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Lahvan
Dictator Apprentice

318 Posts

Posted - 10/10/2003 :  19:14:55  Show Profile Send Lahvan a Private Message  Reply with Quote
V posledním patchi se k nám dostalo (mimo velké snůšky bugů, které jsou opraveny v dnešním hotfixu) i několik vítaných změn.

1) Zrušili sttuter step - zastavovaní běhu při změne cíle
2) LLC a Flamethrower už nejsou brány jako melee (ocení především riflemani)
3) Commando a LLC BH mají postih 2.5 na melee dmg stejně jako riflemani.
4) Větší attack range pro melee (neověřeno)
5) ATST nejde hylovat stimpama
6) Ryby sou barevně odlišeny podle planet (vitální změna, razantně pro mě zvýšila hratelnost a dala mi zapomenout na bugy)

Toť zatím vše. Pokud něco vyšťouráte na forech, klidně to sem postněte.

Black
Moderator

2371 Posts

Posted - 10/10/2003 :  20:51:06  Show Profile  Send Black an ICQ Message Send Black a Private Message  Reply with Quote
bod 5) a jde necim lecit ?

Black
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frogger
New Member

122 Posts

Posted - 10/10/2003 :  22:04:00  Show Profile Send frogger a Private Message  Reply with Quote
quote:
Originally posted by Black

bod 5) a jde necim lecit ?



Slysel jsem ze by to mely zastoupit vecicky se kterymi se opravuji droidi, ale je to zatim jen nepodlozena informace, je treba to zkusit.
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Jedi_Knight
Average Member

Phobos

1690 Posts

Posted - 10/10/2003 :  23:41:21  Show Profile  Send Jedi_Knight an ICQ Message Send Jedi_Knight a Private Message  Reply with Quote
quote:
Originally posted by Lahvan

4) Větší attack range pro melee (neověřeno)


Že by sme konečně měli šanci zabít <edit>utíkajícího</edit> Riflemana?

[Ianek][Paladin][Burning Blade][World of Warcraft]

Je rozdíl mezi tím znát cestu a kráčet po ní. - Morfeus

Edited by - Jedi_Knight on 10/10/2003 23:42:47
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Patas
Senior Counsellor

patas_new

304 Posts

Posted - 11/10/2003 :  08:48:32  Show Profile  Send Patas an ICQ Message Send Patas a Private Message  Reply with Quote
quote:
Originally posted by Jedi_Knight

quote:
Originally posted by Lahvan

4) Větší attack range pro melee (neověřeno)


Že by sme konečně měli šanci zabít <edit>utíkajícího</edit> Riflemana?


Ne zatim ne :( testovano u Anchorheadu na tvych lidech. Musel jsem pribrat do party smugglera co me strilel KD a i tak to byla pro melee mizerie (simulator behani) a v combat chatu jen vypisy Out of target jeden za druhym.
Btw nejak me unika jak ted pujde ubit soupere napr. pres red bar bo ho klovu za 100 a on mne za 70 a jeden stimp me vrati cca 450 ?

Patas
member of CzH, CzA, BoH & MdK
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Golgoleth
New Member

177 Posts

Posted - 11/10/2003 :  09:31:55  Show Profile Send Golgoleth a Private Message  Reply with Quote
ja jsem prisel na pekne hnusnej bug s jidlem....
Pokud si vezmu samotnej Sunburn vse ok, pokud si vezmu samotny satecky vse ok, ale pokud si vezmu sunburn a zajim to sateckem tak to druhy jidlo (nebo piti.. na poradi nezalezi) provede buff pouze max hodnoty ale nikoliv aktualni hodnoty statu. A navic po vyprseni se max hodnota vrati na svoji puvodni a aktualni klesne o velikost bufu
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Golgoleth
New Member

177 Posts

Posted - 11/10/2003 :  09:42:53  Show Profile Send Golgoleth a Private Message  Reply with Quote
Dnesni hotfix...
- Fixed an issue with BE having creature go aggro on them during samples
- Improved Server Stability
- Graul Maulers are tamable again
- Removed the additional 75% reduction on PvP damage

takze klofat za 100 uz nebudes pate
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Patas
Senior Counsellor

patas_new

304 Posts

Posted - 11/10/2003 :  14:10:23  Show Profile  Send Patas an ICQ Message Send Patas a Private Message  Reply with Quote
quote:
Originally posted by Golgoleth

Dnesni hotfix...
- Fixed an issue with BE having creature go aggro on them during samples
- Improved Server Stability
- Graul Maulers are tamable again
- Removed the additional 75% reduction on PvP damage

takze klofat za 100 uz nebudes pate


No jasne, ale zas me budou opet sfoukavat LLC BH na jednu ranu ... me spis trapi celkova nemoznost mlatit kdyz bezim, je to znamy bug v synchronizaci server/klient kdy nejsem schopen ani odhadnout jak je cil daleko a vidim jen hlasky out of target. Pri behu muj klient vidi cil napr. 3m daleko, ale server to vyhodnoti ze je dal jak 5m a me hodi hlasku out of target ... proste neseknu za behu ani kdyz se mi povede nalepit se obeti na paty.

