Mozna fake, neni to zarucene.. ale u vsech leaku patch notes a podobne se nakonec ukazalo ze to nebylo daleko od pravdy:
Ty zmeny jsou opravdu velke....
Holy
- Improved Lay on Hands - Removed and replaced by the new talent Divine Fortitude. - New Talent: Divine Fortitude - Increases duration of all 5 minute blessings by 5/10 minutes. - Revelation - Now reduces cooldown by 15/30 minutes. - Improved Blessing of Wisdom - No longer increases effectiveness of Blessing of Wisdom. Now decreases mana cost of spells by 1%/2%/3%/4%/5% while under the effect of Blessing of Wisdom. - Improved Seal of Righteousness - No longer increases damage of Seal of Righteousness. This talent now converts 8%/16%/24%/32% of physical damage to Holy damage while using Seal of Righteousness, in addition to the normal damage done by this seal. - Improved Flash of Light - No longer reduces mana cost. This talent now reduces casting time by 0.1/0.2/0.3 seconds. - Improved Concentration Aura - In addition to the 5%/10%/15% increased effect of this aura, this talent now decreases threat generated by magical spells by 2%/4%/6% while under the effect of this aura. - Divine Wisdom - No longer increases total mana by 2%/4%/6%/8%/10%. This talent now increases Intellect and Spirit by 2%/4%/6%/8%/10%. - Sanctity Aura - In addition to the 10% increase to Holy damage, this aura now increases healing done by magical spells and effects by 10%. - Divine Strength - Moved to the Retribution tree, and replaced in the Holy tree by the new talent Divine Calling. - New Talent: Divine Calling - Gives your Holy Light and Flash of Light spells a 5%/10%/15%/20%/25% chance to heal the target an additional 20% over 12 seconds. - Holy Shock - Moved to the Retribution tree, and replaced in the Holy tree by the new talent Blessing of Divinity. - New Talent: Blessing of Divinity - A targeted party member is protected from all magic attacks for 20 seconds. This blessing has a one minute cooldown. Requires 30 points in Holy.
Protection
- Improved Devotion Aura - Increased armor bonus from 5%/10%/15%/20%/25% to 8%/16%/24%/32%/40%. - Redoubt - This talent's effect now lasts the full 10 seconds and is not limited to 5 charges. - Toughness - This talent now increases Defense skill by 1/2/3/4/5 points, in addition to its 2%/4%/6%/8%/10% armor bonus from items. - Blessing of Sanctuary - This blessing now reduces damage from all sources by 2%/4%/6%/8%/10% instead of 7/10/14/19/24. - Improved Seal of Fury - This talent now allows the Paladin to generate a moderate amount of threat by judging Seal of Fury, in addition to the 3%/6%/9%/12%/15% increase to the seal's effect. - Improved Blessing of Salvation - Removed and replaced by the new talent Divine Vigor. - New Talent: Divine Vigor - Increases your Stamina and Strength by 2%/4%/6%/8%/10%. This talent requires 15 points in Protection and 5 points in Toughness. - Improved Blessing of Freedom - This talent now increases the duration of Blessing of Freedom by 2/4/6/8/10 seconds, and temporarily increases movement speed by 2%/4%/6%/8%/10%. This talent now requires 20 points in Protection. - One-Hand Weapon Specialization - This talent now requires 5 points in Protection. - Consecration - This talent has been moved from the Retribution tree to Protection. Consecration requires 20 points in Protection. Mana cost for all levels of Consecration has been reduced. - Repentance - Duration increased to 8 seconds. Mana cost increased.
