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Infik
New Member

231 Posts

Posted - 29/03/2005 :  11:43:40  Show Profile  Send Infik an ICQ Message Send Infik a Private Message  Reply with Quote
nieco som nasiel na fore co mi k tomu viete povedat ....
respektivne si vsetko nedokazem dobre prelozit

opps postovane od spodku najviac ma zaujima tych -10m xp atd

I think that master healer will lose it's importance after the CU being that you will no longer need to be a medic in order to use stims. The level of stims you can use will be based on the level of your character which may mean that a knight may be able to use high level stims. This is assuming that the new system doesn't exclude jedi from using stims. If what i just said is true then a jedi can very adequately survive with just 0004 of the healer tree.

I would think that with the changes coming to the CU, MHealer would be even more important.
Igitur qui desiderat pacem, praeparet bellum

I have a feeling the healer tree will get several new special moves with the CU.
Maybe we should list some Ideas that master Healer should get =D
I would like to see... let me think...
maybe....
an area heal
an area wound heal
self and other rez
a type of HOT(heal over time) special

Well devs dont understand that its gonna effect us jedis ALOT!!!!!!!............... One way or an other I hope they let us jedis pick our skills again or let knights have 0 xp so we change our temps since we all have -10 mill xp....... If that doesnt happen I am gonna quit



mno taky vycuc

Sagger
Ci-ua-ua

superior

925 Posts

Posted - 29/03/2005 :  12:11:55  Show Profile  Visit Sagger's Homepage  Send Sagger an ICQ Message Send Sagger a Private Message  Reply with Quote
quote:
Originally posted by Infik
If that doesnt happen I am gonna quit


jak typicke

1st Lokian Platoon, IHC
www.imperialhighcommand.com
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Olusriel
Junior Member

836 Posts

Posted - 29/03/2005 :  12:22:53  Show Profile  Send Olusriel an ICQ Message Send Olusriel a Private Message  Reply with Quote
-10m xp, to bude nejakej ruller :oD

„Já bych všechny ty počítače a internety zakázala“
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Infik
New Member

231 Posts

Posted - 29/03/2005 :  12:49:37  Show Profile  Send Infik an ICQ Message Send Infik a Private Message  Reply with Quote
co keby mi nekdo neco povedal nejak to prelozit nevim ::)
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Whom
New Member

139 Posts

Posted - 29/03/2005 :  14:09:04  Show Profile  Send Whom an ICQ Message Send Whom a Private Message  Reply with Quote
Hlavne nesirit paniku. Takychto postov je plne officialne forum. Lepsie bude asi pockat. Beta ma zevraj zacat uz nabuduci tyzden ....
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Infik
New Member

231 Posts

Posted - 29/03/2005 :  14:12:24  Show Profile  Send Infik an ICQ Message Send Infik a Private Message  Reply with Quote
nooo pekne ja sa akurat premavan an nakom test centre som jedneho dna odklikol neco a mam mojho medveda na testcenre :) akurat je tu nako pusto
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Kravka
Junior Member

931 Posts

Posted - 29/03/2005 :  15:02:57  Show Profile  Send Kravka an ICQ Message Send Kravka a Private Message  Reply with Quote
quote:
Originally posted by Infik

nieco som nasiel na fore co mi k tomu viete povedat ....
respektivne si vsetko nedokazem dobre prelozit

opps postovane od spodku najviac ma zaujima tych -10m xp atd

I think that master healer will lose it's importance after the CU being that you will no longer need to be a medic in order to use stims. The level of stims you can use will be based on the level of your character which may mean that a knight may be able to use high level stims. This is assuming that the new system doesn't exclude jedi from using stims. If what i just said is true then a jedi can very adequately survive with just 0004 of the healer tree.

I would think that with the changes coming to the CU, MHealer would be even more important.
Igitur qui desiderat pacem, praeparet bellum

I have a feeling the healer tree will get several new special moves with the CU.
Maybe we should list some Ideas that master Healer should get =D
I would like to see... let me think...
maybe....
an area heal
an area wound heal
self and other rez
a type of HOT(heal over time) special

Well devs dont understand that its gonna effect us jedis ALOT!!!!!!!............... One way or an other I hope they let us jedis pick our skills again or let knights have 0 xp so we change our temps since we all have -10 mill xp....... If that doesnt happen I am gonna quit



mno taky vycuc




no pokud to dobre chapu tak kolega jedi se (opravnene) zlobi. Drive totiž pokud jedi zařval, tak dostaval body do minusu do Expy, že se mohl dostat na max -10Mil. Z takoveho stavu už se mu ani nedivim, že není možné předělávat templ... ted ale pokud vím tak smrt Knighta není nijak bodově postižena. Umřeš a nestratíš žádnou expu pokud vím ... kolega pisatel je asi hodně v mínusu, chtěl by templ předělat ale nechce se mu, což se mu ani nediví. Noví knighti mohou předělávat kdykoli, jedou vždy od nuly... to je fakt ulet...
Jinak já doufám, že po revampu mě bude hra ještě bavit. Soucasný pvp system mi kupodivu docela vyhovuje a az na par malickosti (ucinnost poisonu/dissease, uber zbrane atd..)bych ho ani nemenil. Sem fakt na to zvedav co vymysli, a doporučuji všem kdo již dnes lamentují aby počkali třeba to nebude tak hrozné a budem koukat.

jůůz d fóós
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riddle
Moderator

776 Posts

Posted - 03/04/2005 :  15:43:51  Show Profile  Send riddle an ICQ Message Send riddle a Private Message  Reply with Quote
on je asi vetsi problem pokud se to potvrdi a vsem Jedi nerfnou jejich skill bodiky a misto toho dostanou vracenou XP... tak to bude velice spatne.Presne jak to tu tady psal ten manik.... vrati mu nejakych cca 30mil Jedi xp a msto toho dostane jen 20 a to neni jeste to nejlepsi mozna ze je enfoncer nebo sentinel 3.Ze by mu schodili i jeho rank v enclave?To si nemyslim.Podle me bu vubec nebudou schazovat sami od sebe lidem skill bodiky ale asi spise budou bazirovat na lidech aby si to tak sami udelaly.Vzdyt se tam az tak moc veci nemeni tak nevim proc by mela nastat tak brutalni cistka.Jsem zvedavej jak to elegantne udelaji :)

EnniLasi(BOH)- SWG "zase parim"
Esmeralda(BOH)-SWG "zase parim"
Essmeralda - WOW
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Jedi_Knight
Average Member

