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antarian
Junior Member

897 Posts

Posted - 07/10/2009 :  17:47:55  Show Profile  Send antarian an ICQ Message Send antarian a Private Message  Reply with Quote
Jace: ty zacatky jsou v tech hrach stejne tezky co? :-) Ale na druhou stranu musim sam za sebe rict ze mam to testovani a poznavani rad :-) Parkrat se clovek spali ale co, nic neni dokonaly :-)

Co mas v planu jako dalsi hru ?


soucasne hraji nebo gamesy na ktere cekam:
TERA, SECRET WORLD, GW2
bezici predplatne:
LOTRO, Star trek, Champion online
ukoncene predplatne:
UO, L2, AOC, RIFT, WOW, WAR, SWTOR, DCUO, EVE + dalsi co nejdou ani pocitat.

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Milan
Junior Member

777 Posts

Posted - 07/10/2009 :  21:59:07  Show Profile Send Milan a Private Message  Reply with Quote
quote:
Originally posted by Jace

S2 je totalne nehratelny... takze taky odkladam, dokud ten piece of shit, kterymu rikaj engine, neopravej


No vidiš to mi stačí.
to Spider: díky, ale asi se ani nebudu obtěžovat se stahovaním.
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Jace
Average Member

xcom

1183 Posts

Posted - 07/10/2009 :  23:00:21  Show Profile Send Jace a Private Message  Reply with Quote
Nic proste chlapci to udelali stylem, ze S1 je v hratelny podobe, tak to snad hrace nakou dobu zabavi a zatim se jim treba podari opravit a dodelat zbytek. Rikal jsem, ze proste nebyly prachy.

Co mam v planu dalsiho? Neco, co se bude blizit aspon trochu tomuhle:

MMO bez questu (fakt ironie, ze vetsina her je zalozena na necem, co nikdo necte).
Horizontalni progrese (tj. bez levelu a clovek je competitive hned pri startu).
Alespon prumerna grafika.
Arenovy PvP nebo open PvP, ktery se nezvrhne v gankovani a zerging (naprosto netusim, jak by se neco takovyho dalo vytvorit).
Plusovy body za hru ze sveta world of darkness.

Jinak dalsi kandidati jsou jasny. Global agenda, All points bulletin, Borderlines, Guild Wars 2 (doufal jsem i v Secret World, ale asi nikdy nevyjde).

MMOs failed.

Edited by - Jace on 07/10/2009 23:03:34
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antarian
Junior Member

897 Posts

Posted - 08/10/2009 :  16:33:24  Show Profile  Send antarian an ICQ Message Send antarian a Private Message  Reply with Quote
Jace: hele budes se divit ale hral jsi nekdy Lotro??? :-)
Ja to hral a hrozne moc. Prisel jsi do hry udelal sis nejakej desatej level (to byla myslim podminka) a pak jsi si vytvoril 50 level monstrum (za ty jsem hral)

Zvednou level samozrejme neslo ale sbiral jsi body za ktere jsi si postupne mohl prikoupit dalsi skilly, zlepsit armor, damage atd (zalezelo na tobe co si zlepsis)

A souboje pak fungovali tak ze jste byli na jedne mape (bohuzel jen jedne) ale vcelku rozlehle a tam se pretahovali a cele dny bojovali bez prestavky o cca 5 pevnosti. (mozna jich bylo vice)

Kdyz jste obsadili alespon tri tak jste mohli do podzemniho dungeonu. Kam se ovsem mohla pridat i druha strana pokud na svoji stranu ziskala tri pevnosti (jednoduse vam je behem doby co jste byli v dungeonu sebrala) a pak nastala mela uvnitr dungeonu. Kdyz vas zabili a nemeli jste ress meli jste samozrejme smulu. Uz jste nemeli tri pevnosti a nemohli jste se vratit.

Kazdopadne souboj o pevnosti fungoval stylem velke grupy na velke grupy a hlavne hodne taktiky..... kdy se napriklad jeden raid vydal na utok proti protivnikovi a zautocil ze zadu zatimco vy jste napriklad branili svoji pevnost. Nekonecne bitvy o jeden blbej most apodobne. Byla to tenkrat opravdu bomba a moc me to bavilo


soucasne hraji nebo gamesy na ktere cekam:
TERA, SECRET WORLD, GW2
bezici predplatne:
LOTRO, Star trek, Champion online
ukoncene predplatne:
UO, L2, AOC, RIFT, WOW, WAR, SWTOR, DCUO, EVE + dalsi co nejdou ani pocitat.

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Jace
Average Member

xcom

1183 Posts

Posted - 08/10/2009 :  17:07:57  Show Profile Send Jace a Private Message  Reply with Quote
Zkousel jsem trial, ale vubec mi to nesedlo. Hned od zacatku to pusobilo jako hrozna quest grindovacka a celkem me to nijak nevtahlo.
Tyhle bitky jsem si zjistoval, ze tam jsou, ale ja mam radsi takovy to rankovaci pvp, kde o neco jde. No a ten combat tam pusobil tak nejak zvlastne.

Ja vlastne kdyz mam cas na hrani, tak stahuju ruzny trialy i treba f2p MMOs v nadeji, ze objevim neco dobryho. Ale zatim se nepostestilo. Vsechno jsou to levely, questy, grind o lepsi predmety, primitivni skilly (heal X, deal X dmg). Takovy hry hned mazu. A kdyz uz se objevi neco originalniho, tak se to vetsinou rozbije na mizernych zpracovani.

MMOs failed.

Edited by - Jace on 08/10/2009 17:11:22
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tempest
New Member

230 Posts

Posted - 11/10/2009 :  13:47:17  Show Profile  Send tempest an ICQ Message Send tempest a Private Message  Reply with Quote
zdar, nikde na jejich strance nebo jinde jsem to po chvilce nenasel, je tohle PvP hra a jestli jo tak jaky je tam system lootovani?
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gandalf
New Member

gandalf

161 Posts

Posted - 12/10/2009 :  19:41:15  Show Profile  Send gandalf an ICQ Message Send gandalf a Private Message  Reply with Quote
ja to hraju od bety. v celku me to porad bavi ale zadny nadeje si nedelam zatim to moc do budoucna potencial nema. ale moc pekne se me to hraje.

pvp tam je v pvp zonach v pvp zonu vzdy ovlada jedna frakce ta si v ni muze delat questy a brani ji aby ji neprebrala jina frakce. loot v pvp neni. odmena za pvp sou pvp body ktere stracite pokud vas nekdo jiny zabije mne se jeste nepodarilo udelat ani prvni pvp level takze nevim co tam jsou za revardy.zatim si uzivam jen pvm a do pvp se pustim az doleveluju postavu uz me do max levelu moc neschazi..

Gandalf, Czech Heroes
www.czechheroes.cz
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antarian
Junior Member

897 Posts

Posted - 14/10/2009 :  07:02:19  Show Profile  Send antarian an ICQ Message Send antarian a Private Message  Reply with Quote
Prodam za 200 :-D tak mi kdyztak napiste na a.taborik@seznam.cz


soucasne hraji nebo gamesy na ktere cekam:
TERA, SECRET WORLD, GW2
bezici predplatne:
LOTRO, Star trek, Champion online
ukoncene predplatne:
UO, L2, AOC, RIFT, WOW, WAR, SWTOR, DCUO, EVE + dalsi co nejdou ani pocitat.

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Rodier
Moderator

StavkaDJu

4328 Posts

Posted - 25/10/2009 :  22:21:36  Show Profile  Visit Rodier's Homepage  Send Rodier an ICQ Message Send Rodier a Private Message  Reply with Quote
fe ma pry trial


First of all, who cares? Goodbye! Don't let the door hit you in the ass when you leave!
Secondly, you will still buy this. Stop fishing for attention you lonely little troll.
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Rodier
Moderator

StavkaDJu

4328 Posts

Posted - 25/10/2009 :  22:27:12  Show Profile  Visit Rodier's Homepage  Send Rodier an ICQ Message Send Rodier a Private Message  Reply with Quote
quote:
Originally posted by Kar-Chee

quote:
Originally posted by Rodier

1. co je "CO"
2. odrazuje me to, ze jak rikas je munice draha. kdyz jdu do scifi, chci strilet na vsecko co se hejbe.
3. jaka je cena?


4. co ti udelali cesi? vidim tam nejmin 2-3 dalsi jazyky ktere by tam nemeli co delat. Fakt nesnasim xenofobii. Pokud nekde nebude napsano, ze tady se musi mluvit anglicky. tak si budu mluvit jak se mi chce.




