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 Chapter 3 "Smugglers and Scoundrels" Publish Notes
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Almych
Average Member

To jsem ja

1691 Posts

Posted - 27/09/2006 :  12:09:27  Show Profile  Send Almych an ICQ Message Send Almych a Private Message  Reply with Quote
On Wednesday, September 27th at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.

When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.

4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York)
12:00 PM BST (London) / 1:00 PM CEST (Berlin) / 9:00 PM (Tokyo)
[Click here for a Time Zone Calculator]

Always remember to check the Announcement Forum for the latest information.

“Chapter 3: Smugglers and Scoundrels”

• Cargo, contraband and criminals are the lifeblood of any good smuggler, and with Chapter 3: Smugglers and Scoundrels, players have even more ways of plying their trade. Packed with new features, content, skills and rewards, Chapter 3 offers new and exciting enhancements for every aspiring Han Solo in the galaxy.

The new Smuggling System will introduce features including:

• A New Underworld Faction – Smugglers can increase their standing with this faction by completing smuggling missions; while Bounty Hunters and Spies will watch their standing fall as they try to thwart the Smugglers' efforts.

• New Smuggling Missions – NPCs will be stationed across the galaxy distributing dangerous yet profitable new missions that deliver rewards of credits and higher faction rankings. But watch out for the new enemy NPCs that are out to steal the mission contraband!

• Player versus Player Smuggling Missions – Signing up for certain more lucrative missions automatically puts the player on the “most wanted” list of every bounty hunter in the galaxy, but surviving them results in fabulous rewards of credits, armor and weapons.

• New Smuggling Abilities – “Sly Lie” and “Fast Talk” will come in handy when attempting to evade capture and hide contraband.

• There is a Broker named Barak in Bestine on Tatooine who can hook Smugglers up with work (-1049 10 -3538).

You can find details about the Smuggling System by clicking here: Smugglers: Tricks of the Trade

New Features:

• Additional Profession Expertise System Rollout: Smugglers and Officers are the beneficiaries of all new skills and abilities in Chapter 3, allowing them to fully customize their characters and carve out their own place in the galaxy. Players will be able to earn up to 45 talent points as their characters progress to level 90, which they can spend as they please on new abilities and modifications to existing abilities.

• The Smuggling Expertise System – New smuggling talents and abilities have been divided into two trees: the Smuggling tree, which includes the two new abilities “Sly Lie” and “Fast Talk,” and the Scoundrel Tree that includes specializations for de-buffs, pistols, melee and party buffs.

Full details on the new profession expertise system for Smugglers can be found by clicking here: Smuggler Expertise.

• The Officer Expertise System – Officers can now assign talent points within two trees, Officer and Squad Command, that offer new skills and abilities such as calling in NPCs for reinforcements, bringing in supply drops, and providing buffs for all party members.

Full details on the new profession expertise system for Officers can be found by clicking here: Officer Expertise.

• Faction Ranking and Reward System: This summer, the Galactic Civil War kicked into high gear. Beginning with the Battle of Restuss, clashes among Rebel and Imperial players have been intensifying sharply, and Star Wars Galaxies is implementing a new Faction Ranking and Rewards system to acknowledge players who have been participating in the conflicts.

With the launch of Chapter 3, players will be able to gain faction ranks by completing a variety of PvE and PvP activities. Each new rank grants players the access to purchase higher-level items from their faction recruiter.

• Improvements to the User Interface: Several enhancements are being introduced to the in-game UI to improve ease of use and customizability.

• Additional Toolbar – Players now have the option to add a second toolbar to their on-screen interface, providing a full 24 slots to place icons for skills and abilities.

• Radar Upgrade – Graphical enhancements, adjustable buttons, opacity controls, clearer coordinates, and the option to fully re-size the radar are all now available.

• Combat Log Update – Players now have the option to display a combat log with updated information on default attacks, special attacks, critical hits, procs and buffs.

• In-Game Rewards: When players log in to download “Chapter 3: Smugglers and Scoundrels,” they will automatically receive an item that will grant them Galactic Civil War ranking points, so they can jump-start their career fighting against the evil Empire, or defeating the Rebel Scum. Players will receive enough points to automatically move from Rank 1 (Private) to Rank 2 (Lance Corporal/Trooper).

Chapter 3, "Smugglers and Scoundrels" Publish Notes

Art

* New Trandoshan Character Appearances: Trandoshan character appearances have been upgraded so that your character's customized details take advantage of the latest visual technologies. Skin tones will look richer and more natural; body details will be more distinct and other details will be more striking.

