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†… Havran …†
Average Member

1962 Posts

Posted - 27/04/2004 :  19:23:17  Show Profile  Send †… Havran …† an ICQ Message Send †… Havran …† a Private Message
Takze server Twilight zone bezici na RunUO otevira betu pro vsechny lidi. www.tz.vstupte.cz

Pokud budete patrit mezi prvni hrace dostanete bonus 7 skillu na 85%

EVE: Lord Greg (Black Nova Corp) [Band of Brothers] [IT Alliance] BoB Forever
KILLER 73.3% LOOTER 66.7% THIEF 33.3% SCAMMER 26.7

Edited by - †… Havran …† on 27/04/2004 21:12:33

Raziel
Starting Member

8 Posts

Posted - 27/04/2004 :  19:26:59  Show Profile  Send Raziel an ICQ Message Send Raziel a Private Message
Pockejte si radsi na manawydan bude stat za to :-)

Kolo tká, jak si kolo přeje...
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†… Havran …†
Average Member

1962 Posts

Posted - 27/04/2004 :  19:29:02  Show Profile  Send †… Havran …† an ICQ Message Send †… Havran …† a Private Message
myslis?

EVE: Lord Greg (Black Nova Corp) [Band of Brothers] [IT Alliance] BoB Forever
KILLER 73.3% LOOTER 66.7% THIEF 33.3% SCAMMER 26.7
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sword
Nerizena Puma

666 Posts

Posted - 27/04/2004 :  19:43:03  Show Profile  Send sword an ICQ Message Send sword a Private Message
quote:
Originally posted by Raziel

Pockejte si radsi na manawydan bude stat za to :-)



Vzdyt je to uplne jedno.

Sid: mokrani to jee ten nejlepsi poyitek ye hry..pukx not dead ty v*le
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elidor
Administrator

1340 Posts

Posted - 27/04/2004 :  20:13:02  Show Profile  Visit elidor's Homepage  Send elidor an ICQ Message Send elidor a Private Message
quote:
Originally posted by †… Havran …†

Takze server Twilight zone bezici na RunUO otevira betu pro vsechny lidi. www.tz.vstupte.cz



drzim palce

Byl jsem zmateny a nejisty, jsem sice porad zmateny a nejisty, ale v mnohem vyssi rovine.. [Pratchett]
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beholder
New Member

Merkur

224 Posts

Posted - 27/04/2004 :  20:22:15  Show Profile  Send beholder an ICQ Message Send beholder a Private Message
quote:
Originally posted by †… Havran …†

Takze server Twilight zone bezici na RunUO otevira betu pro vsechny lidi. www.tz.vstupte.cz



No jeste aby uz nebezel, kdyz je to vlastne RunUO z hlediska skriptu puvodni :)

Beholder [- Monster of Underdark -]

Edited by - beholder on 27/04/2004 20:23:20
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Sir.Thomik
věčný kritik

924 Posts

Posted - 27/04/2004 :  21:20:16  Show Profile  Send Sir.Thomik an ICQ Message Send Sir.Thomik a Private Message
quote:
Originally posted by beholder

quote:
Originally posted by †… Havran …†

Takze server Twilight zone bezici na RunUO otevira betu pro vsechny lidi. www.tz.vstupte.cz



No jeste aby uz nebezel, kdyz je to vlastne RunUO z hlediska skriptu puvodni :)


No a s tim je nejakej problem? Kdyz to funguje, tak to funguje a kdyz to nefunguje, mame dost schopnych skripteru RunUO.

Klub Status Online je nejdulezitejsi. [Senior member].
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Colldor
Gimp

collrab

2165 Posts

Posted - 27/04/2004 :  21:45:51  Show Profile  Send Colldor an ICQ Message Send Colldor a Private Message
hmmm ... je to ten shard na kterym maka Marena ?

Colldor, Allerious, Turrin Bagalmon [UO - DP] (retired)
Colldor, Enforcer <CzA> [Anarchy Online] (retired)
Kremilek, Troll Warrior <Zdechliny> [WoW] (retired)
Colldor, Zealot <Skull> [WHO] (retired)
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Sir.Thomik
věčný kritik

924 Posts

Posted - 27/04/2004 :  22:21:57  Show Profile  Send Sir.Thomik an ICQ Message Send Sir.Thomik a Private Message
quote:
Originally posted by Colldor

hmmm ... je to ten shard na kterym maka Marena ?


Taky.

Klub Status Online je nejdulezitejsi. [Senior member].
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Horin
New Member

179 Posts

Posted - 27/04/2004 :  23:33:24  Show Profile  Send Horin an ICQ Message Send Horin a Private Message
Bude to lepsi nez Endor?


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†… Havran …†
Average Member

1962 Posts

Posted - 27/04/2004 :  23:34:06  Show Profile  Send †… Havran …† an ICQ Message Send †… Havran …† a Private Message
skus a uvidis

EVE: Lord Greg (Black Nova Corp) [Band of Brothers] [IT Alliance] BoB Forever
KILLER 73.3% LOOTER 66.7% THIEF 33.3% SCAMMER 26.7
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Sir.Thomik
věčný kritik

924 Posts

Posted - 27/04/2004 :  23:42:07  Show Profile  Send Sir.Thomik an ICQ Message Send Sir.Thomik a Private Message
quote:
Originally posted by †… Havran …†

skus a uvidis


Ty se nauc psat hlavne prosimte.

Klub Status Online je nejdulezitejsi. [Senior member].
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Horin
New Member

179 Posts

Posted - 27/04/2004 :  23:59:45  Show Profile  Send Horin an ICQ Message Send Horin a Private Message
Bude to lepsi nez Endor?


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sword
Nerizena Puma

666 Posts

Posted - 28/04/2004 :  00:06:17  Show Profile  Send sword an ICQ Message Send sword a Private Message
quote:

Ty se nauc psat hlavne prosimte.



Nepsal nahodou ten clanek na tom shardu:

http://tz.vstupte.cz/modules.php?op=modload&name=News&file=article&sid=5&mode=thread&order=0&thold=1

Zajimave popsane a dokonce tam je i malo pravopisnych chyb

Sid: mokrani to jee ten nejlepsi poyitek ye hry..pukx not dead ty v*le
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Kuzmik
Ganja farmer

1328 Posts

Posted - 28/04/2004 :  01:27:55  Show Profile  Send Kuzmik an ICQ Message Send Kuzmik a Private Message
Ja si myslim ze lidi, ktere stale UO bavi, potazmo free shardy za zkousku nic nedaji..... ostatne kde jinde si zadara vyzkouset jak UO vypada vicemene v originale od OSI.

