Author |
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-Mike-
Average Member
  
1308 Posts |
Posted - 24/02/2007 : 10:00:58
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World of Warcraft PTR Patch 2.0.10
General
* Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual. * Goliathon and his shardlings can no longer be pulled to nearby areasthat have guards. * More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking. * The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage. * The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds. * Battle of the Crimson Watch: Illidari Mind Breaker has been weakened. Illidari Highlords can now be CC'ed but not Charmed.
PvP
* Arenas * The cost of the "Gladiator's Slicer" has been increased to 2625 arena points. * The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only. * The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points. * The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points. * The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only. * The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points. * The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points. * The cost of the "Gladiator's Shanker" has been increased to 2625 arena points. * The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only. * The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9. * The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points. * The cost of the "Touch of Defeat" has been decreased to 1000 arena points. * The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points. * The cost of the "Idol of Tenacity" has been decreased to 1000 arena points. * The cost of the "Libram of Justice" has been decreased to 1000 arena points. * The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.
Druids
* The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation. * When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed. * "Feral Charge" now removes all snaring effects. * "Bear Form" now grants 25% increased stamina instead of 25% increased health. * "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%. * The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio. * "Savage Fury" no longer affects "Mangle (Bear)". * "Savage Fury" no longer applies to "Maul" or "Swipe". * The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%. * "Improved Leader of the Pack" can no longer get critical heals. * The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
Paladins
* The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.
Priests
* The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals. * "Silent Resolve" no longer reduces threat generated by Shadow spells. * Prayer of Mending now has a 20 second cooldown. * If a targeted enemy has a magic effect granting immunity to spell or physical damage, â€#339;Mass Dispelâ€#157; will now always pick that effect as its target.
Shaman
* The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit. * The shaman will no longer generate additional threat when "Unleashed Rage" triggers. * The free Lightning spell cast from "Lightning Overload" will now cause reduced threat. * "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.
Warlock
* "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage. * Fixed a bug where the stealthy bonus was not getting applied to the "Eye of Kilrogg."
Warriors
* The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation. * All warriors had their critical strike chance adjusted upward slightly (about 1%). * "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat. * The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy. * "Charge", "Intercept", and "Intervene" now remove all snaring effects. * "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.
Items
* The threat generated from the spell effect on "Thunderfury" has been substantially reduced. * The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10. * "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions. * The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats. * Corrected many items that had incorrect stat values assigned to them. * The rewards from the "Fel Embers" quest are now superior items as intended. * Reduced the damage dealt by "The Lightning Capacitor". * Corrected the level requirement of the "Fist of Reckoning". * "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance. * "Burnoose of Shifting Ages" can now be disenchanted. * "Nethershrike" now has the proper sell value and can be disenchanted. * Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards. * The "Marksman's Bow" now has the proper damage range. * "Hourglass of the Unraveller" will now properly increase ranged attack power. * Corrected the socket bonus for "Soul-Collar of the Incarnate". * Corrected a typo in the set bonus of "Warbringer Armor". * "Ruby Slippers" now properly have a cast time. * Corrected the min use level of "Terokk's Shadowstaff". * "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating. * "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased. * "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done. * "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done. * "Aldor Guardian Rifle" now has a range correctly set on it. * The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip. * The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating. * The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes. * The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.
Raids and Dungeons
* Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly. * Shadow Labyrinth Reduced the chance of a Cabal Assassin ambush. * Shattered Halls: Removed a problematic chest.The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone. * Serpentshrine Cavern Boss creatures have received additional tuning and polish. * Arcatraz Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn. Protean Spawn now deal less damage. * Tempest Keep Mechanar Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode. * Caverns of Time: Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded. A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot. Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers. Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time. * Karazhan: Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her. Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit. Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance". Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse. Nightbane's Restless Skeletons are now immune to non-holy magical damage. Restless Skeletons no longer have immolation. Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect. Some minor issues with the Library Tomes have been corrected.
Bug Fixes
* Fixed the credits to display properly.
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nerf nerf nerf?
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Krabice je zaklad. |
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Gorog
New Member

259 Posts |
Posted - 24/02/2007 : 12:06:41
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Ani ne..))warry malinko zlepsili, ale Druidy taky i kdyz to nepotrebovali.)) |
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Shemiramoth
Moderator
   
4339 Posts |
Posted - 24/02/2007 : 12:37:31
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Mike s tim Victory rushem a interceptem to neni pravda. Nic takovyho tam neni. |
- If you don't like something, change it. If you can't change it, change your attitude. Don't complain. - When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you. - Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%
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beldor5
Average Member
  
1144 Posts |
Posted - 24/02/2007 : 12:58:38
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quote: Originally posted by Gorog
Ani ne..))warry malinko zlepsili, ale Druidy taky i kdyz to nepotrebovali.))
mno druidi fakt velkej buff dostali..:) |
..... http://volby.kategorie.cz/ |
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-Mike-
Average Member
  
1308 Posts |
Posted - 24/02/2007 : 13:04:14
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quote: Originally posted by Shemiramoth
Mike s tim Victory rushem a interceptem to neni pravda. Nic takovyho tam neni.
zkopirovano z worldofraids... |
Krabice je zaklad. |
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Rahman
Moderator
   

4368 Posts |
Posted - 24/02/2007 : 13:32:56
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quote: Warriors - The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation. - All warriors had their critical strike chance adjusted upward slightly (about 1%). - "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat. - The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy. - "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.
Ja jsem to zkopiroval z ptr patch notes z www.worldofwarcraft.com, btw.
Co k tomu rict....
Vic rage budou mit i druidi, takze zadna zmena. 1% crit navic ... no potesi, ale jaksi zapomeli na tech zbyvajicich 19%, aby warr konecne dotahnul druida. Dobre, chybicka se stane.
Thunderclap v def stanci - huraaa, tohle pomuze fest. Bohuzel jaksi zapomeli pridat nejake scalovani. Treba priste.
Druid: lol. Tohle si fakt mohli nechat. Pozitivni zmeny, ale vcelku o nicem. Sotva jednotky procent tam, kde byl potreba nerf o desitky procent. Nemluve o tom, ze zakladni chyba druida je tankovaci a melee dps talent tree v jednom.
Co dodat, tohle opet tezce prosrali. |
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Rahman
Moderator
   

