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Atronach
Moderator

casea

2069 Posts

Posted - 14/04/2005 :  09:42:40  Show Profile Send Atronach a Private Message  Reply with Quote
*** Headlines ***



- Changes to combat and defense now in testing!

- Command your minion with our improved Pet window!

- Experience smoother griffin rides!

- New guild writs now available for Level 45-50 adventurers!

- Earn guild status points for defeating epic encounters!

- Get the benefits of illusion spells without changing your appearance!





*** Combat Changes ***



NOTE: We are now beginning to test significant changes to the combat system. Our primary goal is to eliminate cases where some characters could make themselves virtually immune to attack through buff stacking. We also want to better delineate the tanking ability of the four archetypes: fighters should tank significantly better than scouts, scouts should tank better than priests, and priests should tank better than mages. In addition, we are smoothing out player and NPC progression so there are no longer sudden increases in difficulty around the class and subclass levels. Overall, the con color of your opponent should be a lot more meaningful and will better indicate the level of challenge you're about to undertake.



Our intent is that the game feels and plays basically the way it always has for soloers and small group players. Groups and raid forces taking on powerful targets should find a greater level of challenge.



These changes will be undergoing extensive evaluation and tweaking on Test server. Please understand that we will not release these changes to the live servers until we are confident that they have the desired effect, so they may not go to the live servers with Live Update #7. We appreciate hearing your feedback on the official forums.



Avoidance

- Your likelihood of avoiding an attack is now based on two primary factors:

- The con color of the attacker.

- The type of armor you are wearing. The heavier your armor, the lower your chances of avoiding an attack.

- Increasing your Defense skill gives you a better chance of avoiding attacks, but there is now a cap on how much it can be buffed or debuffed.

- Increasing your Agility improves your base chance of avoiding an attack, but it will not improve your likelihood of parrying, deflecting, or blocking with a shield.

- There is now a cap on the effectiveness of Deflection buffs and debuffs.

- Mages and Priests no longer receive the Parry skill. It temporarily still shows in the Skills window, but these archetypes will no longer have any chance to parry.

- There is no longer any way to buff the Parry skill over your current skill cap, and there is a limit on how far it can be debuffed.

- Shields now have the following base chances to Block: Tower (20%), Kite (19%), Round (5%), Buckler (3%). Your chances to Block scale up or down based on the con of your opponent. Shield buffs no longer have any effect.



Mitigation

- The base mitigation values of armor have been adjusted as follows: Heavy (35%), Medium (25%), Light (20%), Very Light (10%).

- Mitigation values scale up or down based on the con color of your attacker.

- There is now a cap on how much mitigation can be buffed or debuffed.



Damage

- Melee damage bonuses are now calculated based on the attacker's strength versus the defender's agility.

- The damage output of both players and NPCs should now increase more smoothly rather than receiving a sharp boost at levels 10 and 20.





*** Griffin Rides ***



- We've made significant improvements to the griffin rides. You will notice that the routes are more scenic, takeoffs are smoother, and the flight will be much more enjoyable.





*** Improved Pet Controls ***



- The Pet window has been redesigned with toggled buttons that allow Summoners to clearly control their pet's actions and behavior. When a behavior is active, the button has a glowing border.

- There are seven buttons on the Pet window:

- Attack: Tells your pet to attack your current target.

- Back Off: Your pet will stop attacking the target and will not respond to hostile acts against it or you.

- Protect Me: Your pet will attack anything that attacks its master.

- Protect Yourself: The pet will attack anything that attacks it.

- Follow: Your pet will follow wherever you lead if it hasn't already been told to take a hostile action.

- Stay: The pet will remain in place when it isn't responding to a hostile action.

- Dismiss: Sends your pet away.

- Pets no longer give verbal responses to commands. Emote text now indicates its response to your orders.

- You can no longer issue commands by right-clicking on your pet.

- Pets will not change targets of their own volition. When commanded to attack a specific target, your pet will continue to attack that target regardless of who or what is attacking it or you. Once the current target is dead, your pet will react based on the behaviors you have set for it. That is, if you've told it to "Protect Me," it will switch to a target that has attacked you. If the pet is in "Protect Yourself" mode, it will switch to a target that has attacked it. If neither of those behaviors are selected, the pet will wait for a command from its master before taking further action.

- The Back Off command causes the pet to stop attacking and turns off both protect behaviors. You'll find your pet to be much more obedient than it has been in the past. This will allow you reliably give your pet orders, such as commanding it to flee with you. Better yet, you can use these commands to pull enemies back to your location.





*** New Writs for Level 45-50 Adventurers ***



- New Freeport and Qeynos city writs have been added for adventure levels 45-50.

- The following NPCs will offer these new city writs to guilded characters: Preservationist Reynolds of The Tunarian Alliance (The Elddar Grove), Partisan Keladerouo of the Celestial Watch (North Qeynos), Knight-Captain Steelgaze of The Qeynos Guard (North Qeynos), Exalted Milanthroo of The Concordium (South Qeynos), Corsair G'kex of The Seafury Buccaneers (South Freeport), Forbidden Lore of The Dismal Rage (North Freeport), Viscount Gelvonius of The Freeport Militia (West Freeport), and Thaumaturge Ranollious of The Arcane Scientists (North Freeport).





*** Status Point Rewards for Epic Encounters ***



- Guild status points are now awarded when you defeat the following epic encounters: Vaz'Gok The Cursed, Anguis, Ladon, Coldtooth, Acrimoniad, Agelidaes, N'Kzak, The Krathuk, King Zatan, Solusek's Fist, Asphyxia, Grumzod, Borxx, Alangria, Knubed, Venekor, Xiggalg, Lord Nagalik, Hand of the Caldera, Archlich Udalan, Rognog the Angler, King Zalak the Ancient, Overlord Oxulius, Tremblar the Behemoth, The Vision of Vox, Vanudozalon the Elusive, Niscanith, Trenda'loz the Caller, Darathar, King Drayek, Spirit of Vox, Element of Vox, and The Fragments of Vox.





*** Gameplay ***



- Attacking an inanimate object (such as a supply crate or a breakable wall) will no longer lock players into an encounter with that object. More than one player or group can attack the same object, and the group that lands the final blow will get credit for destroying it.

- Characters that go linkdead should now be more likely to return to their normal spot in their group when logging back in.

- Aggro NPCs will now stop chasing you much sooner if you haven't attacked them. When they give up, they will be invulnerable to attack until they return to the spot where they became aggro.

- You can no longer hail targets while invisible.





*** Zones and Population ***



- Chests should be less likely to disappear in Nektropos Castle: The Return.

- Treasure keys on boss encounters in Nektropos Castle: The Return will now drop more frequently. The Sisters, Lord Everling, and the Thexian Overlord are now more challenging to compensate for the increased drop rates.

- All instanced zones that are accessed via a dropped item, such as A Treatise for Treasure in the Thundering Steppes, now allow shard recovery at the entrance. Only one group member needs to have access in order to bring the whole party into the zone.

- The Far Seas Trading Company has reported increased Orc activity in Zek, the Orcish Wastes.

- Maltus Everling should now be attackable even if he is hailed before combat begins.

- Scholar Alquylar in Antonica can be seen more frequently.

- The patriarchs that attempt to heal King Zalak will leave their master if they successfully heal him.

- The Iron Guardian off the Feerrott will now summon help less often.

- The Vision of Vox had various fixes applied to her encounter.

- The Krathuk now summons tempests to aid him less often.

- Tilberbus no longer dwells in Nektulos Forest. His close relative, Tilberbous, can still be found there.