Mne vzdy prislo, ze v pritomnosti lidi, kteri nemluvi tvym jazykem bys mel mluvit jazykem, kteremu rozumi vsichni...

Beru to tak nejak jako zaklady slusneho chovani.



A kterym jazykem rozumi vsichni? Nejpouzivanejsi jazyk na svete je cinstina, spanelstina, rustina. Anglictina je hodne hodne v prdeli.


First of all, who cares? Goodbye! Don't let the door hit you in the ass when you leave!
Secondly, you will still buy this. Stop fishing for attention you lonely little troll.
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Milan
Junior Member

777 Posts

Posted - 26/10/2009 :  20:18:00  Show Profile Send Milan a Private Message  Reply with Quote
Kurva Rodiere!!!
Místo těch pindů o činštine jako světovém jazyku, jsi nás na tohle mohl upozornit dřiv.
http://www.omgponies.info/massivelyCodes/index.cfm?fuseaction=home.getCode&codeInfoKey=29
Beru to jako tvoje velke osobni selhani. Měl bys jít do sebe a zase se vzchopit. Jelikož kdo jinej tu upozornuje na zajímave akce či novinky když ne ty.
ÁÁ-CHJO
P.S. naštěstí je tu další zdroj...http://mmogames.cz/kategorie/novinky/fallen-earth-trial-klice-k-dispozici-180/

Edited by - Milan on 26/10/2009 20:20:13
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terawatt
Junior Member

flegr

916 Posts

Posted - 26/10/2009 :  21:41:06  Show Profile  Send terawatt an ICQ Message Send terawatt a Private Message  Reply with Quote
Jsou to vykradači skvělého Fallout lore, plémě satanovo,.. jinak mám 2 Trial klíče kdyby někdo chtěl:)

I've survived Chernobyl,Y2K,9/11,Bird flu,Mad cow disease,Swine flu,Ebola outbreak, African Swine Fever,SARS, MERS,COVID-19, Brexit,..NIBIRU BRING IT ON.



Edited by - terawatt on 26/10/2009 21:53:35
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Rodier
Moderator

StavkaDJu

4328 Posts

Posted - 27/10/2009 :  12:39:32  Show Profile  Visit Rodier's Homepage  Send Rodier an ICQ Message Send Rodier a Private Message  Reply with Quote
premejslim ze bych nasel cas a zkusil.. nekdo rika hnuj nekdo rika ze je to dobry.. tak sem piste nekdo kdo zkousite trial :)


First of all, who cares? Goodbye! Don't let the door hit you in the ass when you leave!
Secondly, you will still buy this. Stop fishing for attention you lonely little troll.
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terawatt
Junior Member

flegr

916 Posts

Posted - 27/10/2009 :  14:49:23  Show Profile  Send terawatt an ICQ Message Send terawatt a Private Message  Reply with Quote
Trial FE rozhodně stojí zato zkusit (je zadara!!), tahle MMORPG má skvělou atmosféru, UI i engine a je sladěná do perfektní hratelnosti, samozřejmě zatím je to Trial/Beta, takže spousta bugů všude, ale fandím jim klukům americkejm, tenhle projekt má velmi dobrou perspektivu:)

edit: tak offic launch byl 22.9, my bad, snad tu nejsem první lama co si toho všimla:)

I've survived Chernobyl,Y2K,9/11,Bird flu,Mad cow disease,Swine flu,Ebola outbreak, African Swine Fever,SARS, MERS,COVID-19, Brexit,..NIBIRU BRING IT ON.



Edited by - terawatt on 28/10/2009 15:56:11
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Milan
Junior Member

777 Posts

Posted - 28/10/2009 :  16:50:31  Show Profile Send Milan a Private Message  Reply with Quote
To že to již vyšlo, se každý dočte ve starších příspěvcích, takže v poho.
Můj názor na hru je dost rozporuplný. Na jednu stranu se mi líbí ten svět, spoustu skilů, komplexní crafting...člověk má stále pocít, že to ještě nemá všechno objevené.
Na druhou stranu je to célé takové rozsynchronizované. Možná to dělají jen ty špatné animace, ale při bojí to vypadá jako kdyby kráč i mob mlátili do prázdna a kdo nelehne ten vyhrál. Možná i Questy by moly být trošku více nápaditý.
Mno..pokud ale někdo překousne ten 3-4 roky starý engin, fallout prostředí a to, že platí plnou cenu za beta-testování, tak je to hra která je asi nejblíže staré dobré UO. Potenciál to má ale v tomhle stavu, nevím, nevím.
Například pustý svět přímo vybízí k housingu ala UO, tak doufám, že na tom zapracují.

Edited by - Milan on 28/10/2009 16:51:45
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terawatt
Junior Member

flegr

916 Posts

Posted - 28/10/2009 :  17:42:17  Show Profile  Send terawatt an ICQ Message Send terawatt a Private Message  Reply with Quote
Úplně souhlasím, Fallout svět/lore je Imho: bezvadnej, ale to je čistě otázka vkusu. Engine vyvinuli sami developeři, tedy Icarus Studios a řekl bych, že se jim povedl. Jinak FE je kombinace MMORPG a MMOFPS, v tomhle případě si myslím velmi povedená, Fallout Online se může jen inspirovat:)

edit: Podobností s UO máš na mysli určitě skill system, ten je ale podobný jen v základu, respektive, skilly se dají vyexpit jejich používáním, to v FE platí ale jen pro Crafting, kterým se dají získat AP = XP a ty potom rozdělit mezi Staty a Skilly, alternativou jsou samozřejmě questy. Jinak starý dobrý "CAP" jak jej znáš z UO ve FE není, zkrátka skilly, staty ani craft, nic se nedá odučit:)(

edit2: Imho Craft/Tradeskills je přímo závislý na Inteligenci, což je Stat, který má vliv pak už jen na First Aid Skill, takže tipuju, že Crafteři s vymaxovanou INT budou volit jako podpůrné skilly právě FIRST AID/SOCIAL/GROUP TACTICS/, zkrátka Crafteři budou v Raidech nejspíš plnit roli Bufferů/Healerů.

I've survived Chernobyl,Y2K,9/11,Bird flu,Mad cow disease,Swine flu,Ebola outbreak, African Swine Fever,SARS, MERS,COVID-19, Brexit,..NIBIRU BRING IT ON.



Edited by - terawatt on 28/10/2009 18:35:46
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terawatt
Junior Member

flegr

916 Posts

Posted - 28/10/2009 :  18:47:41  Show Profile  Send terawatt an ICQ Message Send terawatt a Private Message  Reply with Quote
quote:
Originally posted by antarian

Prodam za 200 :-D tak mi kdyztak napiste na a.taborik@seznam.cz



Ten e-mail máš špatně, jestli to chceš ještě střelit, napiš mi na
terawat@seznam.cz :)

I've survived Chernobyl,Y2K,9/11,Bird flu,Mad cow disease,Swine flu,Ebola outbreak, African Swine Fever,SARS, MERS,COVID-19, Brexit,..NIBIRU BRING IT ON.


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M.C warior
Moderator

me

1073 Posts

Posted - 28/10/2009 :  20:07:26  Show Profile  Visit M.C warior's Homepage  Send M.C warior an ICQ Message Send M.C warior a Private Message  Reply with Quote
quote:
Originally posted by terawattEngine vyvinuli sami developeři, tedy Icarus Studios a řekl bych, že se jim povedl.



Tuhle hru zabíjí v první řadě engine, kterej dělá boj totálně nahovno.

V druhý řadě naprosto odfláknutá mapa a v třetí řadě naprosto odfláklejch 95% questů.

Lore/craftink/skilly jsou ok, to ostatní smazat a znova !

https://www.facebook.com/esqgame

Edited by - M.C warior on 28/10/2009 20:07:52
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terawatt
Junior Member

flegr

916 Posts

Posted - 28/10/2009 :  21:58:26  Show Profile  Send terawatt an ICQ Message Send terawatt a Private Message  Reply with Quote
quote:
Originally posted by M.C warior

quote:
Originally posted by terawattEngine vyvinuli sami developeři, tedy Icarus Studios a řekl bych, že se jim povedl.



Tuhle hru zabíjí v první řadě engine, kterej dělá boj totálně nahovno.

V druhý řadě naprosto odfláknutá mapa a v třetí řadě naprosto odfláklejch 95% questů.

Lore/craftink/skilly jsou ok, to ostatní smazat a znova !