Armor

* Most Imperial armor can now be worn by races that previously couldn't wear it. The armor won't be visible, but the armor bonuses will be applied. For example, a Mon Calamari can now wear a Scout Trooper helmet and receive the armor bonuses but he won't appear to be wearing a helmet.

* Fixed an issue with faction armor that required faction points to bio-link the armor.

Chat

* Note: A combat log has been added to the game. To prevent any possible issues, all existing chat window settings will be reset to their default settings.

Combat

* Heavy Weapons are using damage procs again.

* All damage procs have been normalized based on the speed of the weapon you are using.

* Delayed attacks such as the Trauger Gas Canister will no longer continue to attack targets after the player who initiated the attack has died.

* If a group buff fails to take effect on a player in your group due to factional restrictions, you will receive a system message telling you so.

* As you spend or revoke Expertise skills and abilities, equipped weapons will have the correct modified weapon ranges.

* Damage from Area-of-Effect (AoE) attacks should no longer affect buildings.

* Armor requirements have been removed for Expertise abilities that are activated by the using toolbar. Specifically, the Bounty Hunter abilities Duelist Stance and Power Assisted Sprint and the Officer abilities Synaptic Stimulator and Environmental Purge no longer have "worn armor" requirements.

Cybernetics

* Fixed an issue that sometimes caused a crash-to-desktop while using cybernetic limbs.

Galactic Civil War

* Minefield donations to factional HQs have been temporarily disabled.

* Faction points can no longer be purchased from recruiters since faction points are now earned by GCW combat.

* Faction cost modifiers based on species or profession have been reduced or removed.

* The /pvp command cannot be used by Special Forces in player bases.

* The command "/surrender" now plays the surrender emote. ("/surrenderself").

* Killing Rebel and Imperial NPC guards around the Restuss communication arrays should now award the correct faction points.

* The radial menus for GCW bases will display available options more conveniently for base attackers and base defenders. For example, base attackers will have the default option "overload" displayed as the first option. Base defenders will have the default option "Manage Structure" displayed as the first option.

Loot

* Elite insects will drop loot.

Player Cities

* Mayors no longer need a militia member to give them zoning rights when trying to transfer a structure.

Profession: Jedi

* The three Heightened Speed Expertise abilities that were available in the original Jedi Expertise template will be automatically allocated.

Profession: Officer

* Officer Expertise has been added to the game.

Full details on the new profession expertise system for Officers can be found by clicking here: Officer Expertise.

Profession: Smuggler

* Smuggler Expertise has been added to the game.

Full details on the new profession expertise system for Smugglers can be found by clicking here: Smuggler Expertise.

You can find details about the Smuggling System by clicking here: Smugglers: Tricks of the Trade .

Profession: Traders

* Wookiee Vendors should now wear Wookiee Armor.

* Fixed an issue that caused Survey Tools to have a black circle in the background.

Quests

* Trials of Obi-Wan: Doombringer in the Operational Droid Factory will activate more consistently after his hands have died.

* Trials of Obi-Wan: The "Malevolent Heavy Sword" quest reward in Mustafar is now a two-handed weapon as it was originally intended.

Space

* The repair conduits on multiplayer ships will no longer prevent you from repairing multiple conduit breaks during space combat.

User Interface

* Character Select Screen: Scrolling happens more smoothly when scrolling up and down the list of available galaxies.

* Character Sheet: Added a Galactic Civil War page to the character sheet.

* Character Sheet: Added a Cybernetics page to the character sheet.

* Character Sheet: Experience Point bars are thicker.

* Expertise window: Expertise windows will no longer draw arrows to skills that are not immediately dependant on each other.

* Inventory: An option has been added that will allow you to drag-and-drop items into containers. You can choose to have the option to drag-and-drop items into containers or to use the new sortable inventory mode.

* Radar: Radar is now smaller, cleaner, and resizable.

* Radar: The symbol for North on your radar display is more clearly visible.

* Radar: The display for location coordinates has been detached from the radar display. It now has its own window that is moveable.

* Radar: Added an option to turn the location coordinates display on and off.

* Radar: Radar is no longer transparent when standing in a multiplayer space ship.

* Radar: Radar screens no longer have white backgrounds in a variety of adventure zones while the "show terrain on radar" option is turned on.

* Toolbar: An option to turn on a second toolbar has been added to the game.

* The main menu button is now moveable.