Phobos

1690 Posts

Posted - 03/04/2005 :  17:11:21  Show Profile  Send Jedi_Knight an ICQ Message Send Jedi_Knight a Private Message  Reply with Quote
quote:
Originally posted by Sagger

quote:
Originally posted by Infik
If that doesnt happen I am gonna quit


jak typicke



[Ianek][Paladin][Burning Blade][World of Warcraft]

Je rozdíl mezi tím znát cestu a kráčet po ní. - Morfeus
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Infik
New Member

231 Posts

Posted - 04/04/2005 :  07:28:27  Show Profile  Send Infik an ICQ Message Send Infik a Private Message  Reply with Quote
to aj mna zaujima ako zatial su na bete locknuti jedi

ale uz som si presel zakladne povolani mnoo chaozz

duno som kiloval a neukiloval zezrala ma a to nehovorim ze tusken tug je brutalna svina na ktoru ide tak 10 lidi najednou
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Jorssk
Moderator

jorssk2

2991 Posts

Posted - 04/04/2005 :  14:48:46  Show Profile  Visit Jorssk's Homepage  Send Jorssk an ICQ Message Send Jorssk a Private Message  Reply with Quote
Trochu upresnit, 10 newbie coz je normalni i v nynejsim stavu swg. Uvedomte si ze ted po nauceni skillboxu, razantne skilly postavam stoupaji a to ze si na zacatku sracka neznamena ze az budes master to bude takhle hard.

Edited by - Jorssk on 04/04/2005 14:50:01
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Carmax
Average Member

1314 Posts

Posted - 04/04/2005 :  14:53:12  Show Profile  Send Carmax an ICQ Message Send Carmax a Private Message  Reply with Quote
quote:
Originally posted by Jorssk

Trochu upresnit, 10 newbie coz je normalni i v nynejsim stavu swg. Uvedomte si ze ted po nauceni skillboxu, razantne skilly postavam stoupaji a to ze si na zacatku sracka neznamena ze az budes master to bude takhle hard.

presne. Vzpominam si jak kdyz sem zacinal v swg sme se s nejakou partou 5 lidi domluvili na fort tusken a nakonec jsme tam stejne vsichni pochcipali

SWG Carmax - preNGE Jedi & Pandaren - Master Trader (munitions) & Falene - Bounty Hunter
WoW Carmax - Troll hunter lvl 54
EQII Callysta - mage
LOTRO beta Falene

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Kravka
Junior Member

931 Posts

Posted - 04/04/2005 :  15:00:34  Show Profile  Send Kravka an ICQ Message Send Kravka a Private Message  Reply with Quote
jooo zlatý časy pronikání do tajů SWG, kdy jsme s Olusriel, Niresanem a ještě asi se dvěma lidma dělali hunt v pěti na takovou tu velkou krysu někde kousek od Mos Eisly, která má asi 6000 HAM... to jsme ještě ani nevěděli co je buff, jen jsme kolem ní s laser riflema běhali, kryli se.. to byla teamovka jak má být. Pak jsme udělali camp, v tom jsme se 10 min léčili... náhodou na tuhle fázi hry vzpomínám asi nejraději. To bylo v dobách kdy jsme si ještě mysleli že jsme jediní češi hrající swg :))

jůůz d fóós
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Kravka
Junior Member

931 Posts

Posted - 04/04/2005 :  15:03:07  Show Profile  Send Kravka an ICQ Message Send Kravka a Private Message  Reply with Quote
quote:
Originally posted by Kravka

jooo zlatý časy pronikání do tajů SWG, kdy jsme s Olusriel, Niresanem a ještě asi se dvěma lidma dělali hunt v pěti na takovou tu velkou krysu někde kousek od Mos Eisly, která má asi 6000 HAM... to jsme ještě ani nevěděli co je buff, jen jsme kolem ní s laser riflema běhali, kryli se.. to byla teamovka jak má být. Pak jsme udělali camp, v tom jsme se 10 min léčili... náhodou na tuhle fázi hry vzpomínám asi nejraději. To bylo v dobách kdy jsme si ještě mysleli že jsme jediní češi hrající swg :))


jo a když jednou Olu přijel že viděl jediho, tak jsem mu nevěřil, pak jsem ho někdy krátce zahlédl taky a měl jsem z toho vánoce, to byla ještě vzácnost je potkat..

jůůz d fóós
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Jorssk
Moderator

jorssk2

2991 Posts

Posted - 04/04/2005 :  16:17:30  Show Profile  Visit Jorssk's Homepage  Send Jorssk an ICQ Message Send Jorssk a Private Message  Reply with Quote
Jojo to jo, si pamatuju kdyz sem poprve jediho videl v bestine a honila ho parta playeru, to sem z nej byl hotovej a prosil sem ho jestli mi neukaze saber.
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riddle
Moderator

776 Posts

Posted - 07/04/2005 :  12:03:14  Show Profile  Send riddle an ICQ Message Send riddle a Private Message  Reply with Quote
lol ten novej system u jediho bude uber

EnniLasi(BOH)- SWG "zase parim"
Esmeralda(BOH)-SWG "zase parim"
Essmeralda - WOW
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Whom
New Member

139 Posts

Posted - 07/04/2005 :  13:30:01  Show Profile  Send Whom an ICQ Message Send Whom a Private Message  Reply with Quote
preco, uz nekde zverejnly jak ma jedi po CU vyzerat? Ja som sa len docital ze ma byt asi 1,5 krat silnejsi ako bezna postava...
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riddle
Moderator

776 Posts

Posted - 07/04/2005 :  14:24:22  Show Profile  Send riddle an ICQ Message Send riddle a Private Message  Reply with Quote
no na TC5 ma jen particka vybranyc jedincu moznost testovat Jediho...
Ale celkove si myslim co jsem cetl ze to bude dobry....

EnniLasi(BOH)- SWG "zase parim"
Esmeralda(BOH)-SWG "zase parim"
Essmeralda - WOW
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Infik
New Member

231 Posts

Posted - 09/04/2005 :  19:24:55  Show Profile  Send Infik an ICQ Message Send Infik a Private Message  Reply with Quote
jak sa dostanem m3zi tych vybranych americkych buzikou ?
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riddle
Moderator

776 Posts

Posted - 11/04/2005 :  15:51:26  Show Profile  Send riddle an ICQ Message Send riddle a Private Message  Reply with Quote
no to nemam potuchu ale na TC-5 jsou Jedi...