Faktem je, že FE je částečně FPS hra a je to znát, skillem ve FPS se myslí přesnost a znalost mapy, což je jen půl úspěchu, zbytek připadá na haluz:)
Možná jen nerad hraješ FPS hry :)

I've survived Chernobyl,Y2K,9/11,Bird flu,Mad cow disease,Swine flu,Ebola outbreak, African Swine Fever,SARS, MERS,COVID-19, Brexit,..NIBIRU BRING IT ON.



Edited by - terawatt on 28/10/2009 22:00:48
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Milan
Junior Member

777 Posts

Posted - 29/10/2009 :  21:28:09  Show Profile Send Milan a Private Message  Reply with Quote
Jak probíha PvP. Je tam jen hloupy deathmatch, nebo se může hrát i o pevnosti, vládu nad územím atd.
Mám ale takovou obavu, že největší dosažená meta bude jen vlastnictví nějaké dvou místne bugginy. Na outposty se tu asi nehraje co?
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terawatt
Junior Member

flegr

916 Posts

Posted - 29/10/2009 :  22:11:02  Show Profile  Send terawatt an ICQ Message Send terawatt a Private Message  Reply with Quote
quote:
Originally posted by Milan

Jak probíha PvP. Je tam jen hloupy deathmatch, nebo se může hrát i o pevnosti, vládu nad územím atd.
Mám ale takovou obavu, že největší dosažená meta bude jen vlastnictví nějaké dvou místne bugginy. Na outposty se tu asi nehraje co?



Z fór jsem vyčet, že každá frakce musí bránit své území, housing plánujou společně s pevnostmi apod.., do 3 měsíců plánují major patch, tak uvidíme. Současný maximální lvl je 45 ale plánují ho "capnout" na 150 průběžně s každým dalším patchem.

edit: Jinak PvP by podle developerů měl být hlavní end game content, samozřejmě existujou i instance a group questy, pro notorické altoholiky:)

I've survived Chernobyl,Y2K,9/11,Bird flu,Mad cow disease,Swine flu,Ebola outbreak, African Swine Fever,SARS, MERS,COVID-19, Brexit,..NIBIRU BRING IT ON.



Edited by - terawatt on 29/10/2009 22:20:04
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M.C warior
Moderator

me

1073 Posts

Posted - 10/12/2009 :  22:22:19  Show Profile  Visit M.C warior's Homepage  Send M.C warior an ICQ Message Send M.C warior a Private Message  Reply with Quote
Fallen Earth: Conflict Towns
http://www.mmorpg.com/gamelist.cfm/game/126/feature/3813/Fallen-Earth-Conflict-Towns.html

https://www.facebook.com/esqgame
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Jace
Average Member

xcom

1183 Posts

Posted - 10/12/2009 :  22:58:28  Show Profile Send Jace a Private Message  Reply with Quote
Od releasu jeste nebyli schopni zlepsit priserny FPS ve mestech, takze dokud tohle neprijde, nema cenu se touhle hrou vubec zabyvat.

MMOs failed.
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M.C warior
Moderator

me

1073 Posts

Posted - 13/12/2009 :  09:59:55  Show Profile  Visit M.C warior's Homepage  Send M.C warior an ICQ Message Send M.C warior a Private Message  Reply with Quote
Fallen Earth PC Games Behind the Scenes (Promo) - Social Patch Preview

http://pc.ign.com/dor/objects/905848/fallen-earth/videos/fallenearth_trl_socialpatch_121109.html?show=hi

- construction tradeskill
Construction will bring the ability for players to build camps in the wasteland, complete with their own vaults, merchant NPCs, mailboxes and more

- gambling taverns
The new gambling system will introduce slot machines, Blackjack tables and more to taverns throughout the Grand Canyon Province

https://www.facebook.com/esqgame
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gandalf
New Member

gandalf

161 Posts

Posted - 26/12/2009 :  14:18:18  Show Profile  Send gandalf an ICQ Message Send gandalf a Private Message  Reply with Quote
mame tu ve fallenu uz nejake ceske gildy?

Gandalf, Czech Heroes
www.czechheroes.cz
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Stirius
New Member

Stirius

416 Posts

Posted - 28/12/2009 :  02:16:50  Show Profile  Visit Stirius's Homepage Send Stirius a Private Message  Reply with Quote
A hraje to někdo pořádně od releasu? Může sem hodit info, co se zlepšilo, změnilo a jak to ve hře vůbec vypadá??

Boiians leader
http://www.boiians.cz
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gandalf
New Member

gandalf

161 Posts

Posted - 29/12/2009 :  13:03:18  Show Profile  Send gandalf an ICQ Message Send gandalf a Private Message  Reply with Quote
PVE - v podstate jen solo, neexistence klasickych dungu a salbej loot,pve je tu jen pouze na vyexpeni postavy . nejlepsi veci sou za pvp a crafting .craftingem jde mimochodem take levelovat

PVP- supr zakopove valky,zalehnuti se sniperovkou do travy ci za prekazky .bouzel nemam porad gildu takze do group pvp se casto nedostanu. jedine veci co mne na pvp mrzi je ze nemuzete protivnika v pvp vylotovat a pak ze pvp neni vsude jen v pvp castech vyznacenych na mape jedna se vetsinou o pvp mestecka o ktere se bojuje a muze je vzdy ovladat jedna frakce.. chtelo by to vic lidi pvp zon je celkem dost a dost casto neni bouzel s kym bojovat nebo jen prebyhate mezi pvp zonamy a nekoho hledate. ale kdyz pak na nejakou poradnou prestrelku dojde je to mazec . skoda jen te nemoznosti lotingu to pak byl adrenalin..

od startu hry se spousta questu predelal a upravila, grafika taky doznala zmen k lepsimu. end content neni porad dodelany hlavni questova linie konci tak ze vas poslou do zony ktera jeste neexistuje, muzete narazit na repty craftingu potrebujici skill na kterem na soucasnem levelcapu nemuzete dosahnout takze je jasne ze by se brzo mnely objevit nove zony a level cap pujde take nahoru kdy to ovsem bude to netusim..

kazdopadne tahle hra je hlavne o pvp kdo nema rad a nevyhledava PVP ani to neskousejte protoze po dolevelovani na max uz vam hra nema co nabidnout. tedy ma - PVP :]

Gandalf, Czech Heroes
www.czechheroes.cz
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M.C warior
Moderator

me

1073 Posts

Posted - 29/12/2009 :  13:17:02  Show Profile  Visit M.C warior's Homepage  Send M.C warior an ICQ Message Send M.C warior a Private Message  Reply with Quote
PvP Challenge: Le Demolition Man !
http://www.youtube.com/watch?v=opeDyEjQHvA&feature=related


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Edited by - M.C warior on 30/12/2009 17:42:47
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Jace
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xcom

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Posted - 31/12/2009 :  01:22:44  Show Profile Send Jace a Private Message  Reply with Quote
Nesouhlasim s tim, ze tahle hra je o pvp. A jestli je, tak je to dost smutny.

To pvp je tam prakticky o nicem a o nejaky death penalty se neda vubec mluvit.

MMOs failed.
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gandalf
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gandalf

161 Posts

Posted - 01/01/2010 :  01:19:57  Show Profile  Send gandalf an ICQ Message Send gandalf a Private Message  Reply with Quote
no penalizace za pvp smrt samozrejme je. a to v podobe pvp bodu. me se nepodarilo dodelat ani prvni pvp level protoze treba co sem ziskal 5ti kilama sem stratil jednou smrti. za pvp body se da nakupovat u pvp vendoru a tak....

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gandalf
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gandalf

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Posted - 01/01/2010 :  01:27:30  Show Profile  Send gandalf an ICQ Message Send gandalf a Private Message  Reply with Quote
quote:
Originally posted by Jace

Nesouhlasim s tim, ze tahle hra je o pvp. A jestli je, tak je to dost smutny.

To pvp je tam prakticky o nicem a o nejaky death penalty se neda vubec mluvit.



a o cem je podle tebe hra ve ktere nejsou dungeony a group questy das solo ? hraju to od bety a dodelal sem na max uz 3 postavy. co chces v teto hre delat na max levelu po dodelani vsech questu? v PVE hrach se lide honi v dungeonech za rare dropem a to tu uplne schazi...

tim nechci rict ze je FE spatnej,kdyby me pvp nebavilo uz bych ho davno pustil k ledu..

