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 Trial of Ascension=PvP+PDot
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Rodier
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StavkaDJu

4328 Posts

Posted - 14/09/2004 :  05:58:23  Show Profile  Visit Rodier's Homepage  Send Rodier an ICQ Message Send Rodier a Private Message  Reply with Quote
Web :
http://www.shadowpool.com/index.php
Knowledge Base (celkem fajn vec)
http://www.shadowpool.com/kb/index.php

Nijak moc o tom nevim, jen sem tak koukal do seznamu na mmorpg.cz na tituly co mi nic nerikaji - a tohle graficky je tak nejak na prumeru ale co mne zaujalo - v Knowledge Base maji uvedeno ze lze nicit domy a ze maji Perma-Death formou PDOT - over time.. po urcitem case (nejspis pocet hebnuti) konecna smrt. Chteji tim resit problemy spojeni s tim kdyz je ve svete uz vetsina high levels a inflace, nic nema cenu, protoze je hodne high level kraftu = hodne itemu = nizka cena.. a tak.

Myslim ze zatim zadna jina hra nenabidla PD(OT), uz z toho duvodu si myslim ze to stoji za to se na ni zamerit.

Na vyber bude 18 ras - takze asi neco ala EQ ? :)

Take se tam zminuji o lodich a bitvach na nich, takze to asi bude hra podobna UO s sirokym zaberem, tzn mit dum i lod ;-)
Q: Will there be ship to ship combat?
A: Yes. Ships can be equipped with many weapon types and can use those in mass combat on the open seas. Boarding and capturing is also possible



Velmi zajimave se taky jevi tohle:
Innovations:
On your way to mastering your selected skills there is an ever present chance that your character could realize an innovative way to improve upon his skill. Be it a new combat maneuver, an improved method of grinding grain or even the invention of a never before seen ship, your character has the potential to unlock mysteries that could change the future of TerVarus forever. The question is, what will you do with your new found discovery? Will you keep it to yourself and reap the profits or will you teach your new innovation to others in hopes of bettering the world? With the innovation system, information becomes a very valuable commodity.


Dalsi pekna vlastnost
Combat System:
TerVaran combat will be unique unto itself. The “Caveman” model of hit and be hit while standing still is dead in TerVarus, and characters can perform a myriad of combat maneuvers to make the perfect fighting character according to their needs and style.
Pricemz v jedne Q/A je napsano, ze basic attack je automaticky, special utoky clovek musi delat rucne (ne jen zmacknu Q a ono to samo jede..)



A na zaver - to, co uspokoji ty, kteri ohrnuji nos nad pvp ve wow.

Q: Is PKing (player killing) allowed?
A: We will be allowing unrestricted PvP and as part of that, pk’ing will be allowed. The general thoughts on player killing seem to be one that it wouldn’t be so bad if it was done in the sense of the character playing his role and not to simply cause grief for others. In TOA we have left it to the players to decide how hard life will become for a pker. One example is how harsh the laws are set by the governing body within a settlement against those that would kill one of its citizens. An even larger factor to level the playing field is perma-death. Pkers will only have so many life counters, just like the rest of the world. Now, combine this with a system that allows them to be tracked down (via bounty hunting) and I think we can all agree that a player can take the role of a murderer, but in the end, it will be a much harder path to pursue then one may think.





Bohuzel web je pomerne neupdatovany - holt je to asi jeste v ranne fazi.



First of all, who cares? Goodbye! Don't let the door hit you in the ass when you leave!
Secondly, you will still buy this. Stop fishing for attention you lonely little troll.

Edited by - Rodier on 14/09/2004 06:07:44
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