- Garanel Rucksif now looks like the ghost he truly is.

- Holly Windstalker now looks appropriately ghostly.

- The skeleton captain in The Cove of Decay will now attack properly.





*** Quests ***



- The rewards for Deputy Hopple's quests in Enchanted Lands are no longer No Trade.

- Defeating Maltus Everling now gives you the "Putting Maltena to Rest" quest. You no longer have only one day after killing Maltus Everling to initiate the quest for Nektropos Castle: The Return.

- The "Fresh Samples" and "A Gift from the Serpent's Mouth" quests in The Serpent Sewer should no longer interfere with each other's completion.

- The "Learning About Nightbloods the

Hard Way
" quest in Rivervale will now include a medium armor reward.

- Gawar the Bad should no longer spawn for you after you have already completed the Orcish Wastes access quest.

- You can now find Steamfont Spices on field cooks for the "A Spicy Mission" quest regardless of your level.

- The quest "Dispatch Some Orcs" in The Orcish Wastes can now be completed.

- Those who finished the Dusty Blue Stone quest and opted not to continue on with the Ghoulbane heritage quest can now speak to Toranim in North Qeynos. After making the proper offering, the quest will once again be offered.

- The quest to obtain the Shield of the Conscript should now work properly.





*** Items ***



- The furniture version of a heritage item can now be sold for the same price as the equippable one.

- The furniture version of the Stein of Moggok can now be purchased back from the Shady Swashbuckler.

- Many poisons and potions should now display the correct number of charges.

- Imbued Cestii and Cestus should now behave as their non-imbued counterparts. Cestii will do slashing damage and cestus will do piercing damage. Both will use Crushing as the skill they check for successful strikes.

- Trying to use an unattuned potion will no longer give an error message.

- The Glowing Black Stone heritage item can now be mounted and placed in your home.

- The Curn Eye Necklace, Ikro Eye Necklace, Rem Eye Necklace, and Vihr Eye Necklace can now be used by high-level characters.

- Bone Razor, Blood Fire, Monsoon, Staff of Undead Legions, and Withered Totem of Widdershins can now be used by characters level 44 and above.

- The Glyph of Strength should now proc correctly.

- Great Hammers should no longer appear as Mauls.

- The Glyph of Soothing now has an increased healing effect.

- Poison: Translucent Relentless Vertigo now works properly.

- Totem of the Bear should now give you different illusions as you level.

- The underwater breathing effect will no long drop from the Totem of the Otter during combat.

- Dugath the Axe of Hopelessness and Argath the Axe of Abandonment have been given more beneficial effects.





*** Spells and Combat Arts ***



- You can now only cast spells on breakable objects if it makes sense to do so (such as if you want to make them go boom).

- Charm spells will no longer cause an encounter to break when they wear off.



Assassin changes:

- Massacre's AoE melee effect should now cast correctly.



Berserker changes:

- Darkmoore's Protective Advance now takes only one point of concentration.

- Tides of War's effects will now be placed on more than just the caster.

- Bloodlust will now upgrade more naturally from Apprentice IV to Adept I.



Brawler changes:

- Thundering Fists will proc more often as it is upgraded.



Brigand changes:

- Snarl will now improve as it is upgraded.

- Burgle now takes one second to cast.

- Stealthy Burglary now takes one second to cast.



Cleric changes:

- Daring now increases the maximum health and power of the caster.



Coercer changes:

- Perplexity can no longer be interrupted and its casting time has been reduced.

- The Power of Suggestion line of spells no longer stacks with Gift of the Magi, as they are upgrades to this spell.



Conjurer changes:

- Stoneskin will now improve as the spell is upgraded.

- Illusion: Water Elemental no longer expires.

- Rockslide will now appear in the maintained spells window.

- Ganla's Whipping Wind will now appear in the maintained spells window.



Defiler changes:

- Baleful Countenance will no longer show items or hair on the character.

- Ruinous Imprecation will now appear in the maintained spells window. Its icon has also been changed to match the spell it is an upgrade to.

- Vile Imprecation will now appear in the maintained spells window.

- Dire Effluence's initial ward amount has been increased.



Dirge changes:

- Daro's Sorrowful Dirge will now improve as it is upgraded.

- Verlien's Keen of Woe will now increase the amount of Wisdom, Agility, and Run Speed that is debuffed as it is upgraded.



Fury changes:

- Peerless Predator will now use either the male or female lion illusion depending on the gender of the character.

- Predatory Salve will now use either the male or female lion illusion depending on the gender of the caster.

- Primeval Awakening is now an enhanced version of Fierce Rousing.

- Nemar's Blinding Swarm will now appear in the maintained spells window.



Guardian changes:

- Desperate Rush should now upgrade more consistently.

- Guardian's Call will now upgrade properly between Apprentice IV and Adept I.

- Bury's icon background is now more appropriate.

- Taunting Challenge, Slate's Invigorating Threat, and Vengeful Strike should now increase hate by the correct amount at level 50.

- Call of Battle will now upgrade properly between Apprentice IV and Adept I.

- Call of Protection will now upgrade properly between Apprentice IV and Adept I.



Illusionist changes:

- Alacrity should now improve as it upgraded.



Inquisitor changes:

- Unholy Fear will now work on group members. It also has a more fearsome visual effect.



Monk changes:

- Dragon Stance's skill increases now scale up as the art is upgraded.

- Winter's Talon's scrolls now have the correct name for this art.

- Diving Phoenix will now deal heat damage.



Mystic changes:

- Slithering Form of the Serpent's icon background has been changed to indicate that it is a self buff.

- Wards of Shadow should now work correctly.



Necromancer changes:

- Nlyph's Ghost Form is now a zombie illusion instead of a ghost illusion.

- Favor of the Fallen will now apply its buffs to your pet without requiring you to zone.



Paladin changes:

- Unwavering Faith will now increase avoidance from Apprentice IV to Adept I.

- Blessed Rush will now appear in the maintained spells window.

- Divine Wrath should now heal the group appropriately.



Predator changes:

- Survival Instinct now provides a defense enhancement.



Ranger changes:

- Natural Instinct now lasts for 15 minutes instead of 5.

- Adroit/Feral Instinct/Dance of Leaves now allow their agility buffs to stack.

- Take Aim/Steady Aim now last 4 minutes with a 5 minutes reuse.

- Pouncing Attack will now cast the stealth effect .1 seconds after the spell takes effect.



Rogue changes:

- Smuggle now has a 1-second cast time.



Scout changes:

- Evade will now provide additional hate decrease as you upgrade the quality of the spell.

- Sneak Attack no longer has a maintained effect.



Shadowknight changes:

- Grafe's Malevolent Anguish will now apply increased disease resistance to the target, the proc will now cast correctly, and the icon's background has been changed to indicate that you can cast it on other group members. Also, it's flavor text better matches the spell.

- Cursed Caress will now proc more often as it is upgraded.

- Doom Judgment no longer shares a reuse group with any other spell.

- Ulraz's Horrid Curse no longer has a reuse timer.

- Swarming Spirits is no longer a maintained spell.



Shaman changes:

- Umbral Trap will provide flavor text when the spell wears off.



Sorcerer changes:

- Frozen Manacles's root effect will now show up in the maintained window.



Swashbuckler changes:

- Hamstring now uses the Swashbuckling skill instead of Skullduggery.

- Disable now shows up as maintained.

- Feigned Bravado & False Bravado now have the correct icon background.



Templar changes:

- Call of Glory is now toggleable and can only be cast on one target.

