Author |
Topic  |
Elfkam
Starting Member
75 Posts |
Posted - 03/04/2007 : 08:26:04
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Nikde tady na foru jsem to jeste nenasel, tak to hodim sem 
Lately, I?ve been seeing a lot of posts about the same subjects ? subjects that have been addressed in an upcoming patch ? so I wanted to let you guys know where things stood.
The Rogue Situation
We?ve done a tuning pass of many of our dungeons/bosses/encounters to ensure that nothing overly punishing occurs to ?melee DPS? that would lead people to favor ranged DPS over Rogues/DPS Warriors etc.
Also, we?ve changed the NPC cleave mechanic so that it?s now a frontal cone ability rather than a 360 degree chain attack. Sweeping Strikes has been removed from all Burning Crusade NPC?s. We?re also reducing the Glancing Blow damage penalty for creatures 1-3 levels higher than the player. This will have a significant effect on melee DPS as it relates to endgame melee dps. More details on this at a later time.
End Game Itemization
As we?ve stated before, we made a lot of improvements to endgame gear progression. To put it in perspective, take a look at this Warrior Tanking Breastplate from before and after.
Destroyer Chestguard ? Currently +24 Strength +22 Agility +39 Stamina Blue Socket Yellow Socket Red Socket Socket Bonus +6 Stamina Equip: Increases Defense Rating by 23 Equip: Increases your dodge rating by 16 Equip: Improves hit rating by 18
Destroyer Chestguard ? Patch 2.1.0 +21 Strength +22 Agility +51 Stamina Blue Socket Yellow Socket Red Socket Socket Bonus +6 Stamina Equip: Increases Defense Rating by 23 Equip: Increases your dodge rating by 20 Equip: Improved hit rating by 20
?Trash? Concerns
Equally interesting yet non-epic-dropping non-bosses (or ?Trash? as he community likes to call it) has been of concern lately on these forums. In all of our 25 person raid zones we?ve made a number of bug fixes and tuning adjustments. For example, the trash should be significantly easier to clear in most cases ? and take less time. Also, we?ve lengthened the time between respawn on a lot of the trash. Yes, trash will respawn in some cases. It?s a pacing mechanic and one that works well when tuned correctly. For example, the trash before the Prophet Skeram or the trash before Attumen the Huntsmen or the Maiden of Virtue works well. You get a couple of tries on the boss, and if you fail, you spend a short time re-clearing. Yes, there are cases of the trash respawning too fast or the trash being too difficult or too lengthy. Those are the cases we hope to fix. We?ve also fixed some bugs that were allowing the trash to respawn after the boss for a certain area was dead.
Consumables
We?re making substantial changes to the way certain consumables work . In particular, Flasks and Elixirs are going to undergo major changes. More information will be available later on. We want Flasks and Elixirs to be a part of the game. We want alchemy to be a cool, needed profession. But we want to remove the tedium and cost from the massive consumable farming that?s going on for endgame raiding. We?ll provide more information soon ? but for now, expect big changes to Flasks and Elixirs.
Boss Tuning
We?re looking at the boss tuning from dungeons to heroics to raids. Your feedback is being listened to.
To Summarize
We?re making big improvements to the game. Whenever possible, we hotfix changes to get them to you as quickly as possible. Unfortunately, there are many changes that require a patch and cannot be hotfixed. Many of these changes are coming in Patch 2.1.0. The patch will be on PTR?s in the upcoming weeks. You?ll be able to see them there and try them out for yourselves. You?ll also be able to test Black Temple. We?re also looking into ways of making Hyjal accessible on the PTR as well to get more testing on that zone.
I can assure you that we?re aware of the issues you guys are discussing on the boards and we?re listening closely. We?re also dedicated fans of the game ourselves. We play it every day =D We will affect change as quickly as we can. Patch 2.1.0 will be on the PTR soon enough and you?ll all have the opportunity to comment and make suggestions on the changes.
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Little
Moderator
   
2901 Posts |
Posted - 03/04/2007 : 08:39:49
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gief consumables ve formach a upgradenuty T4 armor pro droody :)
kazdopadne zajimavy zmeny a sem zvedavy co s flaskama/elixirama vymysli |
"End of hope, end of love, end of time. The rest is silence."
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Stilgar
Average Member
  
