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Dargnon
Moderator

441 Posts

Posted - 07/05/2004 :  14:01:37  Show Profile  Visit Dargnon's Homepage  Send Dargnon an ICQ Message Send Dargnon a Private Message  Reply with Quote
tak ta stat migrace sux to právé bylo fajn že sem si moh zkoušet jaký staty sedí a furt si to měnit

"Když si Matrix nepřijde pro nás, uděláme si svůj."
Guild Master of URNA (Útvar Rychlého Nasazení) - Star Wars Galaxies cz/sk guild on Chimaera
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Golgoleth
New Member

177 Posts

Posted - 07/05/2004 :  15:37:12  Show Profile Send Golgoleth a Private Message  Reply with Quote
quote:
Originally posted by Dargnon

tak ta stat migrace sux to právé bylo fajn že sem si moh zkoušet jaký staty sedí a furt si to měnit


No to budes moct taky akorat k tomu holt budes potrebovat ID, heh vidim to tak na 20k cr i kdyz na ID foru uz nekdo psal ze to bude delat za 50k ale myslim ze se po revampu zacnou ID mnozit
btw. ty holo-emotikony vypadaji docela pekne
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Pedro
Negr

1450 Posts

Posted - 07/05/2004 :  16:56:06  Show Profile  Send Pedro an ICQ Message Send Pedro a Private Message  Reply with Quote
Parada a z SWG se zacina delat campfest ala EQ a AO.... Jenom sem lidi nepiste posty typu: vsak te nikdo nenuti campovat a mit uber equip... Ja myslel ze SWG bylo koncipovano tak, ze nejlepsi itemy budou delat jenom hraci...

Porresha, Calldo - AO - inactive
Porresha, Adelka - EQ2
Porresha - VG - inactive
Socializer 73% Achiever 60% Explorer 46% Killer 20%
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Golgoleth
New Member

177 Posts

Posted - 07/05/2004 :  18:32:12  Show Profile Send Golgoleth a Private Message  Reply with Quote
quote:
Originally posted by Pedro

Parada a z SWG se zacina delat campfest ala EQ a AO.... Jenom sem lidi nepiste posty typu: vsak te nikdo nenuti campovat a mit uber equip... Ja myslel ze SWG bylo koncipovano tak, ze nejlepsi itemy budou delat jenom hraci...


Jo tohle se mi taky nelibi , ono sice ty nejlepsi itemy budou porad delat hraci ale komponenty se museji lootnout. Zacina se to pekne zvrhavat
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Jedi_Knight
Average Member

Phobos

1690 Posts

Posted - 07/05/2004 :  22:32:47  Show Profile  Send Jedi_Knight an ICQ Message Send Jedi_Knight a Private Message  Reply with Quote
quote:
Originally posted by Golgoleth

No to budes moct taky akorat k tomu holt budes potrebovat ID, heh vidim to tak na 20k cr i kdyz na ID foru uz nekdo psal ze to bude delat za 50k ale myslim ze se po revampu zacnou ID mnozit
btw. ty holo-emotikony vypadaji docela pekne



Interdependance.

Jedno slovo a kolik hrůz může způsobit.

[Ianek][Paladin][Burning Blade][World of Warcraft]

Je rozdíl mezi tím znát cestu a kráčet po ní. - Morfeus
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Golgoleth
New Member

177 Posts

Posted - 27/05/2004 :  08:16:59  Show Profile Send Golgoleth a Private Message  Reply with Quote
Tak publish 9 je tu, sice zatim jenom na TC ...

These are the Test Center Patch Notes and are subject to change before the publish.


Publish 9: Secrets of the Force

Major Features

Jedi Revamp Part 1; The Secrets of the Force: Publish 9 brings us The Secrets of the Force. In The Secrets of the Force, existing Jedi may now reallocate their skill points based on the type of Jedi they would like to create. They may remain PvE or may choose to go on to the new PvP Force Ranking System (FRS). Jedi must choose their path to Force mastery by following the path of light or turn to the dark side.

The FRS is a PvP mechanic that allows a Jedi to advance beyond the rank of Knight. It consists of two skills trees, one for Light and one for Dark. Each skill represents a Force Rank. Experience to attain these skills is given and lost through PvP actions. Light Jedi will vote on advancement and Dark Jedi will fight for advancement. The Light Jedi and Dark Jedi have gathered into groups and have set up their own Enclaves, hidden away from the Empire, allowing only a set number of players to advance into the various Force ranks. Only a set number of players may attain a given rank within each Enclave. Therefore, in order for one to advance, another must be demoted. Jedi who enter the FRS are automatically set as overt for their aligned faction (Rebel for Light and Imperial for Dark). As long as they stay within the FRS, they can not go covert or resign/change factions.