Rozhodne lepsi nez nekde tupe dokola zabijet tuny orlu

"Nobody likes you. Everybody hates you. You're gonna lose. Smile, you fuck!"
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Arnie
Moderator

544 Posts

Posted - 28/04/2004 :  02:37:11  Show Profile  Send Arnie an ICQ Message Send Arnie a Private Message
quote:


Pokud budete patrit mezi prvni hrace dostanete bonus 7 skillu na 85%



Jestli bude po bete total wipe, tak ten bonus beru
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beholder
New Member

Merkur

224 Posts

Posted - 28/04/2004 :  07:29:12  Show Profile  Send beholder an ICQ Message Send beholder a Private Message
quote:
Originally posted by Sir.Thomik

quote:
Originally posted by beholder

quote:
Originally posted by †… Havran …†

Takze server Twilight zone bezici na RunUO otevira betu pro vsechny lidi. www.tz.vstupte.cz



No jeste aby uz nebezel, kdyz je to vlastne RunUO z hlediska skriptu puvodni :)


No a s tim je nejakej problem? Kdyz to funguje, tak to funguje a kdyz to nefunguje, mame dost schopnych skripteru RunUO.



Problem s tim neni, jen se mi to zda usmevne :)

Beholder [- Monster of Underdark -]
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Pertha
Moderator

7950 Posts

Posted - 28/04/2004 :  08:04:17  Show Profile  Send Pertha an ICQ Message Send Pertha a Private Message
skoda jen ze jsou tam resisty podle osi, me se AOS upravy na OSI strasne libily, ale ukrutne se me nelibilo x resistu, kdyby nekdo udelal AOS combat moves atd ale s jednim resistem tak jak byl pred AOS tak bych si to snad i na pvp zahral

Rock is overpowerd, please nerf. Paper is fine.
Yours, Scissors.
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Tibor
<Mor do Kuli>

1443 Posts

Posted - 28/04/2004 :  09:29:53  Show Profile  Visit Tibor's Homepage  Send Tibor an ICQ Message Send Tibor a Private Message
Já rozhodně držím palce. Už jsem se u vás byl podívat a je vážně super, jak všechno funguje tak jak si pamatuju z OSI.
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Tragedy
Moderator

Bunny_tragedy

2637 Posts

Posted - 28/04/2004 :  10:53:11  Show Profile  Visit Tragedy's Homepage  Send Tragedy an ICQ Message Send Tragedy a Private Message
Hmmm... ze by konecne zajimavy shard? Se tam snad taky budu muset kouknout... jak je tam reseno makrovani? Myslim hlavne rychlost?

Tragedy
"Killing is my business...
...and business is good!"
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†… Havran …†
Average Member

1962 Posts

Posted - 28/04/2004 :  10:58:20  Show Profile  Send †… Havran …† an ICQ Message Send †… Havran …† a Private Message
viz horni post, rychlejsi lidi dostanou 7x85 skill dokud nebude dost lidi. jinak to leze vcelku solidni rychlosti

EVE: Lord Greg (Black Nova Corp) [Band of Brothers] [IT Alliance] BoB Forever
KILLER 73.3% LOOTER 66.7% THIEF 33.3% SCAMMER 26.7
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Tragedy
Moderator

Bunny_tragedy

2637 Posts

Posted - 28/04/2004 :  11:04:38  Show Profile  Visit Tragedy's Homepage  Send Tragedy an ICQ Message Send Tragedy a Private Message
Stranky mi nejak nejedou...

Tragedy
"Killing is my business...
...and business is good!"
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Colldor
Gimp

collrab

2165 Posts

Posted - 28/04/2004 :  11:49:07  Show Profile  Send Colldor an ICQ Message Send Colldor a Private Message
Taky nejak uvazuju ze se tam mrknu ... ted jeste jenom sehnat AOS

Colldor, Allerious, Turrin Bagalmon [UO - DP] (retired)
Colldor, Enforcer <CzA> [Anarchy Online] (retired)
Kremilek, Troll Warrior <Zdechliny> [WoW] (retired)
Colldor, Zealot <Skull> [WHO] (retired)
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ToHor
reMember

488 Posts

Posted - 28/04/2004 :  11:50:30  Show Profile  Visit ToHor's Homepage  Send ToHor an ICQ Message Send ToHor a Private Message
nestalo by za uvahu opustit ten tragicky pomalej/padajici hosting .vstupte.cz?

ego tycoon
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†… Havran …†
Average Member

1962 Posts

Posted - 28/04/2004 :  11:59:59  Show Profile  Send †… Havran …† an ICQ Message Send †… Havran …† a Private Message
Stranky byly vcera napadany hackerama takze se predelavaj mejte strpeni

EVE: Lord Greg (Black Nova Corp) [Band of Brothers] [IT Alliance] BoB Forever
KILLER 73.3% LOOTER 66.7% THIEF 33.3% SCAMMER 26.7
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Colldor
Gimp

collrab

2165 Posts

Posted - 28/04/2004 :  12:00:54  Show Profile  Send Colldor an ICQ Message Send Colldor a Private Message
quote:
Originally posted by †… Havran …†

Stranky byly vcera napadany hackerama takze se predelavaj mejte strpeni



Demo in action? :) j/k

Colldor, Allerious, Turrin Bagalmon [UO - DP] (retired)
Colldor, Enforcer <CzA> [Anarchy Online] (retired)
Kremilek, Troll Warrior <Zdechliny> [WoW] (retired)
Colldor, Zealot <Skull> [WHO] (retired)
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†… Havran …†
Average Member

1962 Posts

Posted - 28/04/2004 :  12:06:57  Show Profile  Send †… Havran …† an ICQ Message Send †… Havran …† a Private Message
Pro pripad ze nejdou stranky a cete to vyskouset udelejte nasledujici postup:

1 zpusob bez razora (tusim nemusite mit ani framework)
Naisntalujete uogateway spustte a najdete nas v publick servrech pod jmenem twilicght zone

2 zpusob pres razora musite mit framework
zadejte IP a port 147.32.160.80 2593 spusti se vam UO zadate naky meno a heslo a ucet vam bude automaticky vytvoren

EVE: Lord Greg (Black Nova Corp) [Band of Brothers] [IT Alliance] BoB Forever
KILLER 73.3% LOOTER 66.7% THIEF 33.3% SCAMMER 26.7
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sword
Nerizena Puma

666 Posts

Posted - 28/04/2004 :  14:38:48  Show Profile  Send sword an ICQ Message Send sword a Private Message
quote:
Originally posted by †… Havran …†

Stranky byly vcera napadany hackerama takze se predelavaj mejte strpeni



nemaji pouzivat nejakou verzi bugoveho PHP nuke ci co to je na webu

Tak me jeste napadlo proc se hracum dava 7 skillu 85%? Mohl by to nekdo rozumne vysvetlit?Ja nevim, ale pokud je to treba neco jineho tak proc hned skilly nahoru?