Retribution
- Improved Blessing of Might - This talent now increases attack speed under Blessing of Might by 1%/2%/3%/4%/5%, in addition to the increased attack power. - Improved Seal of the Crusader - No longer increases the attack power bonus of Seal of the Crusader. This talent now increases your chance to hit with melee weapons by 1%/2%/3%/4%/5% while using Seal of the Crusader, and causes Judgement of the Crusader to reduce the target's chance to dodge or parry an attack by 1%/2%/3%/4%/5%, in addition to the increased damage from Holy spells and effects. - Anticipation - Removed and replaced by the new talent Divine Wrath. - New Talent: Divine Wrath - Increases the critical strike chance of Retribution spells and effects by 1%/2%/3%/4%/5%. This talent requires 10 points in Retribution. - Improved Retribution Aura - Damage increase upgraded from 5%/10%/15%/20%/25% to 15%/30%/45%/60%/75% - Divine Strength - This talent has been moved from the Holy tree to Retribution. Increases your Strength and Agility by 2%/4%/6%/8%/10%. This talent requires 15 points in Retribution and 5 points in Divine Wrath. - Consecration - Moved to the Protection tree. - Blessing of Kings - Now requires 20 points in Retribution. - Holy Shock - This talent has been moved from the Holy tree to Retribution. Mana cost reduced and damage increased. Now reduces target movement speed by 25% for 5 seconds. Requires 30 points in Retribution
Nezda se mi. Blessing of Divinity je samozrejme trosku imba proti casterum a mage bude muset checkovat jestli to ma na sobe a bude mit de facto 40sekund na to aby ho ukitoval. Nikde se nepise, jestli to breakne stavajici efekt spellu (freeze, DOT atp.) Na druhou stranu je to posledni talent v holy tree a tim padem bude mit palat hrozne maly dmg ...
Retribution vetev ..hmm nejsem schopen posoudit jak moc ho to boostne a nejlepsi je, ze mu prece jenom daji slow z holy shocku.
Mozna Stilgar by mohl nahodit par vypoctu . Palata uz jsem nehral pul roku.
- If you don't like something, change it. If you can't change it, change your attitude. Don't complain. - When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you. - Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%
asi tomu vubec nerozumim..ale neprijde mi to jako nejake extra posileni.. spis jako minus.. nebo nechapu treba to
- Improved Seal of Righteousness - No longer increases damage of Seal of Righteousness. This talent now converts 8%/16%/24%/32% of physical damage to Holy damage while using Seal of Righteousness, in addition to the normal damage done by this seal.
to jako proste tenhle talent udela, ze budu davat navic az 32% dmg co by holy damage? nevim no..anglicky se domluvim ale tohle fakt nechapu ty talenty ;-( jak to jako myslej.
ale nektere veci vypadaj dobre.. treba - Improved Retribution Aura - Damage increase upgraded from 5%/10%/15%/20%/25% to 15%/30%/45%/60%/75%
First of all, who cares? Goodbye! Don't let the door hit you in the ass when you leave! Secondly, you will still buy this. Stop fishing for attention you lonely little troll.
Holy dmg je cisty, neni redukovany armorem. Proste si nahodis auru a 32 procent z tvyho normal dmg pujde jako holy a to je humus.
Priklad SoR lvl 8 + 500crit dmg ze zbrane.
Das crit za 500, z toho dostanes bonus 66dmg za seal + dalsich 160 holy dmg = 326 cistyho dmg, redukovano armorem bude tedy 340dmg.
Edit:
Add Retribution Aura: Causes 20 holy damage to any creature that strikes a nearby party member. Players may only have one Aura on them per Paladin at any one time.
Ten talent uplne o hovne. Kdyz das do toho 5 bodu, tak to bude zpusobovat 35dmg misto 20 vsem okolo ..no tomu rikam boost ...hehe
- If you don't like something, change it. If you can't change it, change your attitude. Don't complain. - When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you. - Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%
Improved Blessing of Wisdom - No longer increases effectiveness of Blessing of Wisdom. Now decreases mana cost of spells by 1%/2%/3%/4%/5% while under the effect of Blessing of Wisdom.
+
New Talent: Divine Calling - Gives your Holy Light and Flash of Light spells a 5%/10%/15%/20%/25% chance to heal the target an additional 20% over 12 seconds.
+
Improved Flash of Light - No longer reduces mana cost. This talent now reduces casting time by 0.1/0.2/0.3 seconds.
+
Improved Concentration Aura - In addition to the 5%/10%/15% increased effect of this aura, this talent now decreases threat generated by magical spells by 2%/4%/6% while under the effect of this aura.
+
New Talent: Blessing of Divinity - A targeted party member is protected from all magic attacks for 20 seconds. This blessing has a one minute cooldown. Requires 30 points in Holy.
GG horde in PvE.