1971 Posts |
Posted - 03/04/2007 : 11:46:15
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Rikat "melee DPS" je demence ... DPS je jednotka (damage per second, dmg / sec) ... neco jako FPS (jednotka rychlosti) apod.
Uprimne me irituje jak se to vzilo (a spousta jinych "wowismu"...). Oznacovat pojmem "DPS" vsechny veci spojene s damazi je blbost ... a oznacovat pojemm DPS nekoho kdo dava damage je pak uz uplna demence ("Melee damage per second..." WTF?! u me to dycky byval "melee damage dealer") - Zavodnimu autu taky nerikam KmH auto.
/rant&offtopic off |
[Stilgar] Usul, we have wormsign the likes of which even God has never seen.
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Rahman
Moderator
   

4368 Posts |
Posted - 03/04/2007 : 11:48:23
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quote: Originally posted by Stilgar
... neco jako FPS (jednotka rychlosti)
Tve auto jezdi rychlosti az 120 FPS? :) |
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Cuk0r
New Member

198 Posts |
Posted - 03/04/2007 : 13:21:06
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"...later" 3 mesiace cakania, ok. |
Podpisy su pre magorov. |
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Pepo
Average Member
  
2118 Posts |
Posted - 03/04/2007 : 13:21:11
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Nechapem co je na tom divne, proste mas DPS ... to je presne ako si napisal damage per second, ale preco by sa to nemohlo pouzivat so slovickom meele ? Ked niekdo napise meele dps tak mas na mysli damage z meele utokov. Je to strucnejsie a jednoduchsie myslim. |
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Rahman
Moderator
   

4368 Posts |
Posted - 03/04/2007 : 13:57:09
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quote: Originally posted by Pepo
Nechapem co je na tom divne, proste mas DPS ... to je presne ako si napisal damage per second, ale preco by sa to nemohlo pouzivat so slovickom meele ? Ked niekdo napise meele dps tak mas na mysli damage z meele utokov. Je to strucnejsie a jednoduchsie myslim.
Jenozme se tim mysli class, a to uz je nemysl. Spravna zkratka je dd (damage dealer), tudiz melee dd. Bezne se to pouzivalo a az teprve hraci wow to zprznili. |
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Brum
New Member

247 Posts |
Posted - 03/04/2007 : 14:08:40
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quote: Originally posted by Rahman
quote: Originally posted by Pepo
Nechapem co je na tom divne, proste mas DPS ... to je presne ako si napisal damage per second, ale preco by sa to nemohlo pouzivat so slovickom meele ? Ked niekdo napise meele dps tak mas na mysli damage z meele utokov. Je to strucnejsie a jednoduchsie myslim.
Jenozme se tim mysli class, a to uz je nemysl. Spravna zkratka je dd (damage dealer), tudiz melee dd. Bezne se to pouzivalo a az teprve hraci wow to zprznili.
lol ... Vase problemy bych chtel mit ... |
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beldor5
Average Member
  
1144 Posts |
Posted - 03/04/2007 : 19:24:27
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quote: Originally posted by Brum lol ... Vase problemy bych chtel mit ...
Napadlo me presne to samy |
..... http://volby.kategorie.cz/ |
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Pepo
Average Member
  
2118 Posts |
Posted - 03/04/2007 : 20:12:57
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Ked povies v daoc DD tak myslis direct damage ako napriklad pri kuzle, a DOT ako damage over time ..... takze to az taka univerzalna skratka nebude. |
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Jedi_Knight
Average Member
  

1690 Posts |
Posted - 03/04/2007 : 20:13:40
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Lol změny imo, zavádění easy módů klasicky.  |
[Ianek][Paladin][Burning Blade][World of Warcraft]
Je rozdíl mezi tím znát cestu a kráčet po ní. - Morfeus |
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-Mike-
Average Member
  
1308 Posts |
Posted - 03/04/2007 : 20:21:56
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quote: Originally posted by Stilgar ...
to je peklo |
Krabice je zaklad. |
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Stilgar
Average Member
  