- Jusagta's Rune of Just will no longer expire and now has a 0 second reuse.



Troubador changes:

- Bria's Entrancing Sonnet's icon background color has been adjusted to reflect its use.

- Walt's Thirsting Thrust now allows the caster to gain the haste benefit of the spell.

- Minstrel's Fortune will no longer expire and has a 6-second reuse.

- Cassindra's Psalm of Replenishment will no longer expire.

- Elegant Blade now deals one Mental Damage attack instead of two.



Warden changes:

- Untamed and its upgrades no longer have a reuse timer.



Warlock changes:

- The Warlock entertainment familiars no longer require concentration.

- The Warlock entertainment illusions no longer have a 10-minute recast timer.

- Nullification will now appear in the maintained spells window.

- Dooly's Choking Fog will now appear in the maintained spells window.

- Paralyzing Fear/Respin's Crippling Cowardice/Cower now have a chance to trigger a fear effect on the target when the root portion of the spell terminates. The fear portion now lasts a maximum of 7.5 seconds.

- Dark Emanations will now appear in the maintained spells window.

- Null Absolution will now appear in the maintained spells window.



Wizard changes:

- Tether will no longer break as easily.

- Truss will no longer break as easily.

- The Wizard entertainment familiars no longer require concentration.

- Westfend's Ice Spear now has a more ice-based icon.

- Prismatic Pulse will now appear in the maintained spells window.

- Fiery Pulse will now share a reuse timer with Scorching Pulse and Lightning Flash rather than Inferno.

- Icy Coil can now be used to complete Heroic Opportunities in situations where Blazing Intimidation could be used, and vice versa. This makes it easier to complete Wizard Heroic Opportunities without using an AoE spell.

- Icy Coil will now indicate that it is a targetable nuke rather than a group spell.

- Pyre's description now indicates that it decreases Intelligence instead of Stamina.





*** Tradeskills ***



- Imbued weapons can no longer cause other weapons that are equipped to proc.

- Attribute buffs for food will now appear in the examine window for each food item.

- Artisan Components volumes 5 and 6 should now contain the Copper Sheet recipe.

- The Wholesaler Task that requires you to harvest Golden Cichlid should now update properly.

– The recipes in Provisioner Essentials Volume 23 now match the level at which the book is scribed.

- The third quality level of cardamom is now inedible like the other quality levels.

- Advanced recipe books now drop for Apothecary, Geomancy, Weaving, and Timbercraft.

- The stats on Cedar Wands have been adjusted as follows:

- Crude: 9int, 4agi, 5str, 5wis, 33 health, 36 power

- Shaped: 10int, 4agi, 5str, 5wis, 33 health, 36 power

- Worked: 11int, 4agi, 5str, 5wis, 33 health, 36 power

- Pristine: 12int, 4agi, 5str, 5wis, 33 health, 36 power





*** Controls, Commands, and User Interface ***



- The Quest Journal now has a dropdown that lets you choose to sort quests by category (the way they are sorted now) or by current zone. Choosing the latter option lets you sort quests into zone names based on the current step each is on. Not all quests have been adjusted to use this new option, so some will be listed as "Unknown." Correct classifications for older quests will be added in future updates.

- You can now use the /hide_illusions command to disable illusion spell effects on your character. If illusions are disabled on your character, other players will not see the illusion either.

- The Quest Journal will now update its quest con colors when you gain a level.

- Skill increase messages can now be filtered correctly.

- Messages announcing when a character loots an artifact will now broadcast correctly if that character is not in a guild.

- Spell examine information, reuse timers, and duration timers now display hours and minutes instead of only seconds.

- It is once again possible to center the camera view in first-person mode by hitting the 5 key on the number pad.

- Mousing over an item in your inventory will now show its weight, which slot it goes in, who made it.

- Mitigation percentages will now appear when mousing over Resistances in the Persona window.

- There is now a shadow on text that appears within the Quest Helper to make it easier to read when the background is transparent.

- No Trade items now have a blue backdrop like Attuned items.

- You can search for items of a specific quality level when browsing the market by using the Tier filter.

- You will no longer get an error message when trying to examine items in your house vault.

- Coin earned through offline sales will now appear in the "coin gain this session" and "coin gain all time" fields.





*** Art ***



- Characters in illusion form or on mounts will look better when standing on uneven ground.

- Particle effects that seemed to slow down after the last update should now play at normal speed.





*** Audio ***



- You will no longer hear fizzle, immune, and resist sounds from other characters.





*** UI Files Updated ***



eq2ui_hud_choice.xml

eq2ui_tooltipstyles.xml

eq2ui_journals_active.xml

eq2ui_journals_quest.xml

===========================
Moorgard
EverQuest II Community Guy

WOW: Kasicka, Druid, [Ceska Legie]. Moonglade
TESO: Kasicka, Templar, [Ceska Legie, MdK], EU
Rift: Kasicka, Cleric, [Ceska legie], Gelidra
EQ2: Kasicka, Inquizitor, [Ceska legie], Splitpaw
AoC: Casea, Necro, [Legie], Dagon
Lotro: Casea, Minstrel, [Myth], Snow
Vanguard [R.I.P.]: Attronach, High Elf Psionist, [MdK]

Atronach
Moderator

casea

2069 Posts

Posted - 14/04/2005 :  09:43:11  Show Profile Send Atronach a Private Message  Reply with Quote
Aj, tenhle update bude bolet...


WOW: Kasicka, Druid, [Ceska Legie]. Moonglade
TESO: Kasicka, Templar, [Ceska Legie, MdK], EU
Rift: Kasicka, Cleric, [Ceska legie], Gelidra
EQ2: Kasicka, Inquizitor, [Ceska legie], Splitpaw
AoC: Casea, Necro, [Legie], Dagon
Lotro: Casea, Minstrel, [Myth], Snow
Vanguard [R.I.P.]: Attronach, High Elf Psionist, [MdK]

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Genagen
Junior Member

589 Posts

Posted - 14/04/2005 :  10:51:03  Show Profile  Visit Genagen's Homepage  Send Genagen an ICQ Message Send Genagen a Private Message  Reply with Quote
ME se ten patch libi :-). Konecne zlodej o tri lvl vys s nizsi mitigaci a nizsi avoidanci nez ja vydrzi v mellee mene nez ja.

Moc se mi libi zisk SP za vybrane epic moby. Jeste 8 lvl, par ebonu, trocha questu a hura na ne :-).

BTW taky vam opravi kouzlo v okamziku, kdy ho prestanete pouzivat? .

Genagen [EQ2]: Kerra, ShadowKnight
Shadow Wind Guild Leader and RaidWiki admin
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Atronach
Moderator

casea

2069 Posts

Posted - 14/04/2005 :  11:17:41  Show Profile Send Atronach a Private Message  Reply with Quote
quote:
Originally posted by Genagen

ME se ten patch libi :-). Konecne zlodej o tri lvl vys s nizsi
To je pochopitelne, protoze nejsi ani mag ani cleric.

Pokud jsem to pochopil spravne, muzu prestat nosti jakekoliv brneni protoz je o nicem.


WOW: Kasicka, Druid, [Ceska Legie]. Moonglade
TESO: Kasicka, Templar, [Ceska Legie, MdK], EU
Rift: Kasicka, Cleric, [Ceska legie], Gelidra
EQ2: Kasicka, Inquizitor, [Ceska legie], Splitpaw
AoC: Casea, Necro, [Legie], Dagon
Lotro: Casea, Minstrel, [Myth], Snow
Vanguard [R.I.P.]: Attronach, High Elf Psionist, [MdK]

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Genagen
Junior Member

589 Posts

Posted - 14/04/2005 :  11:24:39  Show Profile  Visit Genagen's Homepage  Send Genagen an ICQ Message Send Genagen a Private Message  Reply with Quote
To je pochopitelne, protoze nejsi ani mag ani cleric.