4368 Posts |
Posted - 24/02/2007 : 13:35:03
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A malem bych zapomel na nerf thunderfury. Sakra blbe se mi pise, nejak jsem spadnul ze zidle... |
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Rahman
Moderator
   

4368 Posts |
Posted - 24/02/2007 : 13:40:48
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quote: Originally posted by Rahman Thunderclap v def stanci - huraaa, tohle pomuze fest. Bohuzel jaksi zapomeli pridat nejake scalovani. Treba priste.
Tak omyl, tohle je dalsi vysmech warrum do xichtu. Thunderclap v def stanci ted dela stejne aggro, jako predtim v battle stanci. Nyni v battle stanci dela min (redukce o battle stance). Tak to si fakt mohli nechat. |
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-Mike-
Average Member
  
1308 Posts |
Posted - 24/02/2007 : 13:44:32
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quote: Originally posted by Rahman
quote: Originally posted by Rahman Thunderclap v def stanci - huraaa, tohle pomuze fest. Bohuzel jaksi zapomeli pridat nejake scalovani. Treba priste.
Tak omyl, tohle je dalsi vysmech warrum do xichtu. Thunderclap v def stanci ted dela stejne aggro, jako predtim v battle stanci. Nyni v battle stanci dela min (redukce o battle stance). Tak to si fakt mohli nechat.
Uz quotujes sam sebe?  |
Krabice je zaklad. |
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Shemiramoth
Moderator
   
4339 Posts |
Posted - 24/02/2007 : 16:21:46
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quote: Originally posted by -Mike-
quote: Originally posted by Shemiramoth
Mike s tim Victory rushem a interceptem to neni pravda. Nic takovyho tam neni.
zkopirovano z worldofraids...
To mi bylo jasny, ze to neni z ofiko stranky. Tam to bohuzel neni. Skakal bych 10 metru do vysky kdyby to fungovalo, ale bohuzel.  |
- If you don't like something, change it. If you can't change it, change your attitude. Don't complain. - When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you. - Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%
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Sakki
Starting Member
48 Posts |
Posted - 24/02/2007 : 22:15:16
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quote: Originally posted by Shemiramoth
quote: Originally posted by -Mike-
quote: Originally posted by Shemiramoth
Mike s tim Victory rushem a interceptem to neni pravda. Nic takovyho tam neni.
zkopirovano z worldofraids...
To mi bylo jasny, ze to neni z ofiko stranky. Tam to bohuzel neni. Skakal bych 10 metru do vysky kdyby to fungovalo, ale bohuzel. 
kdybys sledoval americky fora, tak uz skaces...
Tseric:
The published version on the website will be accurate. However, the notes pushed out that will appear on completion of downloading will have an inclusion that did not make it into this patch.
"Charge", "Intercept", and "Intervene" now remove all snaring effects.
The technology for this has not been completed, so we are holding off implementation to a future patch. We are still working to get this functionality into the game, but simply couldn't finish it for this patch's cut off date. [ Post edited by Tseric ]
http://forums.worldofwarcraft.com/thread.html?topicId=78517913&sid=1&pageNo=1 |
Sakki - Black Division - DrakThul
"People say we usually raid 24 hours a day with no food or sleep, then when one dies, we replace them with young people that can live for a while. Also, true!" |
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Gurrshael
Average Member
  
1888 Posts |
Posted - 24/02/2007 : 23:10:05
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quote: Originally posted by Rahman
Druid: lol. Tohle si fakt mohli nechat. Pozitivni zmeny, ale vcelku o nicem. Sotva jednotky procent tam, kde byl potreba nerf o desitky procent. Nemluve o tom, ze zakladni chyba druida je tankovaci a melee dps talent tree v jednom.
Co dodat, tohle opet tezce prosrali.
Bože, a já myslel že teď už s tím whinování přestaneš. Někdy pochybuju, že si hrál kdy hrál druida když ze sebe dokážeš dostat takovýhle hovadiny.
Pro tvé připomenutí, jeden ze stěžejních feral talentů:
Savage Fury Rank 2/2 Increases the damage caused by your Claw, Rake, Maul, Swipe and Mangle abilities by 20%
Patchnotes: * "Savage Fury" no longer affects "Mangle (Bear)". * "Savage Fury" no longer applies to "Maul" or "Swipe".
Jinými slovy, 20% damage nerf VŠECH specek v medvědovi, kromě Lacerate, které dělá imba 155 bleed damage over 15s.
* The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%. Critical strike dělal noncrit_dmg x 2.3, teď dělá noncrit_dmg x 2.2 = nerf dmg o cca 2%. No big deal.
* The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio. Tedy nerf damage Mangle(Bear) o dalších 30% NAVÍC k tomu 20% nerfu.
No jo, přesně jak říkáš "Sotva jednotky procent tam, kde byl potreba nerf o desitky procent".
Edit: /sarcasm on abych nezapomněl - jasně, základní chyba druida je, že může plnit víc rolí v grupě. To totiž blizzard vůbec nedomyslel, když vyráběl classu "role shiftera". /sarcasm off
let the flame begin! |
Edited by - Gurrshael on 24/02/2007 23:16:34 |
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MegaDeath
Average Member
  
