistently at range.
* Kheshatta: Several NPCs with equipped weapons have been corrected.
* Tarantia Noble: Astrologer will no longer send you into a dialog loop.
* Tortage: Renton should no longer make strange sounds during the Destiny Mage quest.
* Underhalls: Litharia's patrol has been adjusted a bit, to end her walking through walls or pillars.
* Vistrix: All players that participate in the fight against Vistrix should now get his tooth.
* White Sands: Thrall Warrior armor has been tweaked so as to not clip anymore.
* Wild Lands: Oris should no longer send you into a dialog loop.



Player Character

* Dead team members will now get quest kill credit if they are within range.
* You now only prohibited from entering stealth mode if team members are in combat nearby.
* All your team members and their pets will now get the fatality buff when a team member performs a fatality.
* The mentor and apprentice will see an onscreen message regarding confirmation or declining of pending apprenticeship requests.
* Mesh effects during spellweaving should no longer rotate with the character.
* Characters will now display a smooth transition from standing to lying when using the 'prone' emote
* Shield of the Risen will only display particle effects on hidden players if they are on your team.
* Animations for the 'grin', 'laugh' and 'laughheartily' emotes have been tweaked for both male and female characters.
* Emote 'squirm_on_ground' has been renamed to 'lounge', to better fit the animation.



Classes

Assassin
* The following abilities now have new effects: Cat's Paw, Opportunistic Strike, Kidney Shots, Avatar of Death, Lotus Overdose, Necrotic Leech, Corrupting Strikes, and Lunge.

Barbarian
* Feats "Eyes of Madness", "Rampaging Horde", "Welcoming Death", and "Too Many To Count" now have visuals associated with them.

Demonologist
* Earth Recharge ability will have a better visual indicator of activation.
* Let Them Burn should now have the correct cooldown.
* Let Them Burn will now properly increase in damage the longer it is channeled.
* Shockblast (Rank 1) and Inferno of Amher (Rank 1) will now scale correctly when compared to Rank 2. The additional splash damage of Shockblast now scales correctly, as it dealt more damage than intended previously.

Necromancer
* Frostblast now has a visual cone of frost.
* Ice Shackle spell is now less invasive and more optimized.
* The tooltip for Malefic Chant now shows up as intended.
* Night of the Harvester should now correctly increase the effect of the Harvester mana/stamina heal by 15/30%.
* To offset the change to Void causing the pet no longer to be rooted, the drain effect of Void has been reduced and now scales more consistantly based on level.
* Spell "Siphon Unlife" now has visuals and sound.
* The casting time of Set's Ruin, Set's Cold Hatred, and Blasphemy have been reduced from 4 seconds to 2 seconds.
* Parasitic Soul Swarm is now less invasive and should take up less screenspace.

Priest of Mitra
* The Spellweaving animation has been tweaked.

Ranger
* The ranger's tracking list should now be sortable with distance.
* Dead NPCs and players will now longer appear when using the tracking ability.

Tempest of Set
* Set's Life Spark should now trigger a resurrection prompt instantly after dying.
* Puppets of Set should now draw the attention of nearby NPCs if you attempt to cast it on a group of NPCs.



Items

* The special offer from Venes Venele, the Custom-made Saddle, is now unveiled and for sale!
* 'Bind on Equip' has been added to some items.
* The names of some sets of armor have been changed to be easier to discern what class they are intended for. Some visual looks of these armor sets have been tweaked.
* The Heart of the Earth weapon will now work for 2 handed blunt combos.
* Handguards of Ardent Fire now give 2handed Edge bonuses.
* Fine Steelsilk Leggings should now display its name properly
* Non-casters should now be able to see the effect of mana potions, even though they can't use them.
* Girdle of Clawing Might now properly gives Max Health and Max Stamina, as intended, instead of Max Health twice.



Mounts

* Disabled ability to mount while charging.
* The tooltip for horses will no longer say "CANNOT USE" when the horse is usable.
* Corrected some casting animations while on a mount.
* The mount Armored Fading Black Horse can no longer be traded.



Instancing/Zoning

* Removed the shift-right click "Enter heroic version" option from doors.



PvP

* Massive PvP: Mercenary players in a team with a guild member should no longer be hostile-flagged during battle.
* You will no longer be able to attack guild members on PvP servers.
* The Massive PVP gui will show up on a separate tab than Minigame PvP.
* If your pet does the most damage to a target in a minigame, you will now get credited for the kill instead of the pet.
* Ground targeting AOEs should now only be allowed if the player has line of sight to the target.
* The siege camps will now give a message when they are clicked on and the city is not vulnerable.
* You should no longer be able to damage your raid members on Culture PvP servers.



Tradepost/Banks

* You can now sort items for sale on the Tradepost by "Show Can Use Only" and "Show Can Buy Only".
* Powerful items (blue and green) for sale on the Tradepost will now list in color text.
* Items of a level you cannot use will be listed in red.
* It should now be possible to search for necklaces, rings, gems, and consumables.



Tradeskills

* Cotton and Cottonwisp have been fixed, and will be the correct level.
* Any player who speaks to a crafter trainer and doesn't get the quest because he has a full quest journal will now be able to speak to the trainer again and get the quests at a later stage.
* Resource harvesting animations have been tweaked for consistency.
* The items you hand in to the Crafter Trainers will from now on be returned to you. This change applies to the Weaponsmith, Armorsmith, Alchemist, and Architect classes.
* Trainer dialog was updated to reflect current names of buildings in Architect quest line.
* The Weaponsmith Trainer's dialog no longer references Glaive, but Awl Pike.



World Design

* Various visual fixes and improvements made in Khemi and Kheshatta.
* Adjusted several areas with added collision, where players previously could become stuck on terrain.
* Pyramid of Lord Atum-Keket: Door collision has been adjusted here.
* Underhalls: The rez point in the "Uptown Sewer" should now be fully visible.
* Underhalls: The upper climbing point on the right ladder for the Harbor entrance has been tweaked.
* Underhalls: The zone called "Askia" is now renamed "Askia's Domain".
* Underhalls: The lost jewel is now placed on the ground, and the respawn timer has changed from 60 to 30 seconds.
* Wild Lands of Zelata: Collision on the stairs inside the Mayor's building has been adjusted.