* Star Wars Galaxies can now be moved to any monitor when running in windowed mode on multi-monitor systems.

* Star Wars Galaxies can now be minimized when running in windowed mode.

* Added 4 new sliders to control the sizes of various types of combat fly-text.

* You can use the mouse wheel to zoom in-and-out on your radar screen, even if you don't hold down the control key.

* Added a menu option to control the opacity of the Command Button.

* The Quest Helper window is now moveable on both the ground and in space.

* Clicking the right scroll bar on your datapad will no longer cause datapad tabs to disappear.

* The help window correctly stretches all the way to the bottom of the window.

* Fly-text now uses the Star Wars font.

* Pressing the escape key to skip an in-game move will no longer log you out of the game. The "back" button on loading screens is now labeled "Exit". You can press the "Exit" button to skip in-game movies. This was done to help prevent players from accidentally logging out of the game.

* A DPS meter has been added to the game. This meter will add a small informative window that will display your character's current DPS along with a running total.

* The modal chat option is available in your Options menu.

* Added the "Change View" button to the inventory screen and the datapad.

* Fixed an issue that sometimes caused POI and Draft Schematics tabs in the Datapad to be empty.

* "Weapon Category" is now displayed on weapons when they are examined.

* Commands on the space toolbar will work even if the toolbar isn't visible.

* While targeting another player, a radial menu option has been added that will display the targeted player's character sheet. This will display a limited version of the player's character sheet which includes the player's Status, Personal, and GCW information.

* The "activate" and "deactivate" cursors will display correctly. For example, sitting in a chair will now display the correct activate and deactivate icons.

Vehicles

* Vehicles will now be more difficult to disable while mounted by a player.

* Visual effects won't restart every time you mount and dismount a vehicle as long as the effect has finished.

World

* Milk can be harvested by milking creatures.

* You can examine a creature to find out what type of milk it has. If it has none, the description will say "None".

Click here to see all the publish notes for the Current Chapter.

Kurt "Thunderheart" Stangl
Community Relations Manager

Almych
Average Member

To jsem ja

1691 Posts

Posted - 27/09/2006 :  12:11:24  Show Profile  Send Almych an ICQ Message Send Almych a Private Message  Reply with Quote
Heh, projdete si zmeny v GUI. Prijde, ze manici prachsproste vykradli ten GUI mod co pouzivam.

Jinak jsem hodne zvedav na GCW a ceny rewardu.
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Drizzt DoUrden
Average Member

1591 Posts

Posted - 27/09/2006 :  12:14:54  Show Profile Send Drizzt DoUrden a Private Message  Reply with Quote
Si snad dělají srandu, když mi v úterý 26ho vyprší subscription, tak ve středu dají Chapter 3???????
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SNowie
Average Member


1746 Posts

Posted - 27/09/2006 :  12:37:47  Show Profile  Send SNowie an ICQ Message Send SNowie a Private Message  Reply with Quote
quote:
Originally posted by Drizzt DoUrden

Si snad dělají srandu, když mi v úterý 26ho vyprší subscription, tak ve středu dají Chapter 3???????

právě proto
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Kravka
Junior Member

931 Posts

Posted - 27/09/2006 :  14:54:13  Show Profile  Send Kravka an ICQ Message Send Kravka a Private Message  Reply with Quote
second toolbar a combat log ? to zní dobře.

jůůz d fóós
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baron432
New Member

415 Posts

Posted - 27/09/2006 :  17:00:16  Show Profile Send baron432 a Private Message  Reply with Quote
Ale proč jim to trvá 4 hodiny. Shodili to, pomalu začali nabíhat servery a teď je zase všechno dole ...

PotBS Roberts - Paul van Staff (NO), Paul LeBaron (FT), Paul de Witt (PT), Španělsko, Storm Riders
SWG Eclipse - Pave'l vanStaff, Jedi (ex Jedi/ImpAcePilot)
SWG Eclipse - Pattt vanStaff, Officer (ex MRifle, MBH, 4000 CM)
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Almych
Average Member

To jsem ja

1691 Posts

Posted - 27/09/2006 :  17:14:07  Show Profile  Send Almych an ICQ Message Send Almych a Private Message  Reply with Quote
neslo se nalogovat
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Jorssk
Moderator

jorssk2

2991 Posts

Posted - 27/09/2006 :  18:47:18  Show Profile  Visit Jorssk's Homepage  Send Jorssk an ICQ Message Send Jorssk a Private Message  Reply with Quote
Ja se tesim jak svine!! Tolik good veci! A zviratka pujdou znovu dojit!! A predelali vzhled trandoshanu, doufam ze nebude jorssk vypadat jako gaylord, jinak budu muset shanet image designera!
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SNowie
Average Member