"I must not Fear. Fear is the mind-killer. Fear is little death that brings total obliteration. I will let it pass through me and over me. Where the fear has gone there will be nothing. Only I will remain. "
bublinu neprodlouzili? cekam porad az ji budou mit na 30min ! palati akorat prodluzujou smrt nic jinyho to neni
No ja nevim zabit dobre vybavenyho a inteligentniho palata co to se svou postavou umi je obtizny pro kazdej horde class. Pokud myslis gank tak to samozrejme bublina to zabijeni prodluzuje o tom zadna. Ale ne dobrej paladin resp. nekolik ma sve misto v kazde high lev parte. Cleanse, zalohovej healer, ev. offtank..
bublinu neprodlouzili? cekam porad az ji budou mit na 30min ! palati akorat prodluzujou smrt nic jinyho to neni
No ja nevim zabit dobre vybavenyho a inteligentniho palata co to se svou postavou umi je obtizny pro kazdej horde class. Pokud myslis gank tak to samozrejme bublina to zabijeni prodluzuje o tom zadna. Ale ne dobrej paladin resp. nekolik ma sve misto v kazde high lev parte. Cleanse, zalohovej healer, ev. offtank..
Mno nastesti 90% palatu u nas na serveru nechape ze Paladin = nesmrtelnej priest a stale se snazi bouchat tema svyma klacikama....doufam ze se nepouci..
Nezda se mi. Blessing of Divinity je samozrejme trosku imba proti casterum a mage bude muset checkovat jestli to ma na sobe a bude mit de facto 40sekund na to aby ho ukitoval. Nikde se nepise, jestli to breakne stavajici efekt spellu (freeze, DOT atp.) Na druhou stranu je to posledni talent v holy tree a tim padem bude mit palat hrozne maly dmg ...
Retribution vetev ..hmm nejsem schopen posoudit jak moc ho to boostne a nejlepsi je, ze mu prece jenom daji slow z holy shocku.
Mozna Stilgar by mohl nahodit par vypoctu . Palata uz jsem nehral pul roku.
Holy paladin (atm) nema o nic nizssi dmg nez retr paladin
a kdyz nepocitam reckoning bomby z prot tak ma momentlane HOly / retr ( treba 35 holy 16 retr) nejvysi dmg potencial u paladina
protoze z Retr ztraci jen 5% critical chance ale ziskava Holy shock a 10% boost na holy dmg (i ze Sealu of Command)
jinak doufam ze tyhle zmeny sou fake ... presne z duvodu co rika Darkface
retr je boostlej ... ale kho zajma dmg .. dmg muzou nahradit jiny classy a lip pruser by byl tenhle Holy (hlavne) a prot tree (castecne i retr) co do buffu ostatnim .. tohle by totalne zrusilo jakejkoliv balance stran (neargumentujte momentalnim stavem .. ten je celkem ok, aliance sice ma BoS, horda zas ma ankhy, tremor totem ...) Improved Blessing of Wisdom - No longer increases effectiveness of Blessing of Wisdom. Now decreases mana cost of spells by 1%/2%/3%/4%/5% while under the effect of Blessing of Wisdom.
= Vsichni casteri aliance by castili za 5% min many nez horda .. uz to je boost JAK PRASE Sanctity Aura - In addition to the 10% increase to Holy damage, this aura now increases healing done by magical spells and effects by 10%.
druha totaLNE ULTIMATNI vec ..
kdyby vsici healeri u aliance lecili o 10% vic a jeste za 5% min many ....
New Talent: Divine Calling - Gives your Holy Light and Flash of Light spells a 5%/10%/15%/20%/25% chance to heal the target an additional 20% over 12 seconds.
tohle je dobrej talent a pokud je deep v holy je ok ... i kdyz holy pal v + healing gearu uz je ted silenej healer a s timhle by byl lepci jak priest) na healeni single targetu
k tomu Imp FOL na 1,2 sec by delalo z paladina s +450 a vic healing gearem by far best healera ve hre (spolu s tema dalima vecma jako +10% int spirit kery se taky hodej)
New Talent: Blessing of Divinity - A targeted party member is protected from all magic attacks for 20 seconds. This blessing has a one minute cooldown. Requires 30 points in Holy
tohle bych chapal jen zaroven s odstranenim Divine SHieldu... protoze jinak ..