Darkness beyond twilight, Crimson beyond blood that flows, Buried in the stream of time is where your power grows, I pledge myself to conquer all the foes who stand, before the mighty gift bestowed in my unworthy hand, Let the fools who stand before me be destroyed, by the power you and I possess... DRAGON SLAVE!
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brutus
Average Member

Tidus

1833 Posts

Posted - 12/07/2008 :  08:20:44  Show Profile  Send brutus an ICQ Message Send brutus a Private Message  Reply with Quote
Patch notes z TEST serveru.
Melee jecej jak prase na zabijacce...

For each attack in the combo chain that you do without a valid target, your end damage (on the combo finisher) is reduced 15% per miss.

(a taktne pomijej tenhle boost:) Combo finishers (the last attack in the combo chain) now have 25% extra range, making them easier to land in PvP."

Casteri jecej jen o trosku min:

* Line of sight to your target is checked again at the end of your spellcast.
* The distance to your target while casting a spell is checked again at the end of your spellcast, with a 25% bonus to your range.
* Stealth is checked again at the end of your spellcast. If your target hides before you land the spell, your spellcast will fail.

:)

(IMHO jsou to rozumny zmeny)

Darkness beyond twilight, Crimson beyond blood that flows, Buried in the stream of time is where your power grows, I pledge myself to conquer all the foes who stand, before the mighty gift bestowed in my unworthy hand, Let the fools who stand before me be destroyed, by the power you and I possess... DRAGON SLAVE!
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spajdr
Moderator

Benny

3400 Posts

Posted - 12/07/2008 :  10:10:15  Show Profile  Visit spajdr's Homepage  Send spajdr an ICQ Message Send spajdr a Private Message  Reply with Quote
No grafici a animátoři jedou na plné obrátky
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Teos
New Member

478 Posts

Posted - 12/07/2008 :  11:19:06  Show Profile Send Teos a Private Message  Reply with Quote
quote:
Originally posted by brutus

Patch notes z TEST serveru.
Melee jecej jak prase na zabijacce...

For each attack in the combo chain that you do without a valid target, your end damage (on the combo finisher) is reduced 15% per miss.

(a taktne pomijej tenhle boost:) Combo finishers (the last attack in the combo chain) now have 25% extra range, making them easier to land in PvP."

Casteri jecej jen o trosku min:

* Line of sight to your target is checked again at the end of your spellcast.
* The distance to your target while casting a spell is checked again at the end of your spellcast, with a 25% bonus to your range.
* Stealth is checked again at the end of your spellcast. If your target hides before you land the spell, your spellcast will fail.

:)

(IMHO jsou to rozumny zmeny)


No přihoď k tomu ještě tohle:
* Combos and all other actions will be aborted when you start to charge.
* The combo chain will now be stopped when you begin a charge.
* You can no longer start combos in the middle of a charge.
a vyjde ti, že to budou mít melee opravdu hodně problematický
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Pertha
Moderator

7950 Posts

Posted - 12/07/2008 :  11:24:05  Show Profile  Send Pertha an ICQ Message Send Pertha a Private Message  Reply with Quote
hlavne prodlouzeni z 1 yardu na 1.25 yardu nic neresi :) protoze behem toho castu comba kazdej utece nejmin 5 - 10 yardu

Rock is overpowerd, please nerf. Paper is fine.
Yours, Scissors.
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†… Havran …†
Average Member

1962 Posts

Posted - 12/07/2008 :  13:03:08  Show Profile  Send †… Havran …† an ICQ Message Send †… Havran …† a Private Message  Reply with Quote
ty zmeny pro castery ackoliv se me jako casterovi nelibi tak je dobre ze to udelaly

EVE: Lord Greg (Black Nova Corp) [Band of Brothers] [IT Alliance] BoB Forever
KILLER 73.3% LOOTER 66.7% THIEF 33.3% SCAMMER 26.7
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Filda LNL
Junior Member

Medvídek

723 Posts

Posted - 12/07/2008 :  16:05:30  Show Profile Send Filda LNL a Private Message  Reply with Quote
Výňatek z directorskejch sebestřednejch namachrovanejch výblitků:

As soon as QA gives the go on the internal quality they will be fully deployed to test live, and then to live. While I would have wished these features to be out already, I am happy to say that the update will be an awesome one, and include all of the things we spoke about, including the fugitive system, PvP levels, PvP rankings, the first wave of PvP item drops as well as other PvP consequences. It also involves several general changes to the PvP part of the game (crowd control, damage against other players and dueling as examples). This is all done to make life as a PvP’er more meaningful, and more fun. These are massive changes to how our PvP will work in the future, and based upon your feedback from test live and live we will naturally continue to hone this important part of the game. When these changes will eventually hit live is up to the quality and balance, but we expect some great feedback from the test live server in the next few weeks, enabling us to get them out during early August. While we spent some extra time on this, I am sure you agree that getting these important features right was more essential than just getting them out. This is always the preferred course of action I think, and this is a focus we aim to keep.

Tak z konce června se nám to trochu posunulo, že by se omluvili, nebo alespoň uznali chybu,to asi nehrozí.