1746 Posts

Posted - 27/09/2006 :  18:50:53  Show Profile  Send SNowie an ICQ Message Send SNowie a Private Message  Reply with Quote
quote:
Originally posted by Jorssk

Ja se tesim jak svine!! Tolik good veci! A zviratka pujdou znovu dojit!! A predelali vzhled trandoshanu, doufam ze nebude jorssk vypadat jako gaylord, jinak budu muset shanet image designera!

po takovém seznamu bych se těšil taky, to se musí nechat kua jak bych rád zapařil
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Vlada
New Member

230 Posts

Posted - 27/09/2006 :  19:25:55  Show Profile  Send Vlada an ICQ Message Send Vlada a Private Message  Reply with Quote
To je neuveritelne - proc to trva tak dlouho? Zvysuji pocitadlo na 6hodin a 25minut , kdo to ma porad sledovat UP-DOWN-READY EXCEPT ALL-UP-DOWN-READY EXCEPT ALL-....

LOTRO - [EN-RP] Laurelin
Miranori GRD
Miranel LM
Miraniwen CPT

SWG - Europe-Chimaera - Miran' , Miranis
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Sagger
Ci-ua-ua

superior

925 Posts

Posted - 27/09/2006 :  20:16:20  Show Profile  Visit Sagger's Homepage  Send Sagger an ICQ Message Send Sagger a Private Message  Reply with Quote
quote:
Originally posted by Jorssk

Ja se tesim jak svine!! Tolik good veci! A zviratka pujdou znovu dojit!! A predelali vzhled trandoshanu, doufam ze nebude jorssk vypadat jako gaylord, jinak budu muset shanet image designera!


Ty me jednou zabijes

1st Lokian Platoon, IHC
www.imperialhighcommand.com
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Miky
Moderator

947 Posts

Posted - 28/09/2006 :  07:01:09  Show Profile Send Miky a Private Message  Reply with Quote
Mno, me se to libi, vsechno sem si upravil a je to mnohem lepsi.

Wyndia Creel - Tarkin server


Edited by - Miky on 28/09/2006 07:13:39
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Akoh Adi
Junior Member

539 Posts

Posted - 28/09/2006 :  09:22:02  Show Profile Send Akoh Adi a Private Message  Reply with Quote
Heh tak dnes si opet moc nezahrajem


Chapter 3.1 "Smugglers and Scoundrels"
Publish Notes, September 28th

On Thursday, September 28th at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.

When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.

4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York)
12:00 PM BST (London) / 1:00 PM CEST (Berlin) / 9:00 PM (Tokyo)
[Click here for a Time Zone Calculator]

Always remember to check the Announcement Forum for the latest information.

Profession: Bounty Hunter

Bounty Hunter Mission Terminals will no longer be intermittently blank.
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Miky
Moderator

947 Posts

Posted - 28/09/2006 :  12:28:58  Show Profile Send Miky a Private Message  Reply with Quote
quote:
Originally posted by Akoh Adi

Heh tak dnes si opet moc nezahrajem


Chapter 3.1 "Smugglers and Scoundrels"
Publish Notes, September 28th

On Thursday, September 28th at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.

When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.

4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York)
12:00 PM BST (London) / 1:00 PM CEST (Berlin) / 9:00 PM (Tokyo)
[Click here for a Time Zone Calculator]

Always remember to check the Announcement Forum for the latest information.

Profession: Bounty Hunter

Bounty Hunter Mission Terminals will no longer be intermittently blank.





Wyndia Creel - Tarkin server

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Akoh Adi
Junior Member

539 Posts

Posted - 12/10/2006 :  12:01:35  Show Profile Send Akoh Adi a Private Message  Reply with Quote


Chapter 3.3, "Smugglers and Scoundrels"
Publish Notes, October 12th

On Thursday, October 12th at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.

When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.

4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York)
12:00 PM BST (London) / 1:00 PM CEST (Berlin) / 8:00 PM (Tokyo)
[Click here for a Time Zone Calculator]

Always remember to check the Announcement Forum for the latest information.