EnniLasi(BOH)- SWG "zase parim"
Esmeralda(BOH)-SWG "zase parim"
Essmeralda - WOW
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Infik
New Member

231 Posts

Posted - 11/04/2005 :  16:03:46  Show Profile  Send Infik an ICQ Message Send Infik a Private Message  Reply with Quote
quote:
Originally posted by riddle

no to nemam potuchu ale na TC-5 jsou Jedi...



nj ja nevim anglicky akle rad by som jedika skusil :( a ked som na fore studovalk ako sa nim stat prestalo ma to bavit bo som tomu nerozumel


ak by ste to nejako vedeli tak sa mozte podelit
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riddle
Moderator

776 Posts

Posted - 11/04/2005 :  16:15:26  Show Profile  Send riddle an ICQ Message Send riddle a Private Message  Reply with Quote
na testcentru jsou asi vseho fsudy jen 5 Jedi Knightu...

nevim jestli light nebo dark....

Jsou to hlavni testeri SWG mezi nekterymi je Songokui(z SOE ofic. fora)

EnniLasi(BOH)- SWG "zase parim"
Esmeralda(BOH)-SWG "zase parim"
Essmeralda - WOW
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Jorssk
Moderator

jorssk2

2991 Posts

Posted - 11/04/2005 :  17:10:53  Show Profile  Visit Jorssk's Homepage  Send Jorssk an ICQ Message Send Jorssk a Private Message  Reply with Quote
musis se zaregistrovat na betatest combat revampu a doufam ze te v druhe rade lidi vyberou na testovani. Prvni uz totiz byla se zahajenim bety.
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Infik
New Member

231 Posts

Posted - 11/04/2005 :  18:13:16  Show Profile  Send Infik an ICQ Message Send Infik a Private Message  Reply with Quote
co toto vypotil ten jedi corespondent :(

DISCLAIMER:

The following is based on preliminary information and is extremely tentative. It is very likely that any of this could change during the course of testing.

Much of the information has yet to be verified and is pending testing and/or further information from the devs. I've included this information as yellow text to indicate that it is more of a "placeholder" at this time. Please keep that in mind while reading the following...



JEDI GENERAL INFO:

The goal of the Combat Upgrade is for all profession templates to be balanced now, both in terms of offensive and defensive capabilities. This includes Jedi and, yes, even Bounty Hunter templates.
A full-template Jedi Padawan is balanced to be 1.5 times as powerful as a regular profession combat template.
Unknown how this power relation scales through the FRS at this time.
Profession Roles for Jedi are based on the Disciplines. There are selections for "Jedi Saber", "Jedi Powers", "Jedi Healer", "Jedi Enhancer", and "Jedi Defender" roles.
One of the goals of the CU is to have a player's Advancement Level scale realistically to reflect their actual power ability. Character's will supposedly rate much higher than they do currently, allowing the "band" to be much more flexible now. This means that players should actually con correctly and be able to "pull" missions equivalent to their level.
Jedi are capped at a maximum of 3000-ish Health through the Advancement Level system as well.
The calculation for your maximum Health is determined by your Advancement Level. Jedi should hit the maximum Health much earlier in their progression than a regular character could, considering that they usually also have other regular profession skills during the grind and the arrangement of the Jedi skill boxes.
Jedi and regular experience count towards Advancement Level, Force Sensitive skills do not.
Unknown if PvE bonus damage multipliers will be removed or modified.
Mezzes are not resisted by state defenses.
Jedi abilities will be associated into Cool-Down Groups like normal professions as well.
Jedi Lightsaber specials, Jedi defenses, and Jedi powers still do not work while wearing armor.
Toughness, as it was before, no longer exists in any of the professions, including Jedi. Instead, there is now "Innate Jedi Armor", with +20 gained in the Jedi Initiate box and +50 from Force Defender, for a total possible of +70.
General type skill mods will stack into Jedi skills now, such as Melee Accuracy into Lightsaber-type accuracies and Ranged Accuracy into Force Accuracy.
Speed now scales with a diminishing returns formula. Meaning that the more you get, the less returns you’ll see, but they will always provide some benefits. So Force Speed and Combat Prowess: Melee Speed will still be beneficial even to a Lightsaber Master.
PSG’s only block ranged attacks now. So Lightsabers are not blocked by them, but Force powers will be.
A Knockdown Recovery ability is gained at Jedi Initiate.
Jedi can use Instant Stimpacks now for healing, just like regular professions.
Unknown if Inspiration buffs will increase the amount of Jedi and Force Rank experience earned.
Unknown if Inspiration buffs will work on top of the Force Sensitive Crafting (Assembly?) skills.
No changes were made to the Visibility system.
No changes were made to the experience required for Jedi skill boxes or the caps on the amount that it is earned per kill.
No changes were made to the skill point costs of Jedi skill boxes.
Unknown at this time if Jedi will get the opportunity to re-roll their template.
Unknown at this time if Lightsabers will be converted into the new system.
Unknown at this time if Power Crystals and Krayt Pearls will be converted into the new system.
Unknown at this time how Color Crystals will be converted into the new system.


JEDI LIGHTSABER DISCIPLINE INFO:

Lightsabers now do Energy damage along with a minor bit of Elemental damage.
Elemental damage is dictated by the color of Crystal used in the Lightsaber.
Color Crystals associated damage types:
Red =
Dark Red =
Light Green =
Dark Green =
Blue =
Dark Blue =
Yellow =
Dark Yellow =
Light Purple =
Dark Purple =
Orange =
Brown =
Special...
Lightsabers now drain from both the Force Power pool and the Action/Mind ability pools.
Lightsaber Toughness no longer exists.
A portion of Lightsaber Block has been redistributed to the FRS now, a total of 60 points to be exact, with 25 points total for a Lightsaber Master now.
Lightsaber specials can be used by any Lightsaber type.
Lightsaber specials cannot be used with regular weapons.
Saber Hit is the generic Lightsaber attack (basically the default attack). Saber Strike is an improved version.
Saber Body Hit, Leg Hit, and Head Hit all hit that specific portion on the target’s body, which can be used to tactically hit unarmored areas. There are basic and improved versions of these abilities.
The One-Handed line now has Body Hit and Two-Handed has Head Hit (they’ve switched for some reason).
Saber Swipe is a Dizzy attack. There are basic and improved versions of this ability.
Saber Sweep is a Knockdown attack. There are basic and improved versions of this ability.
Saber Slash is a Bleed attack (DOT). There are basic and improved versions of this ability.
Saber Blind is a Blind attack. There are basic and improved versions of this ability.
Saber Power Attack is a "large damage" attack. There are basic and improved versions of this ability.
Saber Armor Break reduces the effectiveness of a target's armor. There are basic and improved versions of this ability.
Saber Spin Attack is an area attack. There are basic and improved versions of this ability.
Saber Stun Strike is a Stun attack. There are basic and improved versions of this ability.
There are basic, improved, and advanced versions of Saber Throw, the same as before.
Unknown if Improved Saber Throw and Advanced Saber Throw will still knock down a target.
Unknown if Advanced Saber Throw is still a cone area-of-attack.
Unknown if Saber Throw is still considered a melee attack (?).
Saber Dervish (master-level special) will use the animation from the old Flurry 2, Phantom, or Dervish 2 specials depending on which type of Lightsaber is used.
Unknown if the Flurry 1, Frenzy, and Dervish 1 specials and animations are now removed.
Saber Dervish will no longer Dizzy, Stun, and Blind. It is simply a high damaging AOE attack now.
Actually, all Lightsaber specials are more defined now, either they do damage or have a utility purpose.
Melee Accuracy and Melee Speed stack into the respective Lightsaber-type Accuracy and Speed mods.
Lightsaber-type specific accuracy for a tier IV box is now 115. At Novice Lightsaber there is +15 Melee Accuracy and at each LS-type tier IV box there is also +15 Melee Accuracy, for a total of 30, meaning that the combined accuracy at a single LS type’s tier IV box would be 145. If you also had the Combat Prowess: Melee Accuracy FS skill line (+12 Melee Accuracy) the total accuracy would be 157.
Lightsaber-type specific for a Lightsaber Master is now 140. At Novice Lightsaber there is +15 Melee Accuracy and at each LS-type tier IV box there is also +15 Melee Accuracy and at Master there is +15 Melee Accuracy, for a total of 75, meaning that the combined accuracy at the Lightsaber master box would be 215. If you also had the Combat Prowess: Melee Accuracy FS skill line (+12 Melee Accuracy) the total accuracy would be 227.
Lightsaber-type specific speed for a tier IV box is still 75. If you also had the Combat Prowess: Melee Speed FS skill line (+12 Melee Speed) the total speed would be 87.
Lightsaber-type specific speed for a Lightsaber Master is still 100. At Master there is +20 Melee Speed, meaning that the combined speed at the Lightsaber master box would be 120. If you also had the Combat Prowess: Melee Speed FS skill line (+12 Melee Speed) the total speed would be 132.
Lightsaber type and generation certs and schemas still exist in the same locations.




JEDI FORCE WIELDER DISCIPLINE INFO:

Force Wielder powers are now considered ranged attacks. Unknown if they are now resisted by ranged defenses.
Force Wielder powers now use Force Accuracy and Ranged Accuracy to determine their accuracy.
Force Wielder powers Force Accuracy at a tier IV box is now 45. At each tier IV box there is also +15 Ranged Accuracy meaning that the combined accuracy for a single tier IV box would be 60. If you also had the Combat Prowess: Ranged Accuracy FS skill line (+12 Melee Accuracy) the total accuracy would be 72. However, since there are Force Accuracy modifiers in every box of Force Wielder and Ranged Accuracy in each tier IV box, the more skills you grab in Force Wielder the more accurate you’ll become. For example, two tier IV boxes equals 100 accuracy and three tier IV boxes would equal 140 accuracy. At Master the total accuracy is 215 (or 227 with the FS skills).
Unknown if Force Wielder powers now use Ranged Speed to determine their speed…
Force Wielder powers drain from the Force Power pool only…
Force Wielder powers will do a base Kinetic or Energy damage along with a little bit of Elemental damage (depends on power).
Damage types of Force powers:
Force Hit/Strike =
Force Lightning Single/Cone =
Mind Blast =
Force Throw =
Force Weaken =
Force Choke =
Animal Attack, Animal Scare, Animal Calm, and Jedi Mind Trick are all removed.
Force Hit is the generic Force Wielder attack (basically the default attack). Force Strike is an improved version.
Mind Blast hits a target’s head, which can be used to tactically hit it if it is an unarmored area.
Force Cloak allows a Jedi to become "invisible". The exact details and restrictions of this ability are unknown at this time. Gained at Force Subjugate IV.
Force Breach (master-level ability) will remove the following Force buffs from a target: Force Run, Force Speed, Force Absorb, Force Feedback, Force Armor, Force Shields, Force Resist Bleeding, Force Resist Disease, Force Resists Poison, Force Resist States, Force Aura, Force Valor, and Avoid Incapacitation. Unknown if it will affect regular buffs. Unknown if it will remove all at once from a target or one at a time.
Unknown what defenses/resists exist against Force Breach, or if there are any.
Force Weaken will Debuff and Snare a target. Unknown what the Debuff or Snare effects are at this time.
Force Choke will inflict a DOT with a Snare effect. Unknown what the Snare effect is at this time.
Unknown if the state effects inflicted from Force powers still exist.


JEDI FORCE DEFENDER DISCIPLINE INFO:

Jedi Toughness has been removed. There is now "Innate Jedi Armor" instead.
Unknown how Innate Jedi Armor works at this time, whether it is a direct percentage damage reduction or something else. Also, unknown what damage types/classifications it resists, for example Melee, Ranged, Force Powers, and Lightsabers.
Force Melee Defense and Force Ranged Defense work exactly like the general Melee and Ranged Defenses, except that they won’t function while wearing armor. The related mods will stack together.
Melee Defense type mods make a target harder to hit with melee attacks.
Ranged Defense type mods make a target harder to hit with ranged attacks.
Force Defense makes a target harder to hit with Force abilities.
Jedi State Defense makes a target harder to hit with state affects (ie. Stun, Blind, Dizzy, and Intimidate).
A Master Defender has 70 total Innate Jedi Armor. There is +20 in Jedi Initiate, +10 in Novice Defender, +12 in the Force Melee Defense line (2+2+4+4), +12 in the Force Ranged Defense line (2+2+4+4), and +16 in Master Defender.
A Master Defender has 235 total melee defenses (+95 Melee Defense and +140 Force Melee Defense). With the FS skill, Enhanced Reflexes: Melee Defense, the combined total is 255.
A Master Defender has 215 total ranged defenses (+75 Ranged Defense and +140 Force Ranged Defense). With the FS skill, Enhanced Reflexes: Ranged Defense, the combined total is 235.
A Master Defender has 100 Force Defense (or 80 at Force Defense IV).
A Master Defender has 65 Jedi State Defense (or 50 at Preternatural Defense IV).
Force Defender defenses do not stack with TKA defenses.
Dominate Mind is a taunt ability, and as such is only useful in PvE combat.
Force Aura increases a Jedi’s Melee, Ranged, Force, and State Defenses by a certain amount (only if they have them). Unknown if this only has a Force Cost on initial use or if it also has a drain.
Force Valor allows a Jedi the chance to block, but lowers their offensive capability as well (ie. Lightsaber attacks and Force powers). This ability will have a Force cost on initial use and it will also drain Force as you block attacks.
Avoid Incapacitation still exists and still prevents a Jedi from being incapped when they reach zero Health. However, it will likely have a wind-up and cool-down timer now.
Jedi do not suffer hindrances while using Force Defender abilities.
Unknown if it is possible to stack Force Aura, Force Valor, and/or Avoid Incapacitation.
Unknown if Force Breach will cancel Force Aura, Force Valor, and/or Avoid Incapacitation.
Unknown if 100 Force Defense (master defender) will still equate to 100% to-hit defense against Force attacks.
Unknown if ‘armor break’-type abilities will have any affect on Force Defender defensive mods or abilities.