Sid: mokrani to jee ten nejlepsi poyitek ye hry..pukx not dead ty v*le

Edited by - sword on 28/04/2004 14:41:22
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Aramir
ex sejra

1083 Posts

Posted - 28/04/2004 :  14:44:58  Show Profile Send Aramir a Private Message
Já žádné skilly na 85 nedostal
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†… Havran …†
Average Member

1962 Posts

Posted - 28/04/2004 :  14:51:07  Show Profile  Send †… Havran …† an ICQ Message Send †… Havran …† a Private Message
quote:
Originally posted by sword

quote:
Originally posted by †… Havran …†

Stranky byly vcera napadany hackerama takze se predelavaj mejte strpeni



nemaji pouzivat nejakou verzi bugoveho PHP nuke ci co to je na webu

Tak me jeste napadlo proc se hracum dava 7 skillu 85%? Mohl by to nekdo rozumne vysvetlit?Ja nevim, ale pokud je to treba neco jineho tak proc hned skilly nahoru?



aby hraci skusily i neco jinyho a pokud je nekde jinde drzi ze maj nejakou postavu tak mame ze zacatku tenhle bonus treba to nekery aspon skusi a poznaj ze to nemame tak spatny

EVE: Lord Greg (Black Nova Corp) [Band of Brothers] [IT Alliance] BoB Forever
KILLER 73.3% LOOTER 66.7% THIEF 33.3% SCAMMER 26.7
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sword
Nerizena Puma

666 Posts

Posted - 28/04/2004 :  15:27:49  Show Profile  Send sword an ICQ Message Send sword a Private Message
Nikdo nerika, ze to mate spatne.Rikam jen, proc musim hned byt skoro na max, kdyz se hrac ochuzuje o zacatky hrani a vyuziti ?

Sid: mokrani to jee ten nejlepsi poyitek ye hry..pukx not dead ty v*le
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Tibor
<Mor do Kuli>

1443 Posts

Posted - 28/04/2004 :  15:35:12  Show Profile  Visit Tibor's Homepage  Send Tibor an ICQ Message Send Tibor a Private Message
To není tak úplně pravda. Ono je sice pěkné mít magery 85, ale bez kouzel, resistů a regů je to stejné jako jakýkoliv jiný začátek.
Já se dneska po dlouhé době velmi dobře pobavil u UO. Trénovat postavu od nuly bych fakt nechtěl.
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†… Havran …†
Average Member

1962 Posts

Posted - 28/04/2004 :  15:35:24  Show Profile  Send †… Havran …† an ICQ Message Send †… Havran …† a Private Message
dostava to jen prvni postava, myslim ze vecina lidi bude mit dost problemu zmaknou styl osi hrat vubec. ten kdo nikdy nehral na osi a prejde na tenhel system myslim ze ma co delat

EVE: Lord Greg (Black Nova Corp) [Band of Brothers] [IT Alliance] BoB Forever
KILLER 73.3% LOOTER 66.7% THIEF 33.3% SCAMMER 26.7
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Tragedy
Moderator

Bunny_tragedy

2637 Posts

Posted - 28/04/2004 :  15:37:38  Show Profile  Visit Tragedy's Homepage  Send Tragedy an ICQ Message Send Tragedy a Private Message
quote:
Originally posted by Tibor

To není tak úplně pravda. Ono je sice pěkné mít magery 85, ale bez kouzel, resistů a regů je to stejné jako jakýkoliv jiný začátek.
Já se dneska po dlouhé době velmi dobře pobavil u UO. Trénovat postavu od nuly bych fakt nechtěl.



Presne tak! Pokud se chce nejaky novy shard uplatnit, tak musi upustit od silenycho hardcore rustu ala Endor nebo DP. Lidi se chteji hlavne bavit a doba "poznavani a objevovani" uz je davno pryc.

Tragedy
"Killing is my business...
...and business is good!"
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sword
Nerizena Puma

666 Posts

Posted - 28/04/2004 :  15:42:51  Show Profile  Send sword an ICQ Message Send sword a Private Message
Tragedy: o tom jsem vubec, ale nemluvil.Mluvil jsem celkove o pristupu ne o nekde zalezlem makrovani v baraku a pak, kdyz vylezu zjistim, ze me vse zabiji a pak jdu brecet na forum co to je, kdyz mam magery 100 a nic nedam.

Jsou tam vubec PK? jak sou vlastne reseny pk?

Sid: mokrani to jee ten nejlepsi poyitek ye hry..pukx not dead ty v*le
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†… Havran …†
Average Member

1962 Posts

Posted - 28/04/2004 :  15:49:10  Show Profile  Send †… Havran …† an ICQ Message Send †… Havran …† a Private Message
PK tu nejsou kdyz sme vcera otevrely betu :) ale klidne si ho zaloz, PK sou reseny tak ze po 5 dlouho trvajicim killu scervenas a ses PK a pak si muzes delat co ces :)

EVE: Lord Greg (Black Nova Corp) [Band of Brothers] [IT Alliance] BoB Forever
KILLER 73.3% LOOTER 66.7% THIEF 33.3% SCAMMER 26.7
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Pacient
New Member

297 Posts

Posted - 28/04/2004 :  15:54:40  Show Profile  Send Pacient an ICQ Message Send Pacient a Private Message
Jo, nikde tam nejni popis zmen, manual chybi a forum se neda pouzivat, pac ma bily pismenka na bilym pozadi (a stejnak je prazdny).
A nejsou tam ani minifrakce nic ;(

Dutá hlava víc duní.
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Tragedy
Moderator