Avatar

Fixed an issue with animation and player movement while holding a two-handed weapon.
Fixed bug: During character creation, there were some minor camera issues involving zooming and rotating your character.
Combat

The amount of damage received before damage is blocked should now be displayed correctly in the combat spam.
Heavy Weapons: Changed the damage type on the AK-Prime rocket launcher from energy to kinetic.
The Fragmentation Grenade reward from certain RFS missions will now properly cause damage when used.
Weapons that were erroneously created with "blast" as a damage type will correct themselves.
Fixed some issues where NPCs and creatures in interiors, like the Death Watch Bunker, would become aggressive to the player when they are nowhere near the player.
Galactic Civil War

Restuss: There should no longer be multiple occurrences of a set of reinforcements in Restuss.
Restuss: Increased the time between reinforcement drops in the Restuss battlefield region.
Restuss: Reinforcements that return to their drop location will no longer be standing on top of each other.
Restuss: The events for the quest "Secure Restuss" and "Total War" will complete in three minutes instead of five.
Restuss: NPCs spawned during the event for the quests "Secure Restuss" and "Total War" will no longer stand on top of each other.
Restuss: The Rebel Reward Officer will now offer the CM 'Dead Bolt' Pistol, just like his Imperial counterpart.
There is no longer a limit on the amount of rank progress that can be achieved each week. When the rank update occurs, every GCW point earned during the week will have some contribution to rank progress.
Factional HQs: In the override terminal puzzle, DNA markers that have been matched are now grayed-out to confirm that they have already been matched.
Factional HQs: The text for the override terminal puzzle has been changed so that it was more consistent and easier to understand.
Factional HQs: Each factional headquarters now has a minefield automatically associated with it. You can purchase mines from your factional recruiter that can be donated to the factional headquarters that will be placed in the minefield.
Factional HQs: Certain Factional HQs should no longer allow you to donate too many turret deeds.
Factional HQs: Mine Disarm Kits can now be purchased from Factional Recruiters. To disarm a mine, you must be within range of an enemy minefield and then use the kit.
Objective terminals in factional headquarters will need to be defeated again after a base shutdown is successfully aborted.
The "Progress to Next Rank" indicator on the GCW page now displays the progress number to a two decimal place accuracy.
Traps will now be available at Private (Rank 1).
Space: Players will no longer gain GCW points for dueling in space.
Bases: Providing explicit directions on how to solve the medical puzzle in faction HQs.
Items

The holo-chess table will no longer display the use option on the radial menu.
The streetlamp made from the looted schematic can now be properly placed as a city decoration.
Treated Protective Coveralls will now provide protection versus the Sarlacc's poison.
Paintings and other furniture items did not have a radial menu option for "Pick Up" in situations where that option should have been available. For example, while looting or when retrieving them from a safety deposit box.
The 6 sided dice will now correctly use the 6 sided dice appearance.
Pets and Droids

Creature: Cu-Pas now no longer make the screen shake violently when they die.
Bug Fix: Using the "Feed Pet" option will no longer cause the pet to stand in one place forever.
Player Associations

Fixed an issue that can sometime cause the PA window to display a "null" PA leader.
Player Cities

Fixed an issue where mayors would need zoning rights to have a structure transferred to them. The Mayor doesn't need zoning rights, as they are the mayor.
Professions Jedi

Elder Jedi Robes will now accurately reflect 245 constitution, instead of splitting the constitution bonuses between the robe and a buff the robes gives.
Jedi stances now require one key press to toggle to a different stance instead of two.
Profession: Officer

Officer Expertise: As a convenience to Officers choosing the Reinforcements ability, they will also receive Attack Order and Fall In commands. These can be used to tell active faction pets to attack or follow without having to use spatial chat commands or /tellpet commands. You can still use spatial chat, /tellpet commands, and macros to command your pets as you did before if you prefer.
Officer Expertise: Corrected an issue that would allow different ranks of the same Officer buff to stack.
Officer: New sounds have been added for the following abilities: Charge Crippling, Vortex, Focus Fire, Last Words, Scatter, Superior Firepower and Tactics.
Profession: Smuggler

