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robiwan
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Posted - 02/02/2007 :  17:15:01  Show Profile  Send robiwan an ICQ Message Send robiwan a Private Message  Reply with Quote
Log zo Stratics Chatu zo stredy:

odkazy:
http://soe.lithium.com/swg/board/message?board.id=Eclipse&message.id=833995&view=by_date_ascending&page=1
http://swg.stratics.com/content/?Cat=264&uid=758

Obsah logu v skratke:

- vyrábané šperky nebudú obsahovať sockety,
- SEA budú môct obsahovať iba 3 staty, a každý predmet bude mať iba jeden socket,
- do hry budú vrátené tábory, ktoré nebudú mať vplyv na bojovú stránku hry, ale budú slúžiť pre entertainerov ako poľné kantíny,
- zoznam buffov poskytovaných konkrétnym entertainerom nebude v jeho profile, a každý hráč, ktorý bude chcieť od entertainera buff, sa ho bude musieť naň opýtať,
- nebudú pridané nové questy vrátane série Legacy,
- questové predmety pre nebojové profesie budú zmenené na dekoračné predmety
- do hry budú pridané nové bonusové schémy pre traderov vrátane táborov (zoznam bude zverejnený v niektorej z budúcich Friday Feature),
- veci pre Jediov nebudú súčasťou RE systému,
- /forage budú mať všetky profesie,
- drama expertise pre entertainerov bude obsahovať nové bojové techniky pre boj bez zbrane, bude obsahovať aj možnosť snarovať a rootovať, ale nepôjde o rovnocennú náhradu za Teras Kasi bojový systém,
- shipwrighti získajú v rámci expertise prístup k novému bodu pre experimentáciu, a prostredníctvom RE si budú môcť vytvoriť vlastný crafterský oblek,
- do hry budú vrátené prísady do jedla ("food additives"),
- buffy pre traderov od entertainerov sa budú sčítavať s buffmi, ktoré traderi získajú zo svojho expertise,
- k zbraniam bude možné pridávať sockety,
- entertaineri budú mať od levelu 18 prístup k akémukoľvek buffu, pričom ich účinok sa bude zvyšovať v závislosti na leveli a množstve expertise bodov, ktoré na daný buff minú,
- playbackové droidy bude možné používať zároveň s holo-skupinou,
- maximálny počet členov holo-skupiny je 3, a holo-skupina bude presne kopírovať to, čo bude robiť entertainer,
- architekti budú môcť vyrábať nejaké nové elitné harvestery.


log

[17:10] <Vapor> Hello everyone, this is David Jones and I am an Associate Producer on Galaxies
[17:11] <Tunso> Hi everyone, this is Tunso. I'm a Systems Designer for Star Wars Galaxies. Recently I've been working on the Reverse Engineering and Build-a-Buff systems for Entertainers.
[17:11] <AddySWG> Hello Pete Warner - Senior Designer - I worked on the entertainer expertise trees and new entertainer combat abilities for chapter 5
[17:11] <jneri> Hey this is Jake Neri, Producer from LEC. Welcome to the chat lets get it going!
[17:11] <Neif> Hi everyone, thanks for coming out once again! This is Tim Temmerman, assistant producer here at LucasArts
[17:11] <Blixtev> Howdy! This is Blixtev, Lead Designer for Galaxies.


[17:12] <Brannoc> *ArkonPhoenix* Will ALL items like Jewelry be able to be crafted with sockets on them, so that we can better take advantage of the new SEAs?
[17:13] <Tunso> There's no change in this publish to the types of items that can be created with sockets with one notable exception. Mainly that weapons will now be able to be created with sockets. Aside from that though, everything that had sockets before will have sockets and those that didn't still won't.

[17:14] <Brannoc> *ArkonPhoenix* How many sockets will a multi-stat SEA take? Is it one SEA per socket (regardless of number of stats), or stat number for socket number?
[17:15] <Blixtev> You will be able to add 3 stats per socket, and all items will be going down to 1 socket per item. We are also adding a method to remove old stats and refund the socket slot.