1971 Posts |
Posted - 04/04/2007 : 02:12:57
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quote: Originally posted by Pepo
Ked povies v daoc DD tak myslis direct damage ako napriklad pri kuzle, a DOT ako damage over time ..... takze to az taka univerzalna skratka nebude.
holt nektere zkratky maji vice vyznamu ... (pr. GM - Guild Master,Game Master, v UO aky Grand Master, ve WoW taky Gold Mine ...) tam uz to pak musi plynou z kontextu Pouze KEK je univerzalni.  |
[Stilgar] Usul, we have wormsign the likes of which even God has never seen.
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Pertha
Moderator
    
7950 Posts |
Posted - 04/04/2007 : 08:16:34
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quote: Originally posted by Stilgar
quote: Originally posted by Pepo
Ked povies v daoc DD tak myslis direct damage ako napriklad pri kuzle, a DOT ako damage over time ..... takze to az taka univerzalna skratka nebude.
holt nektere zkratky maji vice vyznamu ... (pr. GM - Guild Master,Game Master, v UO aky Grand Master, ve WoW taky Gold Mine ...) tam uz to pak musi plynou z kontextu Pouze KEK je univerzalni. 
stfu |
Rock is overpowerd, please nerf. Paper is fine. Yours, Scissors.
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Luka
New Member

448 Posts |
Posted - 04/04/2007 : 08:41:45
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lol |
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brutus
Average Member
  

1833 Posts |
Posted - 04/04/2007 : 09:10:44
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a co na to doktori? :) |
Darkness beyond twilight, Crimson beyond blood that flows, Buried in the stream of time is where your power grows, I pledge myself to conquer all the foes who stand, before the mighty gift bestowed in my unworthy hand, Let the fools who stand before me be destroyed, by the power you and I possess... DRAGON SLAVE! |
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JerzeeG
Moderator
   

4364 Posts |
Posted - 04/04/2007 : 10:09:14
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quote: Originally posted by brutus
a co na to doktori? :)
doktori jsou DPS class ? |
Jerzee <Mor do Kuli> |
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Pepo
Average Member
  
2118 Posts |
Posted - 04/04/2007 : 10:12:26
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Ee, doktory su HoT holy/resto biatch. |
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Regnak
New Member

155 Posts |
Posted - 04/04/2007 : 11:32:35
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zajimalo by me proc topic, ktery ma dost dobrou informacni hodnotu sjede k diskuzi o uplnych kravinach..
atm this forum sux |
WoW Regnak <Narayah> troll rogue - retired WoW Charity <Narayah> UD mage - retired
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Jedi_Knight
Average Member
  

1690 Posts |
Posted - 04/04/2007 : 12:08:24
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quote: Originally posted by JerzeeG
quote: Originally posted by brutus
a co na to doktori? :)
doktori jsou DPS class ?
To byl přece Combat Medic, ne? Doktoři dycky buffovali.  |
[Ianek][Paladin][Burning Blade][World of Warcraft]
Je rozdíl mezi tím znát cestu a kráčet po ní. - Morfeus |
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Rahman
Moderator
   

4368 Posts |
Posted - 04/04/2007 : 12:09:02
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quote: Originally posted by Pepo
Ee, doktory su HoT holy/resto biatch.
Jak kteri, nekteri jsou ocividne shadow ;-) |
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Mamut
New Member


291 Posts |
Posted - 04/04/2007 : 15:01:55
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quote: Originally posted by Elfkam Consumables
We?re making substantial changes to the way certain consumables work . In particular, Flasks and Elixirs are going to undergo major changes. More information will be available later on. We want Flasks and Elixirs to be a part of the game. We want alchemy to be a cool, needed profession. But we want to remove the tedium and cost from the massive consumable farming that?s going on for endgame raiding. We?ll provide more information soon ? but for now, expect big changes to Flasks and Elixirs.
By mě zajímalo jak to chtějí provést, buď zlevní materiál a nebo vyrobí člověk víc kusů ze stejného množství materiálu co doposud. A nebo ještě sníží efekt consumables, ale to si nemyslím, protože by pak nepsali, že chtějí ponechat alchemy cool. Tak jsem zvědav. Někde nějaká novinka o tomto? Jako zapáleného alchymistu mě to zajímá... |
World of Warcraft - Mamut [retired] |
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Rakhen
Junior Member
 