Smuggler Expertise: Information for the abilities Feeling Lucky, Card Up Your Sleeve, Sly Lie, Fast Talk, Wretched Fate, Poor Prospect , Hidden Padding, Lined Pockets, Meager Fortune, Fake ID, Half Truth, Underworld Boss, and Innocent Cargo should be described more clearly.
Smuggler Expertise: Added a proc description to the combat logs for Feeling Lucky.
Smuggler Expertise: The ability Card Up Your Sleeve should now apply its double-hit buff.
Smuggler Expertise: Dirty Tricks can now be used when a smuggler is using a rifle or a carbine.
Smuggler Expertise: The abilities Lucky Break and Double Hit now display in your combat log.
Smuggler Expertise: Hammer Fanning, Double Deal, and One-Two Pummel should all show up as "a second attack" in the combat log.
Smuggler Expertise: Smugglers now have a chance to get the Feeling Lucky buff from combat in addition to getting Illicit Goods.
Smuggler Expertise: The Bleed 2 ability should not show up as a level 70 ability as it is associated with the Gun Oil ability.
New sounds have been added for the following abilities: Bad Odds, Break the Deal, End of the Line, False Hope, Fast Talk, Inside Information, Narrow Escape, Off the Cuff, Sly Lie, and Spot a Sucker.
Profession: Spy

Spy Profession Quest: Corporate Espionage: Lengthened the amount of time before Jubai Latelli re-appears.
Spy Profession Quest: The quest object in "Corporate Espionage" is now labeled as "a datapad," as described in the quest journal.
Profession: Trader

The Issued Trader Backpack granted as a trader levels-up will now grant a bonus to assembly instead of agility.
You can survey on mounts (both pets and vehicles)
Quests

Legacy Quests: Borvo's Guards will no longer have the converse option if they are attackable.
Legacy Quests: White Thranta Shipping Out: Durr Roddick's datapad no longer requires the use of the radial menu to complete its quest step.
Legacy Quests: Naboo: There are now bars to the room in which Karl Eckener is being held.
Zeelius Kraymunder's first quest target is now a hermit spider as mentioned in his conversation.
Fixed an issue where Vhaunda, at the Singing Mountain Stronghold, would not give her quest.
Gendra no longer tells you to go talk to Trehla if you already have the quest that sends you to talk to Trehla.
All of Trehla quests that are no longer granted by Trehla can now be abandoned.
Serissu no longer grants the third training quest again after you already have it.
Rage of the Wookiees: Treun Lorn no longer repeats his dialogue after getting the required crystal from the player.
Content: Death Watch Bunker: DE-10 Blaster Pistol Barrels are dropping once again.
Corellian Corvette: Loot boxes on the Corellian Corvettes can only be opened by combat classes. This is to prevent those loot boxes from being accessed without risk.
Rage of the Wookiees: "The Big Cover-Up" quest can now be completed by clicking on the rodian corpses.
Rage of the Wookiees: "Treat for the Trandoshans" quest now has a reduced xp reward because it is repeatable.
Rage of the Wookiees: The "Curing the Great Tree" quest on Kashyyyk now lists the correct rewards.
Rage of the Wookiees: The item reward for "The Sayormi" quest and the "Curing the Great Tree" quest will now show in the quest window.
Rage of the Wookiees: The locked container for the "Missing Researchers" quest on Kashyyyk can now be clicked without having to open the radial menu in order to complete the quest task.
Rage of the Wookiees: "The Sayormi" quest on Kashyyyk now lists the correct quest rewards.
Rage of the Wookiees: To complete the "Urnsor's Infestation" quest on Kashyyyk, you are now told to return to Chief Kallaarac.
Rage of the Wookiees: Reduced Harwakokok's size on the Avatar Platform.
Trials of Obi-Wan: The Lava Flea Hunt document can simply be clicked on to complete the quest, instead of requiring the use of the radial menu.
The waypoint for the 'Treasure location' will now be removed after the player has completed the Scythe Blade Quest's treasure map.
The Rebels needed to complete the quest "Operation Lumberjack" have been spotted in the patrols of Nashal.
The shipwrights waiting on a shipment from Ral Mundi now acknowledge that the shipment has been found after the player completes the quest.
Space

Players will no longer straddle the pilot seat in the Y- mining ship.
Fixed an issue with Default Appearance boxes appearing when you equipped an Ion Cannon in the second slot of your Greivous Star Fighter.
Kessel should no longer be over-spawning ships. When the battle is over in Deep Space and a new winner is declared, Kessel will clear most of the ships. The ships essential for quests should remain and repopulate with the new phase's ships.
The Elite KDE Engine will now be visible when loaded on ships.
The Imperial Droid Command "Weapon Tuning Two" should now function properly.
Unloading cargo from a ship's cargo hold now displays a message.
Duty Missions: Hakasha Sireen's Duty Mission: Destroy B-wing Prototypes now spawns the correct ships.
User Interface