No ja nevim co by proti tomu kdo mohl mit. Je preci normalni, ze tank v heavy brneni s vysokou avoidanci by mel v mellee vydrzet vic nez hadrak. Byt ten hadrak ma o tri lvl vice.

K cemu je pak avoidance a mitigace, kdyz to prehlasuje lvl v takove mire jako je to v soucasne dobe?

Sice chapu, ze hadraky to trochu rozladi, ale IMO je to krok spravnym smerem. Z pohledu tanka, je soucasny stav v tomto dost frustrujici.

Genagen [EQ2]: Kerra, ShadowKnight
Shadow Wind Guild Leader and RaidWiki admin
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Drew
Junior Member

583 Posts

Posted - 14/04/2005 :  11:26:23  Show Profile  Send Drew an ICQ Message Send Drew a Private Message  Reply with Quote
Já raději nechcu vidět,jaký to bude.Těď když mám avoid a mitigation s pristin komplet brnenim T5 okolo 50% a dostávám šlupy jak hrom.Po těch úpravách to bude tak na předělání komplet celé výbavy,pokud jsem to pochopil správně.Pak mě ale zaráží proč vůbec nám templářům dávali heavy brnění,když nám bude úplně na ho...,to brnění bylo zase kompenzací za chybějící buffy na agilitu a tak.Stejně jsme ho nikdy nedokázali využít jako warové(což je pochopitelný).

Udan Dirge/Sage (70/70) MdK inactive
Drew Temp/Armorer (61/70)MDK inactive
Dogra Shadowknight 70MDK inactive
Prdola Swashbuckler 80 Pohodari Nagafen
Udan Illusionist 80 Pohodari Nagafen

Edited by - Drew on 14/04/2005 11:30:59
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Atronach
Moderator

casea

2069 Posts

Posted - 14/04/2005 :  11:40:54  Show Profile Send Atronach a Private Message  Reply with Quote
quote:
Originally posted by Genagen
No ja nevim co by proti tomu kdo mohl mit. Je preci normalni, ze tank v heavy brneni s vysokou avoidanci by mel v mellee vydrzet vic nez hadrak. Byt ten hadrak ma o tri lvl vice.
To uz tak funguje (zjevne maga nehrajes).
Jen je potreba zvazit zda je spravne aby war na mobovi dostal 1dmg a mag 3000dmg. Podle me staci stavajici stav kdy war dostane 10dmg a mag 1000dmg.

To vse imho.

Nicmene jak jsem rekl. TO co delaji povede asi k tomu ze lidi prestane zajimat hon za nejlepsima vecma, protoze je capne buf a zadne dalsi uber armory jim zadnou vyhodu neda.


WOW: Kasicka, Druid, [Ceska Legie]. Moonglade
TESO: Kasicka, Templar, [Ceska Legie, MdK], EU
Rift: Kasicka, Cleric, [Ceska legie], Gelidra
EQ2: Kasicka, Inquizitor, [Ceska legie], Splitpaw
AoC: Casea, Necro, [Legie], Dagon
Lotro: Casea, Minstrel, [Myth], Snow
Vanguard [R.I.P.]: Attronach, High Elf Psionist, [MdK]

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Genagen
Junior Member

589 Posts

Posted - 14/04/2005 :  11:43:25  Show Profile  Visit Genagen's Homepage  Send Genagen an ICQ Message Send Genagen a Private Message  Reply with Quote
Pak mě ale zaráží proč vůbec nám templářům dávali heavy brnění,když nám bude úplně na ho...,
Proc by melo byt? Porad je rozdil mezi light armore a heavy armorem ne?

IMO to chtej vyladit, aby odolnost v mellee byla tank, scout, healer, mage. Aby mag nebo healer v light armoru tim, ze je o tri lvl vys nez tank nevydrzel radove vic nez ten tank byt tank ma vsechny staty tykajici se odolnosti proti mellee mnohem vyssi. Coz je bohuzel soucasny stav.

Genagen [EQ2]: Kerra, ShadowKnight
Shadow Wind Guild Leader and RaidWiki admin
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Genagen
Junior Member

589 Posts

Posted - 14/04/2005 :  11:46:11  Show Profile  Visit Genagen's Homepage  Send Genagen an ICQ Message Send Genagen a Private Message  Reply with Quote
To uz tak funguje (zjevne maga nehrajes).
Maga nehram, ale v soucasny dobe lvl silene prehlasuje mitigaci a avoidanci.

Healer v light brncu o 3 lvl vic nez ja ustoji moba. A zatimco kdybych ho daval ja a on healoval me, tak ho neustojime, protoze mu dojde mana (to je zkusenost z minuleho tydne). To je podle me uplne spatne.

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Genagen
Junior Member

589 Posts

Posted - 14/04/2005 :  11:48:58  Show Profile  Visit Genagen's Homepage  Send Genagen an ICQ Message Send Genagen a Private Message  Reply with Quote
lidi prestane zajimat hon za nejlepsima vecma

Naopak IMO spise zacne. Ted zacne mozna spise nez lvl platit vybaveni.

Ted je uplne jedno, jaky mam vybaveni. Jestli mam master drop stit, rare brnco, protoze mnohem dulezitejsi je lvl.

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Drew
Junior Member

583 Posts

Posted - 14/04/2005 :  11:51:49  Show Profile  Send Drew an ICQ Message Send Drew a Private Message  Reply with Quote
quote:
Originally posted by Genagen


Healer v light brncu o 3 lvl vic nez ja ustoji moba. A zatimco kdybych ho daval ja a on healoval me, tak ho neustojime, protoze mu dojde mana (to je zkusenost z minuleho tydne). To je podle me uplne spatne.


Asi máme každej jiný info.V grupě s náma chodí yeen-warden a nařekl bych že vydrží víc než tank,ten jde na jednu až tři rány pod kytičky,záleží na mobovi.No a s tím rozdílem mezi light a heavy brněním,rozdíl je to určitě,už to není ale tak moc,páč s light brněním má většinou buff na agilitu(viz.warden) a nedostává moc šlup.S heavy je dostáváš jak na běžícím páse,takže je to dle mě vyrovnaný.


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Edited by - Drew on 14/04/2005 11:55:36
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Iani
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206 Posts

Posted - 14/04/2005 :  11:53:29  Show Profile  Send Iani an ICQ Message Send Iani a Private Message  Reply with Quote
Ja nevim, me prijde ze akorat delaji logicno a jasno :) Samozrejme tank v plne zbroji se asi neuhne nicemu, ale zase neco ze sily uderu diky kovani pohlti. A opacne.

Od te doby co jsem zmenil INT vybaveni za AGI (INT vybaveni je tezce na houby), nemam az tak velky problem s tim kdyz obcas pretahnu agro, a kdyz si das tu praci a naucis tanka natacet moby k tobe zady abys nechyt barrage (nebo nad nim zlomis hul a radsi se stavis do spravne pozice sam jako ja ;)), tak si fakt neprijdu az tak papirovej.