Bunny_tragedy

2637 Posts

Posted - 28/04/2004 :  15:54:50  Show Profile  Visit Tragedy's Homepage  Send Tragedy an ICQ Message Send Tragedy a Private Message
Sword: Jak to, ze jsi o tom nemluvil :) Mluvis o hrani od nuly a renovani skillu... to me - a patrne velkou vetsinu UO hracu - uz davno nic nedava

Tragedy
"Killing is my business...
...and business is good!"
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†… Havran …†
Average Member

1962 Posts

Posted - 28/04/2004 :  16:03:59  Show Profile  Send †… Havran …† an ICQ Message Send †… Havran …† a Private Message
quote:
Originally posted by Pacient

Jo, nikde tam nejni popis zmen, manual chybi a forum se neda pouzivat, pac ma bily pismenka na bilym pozadi (a stejnak je prazdny).
A nejsou tam ani minifrakce nic ;(



frakce se delaj ty bohuzel nedelame my ale tvurci run uo sou hotovy z 99% staci si chvili pockat :)
co se zmen tyka tak zadny extra zmeny tam nejsou az na vyjimky a v IE je to forum uplne v poradku

EVE: Lord Greg (Black Nova Corp) [Band of Brothers] [IT Alliance] BoB Forever
KILLER 73.3% LOOTER 66.7% THIEF 33.3% SCAMMER 26.7

Edited by - †… Havran …† on 28/04/2004 16:08:13
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Pacient
New Member

297 Posts

Posted - 28/04/2004 :  16:08:07  Show Profile  Send Pacient an ICQ Message Send Pacient a Private Message
quote:
Originally posted by †… Havran …†
frakce se delaj ty bohuzel nedelame my ale tvurci run uo sou hotovy z 99% staci si chvili pockat :)


No JESTLI frakce nekdy budou a budou nastaveny nejak nomalne (tzn nehlidat kulicky 20 hodin, slusne pocitanej rank)
Tak to bude lepci nez UO ;p

Dutá hlava víc duní.
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†… Havran …†
Average Member

1962 Posts

Posted - 28/04/2004 :  16:09:16  Show Profile  Send †… Havran …† an ICQ Message Send †… Havran …† a Private Message
frakce se samozrejme daj hned jak vyjdou

EVE: Lord Greg (Black Nova Corp) [Band of Brothers] [IT Alliance] BoB Forever
KILLER 73.3% LOOTER 66.7% THIEF 33.3% SCAMMER 26.7
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Colldor
Gimp

collrab

2165 Posts

Posted - 28/04/2004 :  16:10:31  Show Profile  Send Colldor an ICQ Message Send Colldor a Private Message
AoS download in progress ... ( thnx, T. )

Colldor, Allerious, Turrin Bagalmon [UO - DP] (retired)
Colldor, Enforcer <CzA> [Anarchy Online] (retired)
Kremilek, Troll Warrior <Zdechliny> [WoW] (retired)
Colldor, Zealot <Skull> [WHO] (retired)
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Unknown
New Member

146 Posts

Posted - 28/04/2004 :  16:10:54  Show Profile  Send Unknown an ICQ Message Send Unknown a Private Message
drzim palce a urcite to testnu .) UO je zpatky lol BLEKUUUU kde jsi?????? hehehehe
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Tragedy
Moderator

Bunny_tragedy

2637 Posts

Posted - 28/04/2004 :  16:11:01  Show Profile  Visit Tragedy's Homepage  Send Tragedy an ICQ Message Send Tragedy a Private Message
quote:
Originally posted by †… Havran …†

frakce se samozrejme daj hned jak vyjdou



Ojojoj... tohle uz sem nekde slysel... jak je na tom sfera 1.0? :))

Tragedy
"Killing is my business...
...and business is good!"
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Noe
Moderator

2217 Posts

Posted - 28/04/2004 :  16:11:46  Show Profile  Visit Noe's Homepage  Send Noe an ICQ Message Send Noe a Private Message
Super vypadá to fakt dobře. Fandím Vám a přeju úspěch a co víc jdu si zaregistrovat account


Noe

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Colldor
Gimp

collrab

2165 Posts

Posted - 28/04/2004 :  16:14:30  Show Profile  Send Colldor an ICQ Message Send Colldor a Private Message
quote:
Originally posted by Noe

Super vypadá to fakt dobře. Fandím Vám a přeju úspěch a co víc jdu si zaregistrovat account



to nemusis ne? :) prez uo gatway se udela sam kdyz natukas login heslo :) nebo se pletu ?

Colldor, Allerious, Turrin Bagalmon [UO - DP] (retired)
Colldor, Enforcer <CzA> [Anarchy Online] (retired)
Kremilek, Troll Warrior <Zdechliny> [WoW] (retired)
Colldor, Zealot <Skull> [WHO] (retired)
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†… Havran …†
Average Member

1962 Posts

Posted - 28/04/2004 :  16:15:55  Show Profile  Send †… Havran …† an ICQ Message Send †… Havran …† a Private Message
nepletes staci reinstal UO opetchovat na clienta 402a spust gateway a automaticky se ti vytvori acc jakmile nakej zadas

EVE: Lord Greg (Black Nova Corp) [Band of Brothers] [IT Alliance] BoB Forever
KILLER 73.3% LOOTER 66.7% THIEF 33.3% SCAMMER 26.7
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†… Havran …†
Average Member

1962 Posts

Posted - 28/04/2004 :  16:17:11  Show Profile  Send †… Havran …† an ICQ Message Send †… Havran …† a Private Message
quote:
Originally posted by Tragedy

quote:
Originally posted by †… Havran …†

frakce se samozrejme daj hned jak vyjdou



Ojojoj... tohle uz sem nekde slysel... jak je na tom sfera 1.0? :))



:) nene urcite to bude :)

EVE: Lord Greg (Black Nova Corp) [Band of Brothers] [IT Alliance] BoB Forever
KILLER 73.3% LOOTER 66.7% THIEF 33.3% SCAMMER 26.7
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Pacient
New Member

297 Posts

Posted - 28/04/2004 :  16:24:58  Show Profile  Send Pacient an ICQ Message Send Pacient a Private Message
Faction combat video na runUO:
http://www.legionsofchaos.com/uog-factions.zip

Dutá hlava víc duní.
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†… Havran …†
Average Member

1962 Posts

Posted - 28/04/2004 :  16:26:13  Show Profile  Send †… Havran …† an ICQ Message Send †… Havran …† a Private Message
pro stouraly:

Joining a Faction

Players who join factions will be able to participate in the combat, politics, and trade within the faction system. Players can join factions by the following methods:

NON-GUILDED PLAYERS:
Non-guilded players that wish to join a faction will need to find the faction stone for that particular faction. The faction stones are located within the stronghold for that particular faction.