Troll lepší fanboie.
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Pertha
Moderator

7950 Posts

Posted - 12/07/2008 :  16:25:44  Show Profile  Send Pertha an ICQ Message Send Pertha a Private Message  Reply with Quote
quote:
Originally posted by Filda LNL

Výňatek z directorskejch sebestřednejch namachrovanejch výblitků:
Tak z konce června se nám to trochu posunulo, že by se omluvili, nebo alespoň uznali chybu,to asi nehrozí.



mozna kdyby sis to precetl cely ten dopis tak tam najdes vsechno uznani chyby i omluvu jenze ty neumis ani slusne cesky natoz rozumet anglictine

Rock is overpowerd, please nerf. Paper is fine.
Yours, Scissors.
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Filda LNL
Junior Member

Medvídek

723 Posts

Posted - 12/07/2008 :  17:12:59  Show Profile Send Filda LNL a Private Message  Reply with Quote
quote:
Originally posted by Pertha

quote:
Originally posted by Filda LNL

Výňatek z directorskejch sebestřednejch namachrovanejch výblitků:
Tak z konce června se nám to trochu posunulo, že by se omluvili, nebo alespoň uznali chybu,to asi nehrozí.



mozna kdyby sis to precetl cely ten dopis tak tam najdes vsechno uznani chyby i omluvu jenze ty neumis ani slusne cesky natoz rozumet anglictine



Hlavně že tobě jde větná stavba od ruky. Mezi všemi slovíčky "cool, fantastic, great job" sem skutečnou omluvu teda vážně nenašel.

Troll lepší fanboie.
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spajdr
Moderator

Benny

3400 Posts

Posted - 13/07/2008 :  06:52:26  Show Profile  Visit spajdr's Homepage  Send spajdr an ICQ Message Send spajdr a Private Message  Reply with Quote
stejně to do roka nejpozději dopadne jak s Hellgate London, takže s touhle srajdou neztrácejte čas a šup do WOW
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SAS1939
New Member

222 Posts

Posted - 13/07/2008 :  07:23:00  Show Profile Send SAS1939 a Private Message  Reply with Quote
Uz jsem tamHra to neni spatna,ale neskutecne narocna na pocitac a prozrana cervotocem.Naposledy jsem sel Atzel's fotress a nedalo se to vubec hrat ani na pomerne slusnem pocitaci 12-15 snimku lagy trhani krit lagy tak jsem to rovnou smazal.Taky by mohli neco udelat s pidimapama,k cemu je hrad na ktery nikdo nikdy nezautoci,na vanoce nashledanou.

https://www.youtube.com/watch?v=AVghLoe-_q8
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Zarel
New Member

303 Posts

Posted - 13/07/2008 :  07:24:09  Show Profile Send Zarel a Private Message  Reply with Quote
Spajdre a to jsi moderator ,,,
takovej spam muze napsat fakt jen magor.
Sup!mazeh hrat to WoWko bude to leps pro vsechny.
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spajdr
Moderator

Benny

3400 Posts

Posted - 13/07/2008 :  07:28:54  Show Profile  Visit spajdr's Homepage  Send spajdr an ICQ Message Send spajdr a Private Message  Reply with Quote
quote:
Originally posted by Zarel

Spajdre a to jsi moderator ,,,
takovej spam muze napsat fakt jen magor.
Sup!mazeh hrat to WoWko bude to leps pro vsechny.



To že je někdo moderátor znamená že nemůže být magor, jo?
A že to je spam? to se ještě ukáže

Edited by - spajdr on 13/07/2008 07:29:14
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Rahman
Moderator

Felcar

4368 Posts

Posted - 13/07/2008 :  07:38:10  Show Profile Send Rahman a Private Message  Reply with Quote
quote:
Originally posted by spajdr

stejně to do roka nejpozději dopadne jak s Hellgate London, takže s touhle srajdou neztrácejte čas a šup do WOW



AoC se uz ted zaplatilo a vydelalo si na par let vyvoje dopredu.

Co se tyce hranosti, tak si dovolim malou prognozu: Kecalove budou rusit subskripce a kecat, ostatne jako vzdycky. Vetsina stalejsich hracu projde aktualni content do doby, nez vyjde WotLK. V ten moment spousta lidi pujde zpet do WoWu, ani ne tak pro to, ze by AoC byla nutne spatna hra, ale pro to, ze Funcom nebude stihat pridavat content a WotKL je proste zaruka contentu, ktery vydrzi nejmene na pul roku. Pro ty, kterym wow nic nerika, nastanou krusne casy, protoze nebude moc s kym hrat.

Zhruba o pul roku pozdeji by mohla nastat renezance. Neverim, ze by Blizzard zvladal vydavat datadisky tak rychle, aby se nestavaly ohrane.

Muze to samozrejme probihat trochu jinak v zavislosti na nacasovani who boomu.

Docela verim tomu, ze je slusna sance, ze se renezance AoC povede. Funcom totiz nema problem se zajimavymi tahy, jako je treba mesic zdarma pro neaktivni accounty. Pokud tohle dobre nacasuji, mohlo by to mit uspech. AoC totiz je co se tyce enginu a grafiky potencionelne velkym lakadlem. Pokud se podari poladit stabilitu, mohlo by AoC casem prevalcovat wow ciste tim, ze pujde o "modernejsi" hru (vsichni dobre vime, jak tezke je vracet se k tem starym bombam, ktere ve sve dobe vypadaly nadhnerne, ale dneska to rozliseni 320x200 proste neni uplne to prave :)).
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Zarel
New Member

303 Posts

Posted - 13/07/2008 :  07:40:59  Show Profile Send Zarel a Private Message  Reply with Quote
ja nerikam ze to pravda nebude .. ale tohle ta hra zrovna nepotrebuje.
Neni to spatna hra ...
A mozna je i chyba vtom,že lidi to stále hrají jako WoW a podobné hry..
AoC je trochu o necem jiném a my si musime udelat nejakej svet.
Ne jen behat .. delat guesty a sem tam nekoho killnout.

jinak se ti omlouvam .. to ze jsi na me nevijel a nezacal se hadat
me přesvědšilo,že magor nebudeš
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Azkaban
Moderator

1990 Posts

Posted - 13/07/2008 :  09:26:20  Show Profile  Send Azkaban an ICQ Message Send Azkaban a Private Message  Reply with Quote
quote:
Originally posted by Zarel
A mozna je i chyba vtom,že lidi to stále hrají jako WoW a podobné hry..
AoC je trochu o necem jiném a my si musime udelat nejakej svet.
Ne jen behat .. delat guesty a sem tam nekoho killnout.



Ono nejde nic jiného než běhat a dělat questy. Leveling je nastaven příliš rychle. End content zatím není.