Patas
member of CzH, CzA, BoH & MdK
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Lahvan
Dictator Apprentice

318 Posts

Posted - 11/10/2003 :  22:39:56  Show Profile Send Lahvan a Private Message  Reply with Quote
quote:
Originally posted by Jedi_Knight

quote:
Originally posted by Lahvan

4) Větší attack range pro melee (neověřeno)


Že by sme konečně měli šanci zabít <edit>utíkajícího</edit> Riflemana?

Rifleman neutíká. Jediný co by ho mohlo ohrozit je pet, kterej má jako jedinej šanci proběhnout živej palebnou přehradou, kterou zoufaly rifleman dokáže vytvořit a tomu stejně neuteče. Viděls někdy co dokážou dva master riflemani s Anchorským zergem? Ani nechtěj vědět. Z asi davu 10 lidi proběhnul jenom jeden pet (nějaká zasraná kočka) a ten nás sympticky onehitnul oba. Zbytek se válel na zemi v křečích z incapu.
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Gil-galad
Starting Member

30 Posts

Posted - 11/10/2003 :  22:56:33  Show Profile  Send Gil-galad an ICQ Message Send Gil-galad a Private Message  Reply with Quote
quote:
posted by Golgoleth

....ja jsem prisel na pekne hnusnej bug s jidlem....


mno to me dal i muon s jidlem... bouzel ted me to udelala i stamina po buffu
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Jedi_Knight
Average Member

Phobos

1690 Posts

Posted - 11/10/2003 :  23:15:25  Show Profile  Send Jedi_Knight an ICQ Message Send Jedi_Knight a Private Message  Reply with Quote
quote:
Originally posted by Lahvan

Rifleman neutíká. Jediný co by ho mohlo ohrozit je pet, kterej má jako jedinej šanci proběhnout živej palebnou přehradou, kterou zoufaly rifleman dokáže vytvořit a tomu stejně neuteče.


No tohle má SWG vymakaný. Melee classy zdrhaj, zatímco Range se přibližujou.

[Ianek][Paladin][Burning Blade][World of Warcraft]

Je rozdíl mezi tím znát cestu a kráčet po ní. - Morfeus

Edited by - Jedi_Knight on 11/10/2003 23:16:20
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Don Gizmo
New Member

219 Posts

Posted - 23/10/2003 :  12:03:05  Show Profile  Send Don Gizmo an ICQ Message Send Don Gizmo a Private Message  Reply with Quote
Pristi patch(podle toho co je zatim na TC)
1) Mounty
2) Player city + Politicans
3) Mind heal u CM (useless)
4) Death Decay (snizeni durability itemu po smrti, kdyz nejste pojisteni, zatim se diskutuje zda to bude a jesli jo tak o kolik)
5) Plno bugu

Pokud se na to chcete podivat tak na TC uz to vse je, ja osobne videl Player city a jednoho mounta.

Retired MMORPG player.
Tabula Rasa: Kopr; Everquest2: Kanec, Olina ; Guild Wars: Don Gizmo, Yan Li; Eve: Kanec; SWG: Gizmac(sold soul); UO: Don Gizmo(sold soul)

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Don Gizmo
New Member

219 Posts

Posted - 24/10/2003 :  19:47:41  Show Profile  Send Don Gizmo an ICQ Message Send Don Gizmo a Private Message  Reply with Quote
Zaznam zasedani SWG House of Commons developer chat
http://vnboards.ign.com/message.asp?topic=58473157&replies=1
stoji za precteni.