1989 Posts |
Posted - 24/02/2007 : 23:23:37
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quote: Originally posted by Gurrshael
quote: Originally posted by Rahman
Druid: lol. Tohle si fakt mohli nechat. Pozitivni zmeny, ale vcelku o nicem. Sotva jednotky procent tam, kde byl potreba nerf o desitky procent. Nemluve o tom, ze zakladni chyba druida je tankovaci a melee dps talent tree v jednom.
Co dodat, tohle opet tezce prosrali.
Bože, a já myslel že teď už s tím whinování přestaneš. Někdy pochybuju, že si hrál kdy hrál druida když ze sebe dokážeš dostat takovýhle hovadiny.
Pro tvé připomenutí, jeden ze stěžejních feral talentů:
Savage Fury Rank 2/2 Increases the damage caused by your Claw, Rake, Maul, Swipe and Mangle abilities by 20%
Patchnotes: * "Savage Fury" no longer affects "Mangle (Bear)". * "Savage Fury" no longer applies to "Maul" or "Swipe".
Jinými slovy, 20% damage nerf VŠECH specek v medvědovi, kromě Lacerate, které dělá imba 155 bleed damage over 15s.
* The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%. Critical strike dělal noncrit_dmg x 2.3, teď dělá noncrit_dmg x 2.2 = nerf dmg o cca 2%. No big deal.
* The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio. Tedy nerf damage Mangle(Bear) o dalších 30% NAVÍC k tomu 20% nerfu.
No jo, přesně jak říkáš "Sotva jednotky procent tam, kde byl potreba nerf o desitky procent".
Edit: /sarcasm on abych nezapomněl - jasně, základní chyba druida je, že může plnit víc rolí v grupě. To totiž blizzard vůbec nedomyslel, když vyráběl classu "role shiftera". /sarcasm off
let the flame begin!
zakladni problem co asi videj vsichni u druida je, ze v medvedovi plni jak roli DPSera, tak roli tanka. Je videt, ze blizz to chce konecne uvest na pravou miru... bohuzel bude asi muset jeste pridat ;) |
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Gurrshael
Average Member
  
1888 Posts |
Posted - 24/02/2007 : 23:39:53
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quote: Originally posted by MegaDeath zakladni problem co asi videj vsichni u druida je, ze v medvedovi plni jak roli DPSera, tak roli tanka. Je videt, ze blizz to chce konecne uvest na pravou miru... bohuzel bude asi muset jeste pridat ;)
No můžu tě ujistit, že po tomhle patchi roli dpsera v medvědovi fakt plnit nebude.
Jen pro informaci - trocha rychlého theorycraftu: při dostatku rage na mangle & mauly (a toho není zas až tak těžké dosáhnout) to vychází skoro přesně na 30% nerf damage. |
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Rahman
Moderator
   

4368 Posts |
Posted - 25/02/2007 : 02:52:24
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quote: Originally posted by Gurrshael
quote: Originally posted by MegaDeath zakladni problem co asi videj vsichni u druida je, ze v medvedovi plni jak roli DPSera, tak roli tanka. Je videt, ze blizz to chce konecne uvest na pravou miru... bohuzel bude asi muset jeste pridat ;)
No můžu tě ujistit, že po tomhle patchi roli dpsera v medvědovi fakt plnit nebude.
Jen pro informaci - trocha rychlého theorycraftu: při dostatku rage na mangle & mauly (a toho není zas až tak těžké dosáhnout) to vychází skoro přesně na 30% nerf damage.
Ty do maulu porad pocitas i zakladni white hit, co? To je ale chyba, medo. Zpet do zakladky a zkus to znovu ;)
Jestli bude nerf damage medveda stacit nebo ne, to se uvidi. Souhlasim s tim, ze ten nerf znad asi bude. Ja sem narazel spis na zcela minoritni nerf mitigace, coz je to, co na tankovani druid vs warr vadi nejvic. Aby mel druid vyrazne vetsi mitigaci nez prot war je absurdni. Snizeni armoru o 10% (tj snizeni mitigace armoru asi o 2-3%, to jest zminovane jednotky procent) to fakt nespravi. Ten rozdil je nekde kolem 30-40% ve prospech druida atm.
Kazdopadne je to oboji krok spravnym smerem, jen nedotazeny. Nerf damage v medvedovi je zcela namiste. Nerf mitigace v medvedovi (nebo boost mitigace prot warra, v tomhle pripade je to jedno) je taky zcela namiste, akorat ne o 2-3% ale tak o 20-30%. Treba priste.
Nerf aggra (plynouci pouze z nerfu damage) je imho provedeny spatne. Lvl 70 prot warr dela zhruba o 10-15% vic aggra nez lvl 60 prot war. Jestli si nekdo v blizzardu myslel, ze damageri davaj o 10-15% vic damage a healeri o 10-15% vic healu nez na lvl 60, tak zrejme hral na emulatoru. Zkrouhnout druida na uroven warra znamena, ze budou naprd obe classy (you are going to dps very, very slowly. And by very I mean VERY slowly).
Buff warra - jaksi se nekona (1% do critu, mozna trosku rage navic z white hitu. Mno potesi, ale nic to nezmeni). |
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Gurrshael
Average Member
  