Během té cesty na 80 lvl by jsi měl poznávat lidi, ale kde je poznáš když je to víceméně singl player skoro vůbec tě ta hra nenutí k tomu dělat party. Právě v těch partách by se měl tvořit svět a poznávat lidi.

Tohle například měl skvěle zmáknutý Turbine v Lotru. Díky Bookum a plno grupe questum jsi poznal plno lidí. To samé WoW od 11 lvl byly dugny pro 5 lidi a plno grupe questů.

Jenže vyvojáři dělají hry pro masy a tak se stalo to, že ve WoW zrychlili leveling, oslabili grupe questy a usnadnili solování. Tam si to ovšem mohli dovolit protože to bylo v době, kdy byl end content rozsáhlý.

Když to schrnu na AoC mi nejvíce vadí to, že nepotřebuješ k hraní ostatní hráče a do 80 lvl je to celkem nuda. Navíc hráči tvoří atomsférů a mě ta hra prostě přijde ted taková prázndá. Potencionál má ta hra výborný, škoda že to nedělá Blizzard :)
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Pertha
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7950 Posts

Posted - 13/07/2008 :  09:40:05  Show Profile  Send Pertha an ICQ Message Send Pertha a Private Message  Reply with Quote
ja nevim jsem lvl 70 a tak 35 levelu jsem udelal v grupe 5+ lidi :)
at uz tim ze jsme se sebrali a sli treba delat questy do epic verze
(ono tam totiz pak z bossiku navic pada velmi peknej loot) nebo v tech klasickych dungeonech
je fakt, ze k tomu AoC nenuti, ale content na grupovani je

Rock is overpowerd, please nerf. Paper is fine.
Yours, Scissors.
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Marigold
Senior Member

Marigold

3590 Posts

Posted - 13/07/2008 :  12:02:18  Show Profile Send Marigold a Private Message  Reply with Quote
No nevím, během levelování lidi moc poznávat netoužím, maximálně grupa na dvě minuty než doděláme quest, a pak je z vděčnosti nezaříznout Když hraješ s normálníma lidma co znáš, tak je to jednak větší zábava, jednak podstatně bezpečnější. On ten svět kde nikdy nevíš kdo po tobě půjde se docela povedl. A mimochodem instancování by mohlo docela dobře řešit ten úbytek populace.

S tím PVP patchem je to škoda, pak by to mohlo bejt konečně teprv zajímavý... No, snad to vydaj až tak kolem 20. srpna, abych se stihnul vrátit ze Států

WOW už fakt ne. Postavičky tam mám, content bude jistě fajn, ale přes nedodělanost AOC by to byl v příliš věcech krok zpět. Při představě, že musím číst general chat v češtině, koukat, jak mi nějaký "Pycuscz" krade quest moby nebo těží rudu aniž bych s tím mohl cokoli dělat, že zas budu mlátit autoattackem, trávit půlku času chlastáním, a že mě v PVP efektivně na 30 sekund odstavěj přes CC a budu moct jen koukat a nadávat... Ne, díky.

Fakt úplně nejhorší je tam ta absence FFA... Viz "kráva na kodovi" co stojí na přihlašovacím NPC. To si vždycky vzpomenu na borce co s mamutem blokoval most v Connarch Valley, jak pak zoufale plaval tou říčkou pryč, aby nehebnul
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Pertha
Moderator

7950 Posts

Posted - 13/07/2008 :  12:30:37  Show Profile  Send Pertha an ICQ Message Send Pertha a Private Message  Reply with Quote
quote:
Originally posted by Marigold


S tím PVP patchem je to škoda, pak by to mohlo bejt konečně teprv zajímavý...



jojo jednoznacne bych ho uvital, ale zase si rikam, ze jsou fakt vetsi problemy k reseni :)

Rock is overpowerd, please nerf. Paper is fine.
Yours, Scissors.
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Shatteren
Senior Member

BLITZ UNION avatar

2735 Posts

Posted - 13/07/2008 :  15:24:18  Show Profile  Visit Shatteren's Homepage Send Shatteren a Private Message  Reply with Quote
Za vsechno muze bohuzel pristup Blizzardu, protoze pro ne znamena outdoor PvP (nebo treba FFA) jednostrannou zabavu. Vzdy se bavi jen ten, kterej vyhrava a zabiji ostatni.

Takze podporujou kooperativni hru, radoby group play a proto se FFA nedockame

REVOLUTION
https://www.blitzunion.com/video


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x2z
New Member

299 Posts

Posted - 13/07/2008 :  23:21:59  Show Profile Send x2z a Private Message  Reply with Quote
quote:
Originally posted by Filda LNL

quote:
Originally posted by Pertha

quote:
Originally posted by Filda LNL

Výňatek z directorskejch sebestřednejch namachrovanejch výblitků:
Tak z konce června se nám to trochu posunulo, že by se omluvili, nebo alespoň uznali chybu,to asi nehrozí.



mozna kdyby sis to precetl cely ten dopis tak tam najdes vsechno uznani chyby i omluvu jenze ty neumis ani slusne cesky natoz rozumet anglictine



Hlavně že tobě jde větná stavba od ruky. Mezi všemi slovíčky "cool, fantastic, great job" sem skutečnou omluvu teda vážně nenašel.



While we spent some extra time on this, I am sure you agree that getting these important features right was more essential than just getting them out. This is always the preferred course of action I think, and this is a focus we aim to keep.

Už to vidíš?!
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spajdr
Moderator

Benny

3400 Posts

Posted - 14/07/2008 :  00:32:19  Show Profile  Visit spajdr's Homepage  Send spajdr an ICQ Message Send spajdr a Private Message  Reply with Quote
quote:
Originally posted by Rahman

quote:
Originally posted by spajdr

stejně to do roka nejpozději dopadne jak s Hellgate London, takže s touhle srajdou neztrácejte čas a šup do WOW



AoC se uz ted zaplatilo a vydelalo si na par let vyvoje dopredu.