1 min cooldown je navic silene nizky cislo, 20 sec immunity na magic attacks (dispel / purge je taky magic attack bych rek) a k tomu paladinova neznicitelnost na melee + BoP...
rikam .. jedine za cenu DS
Blessing of Sanctuary - This blessing now reduces damage from all sources by 2%/4%/6%/8%/10% instead of 7/10/14/19/24.
dalsi UPLNA zhovadilost ... dovedete si predstaviz ze horde war ma v def stance -10% dmg taken a alaicen char ma -20% ?
hned vedle Sanctify a imp Wisdom sou to 2 nejvic OP veci pro raid co sem kdy cetl
zbytek je ok .. je to boost paladina jako jednotlivce (talenty na staminu, 5% attack speed u ImpBoM, +10% run na 5 sec u BoF atd ..) proste ok veci
specialne ale BoSanctuarity, ImpBoW, Sanctify aura jsou tak strasne silny group veci a navic dalsi veci z holy tree (1,2 sec FoL, 25% chance na 20 % hot po healu, +10% mana I spirit, by paladin boostli v healu o tolik .. ze by zase nedelal nic jinyho nez jen lecil v instanci .. na melee muze zapomenout, to co udela (i s full retr buildem) zdaleka nevyorvna to co by byl holy schopen ulecit
ja DOUFAM, ze tohle je fake
jinak gg horde v PvE...
a pujdu zas hrat paladina (jestli je to pravda)
[Stilgar] Usul, we have wormsign the likes of which even God has never seen.
Celkem se v tom ztrácím a nevím co čekat, oživení "hry" za paladina je nutné... je to celkem nuda. Chce to nějaké nové "mačkátka".. divine shield nám vemte a dejte něco zábavnějšího. Celkově mi WOW připadá vyvážený a doufám že to tak i zůstane po těchto změnách, ikdyž každá změna má své odpůrce a to úplně vždy.
Osobně doufám že z paláta neudělají priesta ... spíš něco jako šamana který mi přijde daleko více zabávnější.
Kua taky nechapu o cem to mluvi. Nepamatuju, ze bych pouzival jenom "dve" tlacitka za paladina. Neni to spis tim, ze vetsina lidi neumi palata poradne vyuzit?
- If you don't like something, change it. If you can't change it, change your attitude. Don't complain. - When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you. - Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%
paladin by mel bejt totoznej s warriorem rekneme o 20% horsi ale s 20% potencionalem kouzlit ala priest.
soucasny stav : 80% z priesta, 80% z warriora
ze maji nejaky paladinove drzost zadat o cokoliv navic je neuveritelny (pripomina mi to snahu sudetskych nemcu zadajicich zpet majetek nebo dokonce pozadujicich omluvu), jedina utecha je ze jednou ten nerf prijde a bude o to drsnejsi.
PS. to neni nic proti alianci, shaman je taky uplne mimo
Také si myslím že je to fake, spíše mi to připomíná "wish list", který se ale nestane. Naopak jsem slyšel že developeři chtějí neco udělat s "příliš velikou schopností přežít" a to je řeč o ničem jiném než o protekcích (že by měli společný cooldown nebo nižší timer?). Prostě uvidíme, až to bude officiálně
IMHO by úplně stačilo kdyby na bublinu fungoval silence, a bylo by po ptákách.
Na bublinu funguje disoriented z granatu!
- If you don't like something, change it. If you can't change it, change your attitude. Don't complain. - When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you. - Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%
Vzhledem k tomu ze az prilis okate je tam nacpano vsechno IMBA do Retribution. Tak se IMHO jedna o FAKE. Vsechny ostatni classy maji IMBA veci rozhozene do vsech tri stromu a to i po "liftingu". Takze jestli tohle neni fake, tak se developeri definitivne zblaznili :))
Barabariel Herbicidia - Conjurer - FFXIV:RR - [Ragnarok] @Herbicid - Champions Online, Star Trek Online
There are many worlds where I visited already Anarchy Online | Age of Conan | Warhammer Online | StarWars Galaxies | EVE | Earth&Beyond | World of Warcraft | Dungeons & Dragons Online | City of Villains and Heroes | Saga of Ryzom | Lord of the Rings Online
Naopak znam minimum warru co pouzivaji granaty. Kdyby tak vedeli jak je to boostne, tak to vybuchuje na kazdym kroku :).
A Engineering je vicemene PvP povolani. Neni tam nic z cim by jsi mohl vynikat nekde jinde. Takze kdo to myslim s PvP vazne jde do engineeringu .
- If you don't like something, change it. If you can't change it, change your attitude. Don't complain. - When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you. - Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%
NO a konecne jsme se dostali k tomu, co vsichni vedi a to ze Shadowmoon neni PvP server..