917 Posts |
Posted - 04/04/2007 : 15:12:20
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quote: Originally posted by Mamut By mě zajímalo jak to chtějí provést, buď zlevní materiál a nebo vyrobí člověk víc kusů ze stejného množství materiálu co doposud. A nebo ještě sníží efekt consumables, ale to si nemyslím, protože by pak nepsali, že chtějí ponechat alchemy cool. Tak jsem zvědav. Někde nějaká novinka o tomto? Jako zapáleného alchymistu mě to zajímá...
A pak že alchymie není nebezpečná, někdo je dokonce na svoji neschopnost pyšnej  |
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Mamut
New Member


291 Posts |
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MegaDeath
Average Member
  
1989 Posts |
Posted - 04/04/2007 : 15:44:40
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quote: priest: “Shadow Reach” now reduces threat caused by Shadow spells by 5/10% in addition to increasing the range of your Shadow spells.
fake, doufam, jinak me to jen nasere |
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Mefisto
Junior Member
 
767 Posts |
Posted - 04/04/2007 : 15:58:00
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uz sem to psal na jinym foru ale ... “Improved Feign Death” has been changed to give “Feign Death” a 50/100% to remove all harmful effects.
not gonna happen, fake |
"The time for desperation is upon us. Let's play." |
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Gorog
New Member

259 Posts |
Posted - 04/04/2007 : 17:34:58
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quote: Originally posted by Mamut
quote: Originally posted by Elfkam Consumables
We?re making substantial changes to the way certain consumables work . In particular, Flasks and Elixirs are going to undergo major changes. More information will be available later on. We want Flasks and Elixirs to be a part of the game. We want alchemy to be a cool, needed profession. But we want to remove the tedium and cost from the massive consumable farming that?s going on for endgame raiding. We?ll provide more information soon ? but for now, expect big changes to Flasks and Elixirs.
By mě zajímalo jak to chtějí provést, buď zlevní materiál a nebo vyrobí člověk víc kusů ze stejného množství materiálu co doposud. A nebo ještě sníží efekt consumables, ale to si nemyslím, protože by pak nepsali, že chtějí ponechat alchemy cool. Tak jsem zvědav. Někde nějaká novinka o tomto? Jako zapáleného alchymistu mě to zajímá...
Mohli by nechat elixiry pres smrt..tzn. by se nosil jen jeden stack tzn. na 5h raidovani by to bohate stacilo. |
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Prandur
New Member

237 Posts |
Posted - 04/04/2007 : 19:05:32
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DPS znamena damage per second - to je jeho primarni vyznam. Nic ale nebrani tomu Vytvorit trideni lidi v raidu (pripadne i class) na 3 skupiny, a tyto si pojmenovat jakkoliv je libo. Ve WoWu se vzilo pojmenovani Tank, Heal a DPS. Jasne, damage-dealing (DD) classy / role je vhodnejsi pojmenovani, ale neujalo se (koliduje s dd=direct damage - protiklad DoT). Nic vic v tom nehledej :) |
Prandur, Guild Master of Black Division [Drak'Thul EU]
http://armory.wow-europe.com/character-sheet.xml?r=Drak'thul&n=Prandur |
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Stilgar
Average Member
  
1971 Posts |
Posted - 04/04/2007 : 22:31:52
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quote: Originally posted by Prandur
DPS znamena damage per second - to je jeho primarni vyznam. Nic ale nebrani tomu Vytvorit trideni lidi v raidu (pripadne i class) na 3 skupiny, a tyto si pojmenovat jakkoliv je libo. Ve WoWu se vzilo pojmenovani Tank, Heal a DPS. Jasne, damage-dealing (DD) classy / role je vhodnejsi pojmenovani, ale neujalo se (koliduje s dd=direct damage - protiklad DoT). Nic vic v tom nehledej :)
Taky pak ale zase narazime na to ze znacna cast lidi zije v "mantinelech" wow, a predtim zadne MMO nikdy nebylo.
quote: Originally posted by Regnak
zajimalo by me proc topic, ktery ma dost dobrou informacni hodnotu sjede k diskuzi o uplnych kravinach..
atm this forum sux
Ano ma informacni hodnotu ... ale nema potencial k diskuzi ... I've taken care of that  |
[Stilgar] Usul, we have wormsign the likes of which even God has never seen.
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Elfkam
Starting Member
75 Posts |
Posted - 05/04/2007 : 08:38:26
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quote: Originally posted by Mamut
quote: Originally posted by Elfkam Consumables
We?re making substantial changes to the way certain consumables work . In particular, Flasks and Elixirs are going to undergo major changes. More information will be available later on. We want Flasks and Elixirs to be a part of the game. We want alchemy to be a cool, needed profession. But we want to remove the tedium and cost from the massive consumable farming that?s going on for endgame raiding. We?ll provide more information soon ? but for now, expect big changes to Flasks and Elixirs.
By mě zajímalo jak to chtějí provést, buď zlevní materiál a nebo vyrobí člověk víc kusů ze stejného množství materiálu co doposud. A nebo ještě sníží efekt consumables, ale to si nemyslím, protože by pak nepsali, že chtějí ponechat alchemy cool. Tak jsem zvědav. Někde nějaká novinka o tomto? Jako zapáleného alchymistu mě to zajímá...
Podle jistych informaci.. bude efekt Flask prodlozen ze 2h na 4h - nebude nutne tolik farmit. A dale bude mozne mit na sobe jen 1 efekt elixiru a 1 efekt potionu.
Ale to je neoverene info. |
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Pepo
Average Member
  
