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Kurik
Average Member

1444 Posts

Posted - 26/08/2005 :  15:28:07  Show Profile  Visit Kurik's Homepage  Send Kurik an ICQ Message Send Kurik a Private Message  Reply with Quote
ja si to osobne neberu, moje groggy, rpestoze je hrac takova lama, je skoro cela v oranzovym, chybi ji jen par veci, ktere jsem do ted nepotreboval (imbued wand na extra dmg, setkani s championem ukazalo slabiny). Nemam samozrejme zadny master, vetsina kouzel jsou adept I, zbytek APP IV, rare bohuzel temer nepadaji, prestoze travim gatheringem hodne casu. pokud zvednou droprate, tak je to super a hlavne to bude potreba vzhledem k posunu v potrebnem vybaveni.

jen nechapu ten elitistickej pristup lidi, kterejm uz to stejne muze bejt ukradeny, protoze jsou lvl 50 a jsou komplet v rare vecech s masterama.
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Raady
New Member

396 Posts

Posted - 26/08/2005 :  15:34:12  Show Profile Send Raady a Private Message  Reply with Quote
quote:
Originally posted by Pertha

quote:
Originally posted by Eskel

quote:
Originally posted by Kurik

nebyl byhc si tim tak jistej... minimalne zpomali leveling rate, a nejspis bohuzel prave casualum, ktery nemaji kvalitni vybaveni...
sem zvedavej, jak hra bude po CU vypadat, ale kdyz si vezmu, jak vypada postava Gugu (vypadala, nz sem do ni investoval alepson par zlataku z jine postavy), tak mam pocit, ze po CU by dostavala na prdel i od zelenejch mobu, protoze emla samy APPI kouzla a sedivy vybaveni, penize pritom zadny... jasne, je to desetilety dite, ale mene schopnyhc hracu je preci jen porad dost a ty eq v soucasny dobe porad odrazuje.



To je fakt, videl jsem i T4 hrace co nosili sedy veci....



jasne ale proc by meli tihle hraci mit narok na high end vybaveni stejne jako ti, kteri to umeji a navic kteri v uplynulem case do toho uz nastrkali nemalo usili
neco jako polezes na horu , kdyz se vyskrabes nahoru uvidis ze nekoho tam dovezli vrtulnikem a prohlasili ho za stejne dobryho

Nehlede na to, ze i kdyz nepocitam ten cas a usili co mi zabralo dostat se k relativne slusne vybave (a to jeste neni nic extra), stalo me to na opravach po raidu peknejch par platinaku (mozna i desitek platinaku). Nevidim duvod proc by meli jini dostat to samy bez namahy a zadarmo.

Cleos aka Toodle Noodle <Pohodari> - Everquest II (Nagafen)
Cleos <Temp> - Age of Conan (Fury)
Sir Zotikus Alexius <Mor do Kuli> - Everquest II (Runnyeye) - retired
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Kurik
Average Member

1444 Posts

Posted - 26/08/2005 :  15:36:31  Show Profile  Visit Kurik's Homepage  Send Kurik an ICQ Message Send Kurik a Private Message  Reply with Quote
jasne, kazdej noob ted dostane ful set fulginate imbued a komplet sadu master I kouzel.... proberte se, jediny, co se zmeni je, ze misto adept II kouzel jako traitu dostanou vsichni (opakuji VSICHNI) master II verzi kouzla, ktere si vyberou + budou mit vetsi sanci ziskat rare (opet vichni).

Pokud s tim mate problem, tak je to vas problem...
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Raady
New Member

396 Posts

Posted - 26/08/2005 :  15:50:02  Show Profile Send Raady a Private Message  Reply with Quote
quote:
Originally posted by Kurik

ja si to osobne neberu, moje groggy, rpestoze je hrac takova lama, je skoro cela v oranzovym, chybi ji jen par veci, ktere jsem do ted nepotreboval (imbued wand na extra dmg, setkani s championem ukazalo slabiny). Nemam samozrejme zadny master, vetsina kouzel jsou adept I, zbytek APP IV, rare bohuzel temer nepadaji, prestoze travim gatheringem hodne casu. pokud zvednou droprate, tak je to super a hlavne to bude potreba vzhledem k posunu v potrebnem vybaveni.

jen nechapu ten elitistickej pristup lidi, kterejm uz to stejne muze bejt ukradeny, protoze jsou lvl 50 a jsou komplet v rare vecech s masterama.

Nejde o elitistickej pristup. Jde o to, ze dostat se celej do ebonu a profilovy kouzla na adept III, popripade master I stalo hodne hracu moooc usili a penez. A ted pohnou meritkama a hraci kteri uz neceho dosahli budou muset to stejny usili a penize do vseho vrazit podruhe a budou na tom stejne jako na zacatku.

