Author |
Topic  |
Johny
Junior Member
 
681 Posts |
Posted - 18/07/2005 : 22:06:31
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Martyrdom je hodne uzitecnej v tech non epic instancich |
Ex - UO,AO,WoW,AoC,WHO,RoM,Aion,HoN,Lol,GW 2,PoE, D III, DotA 2
now - HotS
Inc - POE : Awakening |
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Rahman
Moderator
   

4368 Posts |
Posted - 19/07/2005 : 03:29:46
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Imp. inner fire urcite neni must-have talent, ale ono se to nezda, prida docela DOST accka, celkove to vychazi tusim asi na 9% redukce damage (ale mozna si to uz blbe pomatuju).
No a martydom - nikdy sem ho nemel a nelituju, nemam rad talenty, ktere funguji nahodne jednou za cas. Navic navrhovany build obsahuje Improved Flash Heal, takze bych skoro rekl ze Martydom uz je zbytecny prepych. |
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Johny
Junior Member
 
681 Posts |
Posted - 19/07/2005 : 04:23:03
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Noo jak se to veme,flashe se docela vraci i kdyz mas talent,v pvp je to fajn i na utocny spelly.Ja osobne uz sem si na to zvykl  |
Ex - UO,AO,WoW,AoC,WHO,RoM,Aion,HoN,Lol,GW 2,PoE, D III, DotA 2
now - HotS
Inc - POE : Awakening |
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Firian
Average Member
  
1047 Posts |
Posted - 19/07/2005 : 14:23:18
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Má pravdu, předseda... ;-) |
WoW EU *Drak'Thul* Firun (Druid), *Darkspear* Firun (Shaman), *Thunderhorn* Milagros (Gnome Mage) Anarchy Online *RK1* Firian (200 Fixer), Firian2 (216/10 Bureaucrat), Firian3 (60 Doctor), Firian4 (215/13 Shade), Milagros (217/15 Engineer), Firun (217/18 Enforcer) | *RK2* Milagros (120 Adv)
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Sacrifice
New Member

140 Posts |
Posted - 19/07/2005 : 16:41:53
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no kazdopadne keby som chcel hrat na max healera tak by mi stacili v holy 17bodov,v discipline 21, + tak 7k many
btw. zakolik vam heali FH ?  |
"Relationships come and go. Epics are soulbound" |
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pompo
Average Member
  
1142 Posts |
Posted - 19/07/2005 : 22:19:17
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quote: Originally posted by Sacrifice
no kazdopadne keby som chcel hrat na max healera tak by mi stacili v holy 17bodov,v discipline 21, + tak 7k many
btw. zakolik vam heali FH ? 
Nazdar spino, pod hrat na Shadowmoon. :D Kde to tam smrdis? :) |
WoW-Crista <Fluffy Bunnies> Sarkasticka sova |
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Gamca
New Member

132 Posts |
Posted - 19/07/2005 : 23:27:37
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quote: Originally posted by Sacrifice
z holy by som bral /a mam / len prve dva taleny. renew+flash na heal martydom alebo inerfire/narast je minimalny/ su talenty ktore podla mna nic neriesia bez problemov bez nich
edit. kazdopadne treba si to vyskusat na tvoj styl hrania. a potom sa prehodit na to co ti sedi.
minimalny mozna, ale neni to tak spatny.. ale duvod proc ho treba mam ja je ten ze potrebuju focused casting a ked ten chces mat, mosis do martydomu narubat 2 talent pointy :o)). |
Pain is inevitable; suffering is optional. Gamca,@D'Thul<Black Division>, Priest Gamicka,@D'Thul<Black Division>, Mage Gamik,@D'Thul<Black Division>, Warrior
Behemot,@Kelevar,[Chaos] H.o.K. |
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Gamca
New Member

132 Posts |
Posted - 20/07/2005 : 00:40:41
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Btw, na holy se specializovat nechci protoze mi to prinese jak tu nekdo psal jen tak dva tri uzit. skilly,.
takze si rad zafightuju v AV a jedu shad/disc a sem spokojenej s timhle buildem:
http://sites.quake.cz/sp/talents.htm
klidne muzete okomentovat ;p). |
Pain is inevitable; suffering is optional. Gamca,@D'Thul<Black Division>, Priest Gamicka,@D'Thul<Black Division>, Mage Gamik,@D'Thul<Black Division>, Warrior
Behemot,@Kelevar,[Chaos] H.o.K. |
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Khostri
prudič
  