2118 Posts |
Posted - 05/04/2007 : 08:39:34
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No tak to je kurva boost alchemy, to je skor nerf, nemyslis ? |
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Elfkam
Starting Member
75 Posts |
Posted - 05/04/2007 : 08:46:50
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Ale oni nepisou ze chteji alchemy boostovat... ja si to vysvetluju tak, ze chteji, aby alchemy i nadale zustalo dulezitou a potrebnou profesí, ale zaroven snizit naroky na farmeni aby to nebyla takova otrocina. A bud udelaji neco v tom smyslu co jsem psal.. nebo snizi material potrebny k vyrobe... nejlepe nejakou kombinaci obojiho. |
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JerzeeG
Moderator
   

4364 Posts |
Posted - 05/04/2007 : 13:27:33
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mno, to je prece presny vyznam slova "cool" v kretenskem duchu blizzardu: nebudete muset farmit, protoze to stejne nebudete moct pouzit.. 
a vubec, "trade" skills ve WoW jsou stejne na hovno, predevsim totiz nejsou "trade".. |
Jerzee <Mor do Kuli> |
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Jedi_Knight
Average Member
  

1690 Posts |
Posted - 05/04/2007 : 13:57:06
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quote: Originally posted by JerzeeG
mno, to je prece presny vyznam slova "cool" v kretenskem duchu blizzardu: nebudete muset farmit, protoze to stejne nebudete moct pouzit.. 
a vubec, "trade" skills ve WoW jsou stejne na hovno, predevsim totiz nejsou "trade"..
No já si na kovařině po BC docela dobře vydělával, tže alespoň co se BS týče mi to tak jak to je vyhovuje.  |
[Ianek][Paladin][Burning Blade][World of Warcraft]
Je rozdíl mezi tím znát cestu a kráčet po ní. - Morfeus |
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JerzeeG
Moderator
   

4364 Posts |
Posted - 05/04/2007 : 14:09:41
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quote: Originally posted by Jedi_Knight
No já si na kovařině po BC docela dobře vydělával, tže alespoň co se BS týče mi to tak jak to je vyhovuje. 
docela dobre ? co to je ? 100G za tyden ?  |
Jerzee <Mor do Kuli> |
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Jedi_Knight
Average Member
  