Prirovnal bych to asi k pocitu, ze si koupim novy auto. A druhej den prijde soused a ma to stejny auto za polovinu penez. Furt je to to stejny, novy, dobry auto. Ale pocit z toho budu mit mizernej.

Cleos aka Toodle Noodle <Pohodari> - Everquest II (Nagafen)
Cleos <Temp> - Age of Conan (Fury)
Sir Zotikus Alexius <Mor do Kuli> - Everquest II (Runnyeye) - retired
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Kurik
Average Member

1444 Posts

Posted - 26/08/2005 :  16:10:12  Show Profile  Visit Kurik's Homepage  Send Kurik an ICQ Message Send Kurik a Private Message  Reply with Quote
alespon budes mit motivaci zase neceho dosahnout, protoze uz nebudes tvrdnout na lvl 50, ale budes mit 10 dalsich levelu... navic zustava, ze z rare neudelas Master, ktery pada z epic zalezitosti, a casual na tohle nema narok. nebude to, ze by najednou bylo vsehcno zadarmo a easy... spousta obsahu a vybaveni je porad raid/camp only

nejvetsi sranda je, kdyz jste mi celou dobu vycitali, jak si stezuju na cokoliv, co soe udela, ted se ta situace nejak obraci.
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Pertha
Moderator

7950 Posts

Posted - 26/08/2005 :  16:24:38  Show Profile  Send Pertha an ICQ Message Send Pertha a Private Message  Reply with Quote
quote:
Originally posted by Kurik

alespon budes mit motivaci zase neceho dosahnout, protoze uz nebudes tvrdnout na lvl 50, ale budes mit 10 dalsich levelu... navic zustava, ze z rare neudelas Master, ktery pada z epic zalezitosti, a casual na tohle nema narok. nebude to, ze by najednou bylo vsehcno zadarmo a easy... spousta obsahu a vybaveni je porad raid/camp only

nejvetsi sranda je, kdyz jste mi celou dobu vycitali, jak si stezuju na cokoliv, co soe udela, ted se ta situace nejak obraci.



vzdycky jsem si stezoval na zjednodusovani hry a tohle je zase ono
priklad me staly adept svitky 50pp
tebe uz ted budou stat jen 5pp protoze se zmenily pravidla
a to ja vnimam jako ze je to spatne

Rock is overpowerd, please nerf. Paper is fine.
Yours, Scissors.
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Eskel
New Member

390 Posts

Posted - 26/08/2005 :  16:38:10  Show Profile  Send Eskel an ICQ Message Send Eskel a Private Message  Reply with Quote
quote:
Originally posted by Gunhead


Ale na druhou stranu, pokud a3 movnout o chlup k tem, ktery hrajou min a pro ty ktery hrajou vic pridaj master 3, tak bych to nevidel jako neco, co tento princip nejak rusi.
No to bude asi zaviset na tom, jak moc ten droprate zvednou. Pisou ze *greatly* a to je podezrely. Kdyby to bylo o chlup s tim ze pridaji dalsi extra uber step upgrade, tak bych se s tim taky dokazal srovnat.

Jo kdyby clovek nemel kamarady. Co by si jeden pocal . 4 rubinky u me v batuzku cekaji az pujde revamp do zivyho, abych nadela ty prave a3 :-) I kdyz myslim, ze infa je dost, ze do toho bacim a utratim je jeste ted :-)
Jsem mel spis na mysli lidi co to stosujou za ucelem prodeje za vyssi ceny po CU.





Jestli v legendary bude chodit kazdej jouda, tak to pekne podelali. Normalni lidi chodi v treasured a handcarfted. Dobri hraci bez uber raidovaci guildy maji na sobe legendary a par fabled a uber hraci maji vetsinu fabled. pokud posunes legendary veci, tak ze pujdou lehce ziskat, tak prijdes o stupen hracu, kde jsme ted napriklad my a rare brncou bude mit kazdej joudovskej tank a to se mi nelibi.

K tem A3: Tuhle zmenu podle me delaji jen pro to, aby Sage byl konecne k necemu, protoze A1 jsou na marketu za takove ceny, ze se z 90% nevyplati delat si app4

Eskel - Sith Marauder of Golden Circle (SWTOR)
Rune-Keeper of Sid eb Yside (LOTRO)
Dark Templar of Xanadu (AoC)
Brigand of Xanadu (EQ2)