Retired MMORPG player.
Tabula Rasa: Kopr; Everquest2: Kanec, Olina ; Guild Wars: Don Gizmo, Yan Li; Eve: Kanec; SWG: Gizmac(sold soul); UO: Don Gizmo(sold soul)

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Golgoleth
New Member

177 Posts

Posted - 25/10/2003 :  11:48:19  Show Profile Send Golgoleth a Private Message  Reply with Quote
Pripravuje se docela zasadni zmena Creture Handlera a vubec skillu s nim souvisejicich.http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=7098
Je to docela drsnej nerf CH ale presto to vypada vcelku rozume, aspon odpadnou takove ty desne kombinace jako borec s letlampou a rancornem za zady.
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Golgoleth
New Member

177 Posts

Posted - 25/10/2003 :  12:03:18  Show Profile Send Golgoleth a Private Message  Reply with Quote
Takze se zmenou CH se budou upravovat i meele povolani..
--------------------------------------------------------------------------------
Rear_Admiral_Ackbar wrote:
TH - I like your ideas. How about this - making the Brawler tree able to tank in game as well. I think that would clear a lot of people out of CH. Right now the only valid tank in this game is a creature, and I think that is the main problem here.

--------------------------------------------------------------------------------
In about a week, Melee players WILL have much better tankin' skills
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frogger
New Member

122 Posts

Posted - 25/10/2003 :  13:41:57  Show Profile Send frogger a Private Message  Reply with Quote
quote:
Originally posted by Golgoleth

Pripravuje se docela zasadni zmena Creture Handlera a vubec skillu s nim souvisejicich.http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=7098
Je to docela drsnej nerf CH ale presto to vypada vcelku rozume, aspon odpadnou takove ty desne kombinace jako borec s letlampou a rancornem za zady.



Muzes mi prosim te zhruba rict o co tam jde ? Nejak se nemuzu prokousat pres vsechny ty registry a blbosti kolem toho ...
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Khaot
Average Member

1947 Posts

Posted - 25/10/2003 :  14:37:19  Show Profile  Send Khaot an ICQ Message Send Khaot a Private Message  Reply with Quote
quote:
Originally posted by frogger

Muzes mi prosim te zhruba rict o co tam jde ? Nejak se nemuzu prokousat pres vsechny ty registry a blbosti kolem toho ...




Starting off, I'd like to say that there are a lot of questions and opinions in the first part of this topic. I'll be pulling questions and some of the constructive opinions from the boards and getting you some dev answers as soon as I can. For now, I'd like to address the logical conclusion of this Creature Balance and how it is going to effect the Creature Handler Profession.



Players have seen a rise in pet usage over the past few weeks because obviously, having a pet in a Massively Multiplayer game has a fantastic advantage. Players with pets essentially get their own private MOBs (Mobile Object) to fight with them and for them. It's a player's own personal tank and it's a boost to damage and attack, a blocker for attackers and the list of advantages go on. With that being said, that's all fun stuff, so we want to keep it in and keep it fun, but make it balanced. If you are curious, there is an easy way to test how imbalanced this can get. If a player and their pet can do a whole lot of things that a two players CAN'T do, then something is wrong. Otherwise, pets become replacements for multiple players. Go out with your friends who are Creature Handlers or who have really powerful pets and play the differences with them.



Another issue that is being addressed is that Non-Creature Handlers have pets that are of such level and ability that it is a free pass into higher level content. Those two advantages alone are an invitation for every player to have pets. In any MMO, that invitation passes by word-of-mouth like yelling "fire" in a crowded theater and it cause a stampede.



These are great advantages to have and a lot of players are leveraging these advantages (a huge number actually). Now, in the rush to claim this glorious, imbalanced prize, players are hitting the Creature Handler Skill tree pretty hard. Players are smart and they talk to each other and what's happened is that players are exploiting the Creature Handler Skill Tree by taking ONLY the left-most two columns to get the pets and that's it. So for the cost of two skill trees, players are getting full pet access. That bargain is too good to be true and it demeans the CH profession because they work through the whole tree without being rewarded much of an advantage.



Let me be clear here: it is not the Creature Handler Profession that is over-powered per se. It is the Creature Handler “dabblers” that are using two specific skill trees (in conjunction with out of balance creatures) to give over-powered boosts to other professions.



The goal of the change to the CH profession is the idea of reserving power to players who _truly_ master being a creature handler and make it so they have to really invest in all the skill boxes while reducing the power of "dabblers" and people spending the bare minimum to get the advantages of having powerful pets.



So here are the proposed changes.



To compensate for the lop-sided power-progression (two trees giving you more powerful pets and the other two trees only giving you the ability to train the pets with commands that are of questionable utility since you can just get a fully-trained pet from someone else) the skills have been re-distributed across the skill tree. Also, there used to be six different skillmods which determine whether or not you can tame or call a particular pet. That will be changed and now there will be only one skillmod which will tell players what level pet they can summon.