Edit: Na popud Littleho bych rad poznamenal, ze Shadowmoon je pseudo RvR server na kterem se dela PvE.
- If you don't like something, change it. If you can't change it, change your attitude. Don't complain. - When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you. - Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%
jinak.. co mam jako paladin hrat, pokud chci class damage dealera? cekal jsem, ze zmena u paladina bude spis smerem k vetsimu damage nez leceni protoze proste nechci suplovat priesta..
ale zaroven se chci v boji lecit.. proto jsem si puvodne volil paladina. damage dealera s lecenim
First of all, who cares? Goodbye! Don't let the door hit you in the ass when you leave! Secondly, you will still buy this. Stop fishing for attention you lonely little troll.
Vzhledem k tomu ze az prilis okate je tam nacpano vsechno IMBA do Retribution. Tak se IMHO jedna o FAKE. Vsechny ostatni classy maji IMBA veci rozhozene do vsech tri stromu a to i po "liftingu". Takze jestli tohle neni fake, tak se developeri definitivne zblaznili :))
asi neumis cist ... prave vsechno uber je tu v holy a protectoion
ja nechapu jak muzes takovou blbost vubec rict ... co je v retr ? nakej boost paladina jakozto jednotlivce (nakej snare_holy shock), trochu str agil navic (cca 25 str 15 agil v normalni equipu ?) .. 5% crit (ten tam je i ted) proste nic extra
to co je tam napsany v holy a prot by byl ulet ...
ale je to fake ..
postuju jen bo me fascinuje jak muze nekdo rict takovou hloupost ze je tam vylozene boostlej retr
[Stilgar] Usul, we have wormsign the likes of which even God has never seen.
Vzhledem k tomu ze az prilis okate je tam nacpano vsechno IMBA do Retribution. Tak se IMHO jedna o FAKE. Vsechny ostatni classy maji IMBA veci rozhozene do vsech tri stromu a to i po "liftingu". Takze jestli tohle neni fake, tak se developeri definitivne zblaznili :))
asi neumis cist ... prave vsechno uber je tu v holy a protectoion
ja nechapu jak muzes takovou blbost vubec rict ... co je v retr ? nakej boost paladina jakozto jednotlivce (nakej snare_holy shock), trochu str agil navic (cca 25 str 15 agil v normalni equipu ?) .. 5% crit (ten tam je i ted) proste nic extra
to co je tam napsany v holy a prot by byl ulet ...
ale je to fake ..
postuju jen bo me fascinuje jak muze nekdo rict takovou hloupost ze je tam vylozene boostlej retr
Presne tak. Co je v retrib? Polucni sen radoby DMG loladina. Presne to po cem touzi vsici ty bublina - beh - AoE - beh zpatky palati.
(BTW IMHO je v soucasne dobe pro paladina ideal Defence - holy tree build a jsem velmi zvedav jak s tim pohnou)
Barabariel Herbicidia - Conjurer - FFXIV:RR - [Ragnarok] @Herbicid - Champions Online, Star Trek Online
There are many worlds where I visited already Anarchy Online | Age of Conan | Warhammer Online | StarWars Galaxies | EVE | Earth&Beyond | World of Warcraft | Dungeons & Dragons Online | City of Villains and Heroes | Saga of Ryzom | Lord of the Rings Online
Presne tak. Co je v retrib? Polucni sen radoby DMG loladina. Presne to po cem touzi vsici ty bublina - beh - AoE - beh zpatky palati.
(BTW IMHO je v soucasne dobe pro paladina ideal Defence - holy tree build a jsem velmi zvedav jak s tim pohnou)
pod to se podepíšu...na altovi palátovi mám 13/27/11 a jsem s ním daleko spokojenější než s loladin buildem. Zkoušel jsem i něcjakej mix 25/26/0, ale přece jen na solo farmu se ten soc hodí.