1888 Posts |
Posted - 25/02/2007 : 11:59:10
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quote: Originally posted by Rahman
quote: Originally posted by Gurrshael No můžu tě ujistit, že po tomhle patchi roli dpsera v medvědovi fakt plnit nebude.
Jen pro informaci - trocha rychlého theorycraftu: při dostatku rage na mangle & mauly (a toho není zas až tak těžké dosáhnout) to vychází skoro přesně na 30% nerf damage.
Ty do maulu porad pocitas i zakladni white hit, co? To je ale chyba, medo. Zpet do zakladky a zkus to znovu ;)
Jestli bude nerf damage medveda stacit nebo ne, to se uvidi. Souhlasim s tim, ze ten nerf znad asi bude. Ja sem narazel spis na zcela minoritni nerf mitigace, coz je to, co na tankovani druid vs warr vadi nejvic. Aby mel druid vyrazne vetsi mitigaci nez prot war je absurdni. Snizeni armoru o 10% (tj snizeni mitigace armoru asi o 2-3%, to jest zminovane jednotky procent) to fakt nespravi. Ten rozdil je nekde kolem 30-40% ve prospech druida atm.
Kazdopadne je to oboji krok spravnym smerem, jen nedotazeny. Nerf damage v medvedovi je zcela namiste. Nerf mitigace v medvedovi (nebo boost mitigace prot warra, v tomhle pripade je to jedno) je taky zcela namiste, akorat ne o 2-3% ale tak o 20-30%. Treba priste.
Nerf aggra (plynouci pouze z nerfu damage) je imho provedeny spatne. Lvl 70 prot warr dela zhruba o 10-15% vic aggra nez lvl 60 prot war. Jestli si nekdo v blizzardu myslel, ze damageri davaj o 10-15% vic damage a healeri o 10-15% vic healu nez na lvl 60, tak zrejme hral na emulatoru. Zkrouhnout druida na uroven warra znamena, ze budou naprd obe classy (you are going to dps very, very slowly. And by very I mean VERY slowly).
Buff warra - jaksi se nekona (1% do critu, mozna trosku rage navic z white hitu. Mno potesi, ale nic to nezmeni).
Když napíšu, že uvažuju situaci, kde mám dostatek rage na mauly a mangle, tak to mimojiné implikuje, že white hit se téměř nekoná. Takže nemusím uvažovat rozdíl damage white hitu, maulu, rage kterou maul nevygeneroval, whatever. Všechno jsou mauly + mangle, při extrémním přebytku rage i nějaký swipe/lacerate. V tom případě je ten propad damage (a tím pádem i threatu, o který mi jde - damage vem čert) opravdu tak velký. Znova a znova opakuji, že tohle nejvíc postihlo endgame encountery, kde máš takřka plný bar rage a jsi limitován pouze GCD. Tam je ten propad threatu opravdu takhle drastický a přesně o tyhle situace mi jde. Opravdu se nebojím, že by to mělo nějaký extrémní dopad na 5man instance - nebude to tak easymode jako doposud, ale to mi ani náhodou nevadí.
Nerf mitigace je cca 3-3.5%, čím víc armoru, tím menší.
Další věc - druidi teď používají úžasné zelené itemy s vysokým armorem, ale nějakou jejich epickou variantu jsem neviděl ani náhodou. T4/5 je sice fajn, ale je to takový tank/dps hybrid a na seriózní tankování se moc nehodí. Naproti tomu, tankovacího equipu pro wara jsem viděl opravdu dost. Itemizace ftw. Ne nadarmo psal blizzard na fórech, že čeká až warriorři dolevelují a a vybaví se. Ono je to totiž potom diametrálně odlišná situace.
Role classy se neurčuje jen talentama, ale taky dostupnou itemizací. K čemu mi budou úžasné talenty a ability, když nebudu mít equip, který by to dostatečně podpořil? |
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oniko
Junior Member
 
711 Posts |
Posted - 25/02/2007 : 12:23:44
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quote: Originally posted by Gurrshael Naproti tomu, tankovacího equipu pro wara jsem viděl opravdu dost. Itemizace ftw. Ne nadarmo psal blizzard na fórech, že čeká až warriorři dolevelují a a vybaví se. Ono je to totiž potom diametrálně odlišná situace.
zastav se nekdy na vt gurshi. mluvis z cesty:) |
Gurth |
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Gurrshael
Average Member
  
1888 Posts |
Posted - 25/02/2007 : 13:09:46
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quote: Originally posted by oniko
quote: Originally posted by Gurrshael Naproti tomu, tankovacího equipu pro wara jsem viděl opravdu dost. Itemizace ftw. Ne nadarmo psal blizzard na fórech, že čeká až warriorři dolevelují a a vybaví se. Ono je to totiž potom diametrálně odlišná situace.
zastav se nekdy na vt gurshi. mluvis z cesty:)
Klidně se stavím. Uznávám, že imtemizaci wara nemám úplně zmapovanou, ale jenom TADY jsem našel asi 9 celkem fajn tankovacích platů. Samozřejmě nevím, jak jsou na tom ve srovnání s ostatním equipem. A to nemluvím o zbraních, trinketech a další bižuterii.
Naproti tomu, tohle je list se současnýma nej tank itemama druida: http://ctprofiles.net/4464981
Samozřejmě je to jen dle mého názoru, někdo si může myslet že ten a ten item je lepší, protože ... bla bla bla. Ale pro ilustraci to snad stačí.
Nevím, jestli to má dostatek resilience+def na crit imunitu, ale to se dá doladit enchantama a socketama, případně nějakým lehkým downgrade.
Abych to shrnul:
Věci za repku / heroic badge: Earthwarden (CE) Violet Signet of the Great Protector (Karazhan) Ring of Unyielding Force Necklace of the Juggernaut
Arena: Gladiator's Dragonhide Spaulders Gladiator's Dragonhide Tunic
Quest rewardy: Mark of Tyranny Supple Leather Boots Ash Tempered Legguards Verdant Gloves Umberhowl's Collar
Dropy 5man instancí: Thoriumweave Cloak (mechanar) Idol of Brutality (scholo)
Craft: Smoking Heart of the Mountain Stylin' Purple Hat
Dropy z Karazhanu, Gruul's Lair, Magtheridon's Lair lepší než výše zmíněné předměty: --- nejsou ---
Tak mi řekni, co si o tomhle mám myslet a že warrior ma tom není líp. Všimni si například, že T4/5 tam vůbec nikde nefiguruje, v řadě případů by to byl lehký downgrade, a to pouze případě, že bych do toho narval nejlepší možné epické gemy. |
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Rahman
Moderator
   

4368 Posts |
Posted - 25/02/2007 : 14:36:07
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Tak to nezbyva nez se modlit, aby prislusne zelene itemy odkazali do patricnych mezi. To uz by se mohlo rozumne situaci celkem priblizit. Kazdopadne se obavam, ze to nehrozi. Dosud nikdy nedelali podobne nerfy. Kdyz uz, tak plosne (plosny nerf defense a podobne). |
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-Mike-
Average Member
  