Bazaar: There was no cybernetics category on the search filter for vendors and the bazaar. This category has been added.
Camera: You can now rotate the camera all the way around your ship in space when you have it unlocked.
Character Sheet: When viewing another player's Character Sheet, hitting the 'Alt' key will toggle the sheet on and off. To bring up your own Character Sheet while viewing another player's, hit 'C' or 'Alt' once to turn off the current sheet and 'C' again to bring up yours.
Combat: Added an option to have creature names and radar symbols blink when they are in combat with the player. Turn on "Creature Names and Radar Symbols Blink when in Combat" in the user interface options to enable this feature.
Combat: Experience point reward flytext will now fly over the mob giving the XP rather than always over the character.
Controls: Hitting the tilde key (or whatever key you have bound to opening the radial menu), will now open the radial menu on an object inside an inventory or other container -- if you have no world object selected.
Cybernetic Arm: The Cyborg Critical Strike icon has been changed from the Bounty Check icon to a crosshair.
Keymap: The "Star Wars Galaxies Modern" keymap has been added. Notable settings include:
The right mouse button selects an intended target and opens radial menus.
The left mouse button still uses primary attacks or default actions.
The tilde (~) key now initiates auto-firing.
You will walk/run if you hold down both mouse buttons.
Secondary abilities will fire immediately if you select them from the toolbar.
Radar: Left clicking a dot in the radar sets it as the intended target.
Radar: The intended target now shows up as a green bracket around the dot in the radar display.
In the Officer Profession screen, Officer phase 3 is now referred to as Commander while phase 4 is referred to as the higher rank, Captain.
Toolbar: The toolbar will now indicate if a target is out-of-range for an attack. This will be indicated by a red circle with an "X" on it displayed on the toolbar slot.
Toolbar: Added UI actions for the top row of buttons on the toolbar (Bank 2) called toolbarBank2Slot00 through toolbarBank2Slot11.
Targeting: ESC will now drop the intended target (outlined in a green box), but not the look at target (indicated by a blue box). This fixes some issues with losing track of you target unexpectedly.
Fixes Bug: Clicking on the Space tab in the Professions screen, and then clicking on the Politician tab, would cause a mix of Space and Politician art to appear and make the Politician tab unusable.
Fixes Bug: 'Describe functionality' in the pop-up menu when right-clicking on hotbar items was broken.
Fixes Bug: Fixed an instance in which the toolbar would become "frozen" or unresponsive to special attacks.
Fixes Bug: If there were too many items to list in the Rewards section of the Profession screen, there would be no scrollbar to indicate that there were more items.
Fixes Bug: If you created a macro with an old-style icon, it would be removed from your toolbar the next time you logged in.
Fixes Bug: If your current selected title was one you received from a badge, opening the Character tab of the Community window would result in the drop-down displaying "No Badge," at which point you could not clear your title until you selected a new title in the interim.
Fixes Bug: Layout on the alarm tab of the options screen would hide the "Add Alarm" button, causing confusion.
Fixes Bug: Resolved some minor graphical issues with the target HAM bar.
Fixes Bug: Occasionally, usually after use of the "Change View" button, datapad tabs would lose all their contents and show a blank page.
Fixes Bug: On some computers, if a player had a weapon equipped, the weapon would render incorrectly on the inventory screen and/or the character sheet.
Fixes Bug: Right-clicking on an inventory item, when you had a radial menu up already, would not correctly move the brackets indicating which item was selected. As a result, the radial menu would sometimes appear to be for the incorrect item.
Fixes Bug: Scroll bars would not appear when the examine text for an item was too long – in either the examine window or in the examine pane of the inventory window.
Fixes Bug: When scrolling the text in the examine pane of the inventory window, or in the examine window itself, the tier, no trade and unique descriptors would sometimes disappear.
Fixes Bug: The "Reset Defaults" button on the Chat Color tab of the Options menu did not work.
Fixes Bug: The "Show Signs" option under the "Misc" tab did not function properly.
Vehicles and Mounts

Players can no longer call the Instant Travel Vehicle in a private instance.
Added an error message that will be displayed if you try to use the Instant Travel Vehicle while mounted.
Visual effects for damage done to BARC Speeders, AB-1 and the Lars Family Vehicle will no display in the correct place.
Bug Fix: Vehicles that place Buff effects on a player will now be correctly removed if the player is ambushed during a smuggling mission.
Mounts: The store pet command is no longer available while you are mounted on a pet, you will have to dismount it first.
Vehicles will no longer stand vertically at the crater on Tatooine (Approx 411,-130,5496).
World