"I must not Fear. Fear is the mind-killer. Fear is little death that brings total obliteration. I will let it pass through me and over me. Where the fear has gone there will be nothing. Only I will remain. "
No ty raid buffy jsou rozumna vec po tom uz to davno volalo aby byli blessy v raid instancich na delsi cas. Ten zbytek me prijde jako dost okrajova zalezitost..
protoze z Retr ztraci jen 5% critical chance ale ziskava Holy shock a 10% boost na holy dmg (i ze Sealu of Command)
no tak ak sa nemylim tak mas na mysli Sanctity auru a rad by som sa dozvedel odkial to mas Stilgare ze zvysuje dmg aj SoC? Zatim som videl jenom nejake kecy okolo toho a nijaky vedecky dokaz Ja som si resetol talenty na 31/0/20 na farming tak tu auru mam len ju malokedy pouzivam kedze potrebujem inu auru v BS ale mozno sa obcas pozriem do Tyrs hand a tam by mohla byt v pohode
co sa tyka temy...fake jak prase , alebo ak je to pravda tak to je u mna cisto 51/0/0
protoze z Retr ztraci jen 5% critical chance ale ziskava Holy shock a 10% boost na holy dmg (i ze Sealu of Command)
no tak ak sa nemylim tak mas na mysli Sanctity auru a rad by som sa dozvedel odkial to mas Stilgare ze zvysuje dmg aj SoC? Zatim som videl jenom nejake kecy okolo toho a nijaky vedecky dokaz Ja som si resetol talenty na 31/0/20 na farming tak tu auru mam len ju malokedy pouzivam kedze potrebujem inu auru v BS ale mozno sa obcas pozriem do Tyrs hand a tam by mohla byt v pohode
co sa tyka temy...fake jak prase , alebo ak je to pravda tak to je u mna cisto 51/0/0
tim ze Sanctify aura dama SoC procum +10% sem si jistej ...
test ? neni nis snazssiho ...
odlozil sem zbran, unarmed (s lame skillem bez AP etc) dmg 9-10 ... nahodim soc .. a hituju lowbie moba ... procne SoC, za 9 .. znova za 9 pak za 10 .. nahodim sanctify, procne soc za 11 (tj+10%)
nebo je to i videt kdyz bez vengeniance / holy str apod kratkych buffu (tj proste s tim dmg range co mam na character window) dam SoC za vic nez je tam moje dmg range
a ad topic ..
je to fake sem si tim jistej .. blizz officialne uvedel ze delsi blssingy budou reseny "raid blessing spellem" kerej blessne stejnym blessem vsechny stejny class v raidu a pujde koupit od trenera (s req nejvysiho ranku danyho blessingu) coz je v rozporu s tim ze tady sou naky talenty na boost delky blessingu
[Stilgar] Usul, we have wormsign the likes of which even God has never seen.
Paladins Due to significant talent changes, all Paladins' talent points will be refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced. Paladins can now learn Greater Blessings for the following spells: Blessing of Might Blessing of Wisdom Blessing of Kings Blessing of Sanctuary Blessing of Salvation Greater Blessings will cast the associated blessing on all raid members that share the same class as the target. For example, if you cast Greater Blessing of Might on a warrior in your raid, all warriors in the raid party will receive Blessing of Might from you. Additionally, Greater Blessings have an increased duration of 15 minutes. These blessings require twice as much mana as the single target version, as well as a reagent. Paladins can purchase these new Greater Blessing spells from their class trainers. Seal of Fury - The seal and judgement have been removed and replaced with a new self-buff, Righteous Fury, which will increase threat from holy damage. Seals and Judgements - Added or increased damage per level so that these spells keep pace between replacements. Judgements - Judgements that place a debuff on their victim will now all have their duration refreshed when the judging paladin strikes the victim with his or her melee swings. All these debuffs have had their duration decreased to 10 seconds. In addition, Judgements that place debuffs can no longer be resisted. Seal of Righteousness - Now does holy damage on every swing. It can now proc correctly as well. The Judgement effect has been renamed "Judgement of Righteousness" to differentiate it from the Seal damage in the combat log. Judgement of the Crusader - The holy damage bonus has been decreased as part of rebalancing paladin damage (which is still increased overall). Seal of Command - The proc will occur more often, but will only do 70% of weapon-swing damage. Judgement of Command - Instead of placing a debuff on the victim, this spell now does immediate damage. If the victim is not stunned, they only take 30% of the total damage. The damage on this Judgement was increased significantly. Judgement of Wisdom - Arcane Shot will no longer cause this to proc twice on one shot. Channeling spells can now trigger this proc as well. Vengeance - Special ability critical hits can now trigger Vengeance. Judgement of Righteousness - The damage of this judgement was increased significantly. This judgement can now trigger procs. Holy Shock - Now heals friendly targets and damages enemy targets. Mana cost reduced. Bonus from spell damage and healing items increased. All Seals and Judgements have had their bonus coefficient from plus spell damage re-evaluated. Some holy damage effects had no coefficient before and now have a coefficient. Vengeance - Clarified the tooltip to indicate procs will not trigger Vengeance. Summon Warhorse - Mana cost reduced. Summon Charger - Mana cost reduced. Consecration - No longer displays a debuff icon on targets in the area of effect. Updated Aura tooltips to be more clear (include radius, fix grammatical errors etc...). Judgement - Range increased, cooldown decreased, mana cost decreased. Using Judgement will now initiate melee combat. Exorcism - Now usable on Demon