2210 Posts |
Posted - 20/07/2005 : 09:24:32
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Teď otázka: Je k něčemu Redemption spirit? Zkoušel to někdo? Zkouším si představit situaci, ve které to k něčemu bude, ale v podstatě mě napadá pouze jeden případ, docela vykonstruovaný, kdy jsou v instanci dva healeři, jeden umře a ta trošička healu bude náhodou stačit na dobití zbytku. jinak nevidím extra použitelnost. Nebo zkoušel to někdo? |
PC, PS3, iPad |
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Gamca
New Member

132 Posts |
Posted - 20/07/2005 : 10:00:00
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quote: Originally posted by Khostri
Teď otázka: Je k něčemu Redemption spirit? Zkoušel to někdo? Zkouším si představit situaci, ve které to k něčemu bude, ale v podstatě mě napadá pouze jeden případ, docela vykonstruovaný, kdy jsou v instanci dva healeři, jeden umře a ta trošička healu bude náhodou stačit na dobití zbytku. jinak nevidím extra použitelnost. Nebo zkoušel to někdo?
no imho asi sis tam nedal ten talent.. kdyz si ho tam prdnes tak to zase tak mala trosicka healu neni a zas tak spatny to pak neni..:
Spirit of Redemption Rank 1/1 Upon death, summons a Spirit of Redemption that heals nearby party members for 1038 to 1080 and another 1057 over 21 sec.
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Pain is inevitable; suffering is optional. Gamca,@D'Thul<Black Division>, Priest Gamicka,@D'Thul<Black Division>, Mage Gamik,@D'Thul<Black Division>, Warrior
Behemot,@Kelevar,[Chaos] H.o.K. |
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Marigold
Senior Member
   

3590 Posts |
Posted - 20/07/2005 : 11:08:42
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Spíš je to užitečný v tom že si ostatní všimnou že jim k...a umřel healer. A heal navíc se někdy může hodit. |
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Khostri
prudič
  
2210 Posts |
Posted - 20/07/2005 : 11:20:17
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Hmm to je divné. Když tam dám ten talnet, tak pořád vidím zprávu: Upon death, summons a Spirit of Redemption that heals nearby party members for 318 to 360 and another 343 over 21 seconds.
Což mi přišlo na nic. S těma 1k dejme tomu. To už stačí třeba na to, že použiju Soulshard. |
PC, PS3, iPad |
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Shemiramoth
Moderator
   
4339 Posts |
Posted - 20/07/2005 : 11:29:00
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Muzete mi to zkritizovat. Je to pouze support healer a do priestu opravdu nevidim....
Discipline Talents (21 points)
Unbreakable Will - 5/5 points Increases your chance to resist Stun, Fear, and Silence effects by 15%.
Improved Power Word: Fortitude - 2/2 points Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.
Martyrdom - 2/2 points Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
Improved Power Word: Shield - 3/3 points Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.
Mental Agility - 5/5 points Reduces the mana cost of your instant cast spells by 10%.
Focused Casting - 1/1 point While active, you no longer lose casting time from taking damage. Lasts 8 seconds.
Mental Strength - 3/5 points Increases your maximum Mana by 6%.
Holy Talents (30 points)
Improved Renew - 5/5 points Increases the amount healed by your Renew spell by 15%.
Holy Specialization - 5/5 points Increases the critical effect chance of your Holy spells by 5%.
Spiritual Healing - 5/5 points Increases the amount healed by your healing spells by 10%.
Subtlety - 5/5 points Reduces the threat generated by your healing spells by 20%.
Improved Healing - 5/5 points Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
Improved Flash Heal - 2/2 points Gives you a 70% chance to avoid interruption caused by damage while casting Flash Heal.
Spirit of Redemption - 1/1 point Upon death, summons a Spirit of Redemption that heals nearby party members for 318 to 360 and another 343 over 21 seconds.
Improved Prayer of Healing - 2/2 points Reduces the Mana cost of your Prayer of Healing spell by 20%.
Shadow Talents (0 points)
None
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- If you don't like something, change it. If you can't change it, change your attitude. Don't complain. - When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you. - Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%
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Marigold
Senior Member
   