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M.C warior
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Posted - 03/01/2010 :  20:24:04  Show Profile  Visit M.C warior's Homepage  Send M.C warior an ICQ Message Send M.C warior a Private Message  Reply with Quote
Jen info k aktuálnímu stavu Fallen Earthu, které jsem našel na offic fóru. Típek si stěžuje na neexistující ekonomiku hry, na to, že technologie je nesmyslně suplována magií, která se do scifi-postapokaliptické hry nehodí a na malou diferenciaci charakterů.


http://forums.fallenearth.com/fallenearth/showthread.php?t=31079

You may or may not agree with the following things that I feel are problems. That's fine, these were simply the things that made ME stop playing the game, not you. I'm simply asking if they've been fixed OR if there's been conclusive word as to whether they will be fixed or is working as intended.

1. Paper Tiger Economy - Resources available from vendors, no real item degradation, no real money/resource sinks, and no real emphasis on consumables (see 2).

2. Magic and Mana over Technology and Resources- Instead of flash grenades being crafted and consumed, we get magic stuns. Instead of tripwires and traps being used in a "trapping" profession, we get magic roots. Instead of crafting missiles or frag grenades, we get magic nukes. Instead of a wide variety of healing sprays and nanobot injectors, we get magic heals. Instead of fabric/armor sprays to provide temporary bonuses to resistances, we get magic buffs.

3. Skill Disparity - Either role a pistol/wizard, rifle/wizard, or melee/wizard. Everything else is a joke.

So? What's changed in the past few months?

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Edited by - M.C warior on 03/01/2010 20:26:47
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gandalf
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gandalf

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Posted - 04/01/2010 :  01:45:19  Show Profile  Send gandalf an ICQ Message Send gandalf a Private Message  Reply with Quote
ty to aktivne nehrajes co? ne vsechny suroviny se daj sehnat od vendoru. je pravda ze SKORO vsechno sezenes ale nektere ne. navic nekdy treba nez abych pro ty urcite suroviny bezel pres celou mapu i nekolik desitek minut [protoze ruzni vendori v ruznejch mestech prodavaji ruzne suroviny] tak si to raci koupim na aukci.
ekonomika funguje ale trosku jinak nez jste zvyknuty z jinejch onlinovek. penize se tu toci hlavne v nabojich a v opravarenskych kitech ktere sou pro MAX level zbrane a brneni DOST drahe.[je tam dulezite to slovo max level. ty ostatni se opravujou za par supu..]
nerikam ze tam je ekonomika supr jako treba v eve online ale je dostatecna.urcite lepsi nez treba ve wowku
jestli nevis co s penezma skus si poridit treba raketomet + naboje do neho a az to udelas hodne si rozmyslis nez si z nej vystrelis


zbrane sou na visich levelech samozrejme take BOE jen ty lovlevel nejsou.
Proste kdyz levelujete jde to lehce ale po namaxovani postavy kdyz si za TEZKE penize sezenete bets equip bude vas kazda smrt [I v PVP] hodne financne bolet a z nekterych best zbrani si kazdy vystrel rozmyslite nebot naboje do nich sou sakra drahe. i blbe nejlevnejsi lehke naboje kdyz nabijete do dvou UZIn a zacnete s nima stilet vystrilite batoh naboju za par minut :] proste rychlopane zbrane naboje rychle papaj :]
ja treba abych usetril mam 2 crafty ktery me vyrabjej nonstop munici .abych s treti postavou mohl klidne hrat a nemusel kupovat tisice nebo i desetitice naboju dene [ty desetitice nejsou vejeisl kdo pouziva 2x rychlopalnou uzi ci jine podobne hracky vi o cem mluvim]

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gandalf
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gandalf

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Posted - 04/01/2010 :  02:00:23  Show Profile  Send gandalf an ICQ Message Send gandalf a Private Message  Reply with Quote
jo a co tyce te magie... je silna ano ale ma take svoje velke minusy. napriklad kratky dosah [asi 20 metru. lepsi pistole maj treba i 60m] take nemoznost pouzivani na mountech narozdil od palnych zbrani.

takze pokud si tyto slabyny uvedomite a vyuzijete jich pak takovej "mag" moc sanci na uspech v pvp nema. ja treba vubec utocne mutace nepouzivam pouze zakladni lecitelska.

proste se tu u pvp musi myslet a pokud nejakej newbik neustale nabyha na maga a snazi se ho zabit pesky a necha si ho prijit k telu pak se nedivim ze spamuje fora a rve ze mag je owerpowered a nema cenu hrat nic jineho :]

vsechno ma svoje pro a proti ruzne moznosti kombinaci buildu je tu urcite mnohem vetsi nez u vetsiny konkurencnich her.

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Stirius
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Stirius

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Posted - 04/01/2010 :  08:37:34  Show Profile  Visit Stirius's Homepage Send Stirius a Private Message  Reply with Quote
2x kraft a 1x main = 3 aktivní účty?

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gandalf
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gandalf

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Posted - 04/01/2010 :  08:55:13  Show Profile  Send gandalf an ICQ Message Send gandalf a Private Message  Reply with Quote
quote:
Originally posted by Stirius

2x kraft a 1x main = 3 aktivní účty?



nee stire tohle neni darkfall :]
na jednom ucte muzes mit 5 postav a craftit muzou klidne vsichni zaraz. ale i tak nektere vyrobky budou trvat vyrabet klidne i nekolik dnu...

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M.C warior
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me

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Posted - 04/01/2010 :  09:20:42  Show Profile  Visit M.C warior's Homepage  Send M.C warior an ICQ Message Send M.C warior a Private Message  Reply with Quote
quote:
Originally posted by gandalf

ty to aktivne nehrajes co?



Nehraju, reagoval jsem na Stiriúv dotaz, zda jsou nějaké informace ze hry, přepostováním topicu z fóra.

Add magie - člověk si stěžuje na samotný fakt, že magií nemá prakticky ve FE co dělat, oni si tím jen usnadňují práci. Místo aby vymysleli technické řešení, odpovídající reáliím hry, tak tam šoupnou magii a nazdar :)

Add craftění - ten systém púvodně vypadal nadějněji než že si pustíš výrobu nábojů na čtyřech postavách a tím celá ekonomika zhasne.

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Stirius
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Stirius

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Posted - 04/01/2010 :  09:58:27  Show Profile  Visit Stirius's Homepage Send Stirius a Private Message  Reply with Quote
quote:
Originally posted by gandalf

quote:
Originally posted by Stirius

2x kraft a 1x main = 3 aktivní účty?



nee stire tohle neni darkfall :]
na jednom ucte muzes mit 5 postav a craftit muzou klidne vsichni zaraz. ale i tak nektere vyrobky budou trvat vyrabet klidne i nekolik dnu...



Otázka, jestli je to tak dobře, protože potom má každý krafty a nemusí se nic kupovat a není tolik specializace. Si vem EVE, taky nemůžeš skillovat off-line víc postav na účtu, že? Ale tak ono je to asi nakonec jedno, protože jak se tu píše, ta hra má víc chyb a tohle asi není tak zásadní.

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gandalf
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gandalf

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Posted - 04/01/2010 :  18:26:04  Show Profile  Send gandalf an ICQ Message Send gandalf a Private Message  Reply with Quote
quote:
Originally posted by M.C warior

quote:
Originally posted by gandalf

ty to aktivne nehrajes co?



Nehraju, reagoval jsem na Stiriúv dotaz, zda jsou nějaké informace ze hry, přepostováním topicu z fóra.

Add magie - člověk si stěžuje na samotný fakt, že magií nemá prakticky ve FE co dělat, oni si tím jen usnadňují práci. Místo aby vymysleli technické řešení, odpovídající reáliím hry, tak tam šoupnou magii a nazdar :)

Add craftění - ten systém púvodně vypadal nadějněji než že si pustíš výrobu nábojů na čtyřech postavách a tím celá ekonomika zhasne.



kdybych chtel hrat hru s dobrou ekonomikou a bavit se dny a mesice kraftenim vyrobou a prodejem jdu hrat eve.

zadruhe kdyz tu hru nehrajes tak to plz nekomentuj kdyby nesla vyroba delat na vic postavach zarza dopadlo by to tak ze bys musel 2 dny craftit abys pak mnel pul dne cim strilet. tahle ta hra je o pvp to sem uz psal nazacatku. kdyby to neslo zase by seci rvali aby urychlily vyrobu ze to trva moc dlouho a lidi musi crafti misto aby si mohly zahrat. z meho pohledu je to presne v poradku tak jak to je.

problem FE je v tom ze je moc soustredeny na pvp. proto lidi co chtej dungeony rvou ze nejsou , a lidi co sou zvykly ne ekonomiku z eve rvou ze neni jako tam [urcite je lepsi nez treba ve wowku] je to jako vycitat technu ze se v nem nespiva. pro lidi co maji radi pvp jako ja momentalne proste lepsi hra neni. snad jen darkfall ale tam zase vyhravaj pvp lidi s cheatema nebo postavama nabusenyma mesici neustaleho afk makrovani.[a pve tam je taky na 2 veci... spis jeste horsi nez v FE]

FE neni dokonaly a neni pro kazdyho,kdo vsak mate radi pvp a nevadi jim ze to je casem JEN o PVP tak tem muzu FE doporucit.