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Eskel
New Member

390 Posts

Posted - 26/08/2005 :  16:40:40  Show Profile  Send Eskel an ICQ Message Send Eskel a Private Message  Reply with Quote
quote:
Originally posted by Pertha

quote:
Originally posted by Kurik

alespon budes mit motivaci zase neceho dosahnout, protoze uz nebudes tvrdnout na lvl 50, ale budes mit 10 dalsich levelu... navic zustava, ze z rare neudelas Master, ktery pada z epic zalezitosti, a casual na tohle nema narok. nebude to, ze by najednou bylo vsehcno zadarmo a easy... spousta obsahu a vybaveni je porad raid/camp only

nejvetsi sranda je, kdyz jste mi celou dobu vycitali, jak si stezuju na cokoliv, co soe udela, ted se ta situace nejak obraci.



vzdycky jsem si stezoval na zjednodusovani hry a tohle je zase ono
priklad me staly adept svitky 50pp
tebe uz ted budou stat jen 5pp protoze se zmenily pravidla
a to ja vnimam jako ze je to spatne



Ale ty uz stejne nehrajes

Eskel - Sith Marauder of Golden Circle (SWTOR)
Rune-Keeper of Sid eb Yside (LOTRO)
Dark Templar of Xanadu (AoC)
Brigand of Xanadu (EQ2)

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Kurik
Average Member

1444 Posts

Posted - 26/08/2005 :  16:49:52  Show Profile  Visit Kurik's Homepage  Send Kurik an ICQ Message Send Kurik a Private Message  Reply with Quote
jasne, rare suroviny budou tak bezny, ze je lidi budou rozdavat zadarmo a proto budou vsichni nosit nejlepsi dostupnou zbroj, zejmena proto, ze soe uplne zrusi raid looty, master bedny a posle vsechny hc hrace do prdele pripadne do EQlive. safe journey.
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Genagen
Junior Member

589 Posts

Posted - 26/08/2005 :  17:09:32  Show Profile  Visit Genagen's Homepage  Send Genagen an ICQ Message Send Genagen a Private Message  Reply with Quote
Jestli v legendary bude chodit kazdej jouda, tak to pekne podelali

Jestli jsem tu hlasku dobre pochopil, tak by meli zvysit jen drop rate na adept 3. Na nic jineho.

Genagen [EQ2]: Kerra, ShadowKnight
Shadow Wind Guild Leader and RaidWiki admin
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Pertha
Moderator

7950 Posts

Posted - 26/08/2005 :  21:26:27  Show Profile  Send Pertha an ICQ Message Send Pertha a Private Message  Reply with Quote
quote:
Originally posted by Eskel

quote:
Originally posted by Pertha

quote:
Originally posted by Kurik

alespon budes mit motivaci zase neceho dosahnout, protoze uz nebudes tvrdnout na lvl 50, ale budes mit 10 dalsich levelu... navic zustava, ze z rare neudelas Master, ktery pada z epic zalezitosti, a casual na tohle nema narok. nebude to, ze by najednou bylo vsehcno zadarmo a easy... spousta obsahu a vybaveni je porad raid/camp only

nejvetsi sranda je, kdyz jste mi celou dobu vycitali, jak si stezuju na cokoliv, co soe udela, ted se ta situace nejak obraci.



vzdycky jsem si stezoval na zjednodusovani hry a tohle je zase ono
priklad me staly adept svitky 50pp
tebe uz ted budou stat jen 5pp protoze se zmenily pravidla
a to ja vnimam jako ze je to spatne



Ale ty uz stejne nehrajes



to je hloupej argument, dneska nehraju zitra bych moh mel jsem v umyslu to po datadisku a combat revampu zkusit , ale takhle ?

Rock is overpowerd, please nerf. Paper is fine.
Yours, Scissors.
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brutus
Average Member

Tidus

1833 Posts

Posted - 26/08/2005 :  21:38:09  Show Profile  Send brutus an ICQ Message Send brutus a Private Message  Reply with Quote
Ja si myslim, ze velmi rozumne se na to diva Genagen:

quote:
Originally posted by Genagen
Pre DoF
Adept 1
Adept 3
Master 1

Po DoF:
Adept 1
Adept 3
<font color="#FF9900">Master 1[/orange]
Master 3




Proste se zmeni rozvrstveni toho co je top a co uz ne.
A jelikoz top bude Master3 (a ja doufam ze bude o dost vic rare nez soucasnej Adept3) tak powerplayeri pujdou po nem.
To ze udelaj Adept3 vice common veci mne prilis nevoni - ale jako duvod bych videl to ze diky celkovym zmenam v combatu je to pravdepodobne nutnost.