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Kurik
Average Member

1444 Posts

Posted - 14/04/2005 :  11:55:14  Show Profile  Visit Kurik's Homepage  Send Kurik an ICQ Message Send Kurik a Private Message  Reply with Quote
asi taky zalezi od typu healera. ja sme an to docela zvedavej, nemuzu rict, ze me tahle zmena rozladuje, sem na ni spis zvedavej, stejne jako upravenej con system, ted je to trochu zbesily hlavne s novejma advanced solo potvorama, kdy obcas nein videt, ze utocim na pet potvor najednou - vidim treba dve.
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Drew
Junior Member

583 Posts

Posted - 14/04/2005 :  12:04:10  Show Profile  Send Drew an ICQ Message Send Drew a Private Message  Reply with Quote
Včera jsem narval skrz výbavu 30 bodů do agility a dneska pokud se zadaří,tak přes ebon hrudas dalších 12,pak budu zvědavej jak bude vypadat fight.Jak říká Trisania inteligence u magů a wisdom u healerů je úplně vo ničem.Jen mám obavy,aby po tom patchu nebylo vše jinak,protože původní komplet brnění T5 půjde k ledu a nechtěl bych aby i to nový šlo tím stejným směrem.

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Atronach
Moderator

casea

2069 Posts

Posted - 14/04/2005 :  12:17:27  Show Profile Send Atronach a Private Message  Reply with Quote
quote:
Originally posted by Iani
Od te doby co jsem zmenil INT vybaveni za AGI (INT vybaveni je tezce na houby), nemam az tak velky problem s tim kdyz obcas pretahnu agro,
Dik za tip, kouknu na to.

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Khostri
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Posted - 14/04/2005 :  12:40:44  Show Profile  Send Khostri an ICQ Message Send Khostri a Private Message  Reply with Quote
No já tak trošku po zkušennostech z EQ1, kdy většinou na vysokých levelech byl primární atribut na capu jsem zvolil při vytváření kerra, jakožto rasu sice s poměrně nízkou WIS, ale velkou agilitou. A zatím si nemůžu stěžovat. Vybavení i buffy mám taky na agilitu a jde to. Po patchi uvidíme.

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Mravouk
Starting Member

4 Posts

Posted - 14/04/2005 :  12:55:11  Show Profile  Send Mravouk an ICQ Message Send Mravouk a Private Message  Reply with Quote
No pokud jsem to dobre pochopil, tak scouti v momentalnim stavu pujdou dale doprdele ve stavu budoucim. Prijdeme jiz o tak male bonusy a ++addy za agi, snizi se nam dps, pokud nebudeme investovat presprilis do str, takze ve vysledku budeme polohybrid mezi Brooksovskou parodii na dps a slecinkovskou nahrazkou za tanka ;-)

Ale jsem na to skutecne uprimne zvedavej. Jestli k temto novejm combat zmenam zaroven neudelaj revamp scoutu, tak zauvazuju o zruseni Assassina.

No a treba se me vestby z koule ukazou zcela mimo misu, ja zajasam a s novou chuti se do hry ponorim.
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Drew
Junior Member

583 Posts

Posted - 14/04/2005 :  12:56:53  Show Profile  Send Drew an ICQ Message Send Drew a Private Message  Reply with Quote
quote:
Originally posted by Khostri

Vybavení i buffy mám taky na agilitu a jde to. Po patchi uvidíme.


No a právě na to jsem zvědavý,jak to bude vypadat.Druidí typy healerů maj buff na agilitu a light brnčo,templové a inqui maj heavy brnění a tím to končí.Bral jsem tento poměr jako vyrovnanou záležitost,ale po tom patchi nevím nevím.

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Pertha
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7950 Posts

Posted - 14/04/2005 :  13:06:22  Show Profile  Send Pertha an ICQ Message Send Pertha a Private Message  Reply with Quote
quote:
Originally posted by Mravouk

No pokud jsem to dobre pochopil, tak scouti v momentalnim stavu pujdou dale doprdele ve stavu budoucim. Prijdeme jiz o tak male bonusy a ++addy za agi, snizi se nam dps, pokud nebudeme investovat presprilis do str, takze ve vysledku budeme polohybrid mezi Brooksovskou parodii na dps a slecinkovskou nahrazkou za tanka ;-)

Ale jsem na to skutecne uprimne zvedavej. Jestli k temto novejm combat zmenam zaroven neudelaj revamp scoutu, tak zauvazuju o zruseni Assassina.

No a treba se me vestby z koule ukazou zcela mimo misu, ja zajasam a s novou chuti se do hry ponorim.



v pristim live update je v planu pridani dmg brawlerum aby mohli lip drzet agro a dalsi snizeni dmg luku scoutum

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Jaris
wannabe dictator

JarisX

1545 Posts

Posted - 14/04/2005 :  13:47:22  Show Profile  Send Jaris an ICQ Message Send Jaris a Private Message  Reply with Quote
Ja nevim, me se to libi...

A hlavne pokud to ctu dobre, tak je to vlastne SNIZENI odolnosti vsech VCETNE tanku cili lepsi uplatneni priestu na normalni boje (budou muset hylovat ).

capy jna Defense, AGI aostatni obrane skily proste zpusobi, ze by to mohlo byt tezsi a to je fajn ne?

Jinak se mi taky libi ty body za raid moby, to to chtelo ...


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Pedro
Negr

1450 Posts

Posted - 14/04/2005 :  14:01:40  Show Profile  Send Pedro an ICQ Message Send Pedro a Private Message  Reply with Quote
quote:
Originally posted by Pertha
v pristim live update je v planu pridani dmg brawlerum aby mohli lip drzet agro a dalsi snizeni dmg luku scoutum


Je fakt, ze uz tak jsou brawleri (bruiseri) pekna hovadka a co se tyka dmg tak nemaji konkurenci v zadnem charu (a to nemam zadnou specku adept3), ale co je moc to je prilis. Ono hrat za "uber" char taky neni to prave burakove a vytraci se pak "funn a challenge"... No ale ty zmeny brawlwru si vybreceli monkove .

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Drew
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583 Posts

Posted - 14/04/2005 :  14:10:57  Show Profile  Send Drew an ICQ Message Send Drew a Private Message  Reply with Quote
quote:
Originally posted by Pedro


Je fakt, ze uz tak jsou brawleri (bruiseri) pekna hovadka a co se tyka dmg tak nemaji konkurenci v zadnem charu (a to nemam zadnou specku adept3), ale co je moc to je prilis. Ono hrat za "uber" char taky neni to prave burakove a vytraci se pak "funn a challenge"... No ale ty zmeny brawlwru si vybreceli monkove .


Ještě Vám přidat par healů(nějakej instant a pořádnej reactive) a budou tady běhat jen samý vypasený hovada .

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Pertha
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7950 Posts

Posted - 14/04/2005 :  14:12:08  Show Profile  Send Pertha an ICQ Message Send Pertha a Private Message  Reply with Quote
quote:
Originally posted by Drew

quote:
Originally posted by Pedro


Je fakt, ze uz tak jsou brawleri (bruiseri) pekna hovadka a co se tyka dmg tak nemaji konkurenci v zadnem charu (a to nemam zadnou specku adept3), ale co je moc to je prilis. Ono hrat za "uber" char taky neni to prave burakove a vytraci se pak "funn a challenge"... No ale ty zmeny brawlwru si vybreceli monkove .


Ještě Vám přidat par healů(nějakej instant a pořádnej reactive) a budou tady běhat jen samý vypasený hovada .



instant uz maj ten jim pridali s AP

Rock is overpowerd, please nerf. Paper is fine.
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Mravouk
Starting Member

4 Posts

Posted - 14/04/2005 :  14:18:51  Show Profile  Send Mravouk an ICQ Message Send Mravouk a Private Message  Reply with Quote
No, asi se na to nic jinyho nez 'no comment' rict neda. Delat se toho da spousta (vcetne zruseni subscription, coz mi mimochodem ted SOE na web featury z nejakeho nepochopitelneho duvodu udelalo).