1308 Posts |
Posted - 01/03/2007 : 16:28:08
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Nejaky zmeny:
Priests * Prayer of Mending now has a 10 second cooldown. * Circle of Healing mana cost reduced by 25%. (Source) * The effectiveness of "Fade: Rank 7" has been increased by approximately 25%. * The damage absorption of "Power Word: Shield" added by the caster's bonus healing has been increased to 20%.
Shaman * The bonus of the "Wrath of Air" totem now applies to healing spells as well.
Warriors * Increased the health bonus from "Commanding Shout" by 50%. * "Improved Battle Shout" talent renamed to "Commanding Presence" and now increases the health bonus from "Commanding Shout" in addition to increasing the melee attack power from "Battle Shout".
* Hellfire Citadel: Shattered Halls o Shattered Hand Gladiators will no longer break players' stealth when engaged in combat.
* Tempest Keep: Arcatraz o The damage dealt by Wrath-Scryer Soccothrates' "Immolation" and "Knock Away" abilities has been reduced.
* Auchindoun Shadow o Cabal Zealots are now more threatening while under the effect of Shape of the Beast.
* Tempest Keep: Botanica o Sunseeker Gene-Splicers' Death and Decay now deals significantly less damage and casts less frequently. o Mutate Fleshlashers now deal less melee damage. o Mutate Horrors and Fear-Shriekers now have less health. o Sunseeker Researchers will now cast shocks less frequently. o Sunseeker Chemists are now Paladin type instead of Warrior type. o The Blue Seedlings in the High Botanist Freywinn encounter now slow players instead of immobilizing them. o High Botanist Freywinn will now plant seedlings at a slightly reduced rate.
* Tempest Keep: Mechanar o Gatewatcher Iron-Hand now wields a Jackhammer. o Gatewatcher Iron-Hand is now more vocal when perfoming his Jackhammer attack.
* Karazhan o The use of Divine Shield, Ice Block, or Cloak of Shadows will no longer prematurely detonate the Shade of Aran's Flame Wreath. o Restless Skeletons will now summon a player if they are unable to path to that player, and deal more melee damage. o The cooldown of Bellowing Roar has been adjusted to be a more consistent value.
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Krabice je zaklad. |
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Shemiramoth
Moderator
   
4339 Posts |
Posted - 01/03/2007 : 16:39:11
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Zdroj?
Ze by warrior zase buff. Hmm |
- If you don't like something, change it. If you can't change it, change your attitude. Don't complain. - When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you. - Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%
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Gorog
New Member

259 Posts |
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necrofrost
Starting Member
39 Posts |
Posted - 01/03/2007 : 17:12:01
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quote: Originally posted by Rahman
Druid: lol. Tohle si fakt mohli nechat. Pozitivni zmeny, ale vcelku o nicem. Sotva jednotky procent tam, kde byl potreba nerf o desitky procent. Nemluve o tom, ze zakladni chyba druida je tankovaci a melee dps talent tree v jednom.
Co dodat, tohle opet tezce prosrali.
Presne kvuli takovymhle whinerum, nerfnou classu, ktera uz doted nestala zanic, protoze bylo na vsechno a na nic poradne .
Thx whining Warriors. |
AFK: This common term stands for "Attack, Fight, Kill" and is the priest's way of telling you to go pull more mobs. |
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-Mike-
Average Member
  
1308 Posts |
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Gorog
New Member

259 Posts |
Posted - 01/03/2007 : 17:21:22
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quote: Originally posted by necrofrost
quote: Originally posted by Rahman
Druid: lol. Tohle si fakt mohli nechat. Pozitivni zmeny, ale vcelku o nicem. Sotva jednotky procent tam, kde byl potreba nerf o desitky procent. Nemluve o tom, ze zakladni chyba druida je tankovaci a melee dps talent tree v jednom.
Co dodat, tohle opet tezce prosrali.
Presne kvuli takovymhle whinerum, nerfnou classu, ktera uz doted nestala zanic, protoze bylo na vsechno a na nic poradne .
Thx whining Warriors.
My snad ty zmeny delame....nedelame tak si bez stezovat na lamparnu.... Nas warry nikdo neposloucha, protoze mame shit velitele warr sekce v blizzu. Vsude se neco resi ale u warru ne.. |
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necrofrost
Starting Member
39 Posts |
Posted - 01/03/2007 : 17:35:12
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quote: Originally posted by Gorog
My snad ty zmeny delame....nedelame tak si bez stezovat na lamparnu.... Nas warry nikdo neposloucha, protoze mame shit velitele warr sekce v blizzu. Vsude se neco resi ale u warru ne..
Vase problemy se resi nerfem ostatnich classu. Kdyz ctu fora Warru tak je to jak u uplakanku. Nechapu proc teda vsechny velky instance netankuji Druidi, kdyz jsou tak imba proti chudackum Warrum, kteri jsou prakticky nepouzitelni dle jejich slov ;). Skoda jen, ze na brek techto whineru Blizz tak dobre slysi. |
AFK: This common term stands for "Attack, Fight, Kill" and is the priest's way of telling you to go pull more mobs. |
Edited by - necrofrost on 01/03/2007 18:07:15 |
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Gorog
New Member

259 Posts |
Posted - 01/03/2007 : 18:59:02
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quote: Originally posted by necrofrost
quote: Originally posted by Gorog
My snad ty zmeny delame....nedelame tak si bez stezovat na lamparnu.... Nas warry nikdo neposloucha, protoze mame shit velitele warr sekce v blizzu. Vsude se neco resi ale u warru ne..
Vase problemy se resi nerfem ostatnich classu. Kdyz ctu fora Warru tak je to jak u uplakanku. Nechapu proc teda vsechny velky instance netankuji Druidi, kdyz jsou tak imba proti chudackum Warrum, kteri jsou prakticky nepouzitelni dle jejich slov ;). Skoda jen, ze na brek techto whineru Blizz tak dobre slysi.
\ignore.... |
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Shemiramoth
Moderator
   