Rage of the Wookiees: Fixed a few Wookiees on Kashyyyk that had both the converse and attack as options at the same time.
Trials of Obi-Wan: Bosses in the Kubaza Beetle Cavern, Decrepit Droid Factory, Koseyet Mining Camp, Working Droid Factory and the Volcano Crater have had their erroneous loot lists removed (which is why those NPCs disappear so quickly).
Points of Interest: Pygmy Tortons of the Pygmy Torton Cave are now moving, making it a little more difficult to navigate around them.
The two cloning facilities in Theed are now differentiated from each other on the cloning list. They are now listed as "Northern Theed" and "Theed."
A flag banner floating in the sky on Dathomir has been removed.
The Naboo police officer is no longer spawning on top of an Imperial/Rebel officer in Theed.
Fixed an issue causing some NPCs in Theed to appear on top of each other.
Vaik'anna Silverlight should no longer fall beneath the steps in Theed.
Vance Groten no longer checks his wrist while explaining that he loves working in Dee'ja Peak.

Je toho celkem dost :)
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Jorssk
Moderator

jorssk2

2991 Posts

Posted - 12/10/2006 :  15:28:27  Show Profile  Visit Jorssk's Homepage  Send Jorssk an ICQ Message Send Jorssk a Private Message  Reply with Quote
Rage of the Wookiees: Reduced Harwakokok's size on the Avatar Platform. - A máte po gigantickém wookie hošani .
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Almych
Average Member

To jsem ja

1691 Posts

Posted - 14/10/2006 :  09:06:07  Show Profile  Send Almych an ICQ Message Send Almych a Private Message  Reply with Quote
Test Center Update Notes, October 13th

Galactic Civil War

* Increased respawn times for NPC's in the Talus factional bunkers.

Loot

* Creatures will no longer randomly drop Bone, Meat or Hides.

* The harvesting radial menu on creatures has been restored. Anyone can now select to harvest meat, bone or hide from creature corpses.

Player Cities

* Player cities in the crater on Tatooine will no longer be sunken.

Profession Counselor

* Fixed an issue with the Profession Counselor (respec NPC) that would prevent you from being able to respec your character.




(Harvesting droids should once again function as intended isn't in yet. Sorry for the confusion)

konecne vratili harvesting zvirat
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baron432
New Member

415 Posts

Posted - 14/10/2006 :  11:33:13  Show Profile Send baron432 a Private Message  Reply with Quote
Snad se blíží i vrácení Rangera ...

PotBS Roberts - Paul van Staff (NO), Paul LeBaron (FT), Paul de Witt (PT), Španělsko, Storm Riders
SWG Eclipse - Pave'l vanStaff, Jedi (ex Jedi/ImpAcePilot)
SWG Eclipse - Pattt vanStaff, Officer (ex MRifle, MBH, 4000 CM)
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Drizzt DoUrden
Average Member

1591 Posts

Posted - 14/10/2006 :  21:39:23  Show Profile Send Drizzt DoUrden a Private Message  Reply with Quote
Walker Vocas Rangera?
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Almych
Average Member

To jsem ja

1691 Posts

Posted - 15/10/2006 :  00:03:44  Show Profile  Send Almych an ICQ Message Send Almych a Private Message  Reply with Quote
Co se tyce povolani, tak neplanuji jakekoliv zmeny, takze zapomente na CH nebo cokoliv jineho.
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Akoh Adi
Junior Member

539 Posts

Posted - 15/10/2006 :  00:24:35  Show Profile Send Akoh Adi a Private Message  Reply with Quote
quote:
Originally posted by Almych

Co se tyce povolani, tak neplanuji jakekoliv zmeny, takze zapomente na CH nebo cokoliv jineho.



Sem velmi zvedav na expertise commanda.
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Dreik
New Member

Darth Nihilus

363 Posts

Posted - 15/10/2006 :  11:05:32  Show Profile  Send Dreik an ICQ Message Send Dreik a Private Message  Reply with Quote
quote:
Originally posted by Akoh Adi

quote:
Originally posted by Almych

Co se tyce povolani, tak neplanuji jakekoliv zmeny, takze zapomente na CH nebo cokoliv jineho.



Sem velmi zvedav na expertise commanda.

bude moct davat specky s heavy weapons a sme v ....

Akhemar Sarin-Eclipse-AHC-Bounty Hunter
Lusankya Sarin-Eclipse-Entertainer
LotRO-Maraldir-Northmooor-champion
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