JEDI FORCE ENHANCER DISCIPLINE INFO:

All of Force Enhancer’s original abilities are still present and are relatively untouched, with the exception of wind-up and cool-down timers being added of course.
Force Enhancers now have several crowd control abilities as well, such as Force Suppression, Force Wave, and Stasis.
Force Wave will snare a target by slowing their movement speed and lowering their resists (unknown which resists). The duration of this effect on the target increases in the higher version. Unknown if striking the effected player or having a DOT “tick” will remove this effect.
Force Suppression will root a target in place by stopping their movement. The duration of this effect on the target increases in the higher version. Unknown if striking the effected player or having a DOT “tick” will remove this effect.
Stasis will root a target in place by stopping their movement as well as restricting any actions by them for the duration (delay). Striking the effected player or having a DOT “tick” will remove this effect.
Force Feedback still reflects just Force damage.
Channel Force will now draw from the Action and Mind ability pools. Unknown if it will also draw from the Health pool as well.
The Master Force Wielder ability, Force Breach, can remove Enhancer Force buffs, such as: Force Run, Force Speed, Force Absorb, Force Feedback, Force Armor, Force Shield, Force Resist Bleeding, Force Resist Disease, Force Resist Poison, and Force Resist States. Unknown if it will remove all at once from an individual or one at a time.
Force Speed will benefit even Lightsaber Masters now since there are no caps in the new diminishing returns speed formula.
Apparently Force Run can now be countered by Force Breach and interrupted by mez abilities (snare, root, etc).
Force Resuscitation will not suffer from the new resurrection sickness penalty (that the resuscitations for Doctors and Combat Medics have).
There are still three versions of Force Run: basic, improved, and advanced.
Unknown if there will still be a damage reduction incurred while using the Improved and Advanced Force Runs.
Unknown if ‘armor break’-type abilities will affect Force Armor/Shield.
Unknown how the mez abilities accuracy is determined or if there are resists to them.


JEDI FORCE HEALER DISCIPLINE INFO:

In the Combat Upgrade players will only have a Health bar for damage and wounds now. The Action and Mind bars are used solely for special abilities and cannot be damaged or wounded. Battle Fatigue still exists as it did before. Due to these changes some major modifications were made to the Force Healer discipline.
All of the specific healing abilities for use on other players are now gone.
Unknown if all beneficial healing abilities will work on other players as well now. Specifically: Force Heal, Force Infusion, Force Wound Heal, Stop Bleeding, Force Cure Disease, Force Cure Poison, Heal States, Force Extinguish, and Total Heal.
Force Heal is the primary ability for healing damage now in Force Healer.
Force Wound Heal is the primary ability for healing wounds now in Force Healer. Unknown if Force Wound Heal will also heal Battle Fatigue.
Force Infusion will Heal Over Time (HOT) once applied. Unknown how it works exactly at this time (ie. amount/tick and number of ticks).
Force Extinguish is a new ability that can remove a Fire DOT from an individual.
Force Shock lowers a target's state resistances.
Force Sap will debuff a target’s Action and Mind regeneration. The amount and length of the debuff increases with the higher version.
Unknown if Total Heal will now extinguish Flames when used on others.
Unknown if Total Heal will now truly “totally heal” an indivdual (ie. all damage, wounds, BF, states, and DOT’s).
Unknown if Total Heal will also include the HOT from Force Infusion.
Unknown if the delays for Healer abilities have been adjusted/fixed.
Unknown if the Force Cures will now be more effective in PvP.
Unknown if a player will get more proficient (speed/effectiveness) as they master Force Healer now.
Unknown how the debuff abilities accuracy is determined or if there are resists to them.
Unknown if the FS Skill, Heightened Senses: Healing, will benefit Force Healers now.
Note that Jedi will also have the option to heal using Instant Stimpacks like other players now as well. They are made by Medic/BE's and there are versions from A-E. The strength of the heal increases through the versions, as does the Combat Level requirement for their use. Currently their cool-down is about 60 seconds. Apparently they can also be used while Knocked Down.


JEDI FORCE RANKING SYSTEM INFO:

FRS Jedi can earn a total of +60 Lightsaber Block throughout the FRS ranks.
The Jedi Force Ranking System will not be touched otherwise in the Combat Upgrade, which unfortunately also includes the broken mods.
Unknown if/how the FRS mods will affect the various new Jedi abilities.


JEDI DISCIPLINE SUMMARIES:

LIGHTSABER

close range damage dealing (single and crowd)
limited medium range damage dealing
single opponent control through states (all) and KD
single opponent armor debuff
location specific attacks
bleed DOT
limited ranged defense

FORCE WIELDER

medium range damage dealing (single and crowd)
opponent control through snares and KD
opponent damage reduction (single and crowd)
single opponent stat debuff
single opponent Force debuff
limited location specific attacks (head only)
Force DOT
limited stealth ability

FORCE DEFENDER

damage reduction (innate armor)
damage avoidance (melee, ranged, and Force)
state defenses
combat survivability
single opponent control through aggro management

FORCE ENHANCER

ability enhancing self-buffs (speed, running, resists, Force power counters)
single opponent control through snares, roots, and mezzes
single opponent control through Force pool reduction
damage reduction (regular and Force)
DOT and state defenses
self-rejuvenation of Force pool
self-resuscitation

FORCE HEALER

single target damage recovery (high) and DOT/state removal
single opponent debuffs
single target heal over time


Message Edited by SonGouki on 04-07-2005 12:40 AM

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riddle
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776 Posts

Posted - 11/04/2005 :  19:39:40  Show Profile  Send riddle an ICQ Message Send riddle a Private Message  Reply with Quote
lol pekny..