Jedi will find their lightsabers deconstructed and they will have to be reassembled using the new system. New lightsabers are a weapon that is also a slotted container based on a player's level. The only items a Jedi may place in the lightsaber is 1 Color Crystal and 1-4 (based on lightsaber type) “tuned” Force Crystals or “tuned” Krayt Pearls. The stats of the basic lightsaber will remain at its crafted values, however stats will go up and down based on the values of the crystals placed within. The lightsaber’s blade color will be determined by the “Color Crystal”. Lightsaber's without a color crystal cannot be used. Based on its generation, lightsaber's will gain slight stat bonuses along with more container slots to put crystals in. There are 4 styles available to each lightsaber line now.

A Jedi will now be required to “Tune” the crystal or pearl he/she wishes to use. A Jedi will enter a meditative trance and tune the crystal to their body. Once tuned, the crystals and pearls will only fit within lightsabers crafted by that Jedi. Jedi may only use lightsabers that they have crafted. Lightsabers, tuned crystals and pearls will all be tradable to others. There will be a description on the crystal and pearl after it has been tuned to the player who tuned and the stats will be visible at the time. Lightsabers may not be sliced. All crystals must be tuned. A lightsaber must have 1 color crystal in it to power on. All crystals must be in the lightsaber prior to equipping it as once equipped the lightsaber inventory cannot be altered. A player must unequip a lightsaber if they wish to change the setup of their crystals. Lightsabers will no longer decay; now, crystals and pearls decay based on damage. Once the condition of a crystal or pearl reaches 1 or lower it must be replaced. The crystal/pearl’s text will change to red when it is no longer usable.

These changes will affect players who have already unlocked their Force Sensitive (FS) slots. Players who have not unlocked their FS slot may continue to master professions for credit, but no new players will become Jedi until Publish 10, The Jedi Trials.

Hero of Tatooine: Due to high player demand, we have reintroduced the famed “Hero of Tatooine” quest that utilizes brand new static and dynamic content. Find the hero and see if you have what it takes to acquire the Marks of Altruism, Intellect, Courage, and Honor. To start the quest, the player must first seek out and speak with the Hermit of Tatooine…

Client Stability Enhancements Fixed two memory leaks, including one that would occur each time a rider dismounts from a mount or vehicle without storing it

Patch Notes List Items

Art
Wookiee Armor now correctly displays the base fur in uncovered areas
Fixed potential graphical glitch with Corellian corvette walls related to some new video drivers
Sun no longer produces glare inside structures

Badges
The Character Sheet now displays a list of badges earned by the player and badges not yet won

Bounty Hunter
Fixed crash to desktop when taking a bounty hunter mission and traveling (correspondent issue)

Experience
Fixed problem with XP granted while the player is logged out not being applied

GUI / Keyboard
Fixed some cases where the GUI does not update XP gain
Added options in the chat options menu to filter out chat from /afk players and NPCs
Jedi skill UI crash fix
Toolbar now adds default commands for brand new characters.
Command Queue now displays some non-combat commands as appropriate.
Attribute Mod window can now shrink vertically to only one row.
Items that are reduced to 0 hitpoints, show up as red in your inventory (unless it is equipped in which case it still shows up as an equipped item)
Fixed several typos in Command Browser Window.
Fixed a typo in the master BE skills window tooltip description
Datapad no longer continually offers you help
Removed Crash bug involving giving the /alarmremove command an invalid index
Macro Editing Window - Removed crash bug, improved UI consistency

Holocron
Fixed several typos in the several sections of the Holocron.

NPCs
Fixed typos in NPC conversations: Besting Political Quests, Corellia Heralds, Corellia Static Quests, Corellian Corvette, Dantooine Static Quests, Dathomir Static Quests, Imperial Theme Park, Jabba's Theme Park, Junk Dealers, Loading Screens, Rebel Theme Park Quests, Talus Static Quests, Tatooine Heralds, Tatooine Static Quests, Yavin IV Static Quests
AI improvements: on steep hillsides and cliffs, creature aggressiveness and accuracy has been improved.

Pets
Added "Incapacitation Recovery" option for pets. This will allow the pet's master to revive an incapacitated pet to 1 HAM point.

Profession: Doctor / Medic
If the player attempts to heal an illegal target with /healDamage, the command will default to the player even if the target is not a combat target.

Profession: Tailor
Fixed missing color option on Bandoliers (Now both color options are available)

Technical Support
Fixed problem where the optional hardware information reports would sometimes be sent with an incorrect station id
Added warning for known bad older card/driver combination
Setup - Win 98 no longer incorrectly reports CPU is too slow
Setup screen - automatic settings for low-memory conditions

Theme Parks / Missions / Quests
Reintroduced the “Hero of Tatooine” quest, utilizing brand new static and dynamic content.

Tutorial / New Player Experience
Made bubble chat greeting from helper droid appear only to owner

Vehicles / Mounts
Enter/Exit vehicle changed to toggle
Vehicle hitpoints should now be saved properly when making repairs
Fixed vehicle orientation when traveling over water
Smoothed ground effect more when driving off of a cliff

World
Improved terrain LOS and terrain generation
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