Complete
The player must not be in any Faction with any other character on the same account.

Complete
The player's account cannot be a "young" account (have young account status).

Complete
GUILDED PLAYERS:

Only the guildmaster of a guild can use the "join" option on a faction stone for that guild. None of the other members will be able to join the faction alone unless they quit their respective guild.

Complete
The guild to join must be of the "standard" type. Chaos and Order guilds cannot join a faction.

Complete
When the guildmaster for a guild joins the faction, all players are added to the faction whether online or offline.

Complete
When the guildmaster attempts to join a faction, each member of that guild is checked.

Complete
If a particular member of the guild has another character elsewhere on that same account and same shard in a faction, then that member will be removed from the guild attempting to join. This is to allow the guild to go ahead and join the faction without overlapping the system of one character per account per shard within a faction.

Complete
The ejected guildmember can quit the faction his or her other character is in and re-join the guild they were ejected from if desired.

Complete
If a player has two or more characters within the same guild from the same account, and that guild then joins a faction, then one of their characters will be joined to the faction and remain in the guild. The other character or characters will be removed from the guild.

Complete
If the guildmaster of the guild falls under this condition, then their guildmaster character will remain in the guild, while their other characters within that same guild, and on the same account, will be removed from the guild.

Complete

Balance System

Was complete but was deleted somehow :<

NON-PARTICIPANTS:

Characters who are not in a faction will not be able to perform beneficial acts (such as healing, curing, etc.) on non-criminal or murderer characters in a faction if the target has received lawful damage from another player. The status of being lawfully damaged by someone (on someone that is attacked) is cleared when they reach full health. For example, if Player A was in the Shadowlord faction and was attacked by player B in the Council of Mages faction, this is considered lawful damage and player A would have the "lawfully damaged by" status. Players outside of a faction will still be able to attack a character in a faction, but can receive a murder count if they do so (unless other systems allow this attack, such as guild wars).

Complete

Additionally, players not in a faction will not be able to enter the faction stronghold of any faction. This includes pets and hirelings of non-faction members. A sign-up stone will be available outside of the faction strongholds to allow players to sign up with that faction.

Complete
Quitting a Faction

The act of quitting a faction has several restrictions. The most noteworthy is that the process takes at least seven days to complete. This seven-day restriction is designed to prevent "faction hopping" and help develop some reasonable sense of permanence within the factions. The specific rules for quitting a faction are described below:
Individual players are able to resign from a faction by resigning at the faction stone. The player will remain in the faction for seven (7) days. After seven days, the player will be removed upon the next login.

Complete
Players within a guild and part of a faction cannot individually resign from a faction unless they are the guildmaster. The alternative for guilded players is to resign from the guild itself, then undergo the standard individual faction resignation process above (which will complete after seven days).

Complete
A guildmaster may resign his or her entire guild from the faction system. Upon doing this, all players in the guild will then remain within the faction for seven more days. After seven days, these guild members will be removed from the faction upon their next login.

Complete
During this seven day resignation process, players resigning from the faction will still be eligible to attacks from opposing faction members. A player within the seven day resignation process cannot use a faction stone to check faction information or to participate in faction votes.

Complete

Faction Scoring, Combat & Points

COMBAT RELATED INTERACTIONS:
Players in the faction system are able to freely aggress enemy faction members. However, faction mates are treated as "innocents" unless other circumstances override that status. As the faction system is designed to operate in conjunction with the other existing player-interaction rule sets that currently exist in Ultima Online, the faction system will account for the integration of different player-interaction conditions. The conditions for faction combat interaction are as follows:
Players cannot be in a party with opposing faction members.

Complete
The reputation status of a faction player (thief, criminal, murderer, etc.) takes precedence over faction status. Example: Although a faction mate cannot ordinarily be freely attacked, a faction mate who is a criminal or murderer CAN be freely attacked.

Complete
The guild war status of a faction player takes precedence over faction status. Example: Although a faction mate cannot ordinarily be freely attacked, a faction mate who is in an enemy guild (guild war) can be freely attacked

Complete
There are no faction wars on the Trammel facet; however all guild wars still apply.

Complete
The precedence order for lawful aggression is by reputation, then by guild, then by faction. Lawful aggression is any aggression that will not flag the attacker as a criminal. Aggressive party actions are not listed because they themselves never allow free lawful aggression between players.

FACTION SCORING AND RANK:
Faction players are able to gain "kill points" by defeating their faction enemies in battle. In addition, these kill points are used to determine a player's rank in the faction. There are two terms that players need to understand with the faction point system. The two terms are "kill points" and "deficit".

"Kill points" are earned when opposing faction members successfully kill someone in an opposing faction. The amount of kill points taken from the victim is 10% of the total kill points on the victim. The examples below illustrate the results from a battle, where the name "Winner" was victorious in the battle and "victim" was killed by "winner".

For example, assume the victim had 100 kill points and the winner of the fight had zero kill points. 10% of this goes to the victor, from the victim. Therefore the victim moves to 90 kill points and the winner of the fight now has 10 kill points. A minimum of 1 kill point is awarded each time a faction player dies, if the victim's kill point total is 19 or lower.

For non-whole number totals resulting from percentages, the end results are rounded downward if the result is not a whole number.
Example 1: Winner: 85 kill points, Victim: 18 kill points. Result from death of the victim: winner gets 1 kill point from the victim, moving the winner to 86 kill points. The victim's kill points reduce to 17.
Example 2: Winner has 50 kill points, victim has 21. Result from the death of the victim: winner gets 10% of the victim's kill points, rounded down to the nearest whole number (10% of 21, or 2 kill points). The victim then has 19 kill points, and the winner of the fight has 52 kill points.
When a faction player reaches zero kill points and is then killed again, they move into a range called "deficit", where they do not have kill points at that time. Instead they have deficit points.