Dle meho soudu, se proste podivali do svych databazi a podivali se na absolutni cisla hracu hrajicich za jednotliva povolani. Zjistili, ze scoutu je poskrovnu a vysledek... je ten jaky je.

Vidim zde primou umeru mezi intenzitou 'hluku' produkovanou nejpocetnejsi skupinou a probehlymi zmenami.

Chapu Jarisi, ze se ti zmeny celkem libi, ale me, jakozto assassassass, jakozto radoby dps, prilis ne. Samozrejme usuzuji pouze z textu, ktery se muze ve vysledku od reality znacne lisit. Nicmene bardi/dirgove maji uber utilitu ve skupine, ktera bezpochyby zastinuje jejich nevelike dps.

A kdyz to tak dopisuju, tak si vlastne uvedomuju, ze se mi ani nechce polemizovat. Tohle je muj prvni a asi i posledni prispevek v jakychkoliv diskuzi na kontroverzni tema. Ono kdyz si clovek procte diskuze na SOE foru, tak je zahlcen a znechucen ziskanymi informacemi dosytosti, natozpak se k necemu zhola zbytecne vyjadrovat a kojit tak svoji grafomanskou manyru.
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Iani
New Member

206 Posts

Posted - 14/04/2005 :  14:37:15  Show Profile  Send Iani an ICQ Message Send Iani a Private Message  Reply with Quote
Ty si porad stezujes jake mas dps naprd. Ja se ale kazdej den presvedcuju, ze soutezit s Perthou o predni misto v tabulce dps je o nicem, pac nemam sanci ho prekonat. Chvilema sice dam nejvetsi pecku, kdyz prave nema nabitou tu svoji za 2k, ale ve vysledku zaujimam az 3. pozici za Assassinem a Bruiserem. A 8pp za vsechny adept3 40+ si muzu strcit tam kam slunce nesviti. Maximalne kdyz se hodne ale hodne snazim tak protocim dokola celej parser pri AoE souboji, ale jinak si neskrtam.

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Bambi
New Member

134 Posts

Posted - 14/04/2005 :  14:45:02  Show Profile  Send Bambi an ICQ Message Send Bambi a Private Message  Reply with Quote
quote:
Originally posted by Mravouk
Chapu Jarisi, ze se ti zmeny celkem libi, ale me, jakozto assassassass, jakozto radoby dps, prilis ne. Samozrejme usuzuji pouze z textu, ktery se muze ve vysledku od reality znacne lisit. Nicmene bardi/dirgove maji uber utilitu ve skupine, ktera bezpochyby zastinuje jejich nevelike dps.


Problem je ze slusna cast tech Troubador/Dirge "uber utilit" je polamanych/nepouzitelnych, takze uz nam zbyva jen to nevelike dps . Na druhou stranu si ale nemuzu stezovat, protoze ty co funguji slouzi grupe velice dobre (jen nemam moc na vyber).

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Edited by - Bambi on 14/04/2005 14:45:48
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Pertha
Moderator

7950 Posts

Posted - 14/04/2005 :  14:46:38  Show Profile  Send Pertha an ICQ Message Send Pertha a Private Message  Reply with Quote
quote:
Originally posted by Iani

Ty si porad stezujes jake mas dps naprd. Ja se ale kazdej den presvedcuju, ze soutezit s Perthou o predni misto v tabulce dps je o nicem, pac nemam sanci ho prekonat. Chvilema sice dam nejvetsi pecku, kdyz prave nema nabitou tu svoji za 2k, ale ve vysledku zaujimam az 3. pozici za Assassinem a Bruiserem. A 8pp za vsechny adept3 40+ si muzu strcit tam kam slunce nesviti. Maximalne kdyz se hodne ale hodne snazim tak protocim dokola celej parser pri AoE souboji, ale jinak si neskrtam.



ja mam hlavni dmg specky master1 pripadne ty vedlejsi adept3 :) adept1/app4 nemam ani jednu

Edit:
k tomu 50procent dmg assassina je placene navic
protoze sipy - stack t4 sipu 5g
t5 stojej 10g a to proste nemam
jedy stoji normalne jeden 10 -20g mam na sobe dva a ty dve flasky za aktivni den proste vyplacam

Rock is overpowerd, please nerf. Paper is fine.
Yours, Scissors.

Edited by - Pertha on 14/04/2005 14:50:42
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Pedro
Negr

1450 Posts

Posted - 14/04/2005 :  15:11:56  Show Profile  Send Pedro an ICQ Message Send Pedro a Private Message  Reply with Quote
quote:
Originally posted by Drew
Ještě Vám přidat par healů(nějakej instant a pořádnej reactive) a budou tady běhat jen samý vypasený hovada .


Instant heal za 0 power mam od zacatku a muj rekord (zalezi kolik mam bufflou str) je 1800+ HP. Je fakt, ze by nejaky ten reaktivni heal bodmul a invis nebo hide neni taky spatny....

Edit: a co porad mate proti me krasne atleticke postave?

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Edited by - Pedro on 14/04/2005 15:13:30
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Iani
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Posted - 14/04/2005 :  15:13:11  Show Profile  Send Iani an ICQ Message Send Iani a Private Message  Reply with Quote
Ja mam take vsechny nuky ad3. A ze proklamovane dps poradi Sorceror - Scout - Fighter - Priest je ve vysledku Scout - Fighter - Sorceror - Priest je chyba, ale nevztekam se. Teda ne moc :)

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Drew
Junior Member

583 Posts

Posted - 14/04/2005 :  15:24:28  Show Profile  Send Drew an ICQ Message Send Drew a Private Message  Reply with Quote
quote:
Originally posted by Pedro


Instant heal za 0 power mam od zacatku a muj rekord (zalezi kolik mam bufflou str) je 1800+ HP.



Aj,tos mě dostal,to jsem nevěděl.A gratz takovej heal výkon na jeden instant to bohužel jako clerda nedám(můj max na rychlým castu je 700HP)no jo obyčejnej templář,kam se hrabu na bruiseri .

EDIT: HEH začínám si pomalu myslet,že bruiser je naboostovanej paladin .

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Edited by - Drew on 14/04/2005 15:44:24
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Genagen
Junior Member

589 Posts

Posted - 14/04/2005 :  15:48:45  Show Profile  Visit Genagen's Homepage  Send Genagen an ICQ Message Send Genagen a Private Message  Reply with Quote
Scout - Fighter - Sorceror - Priest

No asi nejsem na dost vysokym lvl :-)

No ale na priesta si s dps troufnu :-)

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Pedro
Negr

1450 Posts

Posted - 14/04/2005 :  15:50:15  Show Profile  Send Pedro an ICQ Message Send Pedro a Private Message  Reply with Quote
quote:
Originally posted by Drew
EDIT: HEH začínám si pomalu myslet,že bruiser je naboostovanej paladin .


Hehe tak ted jsi me dostal .