3590 Posts |
Posted - 20/07/2005 : 12:20:17
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Zrušil bych Improved Healing (greater heal zas tak často nepoužiješ), a body vrazil do Mental Strength (mana navíc bodne), Inner Focus (fakticky jedno drahý kouzlo zdarma každý 3 minuty - tedy 1000 many navíc...)
Pokud dáš 30 bodů do Holy, tak si vem holy novu - není extra silná, ale je to extrémně levný kouzlo na heal - vyplatí se už když s tím healneš jen dva lidi, a damage je bonus navíc. |
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Johny
Junior Member
 
681 Posts |
Posted - 20/07/2005 : 12:24:18
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Jojo souhlasim,osobne gh pouzivam jen vyjimecne a v 80% kdyz ho jedu pres inner focus |
Ex - UO,AO,WoW,AoC,WHO,RoM,Aion,HoN,Lol,GW 2,PoE, D III, DotA 2
now - HotS
Inc - POE : Awakening |
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Shemiramoth
Moderator
   
4339 Posts |
Posted - 20/07/2005 : 13:04:32
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To Johny, Marigold: Diky mrknu na to |
- If you don't like something, change it. If you can't change it, change your attitude. Don't complain. - When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you. - Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%
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Dibone
Starting Member
97 Posts |
Posted - 20/07/2005 : 14:39:48
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Ja osobne jedu (pojedu, jeste mam 15 talentu volnejch) tohle
Discipline Talents (31 points)
# Unbreakable Will - 5/5 points Increases your chance to resist Stun, Fear, and Silence effects by 15%.
# Improved Power Word: Shield - 3/3 points Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.
# Improved Power Word: Fortitude - 2/2 points Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.
# Martyrdom - 2/2 points Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
# Focused Casting - 1/1 point While active, you no longer lose casting time from taking damage. Lasts 8 seconds.
# Mental Agility - 5/5 points Reduces the mana cost of your instant cast spells by 10%.
# Mental Strength - 5/5 points Increases your maximum Mana by 10%.
# Improved Inner Fire - 1/3 point Increases the effects of your Inner Fire spell by 15%.
# Meditation - 5/5 points Allows 15% of your Mana regeneration to continue while casting.
# Inner Focus - 1/1 point When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
# Divine Spirit - 1/1 point Holy power infuses the target, increasing their Spirit by 23 for 30 minutes.
Level 42: 29 Spirit Level 54: 35 Spirit
Holy Talents (20 points)
# Improved Renew - 5/5 points Increases the amount healed by your Renew spell by 15%.
# Spiritual Healing - 5/5 points Increases the amount healed by your healing spells by 10%.
# Subtlety - 5/5 points Reduces the threat generated by your healing spells by 20%.
# Improved Flash Heal - 2/2 points Gives you a 70% chance to avoid interruption caused by damage while casting Flash Heal.
# Improved Healing - 3/5 points Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 9%.
misto toho Improved Inner Fire - 1/3 point bych dal klidne neco jineho, ale nevim co, protoze impruvnout mana burm o 0.3 casttime je imo blbost.. |
o_O
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Rahman
Moderator
   

4368 Posts |
Posted - 20/07/2005 : 16:01:12
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No to je uz docela oblibena priestovksa debata (to GH or not to GH) a ja si porad myslim, ze main healer (tj ten, co healuje primarne MT), by GH natalentovany mit mel (staci zlevneni, zrychleni o 0.5s diru do sveta neudela) a pouzivat by ho taky primarne mel. |
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Stilgar
Average Member
  
1971 Posts |
Posted - 20/07/2005 : 16:09:12
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jenze to uz vyzaduje priasignovani healeru a jejich aspon castecnej sync ...
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[Stilgar] Usul, we have wormsign the likes of which even God has never seen.
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Edited by - Stilgar on 20/07/2005 16:09:33 |
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Rahman
Moderator
   

4368 Posts |
Posted - 20/07/2005 : 17:06:06
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To vis no, ja sem jen newbik, ktery se synchro healingem "zivil" nejaky ten rok, tak mi to neprijde jako problem :) |
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Johny
Junior Member
 