Co se tyce hranosti, tak si dovolim malou prognozu: Kecalove budou rusit subskripce a kecat, ostatne jako vzdycky. Vetsina stalejsich hracu projde aktualni content do doby, nez vyjde WotLK. V ten moment spousta lidi pujde zpet do WoWu, ani ne tak pro to, ze by AoC byla nutne spatna hra, ale pro to, ze Funcom nebude stihat pridavat content a WotKL je proste zaruka contentu, ktery vydrzi nejmene na pul roku. Pro ty, kterym wow nic nerika, nastanou krusne casy, protoze nebude moc s kym hrat.

Zhruba o pul roku pozdeji by mohla nastat renezance. Neverim, ze by Blizzard zvladal vydavat datadisky tak rychle, aby se nestavaly ohrane.

Muze to samozrejme probihat trochu jinak v zavislosti na nacasovani who boomu.

Docela verim tomu, ze je slusna sance, ze se renezance AoC povede. Funcom totiz nema problem se zajimavymi tahy, jako je treba mesic zdarma pro neaktivni accounty. Pokud tohle dobre nacasuji, mohlo by to mit uspech. AoC totiz je co se tyce enginu a grafiky potencionelne velkym lakadlem. Pokud se podari poladit stabilitu, mohlo by AoC casem prevalcovat wow ciste tim, ze pujde o "modernejsi" hru (vsichni dobre vime, jak tezke je vracet se k tem starym bombam, ktere ve sve dobe vypadaly nadhnerne, ale dneska to rozliseni 320x200 proste neni uplne to prave :)).



Podle mě se nevydělalo na pár let, ani náhodou .. a pokud někde dávají pak měsíc zdarma někde, tak to proto že už mají málo hráčů a jdou do sraček. Ale PVP část možná bude zajímavá, časem.

Edited by - spajdr on 14/07/2008 00:33:18
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-Mike-
Average Member

1308 Posts

Posted - 14/07/2008 :  04:30:29  Show Profile  Send -Mike- an ICQ Message Send -Mike- a Private Message  Reply with Quote
quote:
Originally posted by Rahman

quote:
Originally posted by spajdr

stejně to do roka nejpozději dopadne jak s Hellgate London, takže s touhle srajdou neztrácejte čas a šup do WOW



AoC se uz ted zaplatilo a vydelalo si na par let vyvoje dopredu.


A tohle je tvoje hypoteza nebo to vis jiste? Pokud to vis jiste, muzes uvest zdroj? Docela by me zajimalo kolik stoji takovej vyvoj MMO a kolik si za dva mesice muze vydelat.

Krabice je zaklad.
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Shelaida
New Member

342 Posts

Posted - 14/07/2008 :  10:03:26  Show Profile  Send Shelaida an ICQ Message Send Shelaida a Private Message  Reply with Quote
quote:
Originally posted by brutus
PvP

* You will no longer be able to attack guild members on PvP servers.



Zajímavá změna, dobrá v tom že když uvidím kamráda jak bojuje s enemy a plácnu tam ereu tak že je nesundám oba, špatný v tom že končí trénink boje v guild mestě.
Ale spíš se přikláním k tomu že by se PvP moc omezovat nemělo. Mno nevím, mám z toho smíšené pocity.
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Filda LNL
Junior Member

Medvídek

723 Posts

Posted - 14/07/2008 :  10:13:55  Show Profile Send Filda LNL a Private Message  Reply with Quote
quote:
Originally posted by x2z

quote:
Originally posted by Filda LNL

quote:
Originally posted by Pertha

quote:
Originally posted by Filda LNL

Výňatek z directorskejch sebestřednejch namachrovanejch výblitků:
Tak z konce června se nám to trochu posunulo, že by se omluvili, nebo alespoň uznali chybu,to asi nehrozí.



mozna kdyby sis to precetl cely ten dopis tak tam najdes vsechno uznani chyby i omluvu jenze ty neumis ani slusne cesky natoz rozumet anglictine



Hlavně že tobě jde větná stavba od ruky. Mezi všemi slovíčky "cool, fantastic, great job" sem skutečnou omluvu teda vážně nenašel.



While we spent some extra time on this, I am sure you agree that getting these important features right was more essential than just getting them out. This is always the preferred course of action I think, and this is a focus we aim to keep.

Už to vidíš?!




Tohle by se možná dalo vysvětlovat jako "vysvětlení" ale ne jako omluva. Ale skončeme to, k ničemu to stejně nevede.

Troll lepší fanboie.
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NINJA
Junior Member

Lion

510 Posts

Posted - 14/07/2008 :  14:46:32  Show Profile  Send NINJA an ICQ Message Send NINJA a Private Message  Reply with Quote
quote:
Originally posted by Shelaida

quote:
Originally posted by brutus
PvP

* You will no longer be able to attack guild members on PvP servers.



Zajímavá změna, dobrá v tom že když uvidím kamráda jak bojuje s enemy a plácnu tam ereu tak že je nesundám oba, špatný v tom že končí trénink boje v guild mestě.
Ale spíš se přikláním k tomu že by se PvP moc omezovat nemělo. Mno nevím, mám z toho smíšené pocity.



Podle mě je to dobře, každej barbar a conqueror se ohánějí obouručáky 2m okolo sebe, člověk se tam připlete a už ji slízne , nemluvě o AOE efektech, rangerský linebreaker jako typický příklad (knockback všech v celé dráze střely) a pod. Prostě je dobře že se členové jedné gildy neposekají mezi sebou ale pěkne se mohou soustředit na ty ostatní a mohou při tom použít veškerý mrtící arzenál .

Ninjagon

Edited by - NINJA on 14/07/2008 14:48:10
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Shelaida
New Member

342 Posts

Posted - 14/07/2008 :  15:00:21  Show Profile  Send Shelaida an ICQ Message Send Shelaida a Private Message  Reply with Quote
quote:
Originally posted by NINJA
Podle mě je to dobře, každej barbar a conqueror se ohánějí obouručáky 2m okolo sebe, člověk se tam připlete a už ji slízne , nemluvě o AOE efektech, rangerský linebreaker jako typický příklad (knockback všech v celé dráze střely) a pod. Prostě je dobře že se členové jedné gildy neposekají mezi sebou ale pěkne se mohou soustředit na ty ostatní a mohou při tom použít veškerý mrtící arzenál .