Toto je takovy nejak prehled stromu, co chteji, aby byl

lvl+10 / 20 stored transfer +1 active



lvl +4 / useRanged lvl +4 /16 stored lvl +4 / guard lvl +4 / enragepets

lvl +3 / useSpecial2 lvl +3 / 12 stored lvl +3 / followOther lvl +3 / trick2

lvl +2 / useSpecial1 lvl +2 / 9 stored lvl +2 / stay lvl +2 / emboldenpets

lvl +1 lvl +1 / 6 stored lvl +1 / group lvl +1 / trick1



lvl 10 / tame follow; store; kill 4 stored






Additionally:

* Non-creature handlers limited to level 10 pets (currently it is 15).

* Non-creature handlers get 1 active pet max, regardless of type (faction perk, creature, droid or mount).



Lvl + refers to the max level of pet that you can tame. One skillmod to rule them all. You can tame level 10 pets at novice. Get a skill above that and you can tame a level 11 pet. Another beside that and you can tame level 12 pets. Another above that and you get up to level 14 pets, etc. This spreads the power-curve from two skill trees to all of the trees, while pushing more benefit to the highest level skill boxes.



We have removed patrol, Friend and Follow-In-Formation commands because they weren’t used very much and instead we separated trick1 and trick2. Trick 2 is also now cooler than Trick 1



There are only three new behaviors that have been added at this point: useSpecial1, useSpecial2 and useRanged. This way, you can order a creature with a ranged attack to use his ranged attack, or order them to use the special attack on-command. This makes things simpler and easier to use and a lot more fun.



The +1 active pet that master creature handlers get will allow them to call a mount, ride it, and still call a level 50 pet to fight for them. With the additional storage capacity and the ability to transfer pets, this makes skillbox very desirable (which currently, it isn't).



With all of these changes, that leaves an interesting challenge on the table: CHs currently don't take on the full risk of a combat encounter like other combat classes do. CHs don't have to deal with taking damage or fending off monsters since the monster is engaged by the creature like other combat classes have to deal with.




Because of this, one of the concerns is that while this plan does bring CHs down a bit, it doesn't necessarily put them on equal footing with the other combat classes. The big question is why would a player not be a CH if they wanted the most offensive power possible?



Here is what we're going to do to address that: NPCs and creatures will get just a tiny bit smarter, and will realize that when you send a pet to attack them, _you_ are attacking them. This doesn't mean that they will instantly and always ignore your pet and head straight for you, but they won't just completely ignore you, either. And if they kill your pet, they'll definitely be attacking you next.



Also, if you heal a pet that is fighting something else, that other creature will "see" it and might choose to respond to that action by attacking you. Probably not a very big chance of that happening, but they won't just completely ignore you as they do now.



On the upside, Creature Handlers can train Mounts. Player mounts have been added and can now ride Bols, Brackasets, Kaadu, Carrion Spats, Dewbacks, and Falumpasets. To get a mount, mounts must be your pet AND trained as a mount. Creature Handlers will be training the mounts and players can either buy them as trained mounts or players with pets can take their pets to a Creature Handler (with the correct skill) to be trained as a mount. Bio Engineers can create mountable pets but can't automatically train them unless they have Creature Handler skills.



Another benefit to all of this is that players will be seeing more types of babies spawning. Before, the number of baby spawns was limited due to balance issues and now we can open that up. In addition to making more types of babies spawn, we're also going to add "rare" baby types that spawn very infrequently. We are also increasing the number of stored pets for master-creature handlers.



In summary, the Creature Handler Profession has been changed to bring it into better balance with the rest of the professions, it is simpler to use and more equitable for the players who are Creature Handlers. People who are not Creature Handlers don't get all the benefits of the profession by climbing an uneven skill tree.



With that being said, Creature Handling is the most popular profession so these changes were considered with great effort to keeping things fun to play and keeping them balanced in a Massively Multiplayer World.



We hope you like the changes and I look forward to hearing your input.




Celkove je to omezeni CH tak, aby opravdu byl CH CH a ne jak je to ted, ze kazdy udela jenom 2-3 body z CH a ma uber peta.
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frogger
New Member

122 Posts

Posted - 25/10/2003 :  15:07:22  Show Profile Send frogger a Private Message  Reply with Quote
Diky Khaote ...