681 Posts |
Posted - 20/07/2005 : 17:27:11
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Dibone mam presne stejnej build a spokojenost naramna v mc/bwl/epic bossech nemam zadnej problem. |
Ex - UO,AO,WoW,AoC,WHO,RoM,Aion,HoN,Lol,GW 2,PoE, D III, DotA 2
now - HotS
Inc - POE : Awakening |
Edited by - Johny on 20/07/2005 17:51:22 |
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Stilgar
Average Member
  
1971 Posts |
Posted - 20/07/2005 : 20:34:45
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quote: Originally posted by Rahman
To vis no, ja sem jen newbik, ktery se synchro healingem "zivil" nejaky ten rok, tak mi to neprijde jako problem :)
no a vetsina hracu wow v tom problem vidi ... (lamy) |
[Stilgar] Usul, we have wormsign the likes of which even God has never seen.
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Gamca
New Member

132 Posts |
Posted - 20/07/2005 : 21:02:26
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no tak to sem pak asi lama.. me to neprijde nejak uzasny.. kdyz si rozpocitam flash heal a porovnam s gheal, nevyjde to o moc hur.. navic zacastim 3x, mam vetsi sanci dostat z nej critical.. Hlavne jak rikate problem se synchronem, overhealem a to je dost problem.. radeji si castim flashe, renews a udrzuju vsechny stbilne pri co nejvetsim %hp.
Dalsi veci ktery moc nerozumim je rvani talentu do snizovani threadu.. tak jako jeste se mi nestalo v raidu ze bych na sebe upoutal aggro na vterinu.. mozna se po me otocil boss, ale kdyz je 40 lidi, a mate addon kterym si sledujete aggro moba, na koho ma zamereno tak mi nedela problem zadnej thread.. (pro me je to 5 promrhanejch talentu ktery bych radsi narval jinam). |
Pain is inevitable; suffering is optional. Gamca,@D'Thul<Black Division>, Priest Gamicka,@D'Thul<Black Division>, Mage Gamik,@D'Thul<Black Division>, Warrior
Behemot,@Kelevar,[Chaos] H.o.K. |
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Rahman
Moderator
   

4368 Posts |
Posted - 21/07/2005 : 02:45:42
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GH je bez talentu jen o trochu lepsi nez flash, s talentem uz je to ale docela znat... Krom toho nepisu, ze mas nutne gh pouzivat pri kazde situaci v kazde instanci, jen ze je to imho way to go pro main healera ktery drzi na zivu main tanka (a ma vedle sec healera na dohealovani flashema kdyz se neco po...).
Snizeni aggra healu se na raidu asi az tak moc nepozna, ale v peticlenne grupe uz docela jo. Staci min tauntu na to, aby na sobe tank udrzel vic mobu najednou a mas relativne ucinnejsi fade (v tom smyslu, ze se prodluzuje cas, po ktery jeste bude fade fungovat), oboji se docela hodi. |
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Marigold
Senior Member
   

3590 Posts |
Posted - 21/07/2005 : 02:53:03
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Já neřek že se GH v praxi vůbec nepoužívá, naopak, ostatně i já ho rád. Ale nepoužívá se tak často, protože je riskantní - stačí krit od moba a je problém, nebo přímo wipe.
Vše co jsem chtěl říct je že je otázkou jestli vrazit body do 15% zlevnění greater healu, nebo je radši dát do talentů díky kterým bude mít priest efektivně o zhruba 1250 many víc (tedy úspora cca ze seslání 8 greater healů s talenty...).
Speciálně Inner Focus za ten jeden bod rozhodně stojí. |
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Seth
Senior Member
   

2564 Posts |
Posted - 21/07/2005 : 04:37:00
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obecne je GH best cesta pro healery - diky talentum a hlavne taky kvuli tomu jak funguji +heal veci (cim vetsi cast, tim lepsi bonus) nehodi se do kazde situace ale imho na heal MT s 10k hp je urcite lepsi nez flash |
Seth Forgotten
bo=protoze!
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Dibone
Starting Member
97 Posts |
Posted - 21/07/2005 : 11:40:01
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Chci se zeptat - o kolik je rozdil regenerace many s timhle talentem? Divine Spirit samozrejme myslim na 60 lvl, tj jestli ma cenu se k nemu probojovavat pres Disc. Vetev..
A pak by me zajimalo, jestli je k necemu Spirit of redemption, protoze imo navraceni 318-360 hp, kdyz umira priest je dost malo. Na high lvl je to v podstate nepouzitelny, nebo se pletu? (1x bouchne mob a healnute hp jsou zase pryc) |
o_O
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Edited by - Dibone on 21/07/2005 11:42:23 |
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Cerrbion
New Member