1690 Posts |
Posted - 05/04/2007 : 14:17:09
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quote: Originally posted by JerzeeG
quote: Originally posted by Jedi_Knight
No já si na kovařině po BC docela dobře vydělával, tže alespoň co se BS týče mi to tak jak to je vyhovuje. 
docela dobre ? co to je ? 100G za tyden ? 
Naab. 
Celkem bez problémů 200-250g za Nether, heroicy sem chodil jak sem chtěl a vydělávalo to dobře.  |
[Ianek][Paladin][Burning Blade][World of Warcraft]
Je rozdíl mezi tím znát cestu a kráčet po ní. - Morfeus |
Edited by - Jedi_Knight on 05/04/2007 14:17:29 |
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Sakki
Starting Member
48 Posts |
Posted - 05/04/2007 : 15:33:15
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quote: Originally posted by Elfkam
Ale oni nepisou ze chteji alchemy boostovat... ja si to vysvetluju tak, ze chteji, aby alchemy i nadale zustalo dulezitou a potrebnou profesí, ale zaroven snizit naroky na farmeni aby to nebyla takova otrocina. A bud udelaji neco v tom smyslu co jsem psal.. nebo snizi material potrebny k vyrobe... nejlepe nejakou kombinaci obojiho.
no, timhle zrusi uplne alchemy a herbalismus... alchemy, uz ted je problem neco prodat a kdyz bude mensi spotreba, bude tezsi neco prodat a jeste k tomu to prodas za min...
to stejny herbalism, nevyplati se ti to pak farmit, pac to nikdo nebude potrebovat...
a to ze jestli povoli jeden potion a jeden elixir, no nevim jak moc jasat... to muzete mit uz ted, pac bossove se nerfnovat nemaji, takze bossove budou stejne tezci, jen se na ne nebudes moct tak napotovoat, takze budou tezsi nez ted??  |
Sakki - Black Division - DrakThul
"People say we usually raid 24 hours a day with no food or sleep, then when one dies, we replace them with young people that can live for a while. Also, true!" |
Edited by - Sakki on 05/04/2007 15:34:20 |
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DarkFace
Junior Member
 
700 Posts |
Posted - 06/04/2007 : 08:39:08
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Bosovia sa budu moct nerfovat kvoli tomu, ze uz nebudes moct nastackovat na seba vsetky flasky a elixiry.
Na BS zarabam aj ja celkom slusne. 300g za Nether, co je tak 2 hodinky v instanci. |
"I must not Fear. Fear is the mind-killer. Fear is little death that brings total obliteration. I will let it pass through me and over me. Where the fear has gone there will be nothing. Only I will remain. " |
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Sakki
Starting Member
48 Posts |
Posted - 06/04/2007 : 08:58:11
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quote: Originally posted by DarkFace
Bosovia sa budu moct nerfovat kvoli tomu, ze uz nebudes moct nastackovat na seba vsetky flasky a elixiry.
Na BS zarabam aj ja celkom slusne. 300g za Nether, co je tak 2 hodinky v instanci.
nikde o nerfu bossu neni ani slovo, takze spis zustanou vetsinou stejni ... jsou vetsinou delani tak, ze nepotrebujes skoro zadny poty, to ze se pouzivaji jsou pro zjednoduseni a pro nahrazeni low lvl equipu, slackovani lidi, nedokonale strategie a nedokonaleho provedeni |
Sakki - Black Division - DrakThul
"People say we usually raid 24 hours a day with no food or sleep, then when one dies, we replace them with young people that can live for a while. Also, true!" |
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DarkFace
Junior Member
 
700 Posts |
Posted - 06/04/2007 : 09:28:41
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Ak si dobre pamatam, tak to bolo niekde v tom predchadzajucom threade, ktory bol deleted. |
"I must not Fear. Fear is the mind-killer. Fear is little death that brings total obliteration. I will let it pass through me and over me. Where the fear has gone there will be nothing. Only I will remain. " |
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beldor5
Average Member
  
1144 Posts |
Posted - 06/04/2007 : 10:40:52
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Mno rekneme si to na rovinu,pro hodne class nejsou potky zadnej velkej update.Ja kdyz si na sebe s lockem nahazu vsechny bufy(jidlo/+shadowdmg/velkej oil) tak se mne zvedne dmg tak o 5-6%...To je vzhledem k tomu o cem je vetsina encouteru temer neznatelne.Pokud sezeru flasku tak je to dalsich cca 7%..to uz dohromady ujde,ale nic bez ceho bych se na vetsine bosu neobesel... |
..... http://volby.kategorie.cz/ |
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Seth
Senior Member
   

2564 Posts |
Posted - 06/04/2007 : 10:54:56
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quote: Originally posted by beldor5
Mno rekneme si to na rovinu...
Mno rekneme si to na rovinu... 5-10% boost z flasek a potu je tak zasadni, ze ani prechod z blue do epic gearu ti tolik nepomuze Takze asi tak |
Seth Forgotten
bo=protoze!
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Rakhen
Junior Member
 