Gandalf, Czech Heroes
www.czechheroes.cz

Edited by - gandalf on 04/01/2010 18:28:27
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M.C warior
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Posted - 04/01/2010 :  19:32:28  Show Profile  Visit M.C warior's Homepage  Send M.C warior an ICQ Message Send M.C warior a Private Message  Reply with Quote
quote:
Originally posted by gandalf
zadruhe kdyz tu hru nehrajes tak to plz nekomentuj



To byl nějaký nedomyšlený vtip ?

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WereHamster
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WereHamster

982 Posts

Posted - 04/01/2010 :  20:21:18  Show Profile Send WereHamster a Private Message  Reply with Quote
Podle mne je nedomyšlené, že potřebuješ na zabití npc vystřílet (čti trefit se) 20+ ran (ze smg, nic silnějšího jsem neměl (sprejovátko))

jen tak pro zajímavost: v betě šlo craftit jen na jedné postavě

Jak je to s bojovejma abilitkama ? V mé době jich bylo 90% úplně na nic..
A jak dobře jde teď zaměřit běžící postavička? (pistolí, útočnou puškou?)

Třeba boj v Borderlands mě bavil, ale to co je v FE, mě odradilo...
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Jace
Average Member

xcom

1183 Posts

Posted - 05/01/2010 :  07:48:53  Show Profile Send Jace a Private Message  Reply with Quote
Jezis tyhle fanboyove jsou jako mor.

Jak to je ted, tak ekonomika neexistuje, craft je sterilni a nudnej (proste to samy co v jinych stupidnich mmo, akorat to trva real time).
Predmety z craftu jsou pokazdy stejny, takze to snad nema cenu tomu venovat pozornost. Staci si jen v AH dycky koupit jednu z mnoha kopii.

Death penalty zadna. PVP nema nejmensi smysl. Melee brutalne OP (ale to tem uhrovatym radoby sniperum zase preju).

Celkove ta hra na novacky pusobi, jako ze je to fakt neco jinyho konecne, ale zahy odhali svou pravou tvar.

Pryc od FE.

MMOs failed.
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M.C warior
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me

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Posted - 07/01/2010 :  20:05:13  Show Profile  Visit M.C warior's Homepage  Send M.C warior an ICQ Message Send M.C warior a Private Message  Reply with Quote
Grafický update Fallen Earthu
http://www.massively.com/2010/01/07/fallen-earths-new-graphic-texture-overhaul/

Fallen Earth v1.2.1

Graphics Engine
· Revised the scrub render system with improved meshes, textures, and optimizations.
· Improved terrain rendering for midrange to distance contrast and detail.
· Improved fog advanced post processing for better visual depth determination.
· Enabled cloud movement for current sectors.
· Improved dynamic lighting performance and appearance on Shader 3 hardware.
· Fixed a bug that caused particle effects to sometimes get stuck on the player.

Physics Engine
· Fixed additional issues with fast moving characters moving through objects before collision became available.
· Fixed a small memory leak with dynamically created physics objects.
· Fixed a memory leak with level map descriptions.
· Optimized the loading of physics shapes.

Combat
· Added reserve room for debuffs including stuns and knockdowns so players with 20 stacked buffs will no longer be immune. These overstacked debuffs will be start being displayed with a patch soon.
· Fixed the issue that allowed you to shoot your own vehicle.
· Fixed the issue that caused a scope, when used from horseback, to aim in the direction the horse was facing rather than the direction the character was facing.
· Fixed a bug that caused a character to stutter when in melee combat and moving.
· Decreased the max-limit of the lag angle for the over the shoulder camera mode.
· Fixed vehicle first person aiming to let others know the direction of aiming.
· Optimized the angle reporting to others during aiming.
· Correctly assigned all shotguns the round reticule.

Mounts
· Disabled the dismount action when airborne.
· Fixed an issue with dismounting from a horse and immediately going prone.
· Fixed vehicle engine sound pitch shift to go up in reverse gear when airborne.
· Optimized vehicle debris to emit fewer particles when no hardware is present.
· Updated first person mode so that a mounted character’s arms show.
· Fix a bug that could cause a horse to slide into water.
· Added protection to water so you stop sliding if you reach the depth limit.
· Refined orientation for vehicle landing or losing contact on some wheels.
· Fixed a scenario where a mount could be incorrectly deleted.

UI
· Updated the Options window to add support for overall and optimal settings and resolution previously accessible only in the configurator.
· Updated UI skins to include a larger radar window.
· Added a user option to scale the radar and pack window by right clicking on each window.
· Added a wnd.ini entry for the radar's name position so it can be customized per skin.
· Added different icons and tooltips for the horse statistics window versus the vehicle ones.
· Fixed symbols so they longer activate actions when in any edit control.
· Changed the UI so that a right click will no longer activate popup menus.
· Moved the map waypoint to the top in the overhead view.
· Prevented left and right mouse buttons from being rebound to movement because it's not fully supported.
· Updated the combat message when you damage yourself to read "You are hit..."
· Updated the combat message to show the name of the rider instead the vehicle for vehicles with mounted weapons.
· Fixed a bug where the weapon window would stay hidden if you got into a weapon equipped vehicle with no weapon wielded.
· Fixed the Recipe window so the selected recipe clears when you select a new tab.
· Fixed an issue with item comparison tooltips that was making paired slots not work correctly when they included wielded and not wielded sets.
· Fixed a possible crash caused by a custom-sized Pack window.
· Fixed the Clan tab sorting so that time offline sorts by length of time and clan rank sorts by rank, instead of alphabetically.
· Fixed a case where recipes weren't correctly updating when the window was first opened.
· Prevented the selection of filtered-out recipes.

General
· Fixed a visual error that a player with no money (after the initial bet) would see after doubling or splitting in Blackjack
· Allowed players to place bets of 1000 or 10000 chips on Blackjack.
· Incorporated a much improved algorithm for finding whether or not an area is clear for placing a camp. Players should now be able to place camps more easily and in more areas as well as receive better feedback on why they can't place a camp when they are blocked.
· Fixed dance emotes so that a character using one will switch to an upright stance.
· Fixed an issue where a player bounced from a gambling machine wouldn't reset collision with the chair.
· Fixed the walk toggle so it applies to strafe and moving backwards.
· Fixed the occasional flicker in chat bubbles at the edge of the screen.
· Fixed a bug in which characters wouldn’t dismount properly when hit with a knockback.
· Fixed a bug where a lost item could be mailed to your horse or vehicle.
· Fixed a bug where items over the maximum limit could be added to a horse or vehicle’s pack. Anyone affected by this bug will have these items be mailed back to them upon loading the horse or vehicle.
· Fixed a mission repeatability issue.

Mutations
· Corrected all ranks of Vital Osmosis so that it can no longer be accidentally used on hostile targets that are actively attacking you.
· Corrected all ranks of Equalizer so that it does not conflict with Group Tactics auras.
· Reduced the stun duration on Thundershot to 2 seconds.
· Corrected the reuse time on all ranks of Revitalize to 10 seconds.
· Reduced the reuse time on all ranks of Ambient Absorption to 5 seconds.
· Reworked Kinetic Shield, Reinforce and Antibody to prevent them from being blocked by camp buffs.
· Corrected the animation sequence on all ranks of Molotov Mutation so that it plays its particle fire effect again.
· Corrected Thundershot so that it properly registers under Sonic Influence in the action menu.
· Corrected Sap Stamina so that it uses the mutation activation channel.