Tak to abych zase predelavat skill bodiky:D

EnniLasi(BOH)- SWG "zase parim"
Esmeralda(BOH)-SWG "zase parim"
Essmeralda - WOW
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Infik
New Member

231 Posts

Posted - 11/04/2005 :  20:26:19  Show Profile  Send Infik an ICQ Message Send Infik a Private Message  Reply with Quote
takze healer bude tak akurat na <I>
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Kravka
Junior Member

931 Posts

Posted - 12/04/2005 :  12:26:30  Show Profile  Send Kravka an ICQ Message Send Kravka a Private Message  Reply with Quote
To all dark jedi : Bacha na BH jmenem Joni'. Vcera se mnou kamaradil, nabizel mi perly, ze mi muze tankovat atd.. to bylo dopoledne. Vecer delam s Girossem ancienty a co nevidim - Joni' stoji u me, pockal az sejmem draka a vyklubal se z nej zakeřnej BH, opět náš starý známý kladivář s uber kladivem, nemít defendera tak jsem death. Bral mi 450 z modryho na jednu ranu... takže bacha na něj, je to hovaďak.

jůůz d fóós
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Werrevlk
Junior Member

504 Posts

Posted - 12/04/2005 :  13:11:14  Show Profile  Send Werrevlk an ICQ Message Send Werrevlk a Private Message  Reply with Quote
quote:
Originally posted by Kravka

To all dark jedi : Bacha na BH jmenem Joni'. Vcera se mnou kamaradil, nabizel mi perly, ze mi muze tankovat atd.. to bylo dopoledne....


Klasickej Bh trik...se divim ze o tom jeste nevis :)

SWG Cheeeewieee cosi -
SWG Lygie Jedi 90 Shadowknights
SWG Wlk spy 80 Shadowknights
WoW Chewie Shaman 60 Zdechliny
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Kravka
Junior Member

931 Posts

Posted - 12/04/2005 :  13:55:07  Show Profile  Send Kravka an ICQ Message Send Kravka a Private Message  Reply with Quote
no pak mi jeste psal nesmysly o cti, že bych jako jedi mel jit bojovat, ze si u nej udelam respect a takovy ty blaboly... hlavne ze jeho čest mu veli navazat se mnou kontakt a pak mi nečekaně vrazit kladivo do zad zatim nejsem pripraven ale podam si ho Nutne bych potřeboval potrenovat souboj s nekym dobrym kladivařem,pikemanem,TKM,fencerem, stackerem. nevite o někom kdo je v pohodě a občas by s jedim zaduelil ? myslim že Giross, Hergoth a Enni by taky chtěli.. klidně to nemusi byt čech, hlavně at je to mlaticka. Kdybyste někoho takovyho znali napište pls. dik

jůůz d fóós
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Olusriel
Junior Member

836 Posts

Posted - 12/04/2005 :  14:58:16  Show Profile  Send Olusriel an ICQ Message Send Olusriel a Private Message  Reply with Quote
vetsinou jsou ty mlaticky bohuzel rebelove a bh k tomu :) Nestesti jsou takovi uber kladivari, pikemani dva, mozna tri a docela zname firmy. Mam s nima zkusenost, ze pokud te nezabiji, prijedou jen jednou. Kdyz jim s usmevem uteces, priste uz na tobe neplytvaji casem a radeji si vezmou nejakeho newba.
Faktem ale je, ze je to momentalne hodne nevyvazene. Pokud beru 4gen one hand ls s dobryma perlama 70-150 HAM podle intimidate a obycejnej swordsman s kladivem i 400 (pres synthsteak a force armor mi uber jedi vezme ve stoje max 160) neni neco v poradku. Jesteze se s nima clovek fakt nemusi babrat.
Zase vidim Vase namitky typu pvp, pvp, pvp a zdrha z boje..kdyz do nej ale sekas 2 minuty dbls a on se pak healne, ma jedi treba 1/4 stavy pryc, zatimco meeler ma vseho jako na zacatku!! Je logicke, ze delsi vymena pak nepripada v uvahu a o boji fair play nema smysl vubec mluvit.

„Já bych všechny ty počítače a internety zakázala“
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riddle
Moderator

776 Posts

Posted - 15/04/2005 :  07:51:04  Show Profile  Send riddle an ICQ Message Send riddle a Private Message  Reply with Quote
po CR LS se bude brat jako Mele zbran tudiz vetev z Defendra bude asi velice nutne potrebna pokud budes chtit s LS prezit

mastim nejakej text s informacemi pro nase Jedi... do konce tohoto tydnen jej uverejnim

dikec

EnniLasi(BOH)- SWG "zase parim"
Esmeralda(BOH)-SWG "zase parim"
Essmeralda - WOW
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Infik
New Member

231 Posts

Posted - 15/04/2005 :  10:54:40  Show Profile  Send Infik an ICQ Message Send Infik a Private Message  Reply with Quote
ak by ste chceli trenit boje v gilde ma slusne mlaticky
mozem dohodit (ovsem ne na smrt)
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Kravka
Junior Member

931 Posts

Posted - 15/04/2005 :  11:20:19  Show Profile  Send Kravka an ICQ Message Send Kravka a Private Message  Reply with Quote
quote:
Originally posted by Infik

ak by ste chceli trenit boje v gilde ma slusne mlaticky
mozem dohodit (ovsem ne na smrt)


samozrejme ze ne na smrt, jednalo by se o duel training, pokud o nekom vis, tak ti ve hre napisu a muzem neco domluvit. Jen at to neni nejakej skrytej BH a neDBne nekoho ale jak tak o tom ted premyslim, po CU stejne nebude mozno na non-jedi utocit takze to mozna uz ani nema smysl, podle toho jak pak bude pvp vypadat...

jůůz d fóós
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riddle
Moderator

776 Posts

Posted - 16/04/2005 :  11:04:57  Show Profile  Send riddle an ICQ Message Send riddle a Private Message  Reply with Quote
nove rozvrzeni skilu po Combat Rewampu u JEDiho

http://hainet.sweb.cz/SWG/

docela dost zajimave pokud vezmu v uvahu ze se LS bude brat jako mele zbran.

To co jsem cetl na ofic foru by kazda hodnost u jediho mela obsahovat neco jako armor defenzi
jedi Initiated +25
jedi Padawan +25
jedi knight +15
jedi guardian +5
jedi mastr +5

Jak na to tak koukam Defender zas bude uber presne tak jako to bylo za stareho systemu

EnniLasi(BOH)- SWG "zase parim"
Esmeralda(BOH)-SWG "zase parim"
Essmeralda - WOW
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riddle
Moderator

776 Posts

Posted - 16/04/2005 :  11:06:05  Show Profile  Send riddle an ICQ Message Send riddle a Private Message  Reply with Quote
jo male info DJK si bude moct brat v BH terminalu mise...