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Raady
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396 Posts

Posted - 14/04/2005 :  16:40:58  Show Profile Send Raady a Private Message  Reply with Quote
Takze shrnu vyhody sveho charu:

- hlavni stat je wisdom, ale na nic to nema zasadni vliv
- sila v nabuffovane grupe vic nez 250 a smesna dmg v prumeru okolo 25-30
- prime healy prumerne a z hlediska power managementu v delsich bojich nepouzitelne (warden da 2x vetsi heal nez ja, a to ani nemluvim o kozatce a jejich healech za 1800)
- obrana schopnost pujde dolu a vypada to ze uz ani ta tezka zbroj to nezachrani
- debuffu malo, ucinnost diskutabilni (dle informaci co mam dokaze inquisitor debufem stahnout moba az na 1/2 HP, zatimco ja mu snizim silu o 19 a AC o 200 - to se mu teda pomstim)
- suport kouzla vice mene zadna

Alchymistu uz podelali v minulych updatech. Tak mi reknete, co me jeste u hrani tohoto charu ma drzet.


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Pedro
Negr

1450 Posts

Posted - 14/04/2005 :  17:04:38  Show Profile  Send Pedro an ICQ Message Send Pedro a Private Message  Reply with Quote
quote:
Originally posted by Raady
- prime healy prumerne a z hlediska power managementu v delsich bojich nepouzitelne (warden da 2x vetsi heal nez ja, a to ani nemluvim o kozatce a jejich healech za 1800)


Jaka kozatka? To sou normalni prsicka u nas barbarek a ten heal muzu jenom jednou za 90 sec a pouze na sebe...

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Pertha
Moderator

7950 Posts

Posted - 14/04/2005 :  17:46:06  Show Profile  Send Pertha an ICQ Message Send Pertha a Private Message  Reply with Quote
quote:
Originally posted by Iani

Ja mam take vsechny nuky ad3. A ze proklamovane dps poradi Sorceror - Scout - Fighter - Priest je ve vysledku Scout - Fighter - Sorceror - Priest je chyba, ale nevztekam se. Teda ne moc :)



a kde jsi prisel na to ze scout odne fightery :) brawlery ani omylem a zerky jen kdyz se hodne flakaj

Rock is overpowerd, please nerf. Paper is fine.
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Jaris
wannabe dictator

JarisX

1545 Posts

Posted - 14/04/2005 :  18:14:27  Show Profile  Send Jaris an ICQ Message Send Jaris a Private Message  Reply with Quote
quote:
Originally posted by Pertha

a kde jsi prisel na to ze scout odne fightery :) brawlery ani omylem a zerky jen kdyz se hodne flakaj



No ja myslim, ze asasin toho zerke da, pokud jede spravne a ma jed. jediny rozdil muze byt screaming mace a tim padem nedostatek poweru u asasina.

Jinak guarda asi da i bard, SK a paladina nevim, monk se vymyka. A zase, znam jen asasiny a bardy, netusim, jak si stoji treba swash nebo brigand


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Pertha
Moderator

7950 Posts

Posted - 14/04/2005 :  18:23:28  Show Profile  Send Pertha an ICQ Message Send Pertha a Private Message  Reply with Quote
brigand dava podle for tu samou dmg jako ass,

swash prej dava mensi dmg ale je docela slusnej v tankovani

ass da zerka jedine v pripade ze tankuje kdyz jede na dmg tak ho neodne

Rock is overpowerd, please nerf. Paper is fine.
Yours, Scissors.
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Kwah
New Member

423 Posts

Posted - 15/04/2005 :  07:34:45  Show Profile  Send Kwah an ICQ Message Send Kwah a Private Message  Reply with Quote
These changes will be undergoing extensive evaluation and tweaking on Test server. Please understand that we will not release these changes to the live servers until we are confident that they have the desired effect, so they will not go to the live servers with Live Update #7. We appreciate hearing your feedback on the official forums.

takze nejspis to bude az v LU8, kde navic maji prekopavat kde co.
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Eskel
New Member

390 Posts

Posted - 16/04/2005 :  12:27:41  Show Profile  Send Eskel an ICQ Message Send Eskel a Private Message  Reply with Quote
quote:
Originally posted by Pertha

brigand dava podle for tu samou dmg jako ass,

swash prej dava mensi dmg ale je docela slusnej v tankovani

ass da zerka jedine v pripade ze tankuje kdyz jede na dmg tak ho neodne



Jak kdy, po nekterym updatu daval vetsi dmg Mrav (ass), po nekterym ja (brigand). Ted nevim jak to je, dlouho jsme nebyli na stejnym lvl

Eskel - Sith Marauder of Golden Circle (SWTOR)
Rune-Keeper of Sid eb Yside (LOTRO)
Dark Templar of Xanadu (AoC)
Brigand of Xanadu (EQ2)

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Pertha
Moderator

7950 Posts

Posted - 16/04/2005 :  12:35:17  Show Profile  Send Pertha an ICQ Message Send Pertha a Private Message  Reply with Quote
quote:
Originally posted by Eskel

quote:
Originally posted by Pertha

brigand dava podle for tu samou dmg jako ass,

swash prej dava mensi dmg ale je docela slusnej v tankovani

ass da zerka jedine v pripade ze tankuje kdyz jede na dmg tak ho neodne



Jak kdy, po nekterym updatu daval vetsi dmg Mrav (ass), po nekterym ja (brigand). Ted nevim jak to je, dlouho jsme nebyli na stejnym lvl



ono je na to hodne vlivu ja mluvim o nejakym vetsim mereni na 50 lvl se srovnatelnyma upgradama specek co delali lidi ze scoutsanctuary na foru

Rock is overpowerd, please nerf. Paper is fine.
Yours, Scissors.
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Eskel
New Member

390 Posts

Posted - 16/04/2005 :  12:41:55  Show Profile  Send Eskel an ICQ Message Send Eskel a Private Message  Reply with Quote
quote:
Originally posted by Pertha

quote:
Originally posted by Eskel

quote:
Originally posted by Pertha

brigand dava podle for tu samou dmg jako ass,

swash prej dava mensi dmg ale je docela slusnej v tankovani

ass da zerka jedine v pripade ze tankuje kdyz jede na dmg tak ho neodne



Jak kdy, po nekterym updatu daval vetsi dmg Mrav (ass), po nekterym ja (brigand). Ted nevim jak to je, dlouho jsme nebyli na stejnym lvl



ono je na to hodne vlivu ja mluvim o nejakym vetsim mereni na 50 lvl se srovnatelnyma upgradama specek co delali lidi ze scoutsanctuary na foru



Ale stejne je to spatne podle me by mel brigand davat mensi dmg a mit dobry debuffy. Aspon tak byl propagovanej.

Eskel - Sith Marauder of Golden Circle (SWTOR)
Rune-Keeper of Sid eb Yside (LOTRO)
Dark Templar of Xanadu (AoC)
Brigand of Xanadu (EQ2)

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Pertha
Moderator

7950 Posts

Posted - 16/04/2005 :  13:03:34  Show Profile  Send Pertha an ICQ Message Send Pertha a Private Message  Reply with Quote
quote:
Originally posted by Eskel

quote:
Originally posted by Pertha

quote:
Originally posted by Eskel

quote:
Originally posted by Pertha

brigand dava podle for tu samou dmg jako ass,

swash prej dava mensi dmg ale je docela slusnej v tankovani

ass da zerka jedine v pripade ze tankuje kdyz jede na dmg tak ho neodne



Jak kdy, po nekterym updatu daval vetsi dmg Mrav (ass), po nekterym ja (brigand). Ted nevim jak to je, dlouho jsme nebyli na stejnym lvl



ono je na to hodne vlivu ja mluvim o nejakym vetsim mereni na 50 lvl se srovnatelnyma upgradama specek co delali lidi ze scoutsanctuary na foru