125 Posts |
Posted - 21/07/2005 : 13:15:11
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no Divine spirit je da na ranku 3 +35 spirit, coz je pomerne hodne, u me cca 13% spiritu navic, tedy o 13% rychlejsí regenerace HP a many coz se mi zda jako dobra investice |
Cerrbion - Night Elf Priest
Cerrbion |
Edited by - Cerrbion on 21/07/2005 13:17:04 |
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beldor5
Average Member
  
1144 Posts |
Posted - 21/07/2005 : 13:22:02
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quote: Originally posted by Dibone [brA pak by me zajimalo, jestli je k necemu Spirit of redemption, protoze imo navraceni 318-360 hp, kdyz umira priest je dost malo. Na high lvl je to v podstate nepouzitelny, nebo se pletu? (1x bouchne mob a healnute hp jsou zase pryc)
Pokud uz tudle hru nejakej cas hrajes,mel bys vedet ze vetsina skilu co ziskas za talenty se casem zlepsuje -> na lvl 60 uz to neni 300hp ,ale 1000hp (staci se podivat do nabidky skilu u trenera).... |
..... http://volby.kategorie.cz/ |
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beldor5
Average Member
  
1144 Posts |
Posted - 21/07/2005 : 13:27:12
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quote: Originally posted by Seth
obecne je GH best cesta pro healery - diky talentum a hlavne taky kvuli tomu jak funguji +heal veci (cim vetsi cast, tim lepsi bonus) nehodi se do kazde situace ale imho na heal MT s 10k hp je urcite lepsi nez flash
to teda pekna blbost :) +heal veci fungujou tak ze je uplne jedno jestli kouzlis 1,5s nebo 3.5s celkovej pridanej bonus/cas je stejnej... flash heal je best,v raidu neni GH bez synchronizace pouzitelnej..vim to ja mam prakticky jen GH(HT) |
..... http://volby.kategorie.cz/ |
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Cerrbion
New Member

125 Posts |
Posted - 21/07/2005 : 13:33:19
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jj, se s levelem zvysuje
Spirit of Redemption na lvl 60
Rank 1/1 Upon death, summons a Spirit of Redemption that heals nearby party members for 1038 to 1080 and another 1057 over 21 sec.
ale stejne tento talent moc nepodopruju, protoze kdyz uz dojde ke smrti priesta, Spirit of Redemption uz to moc nezachrani, leda ze by boss mel uz hodne malo HP. |
Cerrbion - Night Elf Priest
Cerrbion |
Edited by - Cerrbion on 21/07/2005 13:35:33 |
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Rahman
Moderator
   

4368 Posts |
Posted - 21/07/2005 : 13:36:14
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13% celkoveho spiritu neni 13% regenerace many, a to ze dvou duvodu: 1) regenerace many je konstanta + spirit * koef 2) mas veci na +x mana za 5s
Kazdopadne i tak je to docela poznat.
Ad GH porad mate zda problem precist si co jsem napsal, takze jeste jednou polopaticky: Pokud bude tva pozice v raidu main healer assignovany na main tanka, mel bys imho mit namaxovany talent na zlevneni GH a GH pouzivat na MT. V opacnem pripade je obvykle lepsi pouzivat flash heal. |
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Cerrbion
New Member