Jo tohle známe z jiných her.
Někdo mává obouručákem, ten mi prochází tělem ale zraňuje pouze nepřítele.
Právě to se mi na AoC líbylo že můžeš trefit kohokoliv a je to o pozičním boji. Pokud by to bylo v reálu stál by jsi snad v dráze toho meče?
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Marigold
Senior Member

Marigold

3590 Posts

Posted - 14/07/2008 :  15:11:32  Show Profile Send Marigold a Private Message  Reply with Quote
Hmm, a když byl dotyčný s tebou v grupě, tak jsi ho snad doteď trefoval? Ono v reálu můžeš taky ovládat, jak a kudy tím mečem máváš.

To že se lidi z guildy mohli masit bylo dost nelogický. Dál to půjde přes duely... Neviděl bych problém v tom, že to "opravili".
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Shelaida
New Member

342 Posts

Posted - 14/07/2008 :  15:37:36  Show Profile  Send Shelaida an ICQ Message Send Shelaida a Private Message  Reply with Quote
quote:
Originally posted by Marigold

Hmm, a když byl dotyčný s tebou v grupě, tak jsi ho snad doteď trefoval? Ono v reálu můžeš taky ovládat, jak a kudy tím mečem máváš.

To že se lidi z guildy mohli masit bylo dost nelogický. Dál to půjde přes duely... Neviděl bych problém v tom, že to "opravili".



Podle mě zde nešlo ani tak o to, koho trefovat mečem, jako spíše kdo je friendly postava pro přijetí healu. Ono by se v PvP těžko bojovalo když by si soupeř zároveň healoval i cíl
Jaké duely máš na mysli? Minihry? To není ono ....
Takže to nepovažuju za opravu ale o wowkaření hry, jak tomuto zjednodušování her říkám. Přiblížit to masám, zjednodušit .... zmrvit.
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Araya
Moderator

4085 Posts

Posted - 14/07/2008 :  15:45:36  Show Profile  Send Araya an ICQ Message Send Araya a Private Message  Reply with Quote
quote:
Originally posted by Shelaida

Jaké duely máš na mysli? Minihry? To není ono ....
Takže to nepovažuju za opravu ale o wowkaření hry, jak tomuto zjednodušování her říkám. Přiblížit to masám, zjednodušit .... zmrvit.


Jaky minihry co to placas ? vis co je duel? to je ze se dva mlati spolu ty maslo. A je v poradku ze lidi z guildy se nemuzou zabit jen tak, protoze kdyz jsi potkal nekoho z guildy a chtel mu pomoct mohlo se stat ze jsi ho taky mohl zabit.
Takze kdyz chces zmerit silu proti nekomu z guildy proste si s nim das duel. I v DAoC to tak bylo a byla to pohoda.
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Shelaida
New Member

342 Posts

Posted - 14/07/2008 :  16:03:37  Show Profile  Send Shelaida an ICQ Message Send Shelaida a Private Message  Reply with Quote
quote:
Originally posted by Araya
Jaky minihry co to placas ? vis co je duel? to je ze se dva mlati spolu ty maslo. A je v poradku ze lidi z guildy se nemuzou zabit jen tak, protoze kdyz jsi potkal nekoho z guildy a chtel mu pomoct mohlo se stat ze jsi ho taky mohl zabit.
Takze kdyz chces zmerit silu proti nekomu z guildy proste si s nim das duel. I v DAoC to tak bylo a byla to pohoda.



Vím co je duel ty sádlo.
Ale nějak nevím o tom že by něco takového v Conanovi bylo.
Ale možná hraješ jiného Conana než já
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Filda LNL
Junior Member

Medvídek

723 Posts

Posted - 14/07/2008 :  16:07:43  Show Profile Send Filda LNL a Private Message  Reply with Quote
quote:
Originally posted by Shelaida

quote:
Originally posted by Araya
Jaky minihry co to placas ? vis co je duel? to je ze se dva mlati spolu ty maslo. A je v poradku ze lidi z guildy se nemuzou zabit jen tak, protoze kdyz jsi potkal nekoho z guildy a chtel mu pomoct mohlo se stat ze jsi ho taky mohl zabit.
Takze kdyz chces zmerit silu proti nekomu z guildy proste si s nim das duel. I v DAoC to tak bylo a byla to pohoda.



Vím co je duel ty sádlo.
Ale nějak nevím o tom že by něco takového v Conanovi bylo.
Ale možná hraješ jiného Conana než já



Na duelech se pracuje...

Troll lepší fanboie.
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tojejedno
Advanced Member

5625 Posts

Posted - 14/07/2008 :  16:40:21  Show Profile  Send tojejedno an ICQ Message Send tojejedno a Private Message  Reply with Quote
To musi bejt na duel neco specialne naimplementovano? Kdyz se chce, tak se staci jit nekam porubat i bez nejakyho supr special rankovyho systemu.

Ad kydleni v mass pvp. Vzhledem k tomu, jak je AoC postaveno na AOE utocich, tak to dava smysl, zvlast kdyz to nekterym AOE classam umozni pouzivat znacnou cast jejich arzenalu.
A o pozicnim boji to moc neni. Nekdo musi byt vzdycky u nepritele, nekdo vzdycky od nepritele, nekdo musi flankovat, nekde mezitim musi behat hiler, kolizni system, 48 na 48... Akorat pak kazdej svede na tu AOE classu ze jim to prohrala.
Jde o zabavu, a rekl bych ze modri vedi jak moc by to lidi bavilo.