Po precteni toho clanku mam z CH mnohem lepsi pocit nez jsem mel doposud. Ty zmeny se mi libi, hodne to vyvazi hru - a nejedna se jen primo o CH profesi, konkretne "* Non-creature handlers get 1 active pet max, regardless of type (faction perk, creature, droid or mount)." je myslim vec, ktera proste prijit musela.

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Jedi_Knight
Average Member

Phobos

1690 Posts

Posted - 26/10/2003 :  13:49:41  Show Profile  Send Jedi_Knight an ICQ Message Send Jedi_Knight a Private Message  Reply with Quote
Souhlasím naprosto s froggerem, jestli je tohle skutečně na TC, popř to teprv budou testovat, jsem všema deseti pro uskutečnění tohoto patche (pro některé "nerfu"). Je dost frustrující sledovat armády CH s 2 Graul Maulerama jak pochodujou a zabíjej všechno an potkání a ještě víc frustrující je sledovat armády Impů s 3 AT-ST jak pochodujou a zabíjej mě...

BTW - Co se týče updatů melee classů, jejich vylepšené verze běží na TC, a nutno říct, že značně vylepšené. Nedávno na Pikeman fóru nějaký dobroděj napsal, co že to všechno vylepšili, tak jenom zrekapitulu to nejdůležitější.

TKA - Zvýšená damage Unarmed, vyšší rychlost
Fencer - Zvýšeno úplně všechno, nejvíc snad rychlost
Swordsman - Ostrouhal, nejmenší zlepšení ze všech, sice mu přidali, ale oproti TKA, hmmm...
Pikeman - My klasicky strouháme pořád, takže já sem zvyklej... Zvýšili trochu rychlost a hlavně přesnost!!! KONEČNĚ!!!

Všechny melee classy <edit>mimo TKA</edit> pak dostanou do vínku zvýšenej Dodge&Counterattack&Block, například Master Pikeman na TC má teď Block 115 oproti nynějšímu 20 na Live serverech.

Kua já se nemůžu dočkat...

[Ianek][Paladin][Burning Blade][World of Warcraft]

Je rozdíl mezi tím znát cestu a kráčet po ní. - Morfeus

Edited by - Jedi_Knight on 26/10/2003 13:56:48
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Khaot
Average Member

1947 Posts

Posted - 26/10/2003 :  14:07:55  Show Profile  Send Khaot an ICQ Message Send Khaot a Private Message  Reply with Quote
Hlavne to chce, aby snizili dmg od mobu, protoze je sice pekne, ze se melle 5x vyhne rane, ale kdyz po 6 dostane za 2K+, tak mu to bude prd platne. Nemluve o ostatnich classech.
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Patas
Senior Counsellor

patas_new

304 Posts

Posted - 26/10/2003 :  19:47:20  Show Profile  Send Patas an ICQ Message Send Patas a Private Message  Reply with Quote
a co range 5m? furt stejny? pokud jo, tak stejne sux

Patas
member of CzH, CzA, BoH & MdK
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Don Gizmo
New Member

219 Posts

Posted - 28/10/2003 :  14:25:47  Show Profile  Send Don Gizmo an ICQ Message Send Don Gizmo a Private Message  Reply with Quote
quote:
Originally posted by Patas

a co range 5m? furt stejny? pokud jo, tak stejne sux


Jo to range 5m sux hard jelikoz rozdil vzdalenosti na 2 klientech muze byt az 40m a client-server 20, tj melee stoji vedle playera a pise mu to ze target je out of range

Retired MMORPG player.
Tabula Rasa: Kopr; Everquest2: Kanec, Olina ; Guild Wars: Don Gizmo, Yan Li; Eve: Kanec; SWG: Gizmac(sold soul); UO: Don Gizmo(sold soul)

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Don Gizmo
New Member

219 Posts

Posted - 04/11/2003 :  07:13:38  Show Profile  Send Don Gizmo an ICQ Message Send Don Gizmo a Private Message  Reply with Quote
Byly otevreny 2 evropske servery, tak na kterej se presunem?

Retired MMORPG player.
Tabula Rasa: Kopr; Everquest2: Kanec, Olina ; Guild Wars: Don Gizmo, Yan Li; Eve: Kanec; SWG: Gizmac(sold soul); UO: Don Gizmo(sold soul)

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Khaot
Average Member

1947 Posts

Posted - 04/11/2003 :  07:33:49  Show Profile  Send Khaot an ICQ Message Send Khaot a Private Message  Reply with Quote
quote:
Originally posted by Don Gizmo

Byly otevreny 2 evropske servery, tak na kterej se presunem?