125 Posts |
Posted - 21/07/2005 : 13:41:34
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quote: Originally posted by Rahman
13% celkoveho spiritu neni 13% regenerace many, a to ze dvou duvodu: 1) regenerace many je konstanta + spirit * koef 2) mas veci na +x mana za 5s
Kazdopadne i tak je to docela poznat.
Ad GH porad mate zda problem precist si co jsem napsal, takze jeste jednou polopaticky: Pokud bude tva pozice v raidu main healer assignovany na main tanka, mel bys imho mit namaxovany talent na zlevneni GH a GH pouzivat na MT. V opacnem pripade je obvykle lepsi pouzivat flash heal.
jo, skutecne nevim, jak presne se to pocita, hraju hru a ne matematickou ulohu, ale urcite je to znatelny rozdil, ale presto, jak to tedy je?
jinde se as pise ze napr 1 intelect=15 many
ale kdyz si uberu item co pridava 10 intelectu tak mi neubyde presne 150 many |
Cerrbion - Night Elf Priest
Cerrbion |
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Cerrbion
New Member

125 Posts |
Posted - 21/07/2005 : 13:46:49
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quote: Originally posted by Rahman
Pokud bude tva pozice v raidu main healer assignovany na main tanka, mel bys imho mit namaxovany talent na zlevneni GH a GH pouzivat na MT.
ja tedy na raidu nepotkal priesta ktery by nejak casto pouzival GH, kazdy jede prez flash heal, a jsme pomerne uspesni, pokud main healer casti 4s GH na MT tak se snadno muze stat ze MT dostane mezitim 2 rany od bosse a je po nem driv nez GH dojede, to je lepsi dat 2 FH s tim, ze te podpori nejaky pala nebo jiny healer, ktery MT stejne podpurne healuje. Ja jsem proti GH, ale jak je asi kdo zvykli..
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Cerrbion - Night Elf Priest
Cerrbion |
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Stilgar
Average Member
  
1971 Posts |
Posted - 21/07/2005 : 13:58:53
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quote: Originally posted by beldor5
quote: Originally posted by Seth
obecne je GH best cesta pro healery - diky talentum a hlavne taky kvuli tomu jak funguji +heal veci (cim vetsi cast, tim lepsi bonus) nehodi se do kazde situace ale imho na heal MT s 10k hp je urcite lepsi nez flash
to teda pekna blbost :) +heal veci fungujou tak ze je uplne jedno jestli kouzlis 1,5s nebo 3.5s celkovej pridanej bonus/cas je stejnej... flash heal je best,v raidu neni GH bez synchronizace pouzitelnej..vim to ja mam prakticky jen GH(HT)
ale sync je prave cesta k znacnymu zefektivneni prace healeru
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[Stilgar] Usul, we have wormsign the likes of which even God has never seen.
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Stilgar
Average Member
  
1971 Posts |
Posted - 21/07/2005 : 14:00:31
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quote: Originally posted by Cerrbion
quote: Originally posted by Rahman
13% celkoveho spiritu neni 13% regenerace many, a to ze dvou duvodu: 1) regenerace many je konstanta + spirit * koef 2) mas veci na +x mana za 5s
Kazdopadne i tak je to docela poznat.
Ad GH porad mate zda problem precist si co jsem napsal, takze jeste jednou polopaticky: Pokud bude tva pozice v raidu main healer assignovany na main tanka, mel bys imho mit namaxovany talent na zlevneni GH a GH pouzivat na MT. V opacnem pripade je obvykle lepsi pouzivat flash heal.
jo, skutecne nevim, jak presne se to pocita, hraju hru a ne matematickou ulohu, ale urcite je to znatelny rozdil, ale presto, jak to tedy je?
jinde se as pise ze napr 1 intelect=15 many
ale kdyz si uberu item co pridava 10 intelectu tak mi neubyde presne 150 many
mozna proto ze mas +10% mana talent ? takze 10 int pro tebe neni 150 ale 165 many :?p |
[Stilgar] Usul, we have wormsign the likes of which even God has never seen.
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Johny
Junior Member
 
681 Posts |
Posted - 21/07/2005 : 14:17:15
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Aby bylo gh efektivni tak musi mit mt okolo 50% hp,coz se stava vyjimecne,protoze ho healuje vetsina raidu.Nehlede na to,ze crit gh je uz vetsinou overheal |
Ex - UO,AO,WoW,AoC,WHO,RoM,Aion,HoN,Lol,GW 2,PoE, D III, DotA 2
now - HotS
Inc - POE : Awakening |
Edited by - Johny on 21/07/2005 14:18:01 |
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beldor5
Average Member
  