AO: Pan Shade Tojejedno + PvP nub - retarded (tm)by NerfTý Mittra
VG: Jsem takova mala pisnicka - retarded s potencialem
EQ2: Tojeonde - Pivipi - retarded
Rift: Tojejedno - nejakej FOTM class, takze klerik asi:/ - retarded
FF XIV: Toje Tojejedno - a opet retarded, hrozna hra
TESO - tojejedno - sorcka - Sem se vratil z dovolene a prej uz se to nehraje

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Shelaida
New Member

342 Posts

Posted - 15/07/2008 :  07:41:36  Show Profile  Send Shelaida an ICQ Message Send Shelaida a Private Message  Reply with Quote
quote:
Originally posted by tojejedno

To musi bejt na duel neco specialne naimplementovano? Kdyz se chce, tak se staci jit nekam porubat i bez nejakyho supr special rankovyho systemu.


Vzhledem k tomu, že se tu bavíme o tom, že na test server dávají patch kde odstraní možnost útočit na člena vlastní guildy pak by na duely museli něco implementovat.
A pokud tuto možnost odstraní a dají možnost duelů tak to snad nebude tak špatný.
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Teos
New Member

478 Posts

Posted - 15/07/2008 :  08:09:13  Show Profile Send Teos a Private Message  Reply with Quote
na testlive jsou doplněný patch notes pro nový patch:
Client:
*Logging into the game after logging out to the login screen will no longer cause the client to crash.
*You can now use '<' in chat messages.

Items:
*Inventory bags have all had their prices reduced by 20%-50%.
*The price of regular mounts have been reduced to 75 silver, down from 2 gold.
*The 'Totem of Origins' may now be found on select bosses.
*Mounts can no longer be sold.

NPCs:
*Certain bosses were using combos they weren't supposed to. This has been fixed.

World Design:
*Fixed several spots in Kheshatta where you could fall through the world.

Quests:
*We removed the nerf to quest xp when they are grey. They will now award XP.

Evidentně konečně začali reagovat na ty hromady postů na fórech
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Shelaida
New Member

342 Posts

Posted - 15/07/2008 :  08:27:06  Show Profile  Send Shelaida an ICQ Message Send Shelaida a Private Message  Reply with Quote
quote:
Originally posted by Teos
Evidentně konečně začali reagovat na ty hromady postů na fórech



Jo vypadá to dobře.
Ale co mě stál baťoh a kůň. A ti co ho omylem prodali by mohli vyprávět
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Pertha
Moderator

7950 Posts

Posted - 15/07/2008 :  08:38:05  Show Profile  Send Pertha an ICQ Message Send Pertha a Private Message  Reply with Quote
eh :) ze bych nakonec krom crafteni mel sanci si vydelat i na vetsi batoh nez byl za preorder :)

Rock is overpowerd, please nerf. Paper is fine.
Yours, Scissors.
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†… Havran …†
Average Member

1962 Posts

Posted - 15/07/2008 :  09:00:57  Show Profile  Send †… Havran …† an ICQ Message Send †… Havran …† a Private Message  Reply with Quote
*Mounts can no longer be sold.

Zazrak :) todle byla nejvetsi chujovina jakou sem kdy videl kollik lidi si prodalo kone a pak nadavalo...

EVE: Lord Greg (Black Nova Corp) [Band of Brothers] [IT Alliance] BoB Forever
KILLER 73.3% LOOTER 66.7% THIEF 33.3% SCAMMER 26.7
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Pertha
Moderator

7950 Posts

Posted - 15/07/2008 :  09:03:11  Show Profile  Send Pertha an ICQ Message Send Pertha a Private Message  Reply with Quote
quote:
Originally posted by †… Havran …†

*Mounts can no longer be sold.

Zazrak :) todle byla nejvetsi chujovina jakou sem kdy videl kollik lidi si prodalo kone a pak nadavalo...



jejich blbost :) bych zrovna tak moh chtit kdyz craftim vyrobky na quest aby se me nenabizely k prodeji, protoze sem si je taky prodal a pak musel craftit znova - a stalo me to vic nez novej kun :)

Rock is overpowerd, please nerf. Paper is fine.
Yours, Scissors.
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†… Havran …†
Average Member

1962 Posts

Posted - 15/07/2008 :  09:06:20  Show Profile  Send †… Havran …† an ICQ Message Send †… Havran …† a Private Message  Reply with Quote
tos jeste neprodal kone za 50G :D

EVE: Lord Greg (Black Nova Corp) [Band of Brothers] [IT Alliance] BoB Forever
KILLER 73.3% LOOTER 66.7% THIEF 33.3% SCAMMER 26.7
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Pertha
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7950 Posts

Posted - 15/07/2008 :  09:19:24  Show Profile  Send Pertha an ICQ Message Send Pertha a Private Message  Reply with Quote
quote:
Originally posted by †… Havran …†

tos jeste neprodal kone za 50G :D


ale proste nechapu to reseni , bud at implementujou moznost uzivatelskyho no sold flagu podobne jako treba v lotro nebo to nechaj byt, davat nekterym vecem, ze nejdou prodat me prijde blbost

Rock is overpowerd, please nerf. Paper is fine.
Yours, Scissors.
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Rahman
Moderator

Felcar

4368 Posts

Posted - 15/07/2008 :  09:58:46  Show Profile Send Rahman a Private Message  Reply with Quote
quote:
Originally posted by Pertha

quote:
Originally posted by †… Havran …†

tos jeste neprodal kone za 50G :D


ale proste nechapu to reseni , bud at implementujou moznost uzivatelskyho no sold flagu podobne jako treba v lotro nebo to nechaj byt, davat nekterym vecem, ze nejdou prodat me prijde blbost



Nejlepsi reseni by nepochybne byl uzivatelsky nastavitelny !sell flag s tim, ze nekterym vecem ho nastavi defaultne.
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Shemiramoth
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4339 Posts

Posted - 15/07/2008 :  10:18:08  Show Profile  Send Shemiramoth an ICQ Message Send Shemiramoth a Private Message  Reply with Quote
Nejste vsichni coderi? :-) Moc to komplikujete. Summon mount by mel byt klasicky "spell". Tzn. koupis kone toho a toho a on se ti prida jako "spell" do booku. Nezabiralo by to misto v baglu a vsichni by byli spokojeni. Samozrejme oznaceni veci co nechci prodat (vubec by se nezobrazovali u tradera) by samozrejme vyresil take spoustu neprijemnosti.