917 Posts |
Posted - 06/04/2007 : 10:59:58
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quote: Originally posted by Seth
quote: Originally posted by beldor5
Mno rekneme si to na rovinu...
Mno rekneme si to na rovinu... 5-10% boost z flasek a potu je tak zasadni, ze ani prechod z blue do epic gearu ti tolik nepomuze Takze asi tak
To by mě vážně zajímalo jakej blue a jakej epic gear porovnáváš a u které classy. |
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Mefisto
Junior Member
 
767 Posts |
Posted - 06/04/2007 : 11:05:56
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quote: Originally posted by Rakhen
to za prvý
a za druhý beldore nevím jak ses vubec schopnej rikat "ze by ses bez toho obesel" kdyz nikdo na drakthulu nezabil ani ň v jinejch 25kach nez Gruul a Mag lair... |
"The time for desperation is upon us. Let's play." |
Edited by - Mefisto on 06/04/2007 11:06:14 |
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Seth
Senior Member
   

2564 Posts |
Posted - 06/04/2007 : 11:18:35
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quote: Originally posted by Rakhen
To by mě vážně zajímalo jakej blue a jakej epic gear porovnáváš a u které classy.
zalezi na tom? prechod mezi blue equipem a rekneme T4 je relativne zanedbatelny |
Seth Forgotten
bo=protoze!
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Tazikus
Moderator
 
508 Posts |
Posted - 06/04/2007 : 11:50:45
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Souhlas napr. u wara je rozdil mezi blue/epic nekterych itemu opravdu zalostny. |
Tazikus 70lvl Warrior - Drak´Thul@Immune(http://ctprofiles.net/2747128) Tazi 60lvl Warrior - ER |
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beldor5
Average Member
  
1144 Posts |
Posted - 06/04/2007 : 12:55:25
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quote: Originally posted by Mefisto
quote: Originally posted by Rakhen
to za prvý
a za druhý beldore nevím jak ses vubec schopnej rikat "ze by ses bez toho obesel" kdyz nikdo na drakthulu nezabil ani ň v jinejch 25kach nez Gruul a Mag lair...
marne hledam souvislosti s tim co jsem rekl...vis,von je ten progress mirne o necem jinem nez o flaskach |
..... http://volby.kategorie.cz/ |
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beldor5
Average Member
  
1144 Posts |
Posted - 06/04/2007 : 12:58:30
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quote: Originally posted by Seth
quote: Originally posted by beldor5
Mno rekneme si to na rovinu...
Mno rekneme si to na rovinu... 5-10% boost z flasek a potu je tak zasadni, ze ani prechod z blue do epic gearu ti tolik nepomuze Takze asi tak
pro me je prechod s blue do v tedle dobre hlavne craftenych +shadowdmg veci cca +30-35% narust dmg... |
..... http://volby.kategorie.cz/ |
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Seth
Senior Member
   

2564 Posts |
Posted - 06/04/2007 : 13:24:55
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quote: Originally posted by beldor5
pro me je prechod s blue do v tedle dobre hlavne craftenych +shadowdmg veci cca +30-35% narust dmg...
Tohle muze rict kazda classa? aha ja zapomnel, ze jsme ve world of castcraft |
Seth Forgotten
bo=protoze!
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-Mike-
Average Member
  
1308 Posts |
Posted - 06/04/2007 : 13:56:43
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We're going to be making some changes to trash mobs in Serpentshrine Cavern and Tempest Keep, to make them a bit easier, slower to respawn, and provide some greater incentive to killing them.
We'll be continuing to tune and re-tune dungeons and encounters, but currently these are the two we're most concerned with and will be focusing on.
http://forums.wow-europe.com/thread.html?topicId=272947306&pageNo=1&sid=1#0 |
Krabice je zaklad. |
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Aragorn
Average Member
  
1001 Posts |
Posted - 06/04/2007 : 14:08:59
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quote: Originally posted by Seth
quote: Originally posted by beldor5
pro me je prechod s blue do v tedle dobre hlavne craftenych +shadowdmg veci cca +30-35% narust dmg...
Tohle muze rict kazda classa? aha ja zapomnel, ze jsme ve world of castcraft
treba tohle http://www.ampwow.com/wow/viewNewItems/28435-Mooncleaver.php je solidni boost pro dps wara, casove rozhodne mene narocnejsi nez napriklad pro tailora udelat si spellfire set, ale ono je jednodussi whinovat na forech jak to stoji za hovno co ;) |
Kallath <Mor do Kuli> |
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