[17:19] <Brannoc> *Neyro* What benefits will Camps have in combat?
[17:19] <AddySWG> Camps will not influence combat directly. However entertainers may give performances at camps the same as in a cantina.

[17:23] <Brannoc> *[Chilastra]Atlantida* Thanks for hosting the chat! =) My question is will their be a command players can do to see what buffs ents can do or do we have to tell them everytime?
[17:26] <Tunso> There's no specific command to see what the Entertainer's have available however, as the Entertainer changes the contents of the proposed buff you can see what they have to offer in real time. So you will have to communicate a little bit but they will be able to show you what they can offer through the buff window.

[17:26] <Brannoc> *[FarStar]Viggo* Will there be new content for the Legacy in the upcoming Chapter 5?
[17:26] <Blixtev> The content we are adding for 5 will all center around the entertainer and trader features.

[17:27] <Brannoc> *Anon306* Why did you decide to make the Quest items for the non-combat professions into decoration items rather than creating quests or converting them into something useful?
[17:29] <Vapor> These items had a misleading description. These items are intended for decoration. We are getting constant request for house decoration items.

[17:29] <Brannoc> *[Lowca]OZmosisFaln* have you add new things in to game we can craft and if so where can we find a list of them
[17:31] <Neif> Yes! We'll be adding new craftable camps this Chapter, plus some bonus schematics for Traders. You can see whats coming up on our Friday Features, and be sure to hit up the forums for some great write-ups.

[17:31] <Brannoc> *KamakVarna* Will the new RE system allow Domestics traders to RE jedi clothes?
[17:31] <Tunso> Unfortunately, Jedi-specific clothing isn't a part of the Reverse Engineering system.

[17:32] <Brannoc> *Junlan* Will the forage command be available to others besides BH?
[17:32] <Blixtev> Forage should be available to everyone who enjoys looking for bait!

[17:32] <Brannoc> *Viper-can* will the proposed teras kasi style melee combat come in the expertise tree?
[17:33] <AddySWG> So there are hand to hand abilities in the drama tree for entertainers as well as some kicks but they are not what you would refer to as Teras Kasi

[17:34] <Brannoc> *[Valcyn]Joiry* Could shipwrights get a modest increase in exp pts scaled to the number of experimental lines a part has (eg 2-4 pts per line over 3)? Currently we can only max 1 or 1.5 lines out of up to 10 lines, and a few extra pts from SEAs/expertise is a tiny drop in the bucket. Crafted still wouldn't beat good loot in any category it doesn't already.
[17:37] <Blixtev> Shipwrights already get more experimentation points (15) for much of their crafting, with the new expertise they can add another point and with RE they can build themseleves a crafting suit. This should hopefully let them customize on demand components for their customer's specs.

[17:37] <Brannoc> *MrWizzard* What sort (examples?) of community input were considered when deciding what features to add for the Expertise in Ch5?
[17:39] <jneri> In general we go back and forth with the community during the design process, specific to Chapter 5 the notion of Reverse Engineering stemmed from the community, the fact that crafted items are more valuable than drops in the world, those are all things that the community was looking for...

[17:40] <Brannoc> *Cosmo-Scylla* are you guys bring back food additives ?
[17:40] <Blixtev> Yes, food additives are returning in chapter 5!

[17:41] <Brannoc> *Naois* Are the resource increase from the new trader expertise tree going to stack with the entertainers resource buff?
[17:41] <Tunso> Those two should stack, yes.

[17:43] <Brannoc> *Celt* will weaponsmiths be a viable crafting profession again? How will reverse engineering affect them?
[17:47] <Tunso> Weaponsmiths will be able to create socketed weapons now and also create Skill Enhancing Attachments and Powerups for weapons. So aside from what you currently sell, you'll be able to have a secondary market for consumables Powerups and SEAs.