- If you don't like something, change it. If you can't change it, change your attitude. Don't complain.
- When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you.
- Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%

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brutus
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Tidus

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Posted - 15/07/2008 :  10:22:57  Show Profile  Send brutus an ICQ Message Send brutus a Private Message  Reply with Quote
Ono vubec nejlepsi by bylo napsat UI v roce 2008 a ne licensovat UI z Dungeon Mastra (a nasledne ho pokurvit).

Darkness beyond twilight, Crimson beyond blood that flows, Buried in the stream of time is where your power grows, I pledge myself to conquer all the foes who stand, before the mighty gift bestowed in my unworthy hand, Let the fools who stand before me be destroyed, by the power you and I possess... DRAGON SLAVE!
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Seth
Senior Member

Gig

2564 Posts

Posted - 15/07/2008 :  11:33:50  Show Profile  Send Seth an ICQ Message Send Seth a Private Message  Reply with Quote
quote:
Originally posted by brutus

Ono vubec nejlepsi by bylo napsat UI v roce 2008 a ne licensovat UI z Dungeon Mastra (a nasledne ho pokurvit).

lol

Seth
Forgotten

bo=protoze!

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Rahman
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Felcar

4368 Posts

Posted - 15/07/2008 :  11:34:17  Show Profile Send Rahman a Private Message  Reply with Quote
quote:
Originally posted by brutus

Ono vubec nejlepsi by bylo napsat UI v roce 2008 a ne licensovat UI z Dungeon Mastra (a nasledne ho pokurvit).



A tim chces konrektne rict co? Ze to ma mit otevrene programovatelne rozhrani pro adony, podobne jako lua scripty ve wowu? To neni jen otazka implementace, ale taky toho, jestli chces vubec ve hre addony tohoto typu mit. Ja bych developer online hry tak nejspis jdu stejnou cestou jako funcom: Umoznim reskin gui, ale ne zmenu funkcnosti. Designovat hru s tim, ze pocitam, ze lidi budou mit postahovane raidovaci addony, mi prijde dost trapne.

Co se tyce vlastni funkcnosti AoC gui, az na par chyb a par nedotazenych designerskych rozhodnuti je to normalni plnohodnoty a plne funkcni system. V nekterych smerech umi dokonce vic veci, nez treba gui ve wowku. Pozitivni je i oddeleni chat serveru od game serveru, coz wow nema. Umoznuje to jednak pouzivani chatbotu (ingame sprava dkp je napriklad velice pohodlna vychytavka) a druhak moznost lognout na ingame chat aniz bys musel poustet hru. Chatovat s gildou kdyz jses treba v praci a nemuzes parit neni uplne od veci.

Docela by mne zajimalo, co presne ti prijde jako 'tak zoufale zastarale'
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Honsou
New Member

329 Posts

Posted - 15/07/2008 :  11:43:44  Show Profile Send Honsou a Private Message  Reply with Quote
quote:
Originally posted by Rahman
... Umoznuje to jednak pouzivani chatbotu (ingame sprava dkp je napriklad velice pohodlna vychytavka) a druhak moznost lognout na ingame chat aniz bys musel poustet hru. Chatovat s gildou kdyz jses treba v praci a nemuzes parit neni uplne od veci.



tohle me zaujalo ..... jak se muzu prihakovat na ten guild chat?
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†… Havran …†
Average Member

1962 Posts

Posted - 15/07/2008 :  11:51:01  Show Profile  Send †… Havran …† an ICQ Message Send †… Havran …† a Private Message  Reply with Quote
http://aoc.curse.com/downloads/details/12985/

EVE: Lord Greg (Black Nova Corp) [Band of Brothers] [IT Alliance] BoB Forever
KILLER 73.3% LOOTER 66.7% THIEF 33.3% SCAMMER 26.7
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Rahman
Moderator

Felcar

4368 Posts

Posted - 15/07/2008 :  11:58:12  Show Profile Send Rahman a Private Message  Reply with Quote
quote:
Originally posted by Honsou

quote:
Originally posted by Rahman
... Umoznuje to jednak pouzivani chatbotu (ingame sprava dkp je napriklad velice pohodlna vychytavka) a druhak moznost lognout na ingame chat aniz bys musel poustet hru. Chatovat s gildou kdyz jses treba v praci a nemuzes parit neni uplne od veci.



tohle me zaujalo ..... jak se muzu prihakovat na ten guild chat?



Ktomu kdyztak jen dodam, ze dotycny chatovy klinet je do znacne miry postaveny na reverse-engineeringu komunikacniho rozhrani chat serveru. Funcom vylozene nezverejnil api, pouze umoznuje nalogovat se na chat servery i z vnejsku.

Samozrejme doufam, ze nemusim upozornovat, ze je treba byt maximalne opatrny, protoze pro prihlaseni na chat server pouzivate login a heslo ze hry. Krom toho je to aplikace, ktera prirozene musi komunikovat po netu. Neni nic snazsiho, nez udelat aplikaci, do ktere dobrovolne zadate svuj login a heslo a ona to posle nekomu do databaze.

Takze hooodne opatrne, idealne si sezente nekoho duveryhodneho kdo zkoukne zdrojaky a prekompiluje to sam, pokud to bude k dispozici.

Ani tomu linku na curse neni uplne rozumne na 100% verit.
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Pertha
Moderator

7950 Posts

Posted - 15/07/2008 :  12:15:39  Show Profile  Send Pertha an ICQ Message Send Pertha a Private Message  Reply with Quote
quote:
Originally posted by Rahman


Ani tomu linku na curse neni uplne rozumne na 100% verit.



jj kdyz uz si to nenechat zkompilovat od nekoho duveryhodnyho tak vyradit co nejvice kroku mezi vyvojarem a vasim PC
oficialni vyvojari linkuji AoC Chat klienta na http://aocdb.info/

Rock is overpowerd, please nerf. Paper is fine.
Yours, Scissors.
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