1144 Posts |
Posted - 21/07/2005 : 14:52:14
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quote: Originally posted by Stilgar
quote: Originally posted by beldor5
quote: Originally posted by Seth
obecne je GH best cesta pro healery - diky talentum a hlavne taky kvuli tomu jak funguji +heal veci (cim vetsi cast, tim lepsi bonus) nehodi se do kazde situace ale imho na heal MT s 10k hp je urcite lepsi nez flash
to teda pekna blbost :) +heal veci fungujou tak ze je uplne jedno jestli kouzlis 1,5s nebo 3.5s celkovej pridanej bonus/cas je stejnej... flash heal je best,v raidu neni GH bez synchronizace pouzitelnej..vim to ja mam prakticky jen GH(HT)
ale sync je prave cesta k znacnymu zefektivneni prace healeru
GH je nerealny,prave z duvodu co napsal johny,riskovat ze umre tank kvuli o par procentum vyhodnejsimu healu?kdyby to bylo 30-40% tak nereknu ,ale v takhle jak je to navrzene je to na nic... |
..... http://volby.kategorie.cz/ |
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Rahman
Moderator
   

4368 Posts |
Posted - 21/07/2005 : 16:10:46
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A pocital si to, kolik presne je hpm flash healu a GH se vsema talentama? Ja momentalne nemam poruce aktualni udaje, ale az je sezenu tak se na to mrknu :) |
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Cerrbion
New Member

125 Posts |
Posted - 21/07/2005 : 16:56:57
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quote: Originally posted by Stilgar
quote: Originally posted by Cerrbion
quote: Originally posted by Rahman
13% celkoveho spiritu neni 13% regenerace many, a to ze dvou duvodu: 1) regenerace many je konstanta + spirit * koef 2) mas veci na +x mana za 5s
Kazdopadne i tak je to docela poznat.
Ad GH porad mate zda problem precist si co jsem napsal, takze jeste jednou polopaticky: Pokud bude tva pozice v raidu main healer assignovany na main tanka, mel bys imho mit namaxovany talent na zlevneni GH a GH pouzivat na MT. V opacnem pripade je obvykle lepsi pouzivat flash heal.
jo, skutecne nevim, jak presne se to pocita, hraju hru a ne matematickou ulohu, ale urcite je to znatelny rozdil, ale presto, jak to tedy je?
jinde se as pise ze napr 1 intelect=15 many
ale kdyz si uberu item co pridava 10 intelectu tak mi neubyde presne 150 many
mozna proto ze mas +10% mana talent ? takze 10 int pro tebe neni 150 ale 165 many :?p
omrknu, a jak je to s tim spiritem?
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Cerrbion - Night Elf Priest
Cerrbion |
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Johny
Junior Member
 
681 Posts |
Posted - 21/07/2005 : 17:13:44
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Pocita se zaklad + 1 mana/tick za kazdy 4 body spiritu ( u priesta) |
Ex - UO,AO,WoW,AoC,WHO,RoM,Aion,HoN,Lol,GW 2,PoE, D III, DotA 2
now - HotS
Inc - POE : Awakening |
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Cerrbion
New Member

125 Posts |
Posted - 21/07/2005 : 17:23:03
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quote: Originally posted by Johny
Pocita se zaklad + 1 mana/tick za kazdy 4 body spiritu ( u priesta)
ok dik konecne mi je to jasny, kazdy totiz pise neco jineho .)
tick = 5s, že? |
Cerrbion - Night Elf Priest
Cerrbion |
Edited by - Cerrbion on 21/07/2005 17:23:40 |
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Johny
Junior Member
 
681 Posts |
Posted - 21/07/2005 : 17:42:33
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Kazde 2 sekundy tusim,5 sekund maj ty itemy co pridavaj manu/tick |
Ex - UO,AO,WoW,AoC,WHO,RoM,Aion,HoN,Lol,GW 2,PoE, D III, DotA 2
now - HotS
Inc - POE : Awakening |
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smelina
Starting Member

25 Posts |
Posted - 21/07/2005 : 18:27:11
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quote: Originally posted by Johny
Kazde 2 sekundy tusim,5 sekund maj ty itemy co pridavaj manu/tick
Ano, 1 tick = 2 vteriny |
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Cerrbion
New Member