Ale stejne je to spatne podle me by mel brigand davat mensi dmg a mit dobry debuffy. Aspon tak byl propagovanej.



brigand vs ass vs bardi atd je vedlejsi vec zakladni chyba je ze na top raidech delaji fighteri nekolikanasobne (trikrat a vic) vetsi dmg nez scouti

Rock is overpowerd, please nerf. Paper is fine.
Yours, Scissors.
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Eskel
New Member

390 Posts

Posted - 16/04/2005 :  13:09:00  Show Profile  Send Eskel an ICQ Message Send Eskel a Private Message  Reply with Quote
quote:
Originally posted by Pertha

quote:
Originally posted by Eskel

quote:
Originally posted by Pertha

quote:
Originally posted by Eskel

quote:
Originally posted by Pertha

brigand dava podle for tu samou dmg jako ass,

swash prej dava mensi dmg ale je docela slusnej v tankovani

ass da zerka jedine v pripade ze tankuje kdyz jede na dmg tak ho neodne



Jak kdy, po nekterym updatu daval vetsi dmg Mrav (ass), po nekterym ja (brigand). Ted nevim jak to je, dlouho jsme nebyli na stejnym lvl



ono je na to hodne vlivu ja mluvim o nejakym vetsim mereni na 50 lvl se srovnatelnyma upgradama specek co delali lidi ze scoutsanctuary na foru



Ale stejne je to spatne podle me by mel brigand davat mensi dmg a mit dobry debuffy. Aspon tak byl propagovanej.



brigand vs ass vs bardi atd je vedlejsi vec zakladni chyba je ze na top raidech delaji fighteri nekolikanasobne (trikrat a vic) vetsi dmg nez scouti




Mas pravdu, nejdriv nas musi poradne posilit a az potom bude cas resit kdo je na co dobrej....

Jeste k tem sipum, zasadni problem podle me je, ze je moc velka prace je delat, kdyby se na jedno pristine kolo udelalo 99 sipu, tak budou mnohem vic pouzitelnejsi

Eskel - Sith Marauder of Golden Circle (SWTOR)
Rune-Keeper of Sid eb Yside (LOTRO)
Dark Templar of Xanadu (AoC)
Brigand of Xanadu (EQ2)

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Pertha
Moderator

7950 Posts

Posted - 16/04/2005 :  13:20:26  Show Profile  Send Pertha an ICQ Message Send Pertha a Private Message  Reply with Quote
jako sipy sou supr je to perfektni dmg navic, ale jsou strasne drahy - protoze je obtizny je delat a je jich obrovska spotreba


a ne nemyslim si, ze posilit je spravna cesta, naopak nerfnout ty co maj dmg moc

Rock is overpowerd, please nerf. Paper is fine.
Yours, Scissors.
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ehivar
Junior Member

530 Posts

Posted - 17/04/2005 :  22:20:03  Show Profile Send ehivar a Private Message  Reply with Quote
Ja ti vam nevim. Hral sem monka do levelu 26 a pripadne me takovej nemastnej ... neslanej ... ze by neco poradne evadnul se teda rict neda .. respektiver kdzy chytne aggro tak toho moc nevydrzi. A dmg ? Takove stredni solichani :) I kdyz .. ma dost uderu, co maji vedlejsi efekt .. ruzne stunny, rooty nebo breaknuti mobovi ability ... kouzleni.
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Pertha
Moderator

7950 Posts

Posted - 17/04/2005 :  23:51:55  Show Profile  Send Pertha an ICQ Message Send Pertha a Private Message  Reply with Quote
quote:
Originally posted by ehivar

Ja ti vam nevim. Hral sem monka do levelu 26 a pripadne me takovej nemastnej ... neslanej ... ze by neco poradne evadnul se teda rict neda .. respektiver kdzy chytne aggro tak toho moc nevydrzi. A dmg ? Takove stredni solichani :) I kdyz .. ma dost uderu, co maji vedlejsi efekt .. ruzne stunny, rooty nebo breaknuti mobovi ability ... kouzleni.




dmg brawleru se predevsim vyrazne lame na 30+ apak 40+

Rock is overpowerd, please nerf. Paper is fine.
Yours, Scissors.
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Pedro
Negr

1450 Posts

Posted - 18/04/2005 :  07:24:47  Show Profile  Send Pedro an ICQ Message Send Pedro a Private Message  Reply with Quote
quote:
Originally posted by ehivar

Ja ti vam nevim. Hral sem monka do levelu 26 a pripadne me takovej nemastnej ... neslanej ... ze by neco poradne evadnul se teda rict neda .. respektiver kdzy chytne aggro tak toho moc nevydrzi. A dmg ? Takove stredni solichani :) I kdyz .. ma dost uderu, co maji vedlejsi efekt .. ruzne stunny, rooty nebo breaknuti mobovi ability ... kouzleni.


Nevis o cem mluvis a monk je oproti bruiserovi slabotka....

Porresha, Calldo - AO - inactive
Porresha, Adelka - EQ2
Porresha - VG - inactive
Socializer 73% Achiever 60% Explorer 46% Killer 20%

Edited by - Pedro on 18/04/2005 11:36:49
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Atronach
Moderator

casea

2069 Posts

Posted - 18/04/2005 :  11:35:58  Show Profile Send Atronach a Private Message  Reply with Quote
Takze dnes je DT 3h, takze patch.
Tak uvidime jak to 'opravi'

Edit:
jo tak presun hracu.


WOW: Kasicka, Druid, [Ceska Legie]. Moonglade
TESO: Kasicka, Templar, [Ceska Legie, MdK], EU
Rift: Kasicka, Cleric, [Ceska legie], Gelidra
EQ2: Kasicka, Inquizitor, [Ceska legie], Splitpaw
AoC: Casea, Necro, [Legie], Dagon
Lotro: Casea, Minstrel, [Myth], Snow
Vanguard [R.I.P.]: Attronach, High Elf Psionist, [MdK]


Edited by - Atronach on 18/04/2005 12:11:09
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Pedro
Negr

1450 Posts

Posted - 18/04/2005 :  11:39:18  Show Profile  Send Pedro an ICQ Message Send Pedro a Private Message  Reply with Quote
quote:
Originally posted by Atronach

Takze dnes je DT 3h, takze patch.
Tak uvidime jak to 'opravi'


A neni to kvuli tomu presunu hracu?

Edit: Sasan ze to je quli presunu:
http://eqiiforums.station.sony.com/eq2/board/message?board.id=news_announcements&message.id=128

Porresha, Calldo - AO - inactive
Porresha, Adelka - EQ2
Porresha - VG - inactive
Socializer 73% Achiever 60% Explorer 46% Killer 20%

Edited by - Pedro on 18/04/2005 11:41:12
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Tibor
<Mor do Kuli>

1443 Posts

Posted - 18/04/2005 :  12:15:07  Show Profile  Visit Tibor's Homepage  Send Tibor an ICQ Message Send Tibor a Private Message  Reply with Quote
Jo, dneska je move, patche bejvaj v úterý.
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Eskel
New Member

390 Posts

Posted - 18/04/2005 :  12:29:39  Show Profile  Send Eskel an ICQ Message Send Eskel a Private Message  Reply with Quote
quote:
Originally posted by Tibor

Jo, dneska je move, patche bejvaj v úterý.



Presneji receno move a zmena restartu na evropskej server...

Eskel - Sith Marauder of Golden Circle (SWTOR)
Rune-Keeper of Sid eb Yside (LOTRO)
Dark Templar of Xanadu (AoC)
Brigand of Xanadu (EQ2)

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