Skills
· Clarified many tooltips that referred to "Dodge" but actually modified Ranged Defense alone.
· Corrected the Knowledge requirement on Evasive Maneuvers 2 to be 135 Armor Use.
· Corrected all ranks of Escape so that it only drains the initial stamina cost once.
· Corrected Knockdown (all ranks) so that it requires a valid target to start its activation time, preventing it from going on cooldown without actually being useful.
· Corrected the reuse time and skill activation channel for all ranks of Body Toughening, Reflexes, and Vigor.
· Clarified all aura tooltips from Group Tactics (Defensive Coordination, Offensive Coordination and Organize) to explain that they do not stack with one another.
· Corrected the tooltip on Dreadnaught (all ranks) to properly explain all buffs it gives. No changes were made to the effect otherwise.
· Corrected the tooltip on Efficiency and Equilibrium (all ranks) to properly explain all buffs it gives. No changes were made to the effect otherwise.
· Removed the reuse time on Fitness (all ranks) and corrected its usage channel.
· Corrected the usage channel of Roll with the Punches (all ranks).
· Corrected Second Wind 6 so that it properly checks to see if you have Second Wind 5 as the prerequisite.
· Reworked the tooltips on Second Wind (all ranks) for clarity.
· Corrected Autumn Leaves so that it properly overwrites lower ranks of itself.
· Corrected tooltips on Smoke Screen (all ranks) to properly explain the buffs it gives.
· Updated the tooltip on all ranks of Extended Care, Brutalize, Defensive Fighting, Feint, Rapid Advance, Fortify, and Reckless Attack to use current terminology. No changes to these skills were otherwise made.
· Removed the status effect curing function of Extended Care (all ranks), as its use time made it an inefficient curative.
· Changed the attribute affected by Refresh (all ranks). Users should notice no functionality change.
· Corrected the First Aid attribute requirement of Sand and Stone 4.
· Decreased the reuse time on Suck It Up (all ranks) to 15 seconds.
· Decreased the reuse time on Treat Poison (all ranks) to 3 seconds.
· Decreased the reuse time on Treat Disease (all ranks) to 3 seconds.
· Decreased the reuse time on Stanch Wound (all ranks) to 6 seconds.
· Decreased the reuse time on Hold the Line (all ranks) to 3 minutes and corrected it to properly overwrite lower ranks of itself.
· Decreased the reuse time on Inspiration (all ranks) to 3 minutes.
· Changed the tooltip on Rally (all ranks) to use current terminology and changed the attributes that it references. Users should notice no functionality change.
· Reduced the saving throw bonus on Gun to a Knife Fight (all ranks) and updated it to properly apply to Mind saves.
· Updated the tooltip on Gunfighter (all ranks) to use current terminology. The Melee Defense debuff has been changed to a percentage reduction of 25% across all ranks.
· Changed the defense debuff of Desperado to 20% across all ranks.
· Reworked Perforate (all ranks). This ability now forces the victim's stamina regeneration to zero instead of draining stamina.
· Decreased the range on Smoking Sabot Round (all ranks) to 30 meters and removed its activation time.
· Reworked One Shot, One Kill (all ranks). This ability now forces the victim's Stamina regeneration to zero instead of draining Stamina. Also corrected a bug in which the ability was not costing the proper amount of Stamina for use.
· Reworked Precise Aim (all ranks). The stance now increases Rifle skill and Stamina regeneration rather than penalizing defenses further.

Creatures
· Updated spider abilities to drain Stamina over time rather than remove the whole amount at once.
· Modified Nathan Kulagina at the Displacer Compound with actions similar to Displacer Renegade's abilities.
· Modified the boss Geiger with a regeneration time of 2 hours and a variance of 1 hour. Every time he is killed he will respawn at a minimum of 1 hour after death and a maximum of 3 hours after death.
· Modified the Union Blockade Boss with a regeneration time of 2 hours and a variance of 1 hour. Every time he is killed he will respawn at a minimum of 1 hour after death and a maximum of 3 hours after death.
· Modified the Chupacabra boss with a regeneration time of 2 hours and a variance of 1 hour. Every time he is killed he will respawn at a minimum of 1 hour after death and a maximum of 3 hours after death.
· Modified the Sasquatch boss with a regeneration time of 1 hour and a variance of 30 minutes. Every time he is killed he will respawn at a minimum of 30 minutes after death and a maximum of an hour and a half after death.
· Modified the damage done by the Giant Wasps in Papermill.

Items
· Fixed a typo in the description of the mission item Crate of Food.
· Changed the tooltip of the Charger Bridle to indicate 32250 Stamina rather than 50000 Stamina for the Charger horse.
· Updated the maximum skill gain and field and facility construction times for the recipe Tires 3 Research.
· Changed the requirement for Reinforced Shoulder Armor from 111 to 105 Armor Use.
· Corrected the recipe Telekinesis 4 Instructions so that it produces the correct item.
· Changed the Crude Electric Generator recipe to have a stack count of 1 rather than 10.
· Corrected the Primal 5 Research recipe so that it produces the correct item.
· Corrected the Description of Adv. Small Arms Rifles 2 Plans.
· Changed the recipes for Impure Antiseptic, Standard Antiseptic, and Strong Antiseptic. Removed the second recipe for each of these, and changed each recipe to use both the previous grade of Antiseptic and the same grade of Botanic Chemicals. Rebalanced the amounts of components used.
· Changed the skill gain on the recipes for Quarterstaff and Shogun's Katana from 2 to 1.
· Changed the skill gain for the Blackened Chicken recipe from 10 to 1.
· Changed the trigger name and description for the Animal Training Kit Manuals 1-4 so that each includes the quality descriptor of the knowledge it teaches.
· Changed the Dune Buggy Tires recipe to use 20 Salvaged Rubber rather than 50 Scrap Rubber, 20 Weak Geologic Chemical rather than 30, and 15 Scrap Steel rather than 20.
· Reduced the maximum skill gain of the recipes for Horsefeed Instructions, Horse Training 1 Instructions, Horse Training 2 Instructions, Horse Training 3 Instructions, Belts 2 Instructions, Belts 3 Instructions, to match the minimum skill requirement.
· Reduced the maximum skill gain of the recipes for Improved Horsefeed Instructions, Improved Horse Training 1 Instructions, Advanced Horse Training 1 Instructions, Improved Horse Training 2 Instructions, Advanced Horse Training 2 Instructions, Improved Horse Training 3 Instructions, Advanced Horse Training 3 Instructions, Improved Belts 1 Instructions, Improved Belts 2 Instructions, Improved Belts 3 Instructions, Advanced Belts 1 Instructions, and Advanced Belts 2 Instructions to be 1 point higher than the skill requirement.
· Changed the recipe of Belts 2 Instructions to use 4 Scrap Paper rather than 2 and no Ragged Leather. Changed the recipe of Belts 3 Instructions to use 6 Salvaged Paper rather than 4 Scrap Paper and 6 Tattered Leather.
· Changed the recipes for Debilitating Weakness 4, Debilitating Weakness 5, Debilitating Weakness 6, and Debilitating Weakness 7 so that they use Common Toxin rather than Pure Shiva Samples. Changed the recipes for Debilitating Weakness 8, Debilitating Weakness 9, and Debilitating Weakness 10 to use Improved Toxin rather than Superior Titanium.Changed the Description on the Trigger of the Improved Biodiesel Formula to indicate that it teaches Improved Biodiesel.
· Corrected the recipe for Adv. Horse Training 2 Research to come from the Improved Horse Training 2 knowledge. Corrected the recipe for Adv. Horse Training 3 Research to come from the Improved Horse Training 3 knowledge. Corrected the Description of the Trigger on Adv. Horse Training 2 Research to indicate that it teaches Advanced Horse Training 2. Corrected the Description of the Trigger on Adv. Horse Training 3 Research to indicate that it teaches Advanced Horse Training 3.
· Changed the Campfire Bundle, reducing its level from 10 to 5 and reducing its cost from 285 chips to 108 chips. Changed the recipe for the Campfire Bundle, reducing its skill requirement and maximum skill gain and changing the components.
· Changed the cost of Puncture, Vol 5, from 762 chips to 1015 chips.
· Corrected the Camps 3 recipe so that it’s taught by the Camps 2 knowledge.
· Changed the description on the trigger of the Elite Account Toaster to specify that it requires a piece of White Bread.
· Changed the cost of Edible Meat from 133 chips to 354 chips.
· Changed the level of Edible Venison from 70 to 50, and changed the cost from 202 chips to 354 chips.
· Changed Fresh Crab Meat so that it counts as Fresh Meat rather than Edible Meat and adjusted its cost.
· Increased the cost of Succulent Boar Meat from 133 chips to 354 chips.
· Increased the cost of Edible Vegetables from 117 chips to 302 chips.
· Removed the skill requirement from the Crude Vitamin Shot.
· Changed the model of Scrap Paper to differ from the model for Ragged Wool.
· Increased both the optimum and maximum ranges for the 338 T&C Peregrine.
· Changed the Racketeer's Med Kit so that it is destroyed when all the charges are gone.
· Added Armor values to the New Red Top Hat, the New Green Top Hat, the New Blue Top Hat, and the New White Top Hat.
· Changed the name of the 55th level item “T&C LB .410” to “T&C ELB .410.”
· Updated the Valkyrie to count as a Pistol rather than a Rifle.
· Fixed the Old Kingman Iced Tea, Flat Beer, and Pansy Wine Cooler items so that they play the drink animation and sound when used rather than the eating animation and sound.
· Fixed the icon for the Average Pheromone.
· Increased the speed buff of the Crude Adrenaline Shot, Impure Adrenaline Shot, Average Adrenaline Shot, and Improved Adrenaline Shot to 5%, 8%, 12%, and 15% respectively.
· Added an injector sound effect to many relevant items.
· Changed the Crude Spore Culture so that it stacks to 20.
· Corrected the tooltips on the Siphon Energy injectors (all ranks) so that they properly reflect the actual numeric effect outlined in the tooltips.
· Increased the bonus on the Marksman Goggles to +13 Pistol.
· Increased the bonus on the Polarized Goggles to +15 Rifle.
· Corrected a tooltip error for the Dirty Drug Dose.
· Corrected a stacking conflict with Reactive Armor and the Insulation mutation.
· Changed Battery Beer and Top-Shelf Gin so that they count as beverages and not Group Tactics buffs with regard to stacking.
· Fixed Antiseptic Foam of all varieties so the effect does not expire on logout.
· Corrected the tooltip for Hot Sauce. The effect was not changed at all.
· Changed the name on the Gunfighter's Stance training manuals to properly refer to the skill as Gunfighter.