targets in addition to Undead targets. Holy Wrath - Now usable on Demon targets in addition to Undead targets. Seal of Justice - Mana cost slightly increased. The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...). Seal of Righteousness - Damage bonus from +Holy damage items increased, mana cost slightly increased. Seal of Command - Damage bonus from +Holy damage items increased. Seal of the Crusader - Mana cost slightly increased. Seal of Fury - Removed and replaced with Righteous Fury. Seal of Light - Mana cost slightly increased. Seal of Wisdom - Mana cost slightly increased. Seal of Command - Mana cost slightly increased. Hammer of Wrath - Missile speed of the flying hammer increased. Divine Protection, Divine Shield and Blessing of Protection - Targets of these spells will now receive the "Recently Shielded" effect, preventing another of these three spells from being applied to that target for one minute. New Spell: Righteous Fury (level 16) - Increases the threat generated by the Paladin's Holy attacks by 100%. Lasts 30 minutes. Blessing of Sanctuary - Now causes Holy damage to the attacker when the blessed target blocks an attack in addition to the current effect.
Paladins Due to significant talent changes, all Paladins' talent points will be refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced. Paladins can now learn Greater Blessings for the following spells: Blessing of Might Blessing of Wisdom Blessing of Kings Blessing of Sanctuary Blessing of Salvation Greater Blessings will cast the associated blessing on all raid members that share the same class as the target. For example, if you cast Greater Blessing of Might on a warrior in your raid, all warriors in the raid party will receive Blessing of Might from you. Additionally, Greater Blessings have an increased duration of 15 minutes. These blessings require twice as much mana as the single target version, as well as a reagent. Paladins can purchase these new Greater Blessing spells from their class trainers. Seal of Fury - The seal and judgement have been removed and replaced with a new self-buff, Righteous Fury, which will increase threat from holy damage. Seals and Judgements - Added or increased damage per level so that these spells keep pace between replacements. Judgements - Judgements that place a debuff on their victim will now all have their duration refreshed when the judging paladin strikes the victim with his or her melee swings. All these debuffs have had their duration decreased to 10 seconds. In addition, Judgements that place debuffs can no longer be resisted. Seal of Righteousness - Now does holy damage on every swing. It can now proc correctly as well. The Judgement effect has been renamed "Judgement of Righteousness" to differentiate it from the Seal damage in the combat log. Judgement of the Crusader - The holy damage bonus has been decreased as part of rebalancing paladin damage (which is still increased overall). Seal of Command - The proc will occur more often, but will only do 70% of weapon-swing damage. Judgement of Command - Instead of placing a debuff on the victim, this spell now does immediate damage. If the victim is not stunned, they only take 30% of the total damage. The damage on this Judgement was increased significantly. Judgement of Wisdom - Arcane Shot will no longer cause this to proc twice on one shot. Channeling spells can now trigger this proc as well. Vengeance - Special ability critical hits can now trigger Vengeance. Judgement of Righteousness - The damage of this judgement was increased significantly. This judgement can now trigger procs. Holy Shock - Now heals friendly targets and damages enemy targets. Mana cost reduced. Bonus from spell damage and healing items increased. All Seals and Judgements have had their bonus coefficient from plus spell damage re-evaluated. Some holy damage effects had no coefficient before and now have a coefficient. Vengeance - Clarified the tooltip to indicate procs will not trigger Vengeance. Summon Warhorse - Mana cost reduced. Summon Charger - Mana cost reduced. Consecration - No longer displays a debuff icon on targets in the area of effect. Updated Aura tooltips to be more clear (include radius, fix grammatical errors etc...). Judgement - Range increased, cooldown decreased, mana cost decreased. Using Judgement will now initiate melee combat. Exorcism - Now usable on Demon targets in addition to Undead targets. Holy Wrath - Now usable on Demon targets in addition to Undead targets. Seal of Justice - Mana cost slightly increased. The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...). Seal of Righteousness - Damage bonus from +Holy damage items increased, mana cost slightly increased. Seal of Command - Damage bonus from +Holy damage items increased. Seal of the Crusader - Mana cost slightly increased. Seal of Fury - Removed and replaced with Righteous Fury. Seal of Light - Mana cost slightly increased. Seal of Wisdom - Mana cost slightly increased. Seal of Command - Mana cost slightly increased. Hammer of Wrath - Missile speed of the flying hammer increased. Divine Protection, Divine Shield and Blessing of Protection - Targets of these spells will now receive the "Recently Shielded" effect, preventing another of these three spells from being applied to that target for one minute. New Spell: Righteous Fury (level 16) - Increases the threat generated by the Paladin's Holy attacks by 100%. Lasts 30 minutes. Blessing of Sanctuary - Now causes Holy damage to the attacker when the blessed target blocks an attack in addition to the current effect.
