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 Chapter 7 na TC Prime (10.10.2007)
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robiwan
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1035 Posts

Posted - 10/10/2007 :  08:28:10  Show Profile  Send robiwan an ICQ Message Send robiwan a Private Message  Reply with Quote
Dnes sa zacne testovanie Chapter 7 na TC Prime. Druhy testovaci server bude opatchovany neskor. Pristupnymi budu vsetky heroicke stretnutia okrem Tuskenskej invazie...atakdalej...


Zdroj: http://forums.station.sony.com/swg/posts/list.m?topic_id=499481

Hi Folks,

We will be moving Chapter 7 to the test centers tomorrow (October 10th). We are very excited about this one and are pleased to get this into the hands of our testing community. We are going to lock access to the Tusken Invasion Heroic for a few more days of polish but the Axkva Min and IG-88 will be fully playable. I thinks folks will find these quite challenging, and I know they will enjoy the rewards from their success. There are over 90 collections to be had in the first release of the new Collection system as well. As always there are a number of other fixes and enhancements in the chapter.

We will be getting this up on TCPrime first and the old Test Center soon after. As always I invite as many folks as possible to come to the TCs and help us test the new chapter and we appreciate your patience as we worked to get this big release to live.

Thanks,

DeadMeat




I have waited and planned and built my strength for fifteen thousand years. I have evolved. It is time.
(Omnius Evermind)
---------------------------
Feyd'Rautha Saresh (Medic, Rebel Alliance, Europe-Chimaera), Robe Saresh (Force Sensitive, Rebel Alliance, Europe-Chimaera)


Edited by - robiwan on 10/10/2007 08:29:46

robiwan
Moderator

1035 Posts

Posted - 10/10/2007 :  08:28:42  Show Profile  Send robiwan an ICQ Message Send robiwan a Private Message  Reply with Quote
Chapter 7 Publish Notes

New Features

Township of Aurilia

Aurilia emerges from the mist in Chapter 7! The citizens of the village on Dathomir have decided to re-open their doors to the outside world. While Aurilia was hidden, the small village evolved into a bustling township still sympathetic to adventurers looking for help. Travel to Aurilia is available from Mos Eisley, Coronet, and Theed, but only to players level 70 or higher.

Heroic Encounters

A heroic encounter is a high-level challenge for a group of players looking to earn huge rewards. These encounters will take place in an instanced zone where players will take on challenging foes in epic battles like no other. The township of Aurilia is a hub for high level players to meet other like-minded allies for quests and to prepare for heroic encounters.


Collections

Collectors are seeking new treasures that can be found on all planets in the galaxy. These objects are recent, prized discoveries, so existing items and enemies you have slain before Chapter 7 will not count toward completing a collection. A collection begins when you come across a distinctive item, either in the environment around you or as loot dropped by a defeated creature. There are also treasure-seeking NPCs in certain parts of the galaxy that might be looking for someone to track down the particular valuables they're looking for.

Open the Collection journal in the game menu. The top of the screen shows the book for each collection you have started. Within each book there is at least one set, which can contain a number of collections. Click an icon at the top to see all sets and collections you have gathered items or kills for.

If a collection item has already been consumed by you, or the collection is already complete, the name will be red. If you have not consumed the item for your collection yet, the collection name will be green. This will help with finding needed items on the bazaar.


Chapter 7 Gift

Get started with your first collection with the Chapter 7 gift! A comlink will be placed in your inventory as your Chapter 7 gift. Use the comlink to begin your first collection.


General:

• The Tusken Invasion encounter has been temporarily disabled.
• Collection loot drop percentages have been increased on Test Center. This is for Test Center only and the percentages will be decreased before going live
• The 51 month veteran rewards are now available.


Jedi:

• Jedi now have a taunt ability called Force Enrage. This ability can only be used while in a stance. Force Enrage is granted at level 50.
• Force Enrage is an ability that adds hate from the target to the Jedi as a flat bonus that gets better as you level up. It will increase the hate amount two times from 50 to 90.
• Force Enrage can only be used if you are in one of the defensive stances.
• Force Enrage adds a hate over time to the creature you enrage. This will add small amounts of hate to the creature for 5 seconds.
• Force Enrage burns your cooldown if you are the top hated player, so don't use it unless you are sure you no longer have aggro.
• Jedi passively adjust their aggro generation gain based on whether they are in a stance or focus. While focused, a Jedi will generate 10% less aggro. While in a stance, a Jedi will generate 20% more aggro.


Smuggler:

• The False Hope particle effect has been reduced in size and intensity.