General Content
· Moved several buried or floating harvest nodes.
· Removed a sign from the wilderness near New Gallows.
· Changed the way many bounty hunter style mission targets behave so they should now more quickly react to the player being in close proximity and attack.

Sector One
· Fixed a map glitch that showed up in the Lower Toro Valley.
Boneclaw
· Updated the Blade Dancer leader “Edge” so that he is always hostile.
· Corrected the waypoint of the first step of the mission “Trouble in Jannix's House.”
· Added paragraph breaks to the greeting text of the mission “Mercy Killing.”
· Fixed the bug that could cause you to float at a certain point in the Cave of Beasts sewer.
· Fixed some pathing problems in the Cave of Beasts.
Clinton FARM
· Updated the following support missions so that they will accept higher ranks of the skills required.
o “Anti-Venom”
o “Bethesda”
o “Duct Tape and Super Glue”
o “First, Do No Harm”
o “Scorpion Bites”
CoGs Storyline
· Corrected a title in the CoG mission series that mentions a town by an old name.
· Added many item rewards and additional chip rewards to the CoG storyline mission series.
Coppermine
· Corrected a typo in the text of the mission “Coppermine Waystation.”
· Fixed issue with an NPC having invisible thighs.
· Corrected Rafe Blazkowitz's facial tattoo.
· Added information to the story text of the mission “Marching Orders” make it clear that the goals for this mission cannot be completed inside of the instanced content within the mine level.
Depot 66
· Moved a Prairie Chicken Nest so that it doesn’t interfere with scavenging nodes.
Embry Crossroads
· Corrected a typo in the NPC Tam Nguyen’s dialogue.
· Fixed the camera collision on the roof of the VIP bank.
Hotel Nevada
· Moved a tire that was sticking out of a wall.
Midway
· Improved the respawn time for the bounty mission “The Prime Tracker.”
· Adjusted collision on a Midway rooftop.
· Raised a tow truck that was sunk into a sidewalk.
Mumford
· Adjusted terrain and NPC placement at the Found Worshiper Camp to improve the pathing.
· Adjusted scrub placement.
Needle Eye
· Added a ladder to the bunker bar.
· Adjusted scrub placement.
· Repositioned some floating chairs.
Newton
· Moved a street sign to the correct location.
North Burb
· Removed scrub from the roads.
Odenville
· Moved the Science Merchant to the Science facility.
· Allowed scrub to grow again inside of the holiday campground area.
· Lowered a floating dresser in a building.
· Adjusted scrub placement.
Oilville
· Adjusted scrub placement.
· Made the gate near the oil rigs triggerable.
Old Kingman
· Corrected a typo in the description of the mission item “Box of Gun Parts.”
· Fixed an issue with collision in the Kingman Prison stairwell.
· Moved several shanties down in the Kingman Prison courtyard to correct their pathing.
· Removed a stairwell that was too short from Kingman Prison.
· Raised a building to fix the location of its air conditioning unit.
· Moved a car that was sticking through a wall.
· Adjusted scrub placement.
· Adjusted terrain to eliminate an awkward change of terrain tone.
· Removed scrub from a building interior.
Pass Chris
· Moved several raiders and harvest nodes that were inaccessible on top of a bridge entrance.
· Changed some of the mission item drops to also count as tradeskill items.
· Removed extra Basic Armor Repair Kit from armor merchant.
· Gave the items required by the mission “Shoot on Sight” a lower chip value.
South Burb
· Lowered a floating traincar to ground level in the warehouse.
· Removed scrub from the quarry.
· Raised a sunken car.
Zanesville
· Changed the waypoint for step three of the mission “You Reap What You Sow” to the targets’ location and removed mission “Did Someone Call for Backup?”
· Adjusted scrub placement.
· Removed scrub from the roads.

Sector Two
All-Mind Storyline
· Corrected several text errors in the mission series “Between the Lines.”
· Converted step eight of the mission series “Between the Lines” to a Defend mission.
Barret Manor
· Fixed the Franklin's Riders missions so that they give Franklin's Riders faction as a reward instead of townsperson faction.
· Fixed abrupt changes in terrain level.
Blaine
· Raised the Science facility flush with the ground.
· Adjusted scrub placement.
· Fixed abrupt changes in terrain level.
Bug Farm
· Fixed a gap in the path.
Credit Bend
· Updated the Lightbearer Campers to allow them to roam.
· Extended the respawn time on the mission target Bobby Lions to 90 seconds.
· Removed the invisible walls around several buildings in Credit Bend.
· Adjusted scrub placement.
Cult of the Dead Lair
· Fixed several pathing errors in the level.
Devon Township
· Gave one male NPC a male name, and changed his animation so that he is poking around in a dumpster rather than hammering on air.
· Removed the medical facility functionality from the Auction House pavilion.
· Corrected Megan Mazarik's clothing models.
· Added a door to a local building.
· Lowered a floating building and adjusted the underlying terrain.
· Removed scrub from the sidewalks.
· Fixed abrupt changes in terrain level.
Fracture
· Added punctuation to the story text of the mission “Allies or Enemies.”
· Added punctuation to the reward text of the mission “The Root of the Problem.”
· Added punctuation to the story text of the mission “It’s Not the Plague.”
· Removed text that implied the mission “Bits and Pieces” was repeatable.
· Fixed abrupt changes in terrain level.
The Dump
· Moved several Enforcers outside of their tents so that their names and mission icons show.
· Fixed a falling-through bug on the underground level and raised the terrain over it slightly.
Encounter Areas
· Fixed a typo in the mission “Rome Wasn't Built in a Day”.
· Updated Human League NPCs that should have been hostile to make them so.
· Fixed typo in the mission “Enter the Gamburians.”
Haven
· Added Resuscitation books to the First Aid trainer.
Hollister Point
· Edited the story text of the missions “Metal!” and “More Metal!” to reference the correct items.
· Added punctuation to the story text of the mission series “Devil’s Whispers.”
New Flagstaff
· Updated the missions “Provident Elixir 5” and “Revolution’s Heir” to clean up the collected items.
· Added additional item and Banker faction rewards to the New Flagstaff Banker missions.
· Added a new banner object to replace the one that had a Sunshine Corners logo on it.
· Removed invisible pillars from the CoG level.
· Removed scrub from the roads.
New Gallows
· Removed clutter rocks from an NPC camp near.
Picus Ridge
· Added Resuscitation books to the First Aid trainer.
· Adjusted scrub placement.
· Fixed abrupt changes in terrain level.
Post 23
· Adjusted scrub placement.
Sunset Hill
· Increased the drop chance of the emblems dropped by Pale Ones.
Sunshine Corners
· Fixed a scavenging node that was spawning several nodes in a stack.
· Altered the Sunshine Corners banners to show text on both sides.
· Raised a sunken house.
Thorne’s Bluff
· Replaced the extra Mutations trainer with a Group Tactics trainer.
· Updated Beetle Dung dropped in the area to count as Weak Biologic Chemical in crafting.
· Fixed abrupt changes in terrain level.
· Adjusted the collision on both staircases in the reptile house.
Tinkersdam
· Fixed the rewards on the mission series "Mechanical Advantage" to make the player choose only one reward.
· Corrected Zaida Sole's clothing models.
· Fixed a floating AC unit.
· Adjusted scrub placement.
· Fixed overlapping objects in a rubble fence.
· Moved a trash pile under a floating head so that it’s no longer floating.
Windfarm
· Replaced the CHOTA armor on an Enforcer Representative with Enforcer armor.
· Moved a buried mining node.
· Adjusted scrub placement.