125 Posts |
Posted - 22/07/2005 : 09:58:36
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me to stejne nejak nevychazi, vcera jsem to meril, a me se regeneruje cca 100many/s.
a podle info vyse by se my melo regenerovat tak 41/s
mam i s divine spirit 311 spirit, itemy mi pridavaji 11 mana/5s
Pocita se zaklad + 1 mana/tick za kazdy 4 body spiritu ( u priesta)
311 spirit : 4 = 77,75 : 2s = 38,87 many /s
11 mana :5 s = 2,2 mana/s
38,87 +2,2= 41,07 many za sekundu
jestli sem na neco zapomel, nebo neco pocitam blbe tak reknete
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Cerrbion - Night Elf Priest
Cerrbion |
Edited by - Cerrbion on 22/07/2005 10:00:02 |
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Marigold
Senior Member
   

3590 Posts |
Posted - 22/07/2005 : 10:22:58
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Zapomněl jsi na ten základ - ten je pevně danej pro každý povolání, pro priesty je to 13 mana/tick.
Neregeneruje se ti spíš "cca" 100 many za tick, ne za sekundu? Protože pokud je to 100 za sekundu, tedy 200 za tick, tak jseš IMHO cheater  |
Edited by - Marigold on 22/07/2005 10:29:07 |
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Stilgar
Average Member
  
1971 Posts |
Posted - 22/07/2005 : 11:09:51
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quote: Originally posted by Johny
Aby bylo gh efektivni tak musi mit mt okolo 50% hp,coz se stava vyjimecne,protoze ho healuje vetsina raidu.Nehlede na to,ze crit gh je uz vetsinou overheal
a kdyz ma ten tank 9k hp ?
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[Stilgar] Usul, we have wormsign the likes of which even God has never seen.
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Cerrbion
New Member

125 Posts |
Posted - 22/07/2005 : 11:34:58
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quote: Originally posted by Marigold
Zapomněl jsi na ten základ - ten je pevně danej pro každý povolání, pro priesty je to 13 mana/tick.
Neregeneruje se ti spíš "cca" 100 many za tick, ne za sekundu? Protože pokud je to 100 za sekundu, tedy 200 za tick, tak jseš IMHO cheater 
no tak to bych mel tedy 41+13= 54mana za sekundu, ale nejsem cheater :) jen sem to meril ve hre, ale mozna blbe :)
jinak kde si zjistil ze priest ma +13 jako class?
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Cerrbion - Night Elf Priest
Cerrbion |
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Johny
Junior Member
 
681 Posts |
Posted - 22/07/2005 : 12:02:48
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quote: Originally posted by Stilgar
quote: Originally posted by Johny
Aby bylo gh efektivni tak musi mit mt okolo 50% hp,coz se stava vyjimecne,protoze ho healuje vetsina raidu.Nehlede na to,ze crit gh je uz vetsinou overheal
a kdyz ma ten tank 9k hp ?
Jenze my sme zatim v situaci kdy ten tank vic jak 6-7K hp nepotrebuje,9K je luxus a pak uz pry zacina ztracet na def/parry/dodge,coz je udajne daleko dulezitejsi nez milion hp |
Ex - UO,AO,WoW,AoC,WHO,RoM,Aion,HoN,Lol,GW 2,PoE, D III, DotA 2
now - HotS
Inc - POE : Awakening |
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Premysl
Starting Member
15 Posts |
Posted - 22/07/2005 : 12:07:21
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quote: Originally posted by Cerrbion
me to stejne nejak nevychazi, vcera jsem to meril, a me se regeneruje cca 100many/s.
a podle info vyse by se my melo regenerovat tak 41/s
mam i s divine spirit 311 spirit, itemy mi pridavaji 11 mana/5s
Pocita se zaklad + 1 mana/tick za kazdy 4 body spiritu ( u priesta)
311 spirit : 4 = 77,75 : 2s = 38,87 many /s
11 mana :5 s = 2,2 mana/s
38,87 +2,2= 41,07 many za sekundu
jestli sem na neco zapomel, nebo neco pocitam blbe tak reknete
je to presne takto: Mana regeneration = 13 + (Spirit / 4) per tick (one tick = 2 seconds):) |
Premysl - Dwarf/Priest of Motion guild http://wow.allakhazam.com/profile.html?772966 |
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