[17:47] <Brannoc> *[Sunrunner]TeRReT* How are you going to ensure novice entertainers are still sought, with only masters being able to do all buff types, novice ones will be overlooked and likely turn to afk grinding to get master asap.
[17:47] <AddySWG> By level level 18 Entertainers will have all of the buff effects possible through expertise - they will be limited in the total effects possible but still be able to provide a lesser version of the effect.

[17:47] <Brannoc> *AceMalanan* Will increasing from a first level power bit to a second level power bit increase the amount of sockets taken?
[17:49] <Tunso> All socketed items will have a single socket now. A multi-stat Skill Enhancing Attachment will consume that socket and apply all the stats to the item.

[17:49] <Brannoc> *Lawrance* Will entertainers be able to use their current playback droids with new band holos in chapter 5
[17:49] <Blixtev> Yes, Entertainers will still be able to use their playback driods with the Holographic band members.

[17:50] <Brannoc> *[Ahazi]Eahot* Question About the Holo-bands, How many total Holoband Members, and can we make them do different things like 1 plays music others dance?
[17:51] <AddySWG> The maximum Holo images possible at one time is 3, and they will follow the lead of the entertaining meaning they will all do what the entertainer is doing.

[17:51] <Brannoc> *BigGuy219* Will there be any future consideration to letting Structures Traders who focus on Architect to RE "ground" items instead of "space" items?
[17:52] <Blixtev> You should see the addition of some new Elite Harvesters with Chapter 5, this should add a new demand for ground based Architect goods.

[17:52] <Brannoc> *Lankist* The drama tree? Does that mean some form of acting will be supported in the entertainer expertise?
[17:53] <AddySWG> The drama tree is about hand to hand combat and there are also several crowd control abilities such as snares and roots - its very combat and fighting oriented

[17:55] <Brannoc> *Tolandia* Would it be possible to add the ability to store resources in a structure for a crafter without them listing against inventory as long as they are in storage and not viewable. That would mean no lag form people entering since they are in conatiners. Possibly a specific container that the contents would not count against house inventory and would only be used by teh crafter?
[17:56] <Blixtev> We really don't want to create a limitless resource bag that violates house limits. If you put the resources in a standard container they shouldn't cause lag for people entering your house.

[17:56] <Brannoc> That's it for this chat everyone! Please join us here on Stratics next time for another chat with the developers of Starwars Galaxies! The logs will be available shortly on http://swg.stratics.com


[17:56] <AddySWG> Good night all
[17:56] <Vapor> I hope everyone has enjoyed the chat, I will see you in-game.
[17:56] <Tunso> Thanks Stratics for having us and everyone for attending!
[17:56] <Neif> Thank you for coming out everyone -- we look forward to hearing your thoughts on Chapter 5!
[17:56] <jneri> Thanks everyone for your time, stay tuned to the boards and keep your feedback coming.
[17:56] <Blixtev> Thanks for coming out, hope to see you round the Galaxy!

I have waited and planned and built my strength for fifteen thousand years. I have evolved. It is time.
(Omnius Evermind)
---------------------------
Feyd'Rautha Saresh (Medic, Rebel Alliance, Europe-Chimaera), Robe Saresh (Force Sensitive, Rebel Alliance, Europe-Chimaera)


Edited by - robiwan on 02/02/2007 17:17:17

Jorssk
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jorssk2

2991 Posts

Posted - 03/02/2007 :  00:51:12  Show Profile  Visit Jorssk's Homepage  Send Jorssk an ICQ Message Send Jorssk a Private Message  Reply with Quote
Z tema questama me serou, uz jsem opravdu cekal nove zabaveni pro bojova povolani. To jsou fakt volove. To je dobre ze je uz komplet expertis za sebou. Snad se konecne tomu budou venovat...
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WereHamster
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WereHamster

982 Posts

Posted - 03/02/2007 :  13:59:07  Show Profile Send WereHamster a Private Message  Reply with Quote
A vypadá to, že hnou tím hrozným unarmed systémem, to by bylo super.
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