Officer:

• The Phosphorous Grenade particle effect has been reduced in size and intensity.
• Reduced time and intensity of officer particle effects (grenades, artillery strike, aerial/orbital strike). These particle effects were cluttering camera views for too long
• Officer AOEs now use same action/damage efficiency as commando grenades.
• Officer AOE attacks have separate cooldowns rather then some being shared.
• Tactics now increases Dodge and Constitution.
• Advanced Tactics also reduces chance to be critically hit.
• Paint Target decreases Dodge and Parry chance and increases critical chance.
• Focus Fire increases Strikethrough chance, Strikethough value, and chance to be critical hit.
• Superior Firepower cooldown has been reduced to 13 minutes. Duration increased to 30 seconds.
• Scatter now cures and prevents slowing effects.
• Drillmaster now improves all damage and action costs, rather then just pistols.
• Supply drop health and tactical stims now come with 4 charges. These items will now last for five hours until disappearing instead of only 1 hour.
• Tactical Stims now buff one or more or all of the following (depending on level of the officer): Constitution, Critical Chance, Dodge, Action Cost and Damage.
• Sure Shot can now be used with melee weapons.


Medic:

• Toned down Bacta Bomb and Bacta Spray particle effects. They now no longer blind observers nor fill the entire screen when zoomed out.
• The evasion buff now improves dodge chance by 35%, which is the intended amount. Changed from improves chance to dodge by 3.5%.
• Reduced particles and sound effect for Bacta Grenade.
• Expertise Enhance Block now improves the target's block chance and block value. Changed from improves target's chance to receive a glancing blow from melee attacks.
• Expertise Enhance Dodge now improves the target's chance to dodge. Changed from improves the target's chance to receive a glancing blow from ranged attacks.
• Medic Resuscitate and Area Revive may no longer be performed while the medic is in combat.
• Revive Player may be performed while the medic is in combat.
• The cooldown of Revive Player has been increased to 5 minutes.
• Medic Resuscitate and Revives now cost a percentage of your base action, rather then a flat action cost.
• The cooldown reduction to the Area Revive ability received from the Hasty Resuscitation Expertise has been reduced to +5/+5/+5 from +6/+6/+8.
• Reduced the amount of hate generated by medic Area Effect healing.


Combat:

• Negative healing effects, such as Bacta Corruption, now modify the total healing amount rather than the bonus healing amount.
• Negative healing effects such as Bacta corruption reduce heals received by the target. Changed from reduces heals performed by the target.
• Creatures will no longer attempt to perform the non-existent Shaken 4 or Shaken 5 attacks.
• Glancing Blows will no longer reduce secondary elemental damage to 0.
• Added flytext for Block. The option for Block flytext is linked to the "Show Glancing Blow Messages" option in the Combat options tab.
• Defender combat actions and attacker combat actions are now independent checks.
• Precedence of Combat Results is as follows:

- Miss, Parry, Dodge will NEGATE Hit, Critical, Strikethrough, Punishing Blow
- Critical, Strikethrough will NEGATE Glancing Blow
- Glancing Blow, Block, Evasion will MITIGATE Hit, Punishing Blow
- Block, Evasion will MITIGATE Critical, Strikethrough


Droids:

• Changed walk speeds for droids using protocol droid skeletons (battle droids, protocol droids, RA7 bug droid, and NK3).


Beast Master:

• Several beasts have had their collision sizes reworked. This will allow you to have your bolotaur, varactyle, and kimogila walk through arches now
• All creature difficulty classes can now generate top tier Hydrolase Enzymes.
• The creature difficulty class bonus for Hydrolase Enzymes now improves average extraction value. Changed from improves maximum possible extraction value.
• The value weighting for the enzyme processing stages has been changed. Tools are worth 33% and consumables are worth 66% of the potential gain
• Improved average gains from each Hydrolase Enzyme refinement stage.
• Fixed many cases where DNA was showing null as creature template.
• Fixed issue with beasts performing tricks while swimming.
• Changed the way a beast's Intelligence score modified skill acquisition rolls. This attribute will now provide a much greater benefit when attempting to learn difficult skills.
• Fixed issues with Provoke not firing correctly; beasts should be able to provoke creatures much better now.
• Added a new entertainer only beast mastery special ability 'Dancing Pet'.


UI:

• A number of flytext displays will now respect option settings set in Options: Combat Options.

- Glancing Blow uses the Glancing Blow Option
- Procedural Effects uses the Critical Hit Option
- Snare and Root Effects uses the Snare Option
- Lucky Effects uses the Lucky Option
- DoT resist messages use the Damage Over Time Option
- Freeshot Effect uses the Freeshot Option
- Crippling Pain Effect uses the Critical Hit Option


Fishing:

• Fish will now show the time when they were caught (GMT).


I have waited and planned and built my strength for fifteen thousand years. I have evolved. It is time.
(Omnius Evermind)
---------------------------
Feyd'Rautha Saresh (Medic, Rebel Alliance, Europe-Chimaera), Robe Saresh (Force Sensitive, Rebel Alliance, Europe-Chimaera)


Edited by - robiwan on 11/10/2007 08:12:09
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