To myslis vazne?
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Golgoleth
New Member

177 Posts

Posted - 04/11/2003 :  08:26:49  Show Profile Send Golgoleth a Private Message  Reply with Quote
quote:
Originally posted by Khaot

quote:
Originally posted by Don Gizmo

Byly otevreny 2 evropske servery, tak na kterej se presunem?



To myslis vazne?



Co si tam zalozit super PvP grupu......tj. bandu riflemanu
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Griswold
Starting Member

Griswold2

87 Posts

Posted - 04/11/2003 :  09:30:52  Show Profile  Send Griswold an ICQ Message Send Griswold a Private Message  Reply with Quote
A o jaky servery se jedna? Jmena?

Thumach
For The Horde
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Black
Moderator

2371 Posts

Posted - 04/11/2003 :  10:03:09  Show Profile  Send Black an ICQ Message Send Black a Private Message  Reply with Quote
A je nejakej duvod na prechod ? Neni ... me je to sumafuk s kym hraju (jestli american, evropan nebo african)
Navic zacit od zacatku by byl pro me casovej pohreb.

Black
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Golgoleth
New Member

177 Posts

Posted - 04/11/2003 :  12:56:58  Show Profile Send Golgoleth a Private Message  Reply with Quote
quote:
Originally posted by Griswold

A o jaky servery se jedna? Jmena?


jeden je chimaera a druhy Farstar tusim, kazdopadne jsou v seznamu serveru oznaceny jako europ.
btw testnul sem chimaeru a ping stabilne 80, packet lost 0.... ale jestli to nebude tim ze tam je zatim ponekud pusto.
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Khaot
Average Member

1947 Posts

Posted - 04/11/2003 :  13:02:31  Show Profile  Send Khaot an ICQ Message Send Khaot a Private Message  Reply with Quote
Ja se presunovat nikam nebudu. Ale jsem zvedavy, jestli budou delat restarty zaroven s americkyma
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Lahvan
Dictator Apprentice

318 Posts

Posted - 04/11/2003 :  13:24:51  Show Profile Send Lahvan a Private Message  Reply with Quote
Mě je fuk komu střílim do hlavy, jesli Američanovy, Evropanovy nebo Číňovy z provincie Tiang. Navíc evropani nejsou tak zblbý do Starwars jako amíci a víc jich pujde k imperiu, tzn. méně cílů na odstřel.
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Jedi_Knight
Average Member

Phobos

1690 Posts

Posted - 04/11/2003 :  15:42:28  Show Profile  Send Jedi_Knight an ICQ Message Send Jedi_Knight a Private Message  Reply with Quote
Nic proti, ale tak velkej šílenec nejsem... hraju to 2 měsíce "casual" stylem a ani nejsem Master Pikeman. Jestli se někdy přesunu na EU server, tak to bude až umožněj Char Transfer... Rozhodně ne dřív.

[Ianek][Paladin][Burning Blade][World of Warcraft]

Je rozdíl mezi tím znát cestu a kráčet po ní. - Morfeus
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frogger
New Member

122 Posts

Posted - 05/11/2003 :  09:58:08  Show Profile Send frogger a Private Message  Reply with Quote
quote:
Originally posted by Golgoleth
Co si tam zalozit super PvP grupu......tj. bandu riflemanu



Zni to zajimave ....
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Griswold
Starting Member

Griswold2

87 Posts

Posted - 05/11/2003 :  11:41:19  Show Profile  Send Griswold an ICQ Message Send Griswold a Private Message  Reply with Quote
Zni to vic nez zajimave.... a udelame si z toho Ceskej SWG server

Thumach
For The Horde
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Patas
Senior Counsellor

patas_new

304 Posts

Posted - 05/11/2003 :  11:56:23  Show Profile  Send Patas an ICQ Message Send Patas a Private Message  Reply with Quote
quote:
Originally posted by frogger

quote:
Originally posted by Golgoleth
Co si tam zalozit super PvP grupu......tj. bandu riflemanu


Zni to zajimave ....


je to kravina, ja nemam dodelany ani na Eclipse, nehlede na malou populaci a nulove zazemi ...