Nechce sa mi to citat a stejne by som tomu nerozumel takze v skratke. Prisiel paladin o "vajicko" alebo nie ?
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quote:Originally posted by Thundeeer Nechce sa mi to citat a stejne by som tomu nerozumel takze v skratke. Prisiel paladin o "vajicko" alebo nie ?
"Divine Protection, Divine Shield and Blessing of Protection - Targets of these spells will now receive the "Recently Shielded" effect, preventing another of these three spells from being applied to that target for one minute."
Vajíčko zůstalo, ale nějak prapodivně ho nerfli na priestův shield!?!?!
No vypada to ze to bude jako u priesta ale je my divny to ze vajicko jde hodit jen na pallu takhle to zni jak kdyby slo na kohokoli?????
Blessing of Protection slo snad vzdy pouzit na kohokoliv ne? ;) tahle zmena znamema, ze paladin uz na sebe nehodi Divine Shield a Blessing of Protection hned po sobe
ty talenty sou rozhodne fake - koukal sem na ty opravdovy a musim rict ze mne dost zklamaly - zmeny tam nejsou nejak zvlast vyrazny a ze by treba holy strom nejak moc posilili se rict neda, je skoro stejnej jako predtim jedinej uplne novej talent (tj. ne jen uprava nebo spojeni 2 do 1) kterej se mi libi je eye for an eye, ktery kdyz dostanes crit damage spellem, tak vraci cas dam zpet casterovi (je to v retrib)
Ben http://www.dungeony.cz I'd like to live just long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price.
Fake to nebude kdyz je to na oficialnich strankach??? Jinak jestli byste nekdo umel vysvetlit tohle Blessing of Sanctuary - Now causes Holy damage to the attacker when the blessed target blocks an attack in addition to the current effect.Dekuji...
No vypada to ze to bude jako u priesta ale je my divny to ze vajicko jde hodit jen na pallu takhle to zni jak kdyby slo na kohokoli?????
Blessing of Protection slo snad vzdy pouzit na kohokoliv ne? ;) tahle zmena znamema, ze paladin uz na sebe nehodi Divine Shield a Blessing of Protection hned po sobe
Fake to nebude kdyz je to na oficialnich strankach??? Jinak jestli byste nekdo umel vysvetlit tohle Blessing of Sanctuary - Now causes Holy damage to the attacker when the blessed target blocks an attack in addition to the current effect.Dekuji...
ty zrejme mluvis o patch notes, kdezto ja o talentech ktery jsou napsany na zacatku tohohle topiku
Ben http://www.dungeony.cz I'd like to live just long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price.
No vypada to ze to bude jako u priesta ale je my divny to ze vajicko jde hodit jen na pallu takhle to zni jak kdyby slo na kohokoli?????
Blessing of Protection slo snad vzdy pouzit na kohokoliv ne? ;) tahle zmena znamema, ze paladin uz na sebe nehodi Divine Shield a Blessing of Protection hned po sobe
No vypada to ze to bude jako u priesta ale je my divny to ze vajicko jde hodit jen na pallu takhle to zni jak kdyby slo na kohokoli?????
Blessing of Protection slo snad vzdy pouzit na kohokoliv ne? ;) tahle zmena znamema, ze paladin uz na sebe nehodi Divine Shield a Blessing of Protection hned po sobe