4339 Posts |
Posted - 01/03/2007 : 19:21:01
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Tohohle se obvykle nezucastnuju, ale jasne, warriori porad whinuji. Evidentne nekdo kdo poradne nehral za warra nema vubec tuseni jak "na hovno" je vuci ostatnim classum, ted dokonce i po strance tankovani. Fascinuji me imba classy, ktery se doted vyhrivaji na vysluni "one-hit" killu a jeste maji tu drzost cosi mechtat.
Nechci zabijet ostatni classy na jednu ranu, ale warrova schopnost prezit je zvlast v TBC takrka nula. V group PvP, napriklad v arene, kdyby nemel MS, tak tam nemusi ani byt. Kecy typu "gear dependant" me nebavi. Kdy asi tak budu mit top equip, abych se mohl "ukazat"? Za pul roku mozna. Pak ho budu mesic hrat a vyjde novy content s novym gearem a muzu jet znova. Rad bych hral na urovni od zacatku a ne, ze budu pul roku farmit, mesic se bavit, pul roku farmit..trapas.
Ano, warriori whinuji, protoze se u nich nedeje nic prakticky rok. Hlavne ze dostaneme hamstring co prida 10 dmg navic. IMBA!!!!
Dopredu rikam, kecy typu reroll si taky odpustte. Hraju warra, protoze me bavi i pres to vsechno. Obcas si rikam, jestli uz nejsem blazen. |
- If you don't like something, change it. If you can't change it, change your attitude. Don't complain. - When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you. - Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%
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Rakhen
Junior Member
 
917 Posts |
Posted - 01/03/2007 : 22:40:45
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quote: Originally posted by necrofrost
quote: Originally posted by Gorog
My snad ty zmeny delame....nedelame tak si bez stezovat na lamparnu.... Nas warry nikdo neposloucha, protoze mame shit velitele warr sekce v blizzu. Vsude se neco resi ale u warru ne..
Vase problemy se resi nerfem ostatnich classu. Kdyz ctu fora Warru tak je to jak u uplakanku. Nechapu proc teda vsechny velky instance netankuji Druidi, kdyz jsou tak imba proti chudackum Warrum, kteri jsou prakticky nepouzitelni dle jejich slov ;). Skoda jen, ze na brek techto whineru Blizz tak dobre slysi.
Nojo, slyší na to dokonce tak dobře že je war nejnerfovanější ze všech charů  |
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MegaDeath
Average Member
  
1989 Posts |
Posted - 01/03/2007 : 22:59:38
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quote: Originally posted by necrofrost
Vase problemy se resi nerfem ostatnich classu. Kdyz ctu fora Warru tak je to jak u uplakanku. Nechapu proc teda vsechny velky instance netankuji Druidi, kdyz jsou tak imba proti chudackum Warrum, kteri jsou prakticky nepouzitelni dle jejich slov ;). Skoda jen, ze na brek techto whineru Blizz tak dobre slysi.
hraju na novym realmu, vsechny instance tankujou druidi, pac warrove s tim equipem co maj na to sotva stacej |
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Rakhen
Junior Member
 
917 Posts |
Posted - 02/03/2007 : 08:29:37
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quote: Originally posted by MegaDeath hraju na novym realmu, vsechny instance tankujou druidi, pac warrove s tim equipem co maj na to sotva stacej
Imo snaha blizzardu ale je aby na to tankování ty chary "sotva stačily". Jenže on když ten "imaskill" noobmage/noobhunter/nooblock atd. přeagrují tak to samozřejmě není tím, že čučí na televizi a co 2.5 sekundy si zmáčknou to svý nuke tlačítko tak aby na sebe casty pěkně navazovaly ale tím že "lol u sucks at tanking". Jedinej rozdíl je to že teď už se to nefixne tím že půjde druid protože bude mít vyšší threat. |
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Little
Moderator
   
2901 Posts |
Posted - 02/03/2007 : 08:43:12
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quote: Originally posted by Rakhen Imo snaha blizzardu ale je aby na to tankování ty chary "sotva stačily". Jenže on když ten "imaskill" noobmage/noobhunter/nooblock atd. přeagrují tak to samozřejmě není tím, že čučí na televizi a co 2.5 sekundy si zmáčknou to svý nuke tlačítko tak aby na sebe casty pěkně navazovaly ale tím že "lol u sucks at tanking". Jedinej rozdíl je to že teď už se to nefixne tím že půjde druid protože bude mít vyšší threat.
Bohuzel, casy aka "you are goin to DPS very very slowly" jsou uz relativne pryc, plno lidi si mysli ze 1,5 sec po pullu tam narvou full load a ten tank to udrzi. Prijde mi, ze vetsina DD si mysli ze tankovani neni o tom neco ustat, prezit, mitigovat co nejvic dmg, ale preagrovat max DD z groupy.
Jeste ze nejsem odkazanej na obcasnej pickup a nemusim mit pri tankovani 5% hit, 35% crit a minimalne 1700 AP abych to vsechno udrzel. |
"End of hope, end of love, end of time. The rest is silence."
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Nick
Moderator

455 Posts |
Posted - 02/03/2007 : 09:04:10
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Mel jsem tu cest jit do instance s pick up grupou a DD to pojali tak ze si budou pullovat a ja jako druid to pak z nich musim dostat Odesel sem okamzite |
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Speh
Junior Member
 