EnniLasi(BOH)- SWG "zase parim"
Esmeralda(BOH)-SWG "zase parim"
Essmeralda - WOW
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Werrevlk
Junior Member

504 Posts

Posted - 16/04/2005 :  12:12:27  Show Profile  Send Werrevlk an ICQ Message Send Werrevlk a Private Message  Reply with Quote
quote:
Originally posted by riddle

nove rozvrzeni skilu po Combat Rewampu u JEDiho

http://hainet.sweb.cz/SWG/

docela dost zajimave pokud vezmu v uvahu ze se LS bude brat jako mele zbran.

To co jsem cetl na ofic foru by kazda hodnost u jediho mela obsahovat neco jako armor defenzi
jedi Initiated +25
jedi Padawan +25
jedi knight +15
jedi guardian +5
jedi mastr +5

Jak na to tak koukam Defender zas bude uber presne tak jako to bylo za stareho systemu


Zapominas ze prijdeme o toughnes v LS a jestli nam nedaj respec sillu tak jsem rad ze to tak udelali s tema defenzama.....

EDIT: ale takova xe fea bude rulovat........

SWG Cheeeewieee cosi -
SWG Lygie Jedi 90 Shadowknights
SWG Wlk spy 80 Shadowknights
WoW Chewie Shaman 60 Zdechliny

Edited by - Werrevlk on 16/04/2005 12:13:16
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riddle
Moderator

776 Posts

Posted - 16/04/2005 :  20:55:21  Show Profile  Send riddle an ICQ Message Send riddle a Private Message  Reply with Quote
no Mastr dfefender je good ale brzy bude bez force a to take neni az tak moc dobre

EnniLasi(BOH)- SWG "zase parim"
Esmeralda(BOH)-SWG "zase parim"
Essmeralda - WOW
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JerzeeG
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krecek

4364 Posts

Posted - 17/04/2005 :  17:05:31  Show Profile  Send JerzeeG an ICQ Message Send JerzeeG a Private Message  Reply with Quote
copak to je za armor defense ? mozna mi to bude u jerzee fungovat i kdyz nebudu drzet v ruce LS ?

Jerzee <Mor do Kuli>
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riddle
Moderator

776 Posts

Posted - 18/04/2005 :  07:48:49  Show Profile  Send riddle an ICQ Message Send riddle a Private Message  Reply with Quote
to je neco podobne asi jako meme mitigation jen stim rozdilem ze to nahrazuje armor....
tudiz pokud mas padawana tak mas na sobe 50% ale nemam potuchu jestli to bude fungovat kdzy si na sebe das armor...

EnniLasi(BOH)- SWG "zase parim"
Esmeralda(BOH)-SWG "zase parim"
Essmeralda - WOW
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Kravka
Junior Member

931 Posts

Posted - 18/04/2005 :  09:49:12  Show Profile  Send Kravka an ICQ Message Send Kravka a Private Message  Reply with Quote
no ja jen doufam že zase nezakryji všechny perly jako nedavno a my je budeme muset zase znova tunit.. (flawless jako quality atd.. :()

jůůz d fóós
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Infik
New Member

231 Posts

Posted - 19/04/2005 :  10:49:03  Show Profile  Send Infik an ICQ Message Send Infik a Private Message  Reply with Quote
no zbohom doted som tusil co cchem byt akej jedik ale ted nemam ani potuchy , healer bude akurat tak na prd
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Jedi_Knight
Average Member

Phobos

1690 Posts

Posted - 20/04/2005 :  18:17:32  Show Profile  Send Jedi_Knight an ICQ Message Send Jedi_Knight a Private Message  Reply with Quote
quote:
Originally posted by Infik

no zbohom doted som tusil co cchem byt akej jedik ale ted nemam ani potuchy , healer bude akurat tak na prd


Healer bude healovat... což je přesně to, co by měl dělat.

[Ianek][Paladin][Burning Blade][World of Warcraft]

Je rozdíl mezi tím znát cestu a kráčet po ní. - Morfeus
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Jorssk
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jorssk2

2991 Posts

Posted - 21/04/2005 :  05:45:03  Show Profile  Visit Jorssk's Homepage  Send Jorssk an ICQ Message Send Jorssk a Private Message  Reply with Quote
A Janek bude jankovat......coz je presne to co vzdycky dela .

Edited by - Jorssk on 21/04/2005 05:45:34
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riddle
Moderator

776 Posts

Posted - 21/04/2005 :  12:04:59  Show Profile  Send riddle an ICQ Message Send riddle a Private Message  Reply with Quote
Cela vec okolo Combat rewampu je zahadna......

ted uz je jasne ze mit 2 Mastr povolani je docela na prd....

At uz bychom vzali potaz

Mastr Lightsaber:

nac je dobry?
-100 Acuracy a 100 speed na dany LS....
-xx44 ma 65LS acuracy a 65LS speed k tomu nejaky attachment hele a mame 100 Acuracy a 100 speed...
-tak jak bylo kde si na forech napsano ted uz MS LS nema cenu mit... jelikoz jako novice LS muzes delat specky od Mastra LS je s postihem.
Pri kombinaci s atachmentama je postih 0.

Mastr Healer

-s prichodem moznosti pouzivat stimpacky za 500 se mozna healer trochu z redukuje...
-pokud by vam heal nestacil coz asi mozna stacit nebude, budete muset byti min.. 4xxx healer
-xxx4 healer bude take zapotrebi pro leceni specialu
-xx2x zalezi jen na vas...
-jak se na to divam ten moc neprechazi zmenou

Mastr defender
-asi jedno z nejsilnejsich mastr profezi u jediho...
-Pokud se podivate na nejaky posledni aktualni skill builder tak jste si tam mohli povsimnout Force Meele defenze a Mele Defenze.
Jedna se o to ze Ls bude dava 2 odlisne DMG. 1 bude Mele Energy tudiz kazde lepsi mele s armorem jej muze krasny vykrejt a 2 Force elemental DMG ? (zalezi na color crystal ktery pouzijete) tento DMG by mel byti proti jakemukoliv armoru UBER....
v praxi to vypada asi takto: Dostanes Energy za 2kDMG mase Mele defenze 120 a armor na Energy 80 ve finale dostanes DMG za 200 ale Elemental DMG za 1k jde do tebe.... jelikoz normalni povolani nema Force mele defenzi...
2 odlisne Mele a jakej to ma rozdil
-celkove defender je good ale bez kombinaci s Enchancerem je to na prd...