"Deficit" is the total on a faction player that reflects whether they are below zero kill points or not. The most deficit points any faction member can have are 6. When a faction member is at 6 deficit points, killing them will not increase their deficit and will result in no kill point gain for the winner. Each time a faction member dies and they are within deficit, the winner that killed them will get 1 kill point for the kill unless the victim is at 6 deficit. Example 1: A faction member with 60 kill points kills another faction member with a deficit of 2. The winner of the battle will get 1 kill point, moving them to 61 kill points. The victim increases their deficit, moving to a total 3 deficit.
Example 2: A faction member with a deficit of 3 kills a faction member with 80 kill points. The victim (with 80 kill points) will lose 10% of their kill points to the winner, or 8 kill points. The winner of the battle moves from a deficit of 3 to having 5 kill points. 3 of the 8 kill points they won were used to get them out of deficit. The remaining 5 kill points the winner earns are added to the kill point total (since this player no longer is within deficit). Now they have zero deficit and 5 kill points. The winner can now be killed 5 times before reaching zero kill points again.
Example 3: A faction member with 10 kill points kills another faction member with a deficit of 6. No points are exchanged in this example, since the victim is already at 6 deficit (which is the deficit cap). The victim does not gain any more deficit points, and the winner does not gain any kill points. Had the victim been at 5 deficit, the winner would have gained 1 kill point and the victim would have then been moved to 6 deficit. The following rules also apply to faction system killing:
Points are not given to players who kill friendly faction members.
Player score atrophies at a rate of 10% per day (with a minimum of 1 point) at approximately 10 AM local shard time. This atrophy ONLY affects characters with at least 10 kill points. This will occur whether the character is logged in or not.
It is impossible for the kill deficit value to exceed 6 points.
It is impossible to have non-zero values for both kill points and kill deficit.
Player's kill points will atrophy in the morning time local to the shard. The atrophy amount is listed below.

Complete except for Atrophy

Atrophy Works On A 10 Day Cycle:
Day 1: Players with 90 kill points or more lose 1 kill point
Day 2: Players with 80 kill points or more lose 1 kill point
Day 3: Players with 70 kill points or more lose 1 kill point
Day 4: Players with 60 kill points or more lose 1 kill point
Day 5: Players with 50 kill points or more lose 1 kill point
Day 6: Players with 40 kill points or more lose 1 kill point
Day 7: Players with 30 kill points or more lose 1 kill point
Day 8: Players with 20 kill points or more lose 1 kill point
Day 9: Players with 10 kill points or more lose 1 kill point

Incomplete

Point transfer: Once a day players can transfer a set amount of kill points. The requirements are that both parties are members of the same faction, and that the one who is giving the points must have at least 10 kill points. Once transferred, player A (giver) loses 5 points and player B (receiver) gets 4 points (1 point is lost in the trade).

To transfer your killpoints, say, "I honor your leadership". Target the player to which you would like the points transferred.

Complete

Titles: Once per day, all faction player scores are recalculated in order to assign faction rank. Titles vary within each faction as described below.


Rank Score Minax Council of Mages Lord British Shadowlords
1 Below 20% Defiler Mystic Defender Servant
2 20% - 39% Defiler Mystic Defender Servant
3 40% - 49% Defiler Mystic Defender Servant
4 50% - 59% Executioner Diviner Sentinel Keeper of Lies
5 60% - 69% Executioner Diviner Sentinel Keeper of Lies
6 70% - 79% Executioner Diviner Sentinel Keeper of Lies
7 80% - 89% Warlord Luminary Crusader Bringer of Sorrow
8 90% - 94% Warlord Luminary Crusader Bringer of Sorrow
9 95% - 99% Dread Knight Archon of Principle Knight of Virtue Agent of Evil
10 99.1% - 100% Avenger of Mondain Inquisitor of the Council Knight of the Codex Purveyor of Darkness



DEATH AT THE HANDS OF A FACTION ENEMY:
In order to add more permanence to the results of faction battles, and add meaning to death in combat without inflicting further economic damage upon the deceased, faction players are subject to a temporary skill loss penalty of 33% when slain by a faction opponent. As described in the time-based operations chart, this penalty lasts 20 minutes. This penalty is also applied if a faction character commits "suicide."
Note: This penalty is not applied when a faction player is killed by a non-faction player, faction mate or non-enemy faction monster.

Complete

Looting Interactions

As a result of the combat-oriented nature of the Faction system, many cases arise in which players have the opportunity to loot the corpses of the fallen. As these rules must also be integrated with the currently existing player-interaction rules, the rule set described below defines the complete listing of possible looting interactions.

LOOTING RULES:
As a result of the combat-oriented nature of the faction system, many cases will arise in which players have the opportunity to loot the corpses of the fallen. As these rules must also be integrated with the currently existing player interaction rules, the rule set described below defines the complete listing of possible looting interactions.

Looting Rules:
Players will not be able to loot each other through the faction system at all while in Trammel. The only possible looting of faction members within Trammel will occur through other systems such as guild war status, not because of faction status itself.

Complete
Players cannot be in a party together while in opposing factions.

Complete
The reputation status of a faction player (thief, criminal, murderer, etc.) takes precedence over faction status. Example: Although a fellow faction member cannot ordinarily be freely looted, a fellow faction member who is a criminal or murderer CAN be freely looted.

Complete
The guild war status of a faction player takes precedence over Faction status. Example: A faction member in an opposing guild can be freely looted as per the standard guild war looting rules.

Complete
In order to remain consistent with other consensual pvp systems (such as guild war) and in order to prevent "blue looting" exploits, players are unable to freely loot fallen faction opponents unless they dealt lawful damage to the fallen player. Note that "freely looting" means looting without criminal flagging.

Complete

Faction Credits:

Parts of the Faction Credit system are currently unavailable. When this system becomes fully available, players will be notified. Factions and faction players can receive "currency" in the form of silver ("silver"-looking coins) that are useable for various faction-specific needs and luxuries. Silver can be earned by both players and factions themselves through a variety of means, and may be spent in a variety of different ways (described below). The lists below demonstrate the sources of silver income and targets of possible expenditure.

Credit Income

Faction Player Income
Slain Faction enemies: 40 silver pieces for every 1 kill point received

Complete
Slain monsters with Faction affiliation:

Complete

Player Tithes are 0 - 100% of all faction player silver income. This is set by Faction Commander in increments of 10%, with no more than one change every 24 hours of real time. Points taken from this tithe are placed into a Faction Treasury stored at the faction stone. The currency can thereafter only be distributed by the Faction Commander to the individual town treasuries under the faction's control. Once the faction credits are allocated to a particular faction controlled town, the Finance Minister and Sheriff for that town can use these credits for various expenditures, such as faction vendors or guards. A successful town capture earns the faction 10,000 credits.