Patas
member of CzH, CzA, BoH & MdK
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Arnie
Moderator

544 Posts

Posted - 05/11/2003 :  12:20:48  Show Profile  Send Arnie an ICQ Message Send Arnie a Private Message  Reply with Quote
quote:
Originally posted by Griswold

Zni to vic nez zajimave.... a udelame si z toho Ceskej SWG server



Nikoho tam nepustime?
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Griswold
Starting Member

Griswold2

87 Posts

Posted - 05/11/2003 :  16:45:53  Show Profile  Send Griswold an ICQ Message Send Griswold a Private Message  Reply with Quote
Mala populace se rozroste a zazemi budeme my, banda riflemanskych killeru, ktera ustreli hlavu vsem
Zavedeme treti stranu "Imperium, Rebelove, My"

Thumach
For The Horde
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erdisk
Moderator

342 Posts

Posted - 05/11/2003 :  18:46:16  Show Profile  Send erdisk an ICQ Message Send erdisk a Private Message  Reply with Quote
No ja som za, ale napada ma jedna vec, ked sa pozeram na zastavane oblasti okolo Anchoru a Bestine. Vsetko zastavat vlastnymi domami a potom po zvyseni populacie to za tazke prachy predavat. Taka realitka, ktora by vlastnila vacsinu pozemkov okolo dolezitych miest ... kym je cas ...


Edited by - erdisk on 05/11/2003 18:46:47
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frogger
New Member

122 Posts

Posted - 06/11/2003 :  03:36:58  Show Profile Send frogger a Private Message  Reply with Quote
Mozna by ale stalo za uvahu proste udelat na jinem serveru ciste PvP grupu, vyhradne pro vyblbnuti ... rychle naexpovat (Dantooine), rozdelit si ulohy a hura do akce. Proste zahrat ciste PvP postavy, ktere vetsina z nas na Eclipse nehrajeme z duvodu univerzalnosti.
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Golgoleth
New Member

177 Posts

Posted - 06/11/2003 :  08:06:23  Show Profile Send Golgoleth a Private Message  Reply with Quote
No ja jsem si na Chimeare zalozil postavu Tulak (rifleman /..) proste proto ze ze si ho chci vyzkouset a jako bothan na eclipse by to jakosi moc neslo. Takze pokud se tam jeste nekdo ukazete tak se mi ozvete. Jinak samozrejme zustavam hrat muj hlavni char na eclipse ale obcas prevazne dopoledne kdyz bude cas tak se na Tulaka lognu.
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Don Gizmo
New Member

219 Posts

Posted - 08/11/2003 :  17:10:01  Show Profile  Send Don Gizmo an ICQ Message Send Don Gizmo a Private Message  Reply with Quote
1) prvni jediove se nam vynorily
2) pristi tejden bude ten skvelej patch, notes uz postnul thunderhart tady: http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=32462
Stale se doladuji mouchy, ale vetsina uz je ok.
3) pridavam tabulku s rychlosti petu.
vysvetlivky: min/k - kolik kilometru ubehne za minutu, vs - jak je to v porovnani s normalni chuzi, gallop = petuv burst

m/s km/h min/km vs
walkfoot 4.52 16.26 3.69 1.00
burst run 8.10 29.17 2.06 1.79
swim 3.71 13.36 4.49 0.82
carrion spat 7.37 26.52 2.26 1.63
gallop 11.14 40.09 1.50 2.50
motley kaadu 7.37 26.52 2.26 1.63
gallop 11.28 40.62 1.48 2.57
lesser dewback 7.32 26.35 2.28 1.62
gallop 9.58 34.50 1.74 2.12
lesser plains bol 7.35 26.46 2.27 1.63
gallop 9.55 34.40 1.74 2.12
plodding falumpaset 7.35 26.45 2.27 1.63
gallop 8.48 30.52 1.97 1.88
swim 7.18 25.86 2.32 1.59
lowland brackaset 7.35 26.46 2.27 1.63
gallop 8.18 29.45 2.04 1.81

Edited by - Don Gizmo on 08/11/2003 17:12:32
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Golgoleth
New Member

177 Posts

Posted - 13/11/2003 :  15:53:44  Show Profile Send Golgoleth a Private Message  Reply with Quote
Tak big patch prichazi
http://starwarsgalaxies.station.sony.com/recent_updates.jsp?page=Recent%20Updates

Sem zvedav jak to dopadne
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Patas
Senior Counsellor

patas_new

304 Posts

Posted - 13/11/2003 :  17:18:37  Show Profile  Send Patas an ICQ Message Send Patas a Private Message  Reply with Quote
no jestli neopravi ten stats bug s jidlem a drogama tak sou to fakt curaci! bo jsem to tam nikde nenasel.

