PVP * PvP XP is now only given if the opponent player is above gray con to you ( ie. no more than 7 levels below you or higher, and cons a color to you). * Murderpoints are now given if the player you kill is more than 7 levels below you. (ie. that player cons gray to you). * If under attack while you have Shield of the Risen active, out of combat regeneration is no longer stopped. This stops a griefing technique where spawn campers could stop you regenerating. * Grouping or trading with criminals will reset your criminal timer. * PvP levels gained will be shown as an onscreen message. * PvP damage has been further tweaked to do less DPS than the damage done in PvE.
Edit: Bude to sice trvat, ale oni to tweaknou, ohledne PvE a dmg od bossu. Kazdopadne PvP patch bude dobrej. Vypada, ze jsou rozumni.
- If you don't like something, change it. If you can't change it, change your attitude. Don't complain. - When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you. - Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%
mno tak hide cloak fungovalo, teda aspon pred cca mesicem co sem prestal hrat fungovalo, jestli funguje dnes netusim (u funcomu bych se nedivil nicemu :p )
asi sme meli kazdej jinou verzi clienta, bo uz 1 den kdyz sem prolizal nastaveni sem nasel ze jde schovat jak helma tak cloak jeste sem si rikal ze je to super, kdyz budou cloaky hnusny jako v kazde jine hre ze homuzu schovat
EVE: Lord Greg (Black Nova Corp) [Band of Brothers] [IT Alliance] BoB Forever KILLER 73.3% LOOTER 66.7% THIEF 33.3% SCAMMER 26.7
asi sme meli kazdej jinou verzi clienta, bo uz 1 den kdyz sem prolizal nastaveni sem nasel ze jde schovat jak helma tak cloak jeste sem si rikal ze je to super, kdyz budou cloaky hnusny jako v kazde jine hre ze homuzu schovat
Nesmysl. Ta funkce byla pridana az nekdy po mesici - dvou opd releasu. Proscrolluj si patchnotes je to tam dokonce i napsany. Po releasu byla pouze moznost skryt helmu.
asi sme meli kazdej jinou verzi clienta, bo uz 1 den kdyz sem prolizal nastaveni sem nasel ze jde schovat jak helma tak cloak jeste sem si rikal ze je to super, kdyz budou cloaky hnusny jako v kazde jine hre ze homuzu schovat
Nesmysl. Ta funkce byla pridana az nekdy po mesici - dvou opd releasu. Proscrolluj si patchnotes je to tam dokonce i napsany. Po releasu byla pouze moznost skryt helmu.
A někdy ti to skrylo i vlasy a byl jsi plešatý, nebo vlasy měly jinou barvu
Jo, pohled je to pěkný. Ale přijde mi to graficky dost stejné. Rozhodně tam nejsou vidět žádné markantní rozdíly, jak to bylo prezentovaný na těch screenech před vydáním Conana. Otázkou je, jestli ty Dx10 screeny nebyly spíš jenom upraveny ve photoshopu.
Jo, pohled je to pěkný. Ale přijde mi to graficky dost stejné. Rozhodně tam nejsou vidět žádné markantní rozdíly, jak to bylo prezentovaný na těch screenech před vydáním Conana. Otázkou je, jestli ty Dx10 screeny nebyly spíš jenom upraveny ve photoshopu.
DX10 byl marketingovej tah a propadak, NIKDY neuvidis poradny rozdily a co je nejhorsi, DX 10 byl o narustu FPS, bohuzel se to nevydarilo a mame tu FPS loss.