Complete except for the Town capture gives 10K credits...

Players may move and transfer silver in the same way that they manipulate standard coinage. The Faction Commander may disburse silver to a particular city by using the faction stone, selecting "commander menu", then selecting "transfer credits".

See below

The commander will be given a listing of cities under the faction's control, and after selecting a city, may enter an amount of credits to transfer.

Incomplete due to incomplete Sigil capture system

SILVER USE:

Silver can be used by faction craftspeople and/or to obtain the following items (crafting the listed items requires the crafting player to have the requisite credits). Faction craftable items can only be crafted in a town being controlled by that faction.

Complete

Faction Scrolls: These are faction-imbued scrolls of heal, greater heal, harm, fireball, and lightning. These scrolls may be used by a player of at least 90 inscribing skill upon a faction-crafted gnarled staff, in order to charge the staff with a number of charges of that spell. The number of charges is equal to 40 divided by the circle of that spell (rounded down). Example: A lightning scroll would provide the staff with 10 charges of lightning, a fireball scroll would provide 13 charges of fireball, and so forth. Staffs (staves) cannot be recharged. A new staff must be created in order to accept a new enchantment.

Incomplete

SILVER GAIN FROM FACTION TRAP KILLS:
Faction traps will award silver to their placer when they successfully damage or kill an enemy faction member.

Lack Of Data for the traps

The silver being awarded will come from the victim, and will be subject to existing silver-award eligibility. Thus, the placer will not receive any silver from opponents not eligible to award silver.


Lack Of Data for the traps
The trap will award 20 silver coins for damaging an enemy and 40 silver coins for killing an enemy.

Lack Of Data for the traps

Faction War Horses:

A "Horse breeder" sells war horses for the particular faction that purchased it. War horses have the following properties:
War horses are hued with their faction's color.
War horses cannot be ridden by players in opposing factions.
War horses cannot be transferred or friended to anyone in an opposing faction.
War horses can only be retamed by someone in the same faction.
War horses have a high strength, dexterity, and natural higher fighting ability.

Complete

Faction-Craftable Items

As described above, players who craft items and are in the faction system may use silver to imbue an item upon creation with "faction" properties.
After crafting an item, a faction player with available silver will receive a window asking if they wish to imbue the item with factional properties.

Complete
A faction item is named as such (i.e., a faction plate helm).

Complete
Faction items are "temporarily enchanted" for a period of 21 days (3 weeks) from the time they were crafted. During this three week period (real 3 weeks, not in-game time), the items will not be stealable and will remain with the player using these items upon death and resurrection. After 3 weeks, the enchantment effect wears off and the item will become a regular crafted item with no special faction properties.

Complete
Faction items gain a hue appropriate to the faction of the maker. The crafting player will be asked whether to hue the item with the faction's primary or secondary color.


Faction Primary Color Secondary Color
Minax Blood Red Black
Council of Mages Blue Blue-white
True Britannians Purple Gold
Shadowlords Black Green

Complete

Faction items can be worn only by players in the faction, and only if they have sufficient rank to equip the item (see the chart above in regards to the rank system).

Complete


FACTION FLOOR TRAPS:

Floor traps can be created by players in the faction system with the tinkering skill.

Lack of Data


FACTION TRAP REMOVAL TOOL:

Lack of Data


OTHER FACTION-CRAFTABLE ITEMS:

Incomplete

Faction Players
Craftable Items

95% Complete. 5 percent due to not completed Sigil capturing
Factions
Town Improvements

Incomplete due to lack of data

Faction War Horses

Complete

Faction Credit Interface:
Silver is represented as silver coins.

Complete

When a player earns silver, the silver is placed in the player's pack.

Complete

When a faction earns silver, the amount is "credited" to the faction's faction stone.

Complete


SILVER GAIN FROM ENEMY KILLS:

When a faction member kills someone from an opposing faction, they are eligible for up to 40 kill points based on the following rules:
The killer must not already be in the slain player's "silver given" list
Players decay from the "silver given" list in a first-in, first-out order
The decay time is 3 hours from the time the player was entered into the "silver given" list.
The silver given list can only contain 5 players. If a player already has 5 players in their silver given list, then no silver will be given.

90% complete. Kill points done, but not the 5 person silver list.

Faction-Allied Monsters:
THE MONSTERS:
Minax: Ogre Lords
Council of Mages: Wisps
True Britannian: Silver Serpents
Shadowlords: Daemons

Complete

Faction-Friendly Kills:

As described in the combat interactions section, friendly faction members are treated as innocent in every way (barring other circumstances). As a result, killing an innocent friendly faction member is treated as a murder under the reputation system.

Complete

Faction-Controlled Towns:

Complete

TOWN CONQUEST:

50% Complete

TOWN SIGIL:

The town sigil operates under the conditions listed below:

Conditions:
A player must have at least 80 stealing skill to "steal" a sigil from its town pedestal or a stronghold tile.
The stealing player must be in a faction.
A sigil is "dropped" or "given" by double-clicking the sigil, then targeting. A sigil cannot be "moved" by the normal means of dragging an item.
A player with a town sigil is hued purple, as well as all equipped items on that player.
A player with a town sigil cannot:
Teleport
Gate
Recall
Cast Polymorph
Cast Incognito
Use a disguise kit
Use a moonstone
Place sigil in a container on the ground
"Give" the sigil to an enemy Faction player
"Give" the sigil to someone not in his own Faction If a player with a town sigil logs out or their character for any reason leaves Ultima Online, the sigil returns to its home location.
Once a faction has successfully placed a corrupted sigil onto the town pedestal, then that faction will control that town for a specified but variable amount of time (described further below). Faction members can operate within special designations, through an internal election process within their faction.

Complete

NPC SHOPKEEPERS:


Shopkeeper Type Cost Maximum Available
Reagent Vendor 5000 credits 10
Ore Vendor 3000 credits 10
Wood Vendor 3000 credits 10
Stablemaster 5000 credits 1

Complete

Faction Office:

Faction players are eligible for public office within their faction. The three eligible offices are: the office of Faction Commander, Town Sheriff, and Town Finance Minister. As implied, a Town Sheriff and Town Finance Minister can exist for each town under a faction's control. While the office of Faction Commander is attained through an election process (described below), the offices of Town Sheriff and Finance Minister are attained through appointment from the Faction Commander. There is only one Faction Commander per faction, and only one Town Sheriff and one Finance Minister per faction-occupied town.