Patas
member of CzH, CzA, BoH & MdK
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Lahvan
Dictator Apprentice

318 Posts

Posted - 13/11/2003 :  19:13:35  Show Profile Send Lahvan a Private Message  Reply with Quote
quote:
Originally posted by Patas

no jestli neopravi ten stats bug s jidlem a drogama tak sou to fakt curaci! bo jsem to tam nikde nenasel.

Podle vyjádření developerů na tom pracují, ale je to problém, který má zdroj v několika různých systémech(prý). Imho s tím souvisí i možnost humanů migrovat staty kdekoli mezi 400-1100. Nicméně je rozděleno už co bere armor, co woundy a co sou buffy, takže možná se to tím opravilo. Osobně jsem spíše skeptik.
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Golgoleth
New Member

177 Posts

Posted - 13/11/2003 :  20:57:12  Show Profile Send Golgoleth a Private Message  Reply with Quote
Tak se nam patchovani serveru jako obvykle protahuje .. eclipse stale locked
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frogger
New Member

122 Posts

Posted - 13/11/2003 :  21:12:58  Show Profile Send frogger a Private Message  Reply with Quote
A ta velka zmena CH na kterou jsem se nejvice tesil nikde ... ted jsem jen zvedav jestli k ni vubec nekdy dojde nebo to bylo jen takove cereni vody.

A Train Mount mel byt az v Masterovi ....
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Patas
Senior Counsellor

patas_new

304 Posts

Posted - 14/11/2003 :  09:00:14  Show Profile  Send Patas an ICQ Message Send Patas a Private Message  Reply with Quote
v 03.00 jsme zkouseli udelat hracske mesto, ale Tatooine uz je temi mesty mesty preplnena ... bohuzel. Zkusim dnes po restartu znova, ale sance je miziva popr. muzem zkusit jinou planetu, ale samozrejme Guild Hall mame tatooinskou, tudiz presvedcit Lucka Leeho at vyrobi jiny nebude lehky :).

politik Patas - momentalne na penzi (nebo leperecenovprdeli)

Patas
member of CzH, CzA, BoH & MdK
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Golgoleth
New Member

177 Posts

Posted - 14/11/2003 :  09:23:51  Show Profile Send Golgoleth a Private Message  Reply with Quote
quote:
Originally posted by Patas

v 03.00 jsme zkouseli udelat hracske mesto, ale Tatooine uz je temi mesty mesty preplnena ... bohuzel. Zkusim dnes po restartu znova, ale sance je miziva popr. muzem zkusit jinou planetu, ale samozrejme Guild Hall mame tatooinskou, tudiz presvedcit Lucka Leeho at vyrobi jiny nebude lehky :).



Hmm tak to jsou velice spatne spravy . Tak to zkusit postavit nekde na naboo ???
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Lahvan
Dictator Apprentice

318 Posts

Posted - 14/11/2003 :  10:45:35  Show Profile Send Lahvan a Private Message  Reply with Quote
Froggu, podle CSR nebyli CH změny dostatečně otestovány, takže nebyli v patchi. Je možné, že budou v některém z malých patchů tento měsíc. Osobně si myslím, že je to populisticky krok k uspokojení tisíců CH doublerů, kteří by přišli o svoje super pety a samozřejmě řvou jako když je páraj.
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juf
Moderator

1304 Posts

Posted - 14/11/2003 :  12:25:51  Show Profile  Send juf an ICQ Message Send juf a Private Message  Reply with Quote
Ja bych mestecko situoval na lok nekde k te imperialni bazi ... je to daleko od vseho, myslim ze pro nase mesto by to bylo super ... a ta imperialni baze nema shuttleport

DarkFall - Mr Juf

Edited by - juf on 14/11/2003 12:27:31
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Patas
Senior Counsellor

patas_new

304 Posts

Posted - 14/11/2003 :  12:29:19  Show Profile  Send Patas an ICQ Message Send Patas a Private Message  Reply with Quote
quote:
Originally posted by juf

Ja bych mestecko situoval na lok nekde k te imperialni bazi ... je to daleko od vseho, myslim ze pro nase mesto by to bylo super ... a ta imperialni baze nema shuttleport


No mam vaznou obavu ze uz je zaskladany vse i Yavin 4 :), ale za pokus to stoji.

Patas
member of CzH, CzA, BoH & MdK
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frogger
New Member

122 Posts

Posted - 14/11/2003 :  15:07:54  Show Profile Send frogger a Private Message  Reply with Quote
Dik Lahvo za info ...

Zkuste popremyslet nad Dantooine, chodime tam prece velmi casto lovit tribally a Imp mise jsou tam taky kvalitni.
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