Sector Three
Banker’s Hole
· Adjusted the terrain under a floating wall.
Black Hill
· Moved an NPC that was being clipped by an opening door.
· Fixed road texture bugs.
Brekshire
· Updated the mission “I’m Rubber” to accept Infuriate 3 or higher.
· Fixed road texture mismatches.
Chemtown
· Lowered a floating piece of road.
· Lowered a floating telephone pole and a floating knife in a nearby camp.
Docuer’s Court
· Adjusted scrub placement.
Dieseltown
· Corrected a typo in the goal text of step two of the mission series “Direct Deposit.”
· Fixed road texture bugs.
Encounter Area
· Replaced a fire pit with a well for the mission “Not Feeling Well.”
Fender Gate
· Lowered a floating tow truck northeast of town.
Haietta
· Corrected the number of kills specified in the greeting text of the mission “Increased Threat Level.”
Monkeytown
· Updated Mutant Gorilla Hide to stack.
Papermill
· Replaced an NPC’s skirt, which was making her legs disappear, with shorts.
· Replaced several level one timber nodes with higher level nodes for the mission “Hackjob.”
· Lowered a floating tow truck.
Park City
· Corrected Dolores House's clothing models.
Repository
· Replaced a strange bump where roads met with broken road debris.
Spider Maze
· Fixed the story and goal text for the mission “Dirty Deed Done” to say Sada instead of Sarda.
Tannerfield
· Moved the target location of the mission “Cold Blood” so that it can be completed.
· Added more Grendel to the area and reduced their respawn time.
· Added more bone harvest nodes.
Timberland
· Raised the road under a floating staircase and lowered a corpse that was floating in the area.
· Adjusted the layout of Timberland to keep players from getting stuck.
Trader’s Flat
· Removed the gloves, which were clipping through his shirt sleeves, from the NPC De’Andre Hicks.
· Fixed an issue with hair showing through head towels on raiders.
Warhall
· Put shoes on the Changed the Cult of the Dead models.
· Updated the mission “Typhoid Mutie” to accept Debilitating Weakness 7 or higher.
· Reworked road positioning to fix ground textures.
· Removed mushrooms from the pond.

Art
· Remodeled and textured the merry-go-round model.
· Updated the pathing on several prison buildings.
· Created two iterations of the tavern, one with and one without gambling.
· Removed a collision anomaly on a missile silo.
· Removed the blast doors from the missile silo elevator to comply with frontend elevator setups.
· Removed the wooden boards that were clipping into the ceiling of a boxcar.
· Removed overlapping geometry in a large motel building.
· Fixed some collision problems fixed with the floor of a cave.
· Removed several clutter rocks that were clipping through objects throughout the game.
· Fixed collision on bridges throughout the game.
· Fixed the i-beams in a parking deck level.
· Scaled up the chairs at the gambling machines to prevent character models from clipping through.
· Removed gaps in the bricks of a cooking pavilion.
· Excluded scrub from campfire models.
· Added wood textures to the window frames in a log cabin.
· Added collision to a small Lightbearer tent.
· Fixed the collision on a small desk.
· Adjusted the orientation and height of several walls and rubble piles to correct their pathing.
· Fixed the spawn placement of the Traveler faction camp tent.
· Added missing objects to the large rubble pile and deleted a column that shouldn’t have been there.
· Removed floating objects from the warehouse model in multiple locations.
· Adjusted scrub exclusion around mountain objects.
· Fixed the Marauder Belt so that it doesn’t turn a female model’s torso invisible.
· Fixed a bug that caused a character’s forearms to disappear if he or she wore a Lightbearer armor suit over a long-sleeved shirt.
· Fixed a bug that caused Lightbearer NPCs’ belts to be invisible.
· Fixed a clipping bug with the female version of the Steam shirt.
· Fixed the Tech Master Technician’s Boots so that pants don’t clip through them.
· Enhanced the color of the Black Riding Boots.
· Removed a black texture that would appear on a character’s hair when the Brown Baseball Cap was equipped.
· Fixed a gap in the waist of the LifeNet jacket.
· Enhanced the color of the Red Leather Pants and Gloves to make them redder.
· Fixed top hats so that the hair on a female model won’t clip through.
· Adjusted the location of the labret lip piercing on the female heads.

Animation
· Added camp building animations.

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Edited by - M.C warior on 07/01/2010 20:06:57
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WereHamster
Junior Member

WereHamster

982 Posts

Posted - 07/01/2010 :  21:13:47  Show Profile Send WereHamster a Private Message  Reply with Quote
Ještě jde vystřelit z dvojhlavňové brokovnice 3x?
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kajda
New Member

Masaryk2

390 Posts

Posted - 08/01/2010 :  00:06:55  Show Profile  Send kajda an ICQ Message Send kajda a Private Message  Reply with Quote
Hej ono uz to zacina dokonce vypadat jako hra.

Je to sice porad dost hnede ale ma to trial ?

Infinity – The Quest for Earth - last hope for good game
Darkfall - Suspend
EVE - Suspend
PoTBS - suspend
TR - suspend
AOC - Fury - Suspend
SWG - To uz je hodne dlouho :-)
UO - Bohuzel jenom na emulovanych serverech
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M.C warior
Moderator

me

1073 Posts

Posted - 08/01/2010 :  16:34:39  Show Profile  Visit M.C warior's Homepage  Send M.C warior an ICQ Message Send M.C warior a Private Message  Reply with Quote
Obrázky před a po ..
http://www.incgamers.com/News/20374/fallen-earth-gets-massive-graphics-update-screens-released



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Edited by - M.C warior on 08/01/2010 16:37:35
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M.C warior
Moderator

me

1073 Posts

Posted - 31/01/2010 :  22:33:24  Show Profile  Visit M.C warior's Homepage  Send M.C warior an ICQ Message Send M.C warior a Private Message  Reply with Quote
Já chci taky na PvP motorku :)
http://www.youtube.com/watch?v=qpCYbiNCFvI

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Nogglli Guemaah
New Member

202 Posts

Posted - 06/03/2010 :  01:46:14  Show Profile  Send Nogglli Guemaah an ICQ Message Send Nogglli Guemaah a Private Message  Reply with Quote
quote:
Originally posted by Jace

Jezis tyhle fanboyove jsou jako mor.




Vzdycky budou jen ti, kteri hru chvali nebo na ni nadavaji. U tebe je napr k zasmani tvuj jasnej pohled, ze je to hra uplne naprd a pritom pises, jak je to ted ve hre(podle me ses uplne mimo). Zajimalo by mne, jak to muzes vedet, kdyz to nehrajes? Docetl ses to na nejakm foru? Na kazdym foru si najdes stezovat lidi.
Me se hra libi a je to konecne poradna zmena od nekonecnych fantasy mmo.

Nejlepsi, je at si kazdej udela obrazek sam, minimalne z 10ti denniho trialu nebo kdyz to stihnete, tak z 30ti denniho trialu ( http://www.mmorpg.com/giveaways.cfm/offer/150/Fallen-Earth-Free-Game-Giveaway.html )a pak timto uctem ziskate 50% slevu na hru, pokud ji koupite na fallen earth store.
Kdyby jste chteli i pri trialu nejaky zazemi, tak houknete ( www.fallenearth.xf.cz )

Edited by - Nogglli Guemaah on 06/03/2010 01:58:46
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Jace
Average Member

xcom

1183 Posts

Posted - 06/03/2010 :  02:20:39  Show Profile Send Jace a Private Message  Reply with Quote
Ja tu hru vlastnim. Koupil jsem si ji pri releasu a hral jsem ji.

Krom toho si precti datum prispevku, na kterej reagujes.

MMOs failed.

Edited by - Jace on 06/03/2010 02:21:01
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Nogglli Guemaah
New Member

202 Posts

Posted - 06/03/2010 :  04:26:07  Show Profile  Send Nogglli Guemaah an ICQ Message Send Nogglli Guemaah a Private Message  Reply with Quote
To nemeni nic na tom, ze hra nevypadala ani pred trema mesicema, tak jak popisujes.
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