FACTION COMMANDER:
Faction Commanders are elected to their position by the members of the faction itself. Only a faction member with a rank of 6 through 10 or who is currently Faction Commander is elegible to be elected a Faction Commander (please refer to the section "Faction Scoring and Points" for more information about ranks). The normal election cycles will be 9 days. They will consist of three sub-cycles termed "Election pending," "Campaigning," and "Open voting." Each of these election cycles can last from one to five days.

See Below

Election Pending
The election pending phase lasts five days and during this phase players cannot run for office or vote for candidates.

See Below

Campaigning
This phase lasts one day and is the phase where players choose to run for office. Players must be of faction rank 6 or higher to run for office. Up to ten candidate slots are filled on a first come, first served basis. Players that quit factions before this phase ends are removed from the election list immediately. If there are no candidates on the list at the end of this phase, the Campaigning phase repeats for an additional day. If there is only one candidate, the voting phase is skipped and that one candidate wins by default.

See Below

Voting Phase
This phase lasts for 3 days. All members of the faction can cast one vote for one candidate on the list. A vote cannot be changed. Each candidate's name and current vote total are displayed to every faction member. If there are ties in the voting, the candidate first on the list wins. It certainly pays to start your campaigning at the earliest possible moment.

85% Core Code for it complete, not linked to gumps yet.

Faction Commander Abilities:
The Faction Commander is able to appoint or remove the sheriff and finance minister for each town that a faction controls. The commander accesses these functions by using the appropriate townstone within the controlled town.

Complete

The Faction Commander determines the degree of faction "tithes". The tithing rate can be set anywhere from 0 to 100% in increments of 10%. The commander accesses this function by using the faction stone. The purpose of this tithing is described in the section titled "Faction Scoring and Points".

Complete

The Faction Commander determines the disbursement of the faction's treasury to cities under the control of the faction. The disbursement of these credits is further described in the section titled "Faction Scoring and Points".

Incomplete

Once every hour the commander may send a global message to all online faction members in his faction. This is done by saying "message faction" - a prompt will appear asking them what they want to send as a message. The commander types in the text and hits enter - it is sent to all online faction mates.

Complete
FACTION SHERIFF:
Each town under the control of a faction may have one sheriff appointed to it. The conditions of Sheriff appointment and function are:
The Faction Commander may access the townstone of a captured city in order to hire the sheriff (described above).
The commander may not select him/herself to be a Sheriff.
The commander must select a player from within the same faction to be a Sheriff.
The town sheriff is able to perform his official duties by speaking out loud, " I am sheriff "

See Below
The Sheriff abilities are as follows:
Sheriffs may hire "Faction Guards".
The Sheriff may control the amount of faction guards in operation, their cost, the maximum allowed, and how they function. Note that a faction guard does not have the same strengths and abilities as a regular town guard. They are able to be overcome by players, and their strengths will be comparable to some of the monsters that roam the lands. To command a faction guard, the Sheriff needs to say "Orders", followed by the command. The commands available are: Follow, Patrol, Attack [faction], Ignore [faction], Warn [faction].
For example, if the Sheriff of a Minax-owned town wanted one of his faction guards to attack anyone in the True Britannian faction, they would say: Orders attack True Britannian .
A Faction Sheriff may also view the finances in the town treasury. This allows for them to plan for the distribution and expenditure of the credits available. The Faction Sheriff and Faction Finance Minister both are able to allocate this town treasury for the various faction activities.

50% Complete (Gump done, rest incomplete due to lack of data)
FACTION GUARDS:
Each faction may purchase 4 different guard types:
2 generic types (Henchman, Mercenary)
2 specific types (described below)

Incomplete due to lack of data
A maximum of 10 of each guard type may be in service at a time in one city.

The chart below shows the different types of faction guards and their cost in credits (also known as "silver"). Credits are described earlier in the section "Faction Scoring and Points".


Minax Council of Mages True Britannians Shadowlords Cost
Henchman Henchman Henchman Henchman 5,000 credits
Mercenary Mercenary Mercenary Mercenary 6,000 credits
Berserker Sorcerer Knight Death Knight 7,000 credits
Dragoon Wizard Paladin Necromancer 8,000 credits

Incomplete due to lack of data

FACTION FINANCE MINISTER:
Each town under the control of a faction may have one Finance Minister appointed to it. The Faction Finance Minister is appointed by the Faction Commander. The Finance Minister appointment process works as follows:
The Faction Commander may access the townstone of a captured city in order to hire the Finance Minister.
The Commander may not select him/herself to be a Finance Minister.
The Commander must select a player from within the same faction to be a Finance Minister.
The Finance Minister is able to access the town finance options by speaking out loud " I wish to access the city treasury ".

Complete
The Finance Minister's functions and abilities are as follows:
The Finance Minister may view the city treasury, purchase faction shopkeepers, or set the town's taxation rate. The taxation rate can be set from 1/3 normal price to 3x normal price in increments of thirds.
In a town that has a taxation rate other than 0 (normal price), the NPC vendor prices will reflect the increased or decreased prices.
In addition to setting the taxation rate of the NPC vendors, the Finance Minister is able to purchase additional NPC vendors for the town. These vendors include Horse Breeders (who sell "war horses"), reagent vendors, ore vendors, and lumber vendors.

99% complete (one small gump bug)

A faction may only change shop prices once every 12 hours of real time. If a city is taken by a faction, that 12-hour wait will reset itself.

Quitting Factions while in Office
If you hold an office and then choose to quit factions, you will automatically be removed from the position.

Incomplete

EVE: Lord Greg (Black Nova Corp) [Band of Brothers] [IT Alliance] BoB Forever
KILLER 73.3% LOOTER 66.7% THIEF 33.3% SCAMMER 26.7
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Tragedy
Moderator

Bunny_tragedy

2637 Posts

Posted - 28/04/2004 :  16:41:22  Show Profile  Visit Tragedy's Homepage  Send Tragedy an ICQ Message Send Tragedy a Private Message
Par otazek:
1/ PvP bude nastaveno presne jako na OSI? Z jakeho obdobi bude kopirovano?
2/ Dungeony budou doufam jine nez na OSI :) Jedina vec, ktera se mi tam naprosto nelibila.
3/ Recall&Mark ala OSI?
4/

Tragedy
"Killing is my business...
...and business is good!"
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