Marketingovej tah, propadak, rozdily :DDD Vsichni jste tu koukam nejaky moc chytry :DDDD Nejdriv si zjistete o cem prechod z DX 9 na DX 10 je co se technologickyho a grafickyho rozdilu ve hrach tyce .... Za prve DX10 pouze predefinovava zpusob prepoctu toku grafickejch dat, diky optimalizaci a technicky evoluci tak dokaze lip vyuzivat efektu, kterych by byly DX 9 schopny teoreticky taky, ale s rozhodne vetsima problemama. Tyka se prevazne efektu shaderu ... HDR ... stiny, svetla efekty koure, oparu, atd ... jestli teda nekdo hledate v rozdilech lepsi grafiku, ktera znamena pouze zmenu textur, ci modelu jako takovych ... rozdily hledejte v odleskach predmetu, vyobrazeni vody, detailech dynamickych stinu, kvalite vyobrazeni oparu, mlhy a koure ... Pak prosim kritizujte DX10 a to co dokaze. Kdo ma zna, kdo zna vi ..
Suma sumárum, DX10 nemaj co se zobrazení týče přinášet skoro nic novýho. Jenom umožněj dnešnímu HW, kterej už je na to dneska výkonem připravenej, zobrazovat to s čim by DX9 měly po technologicky a hlavně výkonový stránce problémy....
Dash: no vyguglit to cos napsal umi kazdej :-) problem je, ze vykonova optimalizace se kona az u dx10.1, dx10 je zklamani, bohuzel 10.1 ignoruje nvidia takze se ve hrach absolutne neprosadilo snad s vyjimkou assasing creed
COMBAT Players should no longer be able to be stealthed on a mount anymore. Removed the column damage effect from spells with splash damage when Spellweaving. Procs should not reflect off other procs anymore. Charge should no longer go on cooldown when targeting friendly targets.
CLASSES
Guardian Skewer's snare debuff now follows the normal rules for Snare Immunity. Necromancer The spell 'Quell the Ether' should once again display its particle effect. Ranger Shield Bash is now available at level 20. As a result we have changed attack directions to UL (starter) and UR (finisher), as the previous directions are not available at level 20.
QUESTS
Tarantia Common District It should now be easier to get the quests to infiltrate the gangs again if you for some reason lost one of them. The quests "A Missing Leader" and "Justice in the District" will now only give XP and coin upon completion of the final tasks in these quests. Poitain The Damsel in Distress should work correctly again. Destiny Quests Rewards Additional mana, health and stamina should now properly update the appropriate stats in the Skills and Attributes GUI. Mage and Priests will now get +Spelldamage (generic). Rogues and Soldiers will now get +Weapon Damage.
RAIDS Fixed an issue which prevented Incubus and Succubus from spawning. Ahazu-Zagam: The power and the AoE size of Virulent Effluvium got reduced (the size now fits better with the size of the particle effect).
GUILD CITY Your city's Spiritual Leader (Priestess or Wise Woman) will now charge only the intended 1 gold she asks for when teaching the Path of Comrades. The Armorsmith Merchant, Weaponsmith Merchant, and Gemcutter Merchant in guild city tradeposts will now sell the appropriate, up-to-date materials for the crafting professions they support. Rearranged a wall so that the stairs of the staired wall are no longer blocked by a tower.
NPCs/MOBS
General NPCs below level 5 should no longer resist spells. Tarantia Common District The Risen Tarantians will now return to their graves if they get tired of running. Lazar's Disciples will now invoke the help of their minions. It should now be easier to get to Andromedus while the City Watch Captain is around. Attilius will now anger more easily. Xibaluku Jal Kor will now reset if he gets pulled outside his room.
GUI PvP invulnerabilities will now show in the character GUI. Friendly spells tab will now remember the selected page so next time it is opened it will show the last opened page. Players can no longer move icons further down the extra shortcut bars without extending them. If you bind to a location with the Path of Asura on your shortcut bar, the tooltip should now update and show the new bind location. Added the waypoints of the dungeons in Tarantia Commons and Tarantia Noble District to the world map.
WORLD DESIGN
Hallowed Vaults Players will now again not be able to jump back to the ledge coming from the flag rooms. Xibaluku The Lost Relic of Iziel-Al'Zeep has become a lot more brittle.
GENERAL Fixed the issue where players got randomly disconnected. Floating targets won't lose text after zoning any more. Feat respec is now capped at 1 gold instead of 10. The Assassin's 'Tunic of Deadly Guile' will no longer equip boots visually.