Mastr enchancer
-xxx4 meditace bude vzdy potrebna a s kombinaci s force runem..lol to bude good

Force Power
-Mastr dostava uplne jinej rozmer...
-asi nejvetsi uber povolani v SWG...

EnniLasi(BOH)- SWG "zase parim"
Esmeralda(BOH)-SWG "zase parim"
Essmeralda - WOW
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riddle
Moderator

776 Posts

Posted - 21/04/2005 :  12:07:01  Show Profile  Send riddle an ICQ Message Send riddle a Private Message  Reply with Quote
jo malem jsem zapomel na test centru je TC-5 a to je kopie Eclipsu tudiz muzete tam u build terminalu menit skill bodiky....


no proste super...

EnniLasi(BOH)- SWG "zase parim"
Esmeralda(BOH)-SWG "zase parim"
Essmeralda - WOW
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Whom
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139 Posts

Posted - 21/04/2005 :  12:23:45  Show Profile  Send Whom an ICQ Message Send Whom a Private Message  Reply with Quote
No uz mal bezat TC5 - Eclipse vcera vecer. Ale nesiel... co som pozeral dnes tak sa uz loaduje asi 3 hod ..
Ma to byt len jeden den potom ho ma nahradit iny (click)
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Kravka
Junior Member

931 Posts

Posted - 21/04/2005 :  12:45:23  Show Profile  Send Kravka an ICQ Message Send Kravka a Private Message  Reply with Quote
quote:
Originally posted by riddle

Cela vec okolo Combat rewampu je zahadna......

ted uz je jasne ze mit 2 Mastr povolani je docela na prd....

At uz bychom vzali potaz

Mastr Lightsaber:

nac je dobry?
-100 Acuracy a 100 speed na dany LS....
-xx44 ma 65LS acuracy a 65LS speed k tomu nejaky attachment hele a mame 100 Acuracy a 100 speed...
-tak jak bylo kde si na forech napsano ted uz MS LS nema cenu mit... jelikoz jako novice LS muzes delat specky od Mastra LS je s postihem.
Pri kombinaci s atachmentama je postih 0.

Mastr Healer

-s prichodem moznosti pouzivat stimpacky za 500 se mozna healer trochu z redukuje...
-pokud by vam heal nestacil coz asi mozna stacit nebude, budete muset byti min.. 4xxx healer
-xxx4 healer bude take zapotrebi pro leceni specialu
-xx2x zalezi jen na vas...
-jak se na to divam ten moc neprechazi zmenou

Mastr defender
-asi jedno z nejsilnejsich mastr profezi u jediho...
-Pokud se podivate na nejaky posledni aktualni skill builder tak jste si tam mohli povsimnout Force Meele defenze a Mele Defenze.
Jedna se o to ze Ls bude dava 2 odlisne DMG. 1 bude Mele Energy tudiz kazde lepsi mele s armorem jej muze krasny vykrejt a 2 Force elemental DMG ? (zalezi na color crystal ktery pouzijete) tento DMG by mel byti proti jakemukoliv armoru UBER....
v praxi to vypada asi takto: Dostanes Energy za 2kDMG mase Mele defenze 120 a armor na Energy 80 ve finale dostanes DMG za 200 ale Elemental DMG za 1k jde do tebe.... jelikoz normalni povolani nema Force mele defenzi...
2 odlisne Mele a jakej to ma rozdil
-celkove defender je good ale bez kombinaci s Enchancerem je to na prd...

Mastr enchancer
-xxx4 meditace bude vzdy potrebna a s kombinaci s force runem..lol to bude good

Force Power
-Mastr dostava uplne jinej rozmer...
-asi nejvetsi uber povolani v SWG...


to je docela husty Enni co jsi napsal u LS, mam v tom docela guláš.. ale vypada to že změny budou drastické... ví už se nějaký oficiální termín kdy bude CU v provozu ?

jůůz d fóós
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riddle
Moderator

776 Posts

Posted - 21/04/2005 :  15:18:56  Show Profile  Send riddle an ICQ Message Send riddle a Private Message  Reply with Quote
quote:
Originally posted by Whom

No uz mal bezat TC5 - Eclipse vcera vecer. Ale nesiel... co som pozeral dnes tak sa uz loaduje asi 3 hod ..
Ma to byt len jeden den potom ho ma nahradit iny (click)



tak to jsi mel stesti.... ja jsem to tam jeste vubec nezahledl... jo TC5 melo prej spozdeni tak se to opozdilo o 10 hodin prej

EnniLasi(BOH)- SWG "zase parim"
Esmeralda(BOH)-SWG "zase parim"
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riddle
Moderator

776 Posts

Posted - 21/04/2005 :  15:22:09  Show Profile  Send riddle an ICQ Message Send riddle a Private Message  Reply with Quote
CU bude live 30.5.2005 tudiz neco za mesic a par dni

Pokud by jsi mel cas mrkni se na TC5 dokavad tam bude Eclipse.. a testni si pres build terminal skill bodiky....

Ty atachmenty jsem uz zahledl na TCEP3 a jako dost husty DoubleBlade LS acuracy + 25

nac ti bude mastr kdyz novice LS muze nosit LS Gen4?

EnniLasi(BOH)- SWG "zase parim"
Esmeralda(BOH)-SWG "zase parim"
Essmeralda - WOW
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Kravka
Junior Member

931 Posts

Posted - 21/04/2005 :  16:24:15  Show Profile  Send Kravka an ICQ Message Send Kravka a Private Message  Reply with Quote
quote:
Originally posted by riddle

CU bude live 30.5.2005 tudiz neco za mesic a par dni

Pokud by jsi mel cas mrkni se na TC5 dokavad tam bude Eclipse.. a testni si pres build terminal skill bodiky....

Ty atachmenty jsem uz zahledl na TCEP3 a jako dost husty DoubleBlade LS acuracy + 25

nac ti bude mastr kdyz novice LS muze nosit LS Gen4?


jak se na tc dostanu ? nikdy jsetam nebyl napise nekdo jak to maka ? diky

jůůz d fóós
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riddle
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776 Posts

Posted - 21/04/2005 :  16:34:29  Show Profile  Send riddle an ICQ Message Send riddle a Private Message  Reply with Quote
no TC je test centrum pokud se lognes tak vedle full scan mas link...

a pak si stahujes jen updaty a jedes

EnniLasi(BOH)- SWG "zase parim"
Esmeralda(BOH)-SWG "zase parim"
Essmeralda - WOW
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