759 Posts |
Posted - 02/03/2007 : 09:23:27
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wow neni hra na pvp, proto je celkem blbost resit vyvazenost class v ramci pvp.Blizz dava jasne najevo celym systemem critu procu, ze tadle hra nikdy ani na pvp nikdy urcena nebude a tem par lidem co se ho snazi hrat staci areny a bg.Ja uz jsem se davno smiril stim ze wow ma hodne ubohy pvp system + balanc postav stim spojeny. Hraju jen pvm a jsem v klidku:]Na pvp hold clovek musi jinam. |
Mé dílo jsem Já, kdo jej neuznává, neuznává mě. |
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Elfkam
Starting Member
75 Posts |
Posted - 02/03/2007 : 10:01:47
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K puvodne ohlasenym zmenam pribyli jeste tyto: (dalsi boost wara, priesta a i shamana)
Updated 2.0.10 patch notes
Priests
* Prayer of Mending now has a 10 second cooldown. * Circle of Healing mana cost reduced by 25%. (http://forums.worldofwarcraft.com/thread.html?topicId=79165032&sid=1) * The effectiveness of "Fade: Rank 7" has been increased by approximately 25%. * The damage absorption of "Power Word: Shield" added by the caster's bonus healing has been increased to 20%.
Shaman
* The bonus of the "Wrath of Air" totem now applies to healing spells as well. (konecne poradnz totem pro healovani)
Warriors
* Increased the health bonus from "Commanding Shout" by 50%. * "Improved Battle Shout" talent renamed to "Commanding Presence" and now increases the health bonus from "Commanding Shout" in addition to increasing the melee attack power from "Battle Shout".
----------------------------------------------
Raids and Dungeons
* Hellfire Citadel: Shattered Halls
o Shattered Hand Gladiators will no longer break players' stealth when engaged in combat.
* Tempest Keep: Arcatraz
o The damage dealt by Wrath-Scryer Soccothrates' "Immolation" and "Knock Away" abilities has been reduced.
* Tempest Keep: Botanica
o Sunseeker Gene-Splicers' Death and Decay now deals significantly less damage and casts less frequently. o Mutate Fleshlashers now deal less melee damage. o Mutate Horrors and Fear-Shriekers now have less health. o Sunseeker Researchers will now cast shocks less frequently. o Sunseeker Chemists are now Paladin type instead of Warrior type. o The Blue Seedlings in the High Botanist Freywinn encounter now slow players instead of immobilizing them. o High Botanist Freywinn will now plant seedlings at a slightly reduced rate.
* Tempest Keep: Mechanar
o Gatewatcher Iron-Hand now wields a Jackhammer. o Gatewatcher Iron-Hand is now more vocal when perfoming his Jackhammer attack.
* Karazhan
o The use of Divine Shield, Ice Block, or Cloak of Shadows will no longer prematurely detonate the Shade of Aran's Flame Wreath. o Restless Skeletons will now summon a player if they are unable to path to that player, and deal more melee damage. o The cooldown of Bellowing Roar has been adjusted to be a more consistent value.
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Rakhen
Junior Member
 
917 Posts |
Posted - 02/03/2007 : 10:02:44
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quote: Originally posted by Nick
Mel jsem tu cest jit do instance s pick up grupou a DD to pojali tak ze si budou pullovat a ja jako druid to pak z nich musim dostat Odesel sem okamzite
Já jsem za Vrbu chodil z valné většinu jen v pickupech a s tímhle jsem nikdy moc velké problémy neměl. Jednak proto protože často tanka chtěli a jednak proto že jsem často chodil s lidma co jsme už někde byli (reference ftw :))
Stačí k tomu několik kroků - vždycky chtít leadera pokud tankuješ abys mohl rozhodovat co se bude zabíjet - mít nabindované 3-4 značky (mám to na ctrl+f1 - ctrl+f4), značkovat hned poté co se dokončí jedna skupina a přehazovat "nuke značku" v boji pár sekund předtím než padne momentálně zabíjený target tak aby si toho lidi stihli všimnout. Říct značky předem (ie sap je tohle, sheep toto...). Druid občas pulluje sleepem pokud jsou tam beasti (taky není od věci pamatovat si co jde CCčknout a čím, chtít shackle na elementála ti moc autority nepřidá :) - pokud někdo nezabíjí co má, říct mu ať zabíjí co má - v nonheroic nečekat na plnou manu, tak abys ty pullnul a šlo to po tobě. Pokud se pulluje CCčkem (ovce atd.), stačí těsně před dopadem ovce hodit faerie fire a máš aggro mobů na sobě, při troše štěstí to jde dělat i při pokud se sapuje a není imp. sap (faerie fire dělá evidentně větší threat než "dostane tě na aggrolist" protože tím jde přeagrovat i střela od roguny) - a btw k přeagrování, chce to negrowlovat/tauntovat hned jak můžeš. Když vidíš že mág dal pyro a kouzlí další pyro, je lepší počkat až dokouzlí druhé pyro popř. pokud dá i fireblast tak growlnout až po nich pokud to jde... pokud growlneš před tak toho moba stejně na pyro+fireblast nejspíš nepřeagruješ, když už je potřeba tauntovat tak je lepší tauntovat to co se nejhůř dohání a tehdy kdy to máš šanci dohnat :) Když víš že to dohnat nejde tak je lepší tomu mobovi dát jen bash/concuss blow a tauntnout ho "příští kolo" |
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Little
Moderator
   
2901 Posts |
Posted - 02/03/2007 : 10:11:53
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quote: Originally posted by Elfkam Warriors
* Increased the health bonus from "Commanding Shout" by 50%. * "Improved Battle Shout" talent renamed to "Commanding Presence" and now increases the health bonus from "Commanding Shout" in addition to increasing the melee attack power from "Battle Shout".
imo nice buff WTB fury warrior buff bot for my bear  |
"End of hope, end of love, end of time. The rest is silence."
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-Mike-
Average Member
  
1308 Posts |
Posted - 02/03/2007 : 10:11:54
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quote: Originally posted by Elfkam
K puvodne ohlasenym zmenam pribyli jeste tyto: (dalsi boost wara, priesta a i shamana)
jeste ze sem to nenapsal na predchozi stranu :) |
Krabice je zaklad. |
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Elfkam
Starting Member
75 Posts |
Posted - 02/03/2007 : 10:14:03
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quote: Originally posted by -Mike-
quote: Originally posted by Elfkam
K puvodne ohlasenym zmenam pribyli jeste tyto: (dalsi boost wara, priesta a i shamana)
jeste ze sem to nenapsal na predchozi stranu :)
No vidis to co delas..
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Little
Moderator
   
2901 Posts |
Posted - 02/03/2007 : 10:14:45
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quote: Originally posted by Rakhen ....
myslim ze kazdy mluvime o krapet jinem pickupu :D |
"End of hope, end of love, end of time. The rest is silence."
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oniko
Junior Member
 
711 Posts |
Posted - 02/03/2007 : 10:16:12
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quote: Originally posted by Little
quote: Originally posted by Elfkam Warriors
* Increased the health bonus from "Commanding Shout" by 50%. * "Improved Battle Shout" talent renamed to "Commanding Presence" and now increases the health bonus from "Commanding Shout" in addition to increasing the melee attack power from "Battle Shout".
imo nice buff WTB fury warrior buff bot for my bear 
/piska_si :) a do pvp je to imo nutnost, jestli spravne pocitam o kolik se to buffne |
Gurth |
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Rahman
Moderator
   

4368 Posts |
Posted - 02/03/2007 : 12:48:38
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quote: Originally posted by Little
quote: Originally posted by Elfkam Warriors
* Increased the health bonus from "Commanding Shout" by 50%. * "Improved Battle Shout" talent renamed to "Commanding Presence" and now increases the health bonus from "Commanding Shout" in addition to increasing the melee attack power from "Battle Shout".
imo nice buff WTB fury warrior buff bot for my bear 
Njn, dalsi duvod, proc do raidu nebrat prot warra. Grats Blizzard. |
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Little
Moderator
   
2901 Posts |
Posted - 02/03/2007 : 12:59:17
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quote: Originally posted by Rahman Njn, dalsi duvod, proc do raidu nebrat prot warra. Grats Blizzard.
Ano prave pro to se vlastne na raidy vubec nedostavas a netankujes na nich, protoze druid umi vsechno lip a na vsechno ostatni staci crit wari :). |
"End of hope, end of love, end of time. The rest is silence."
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Rahman
Moderator
   

4368 Posts |
Posted - 02/03/2007 : 13:05:21
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quote: Originally posted by necrofrost Nechapu proc teda vsechny velky instance netankuji Druidi, kdyz jsou tak imba proti chudackum Warrum, kteri jsou prakticky nepouzitelni dle jejich slov ;)
Protoze tradice tankovani warru je porad velmi silna. Jak casem zacnou lidi prichazet na to, ze warriori dostavaji mnohem vice pres drzku, bude se to nepochybne menit. |
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Mefisto
Junior Member
 
767 Posts |
Posted - 02/03/2007 : 13:06:54
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Number of Players Per Class On All 2000+ Teams:
Warrior 35 Paladin 33 Mage 28 Priest 27 Shaman 17 Hunter 13 Rogue 12 Druid 8 Warlock 6
clearly, warriors are not desired in PvP teams :p
ne, nepocital sem to, ale nekdo jinej jo a obcas nektery ty hlody tu cist to je vysmech :) |
"The time for desperation is upon us. Let's play." |
Edited by - Mefisto on 02/03/2007 13:07:50 |
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Rahman
Moderator
   

4368 Posts |
Posted - 02/03/2007 : 13:10:00
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quote: Originally posted by Little
quote: Originally posted by Rahman Njn, dalsi duvod, proc do raidu nebrat prot warra. Grats Blizzard.
Ano prave pro to se vlastne na raidy vubec nedostavas a netankujes na nich, protoze druid umi vsechno lip a na vsechno ostatni staci crit wari :).
Ja se na raidy dostavam, ale to nic nemeni na tom, ze z kazdeho raidu odchazim s pocitem, proc vam to tam vlastne chodim kazit. Bez legrace. |
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Rakhen
Junior Member
 
917 Posts |
Posted - 02/03/2007 : 13:11:17
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quote: Originally posted by Mefisto
Number of Players Per Class On All 2000+ Teams:
Warrior 35 Paladin 33 Mage 28 Priest 27 Shaman 17 Hunter 13 Rogue 12 Druid 8 Warlock 6
clearly, warriors are not desired in PvP teams :p
ne, nepocital sem to, ale nekdo jinej jo a obcas nektery ty hlody tu cist to je vysmech :)
Výsměch je spíš sečíst nějaká čísla, nenapsat jak, nenapsat z čeho jsou a pak se tvářit že je to argument :)
Tipoval bych to na 5vs5 statistiku, ne? Tam je war slušnej protože tam je dost chaosu aby se dalo něco páchat. Velmi pochybuju že by to bylo 2vs2 nebo 3vs3 (nebo je to všecko dohromady ale to by zas "jen" 179 lidí bylo celkem málo) |
Edited by - Rakhen on 02/03/2007 13:16:59 |
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JerzeeG
Moderator
   

4364 Posts |
Posted - 02/03/2007 : 13:11:29
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quote: Originally posted by Rahman
Ja se na raidy dostavam, ale to nic nemeni na tom, ze z kazdeho raidu odchazim s pocitem, proc vam to tam vlastne chodim kazit. Bez legrace.
tak si konecne prestan cist behem raidu web.. |
Jerzee <Mor do Kuli> |
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Rahman
Moderator
   

4368 Posts |
Posted - 02/03/2007 : 13:29:24
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quote: Originally posted by -Mike-
quote: Originally posted by Gorog
http://forums.worldofwarcraft.com/thread.html?topicId=77587201&sid=1
snad to tu jeste nebylo... dost modrych veci nerfujou kvuli Karazahan epickum...Takze s moji zeleno modrou tankovaci vybavou budu mit po patchi asi tak o 500hp mene atd...
Timewarden's Leggings (http://www.wowhead.com/?item=29184) -12 STA -8 DefR -8 DodgeR, hmm....
Jsem slepy ze tam nevidim nerf armoru u zadneho leather itemu, nebo tam vazne neni?
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Little
Moderator
   
2901 Posts |
Posted - 02/03/2007 : 13:35:40
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quote: Originally posted by Rahman Jsem slepy ze tam nevidim nerf armoru u zadneho leather itemu, nebo tam vazne neni?
nestaci ti snad nerf armoru medveda? :P |
"End of hope, end of love, end of time. The rest is silence."
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Rahman
Moderator
   

4368 Posts |
Posted - 02/03/2007 : 13:38:10
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quote: Originally posted by Little
quote: Originally posted by Rahman Jsem slepy ze tam nevidim nerf armoru u zadneho leather itemu, nebo tam vazne neni?
nestaci ti snad nerf armoru medveda? :P
Vsak si to spocitej sam. Kazdopadne odbihas od tematu, ze nerfuji pre-raid content, aby byly raid dropy skutecne boost, ale jaksi zapomeli na feral druidy, jestli se nepletu. |
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