Darkness beyond twilight, Crimson beyond blood that flows, Buried in the stream of time is where your power grows, I pledge myself to conquer all the foes who stand, before the mighty gift bestowed in my unworthy hand, Let the fools who stand before me be destroyed, by the power you and I possess... DRAGON SLAVE!
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Kurik
Average Member

1444 Posts

Posted - 27/08/2005 :  01:16:06  Show Profile  Visit Kurik's Homepage  Send Kurik an ICQ Message Send Kurik a Private Message  Reply with Quote
http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=4757#M4757
dalsi sada zmen, skoro nevidim, ale docela me nasralo, ze kouzla uz nebudou odmenou za miniding, ale vsechny kouzla za dany level budou dostupny hned od dosazeni danyho levelu
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spajdr
Moderator

Benny

3400 Posts

Posted - 27/08/2005 :  01:37:47  Show Profile  Visit spajdr's Homepage  Send spajdr an ICQ Message Send spajdr a Private Message  Reply with Quote
quote:
Originally posted by Kurik

http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=4757#M4757
dalsi sada zmen, skoro nevidim, ale docela me nasralo, ze kouzla uz nebudou odmenou za miniding, ale vsechny kouzla za dany level budou dostupny hned od dosazeni danyho levelu



Koukám že když něco překopat, tak úplně
Taky nevidím a jdu spát
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Eskel
New Member

390 Posts

Posted - 27/08/2005 :  16:40:21  Show Profile  Send Eskel an ICQ Message Send Eskel a Private Message  Reply with Quote
quote:
Originally posted by spajdr

quote:
Originally posted by Kurik

http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=4757#M4757
dalsi sada zmen, skoro nevidim, ale docela me nasralo, ze kouzla uz nebudou odmenou za miniding, ale vsechny kouzla za dany level budou dostupny hned od dosazeni danyho levelu



Koukám že když něco překopat, tak úplně
Taky nevidím a jdu spát



Ja vcera u Gothicu 2 byl do 4 do rana

Me se zda ze to neni combat upgrade, ale Everqest III. Nechali graficky engine, stare postavy a lokace, jinak je vsechno nove, do ted jsme hrali takovou placenou betu....

Eskel - Sith Marauder of Golden Circle (SWTOR)
Rune-Keeper of Sid eb Yside (LOTRO)
Dark Templar of Xanadu (AoC)
Brigand of Xanadu (EQ2)

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Kurik
Average Member

1444 Posts

Posted - 27/08/2005 :  20:24:08  Show Profile  Visit Kurik's Homepage  Send Kurik an ICQ Message Send Kurik a Private Message  Reply with Quote
quote:
Originally posted by Eskel

Ja vcera u Gothicu 2 byl do 4 do rana

Me se zda ze to neni combat upgrade, ale Everqest III. Nechali graficky engine, stare postavy a lokace, jinak je vsechno nove, do ted jsme hrali takovou placenou betu....

ja cekam na imbued wand a shield a on hraje gothic 2...
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Eskel
New Member

390 Posts

Posted - 28/08/2005 :  01:12:52  Show Profile  Send Eskel an ICQ Message Send Eskel a Private Message  Reply with Quote
quote:
Originally posted by Kurik

quote:
Originally posted by Eskel

Ja vcera u Gothicu 2 byl do 4 do rana

Me se zda ze to neni combat upgrade, ale Everqest III. Nechali graficky engine, stare postavy a lokace, jinak je vsechno nove, do ted jsme hrali takovou placenou betu....

ja cekam na imbued wand a shield a on hraje gothic 2...



Omlouvam se, trochu jsem to zasklil Ale uz to mas v mailu

Eskel - Sith Marauder of Golden Circle (SWTOR)
Rune-Keeper of Sid eb Yside (LOTRO)
Dark Templar of Xanadu (AoC)
Brigand of Xanadu (EQ2)

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Kwah
New Member

423 Posts

Posted - 30/08/2005 :  14:06:15  Show Profile  Send Kwah an ICQ Message Send Kwah a Private Message  Reply with Quote
hmm. tak soe uz zase laboruje s trainingy. to sem zvedav jak to nakonec dopadne. moc dobre asi ne
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spajdr
Moderator

Benny

3400 Posts

Posted - 04/09/2005 :  15:25:04  Show Profile  Visit spajdr's Homepage  Send spajdr an ICQ Message Send spajdr a Private Message  Reply with Quote

Test Update #13f - August 31, 2005

*** Dueling ***

- Challenging another player to a duel with the /duelbet command now brings up a wager window.
- You may put items or coin into the window. Once accepted, the duel begins. The winner of the duel will gain any items and coin that the loser had put into the wager window.
- The wager window follows the same rules as the trade window: No Trade items are not allowed, etc.
- As long as the player is killed by their dueling opponent, the loser of a duel will be left with 1 point of health. No shard will be dropped, and no XP debt or item damage will result. Neither harmful nor beneficial spell effects will be dropped as a result of losing the duel.
- You can engage NPCs while in a duel. If someone in a duel is killed by an NPC or the effects of something outside the duel (such as a DoT), they will be declared the loser and take a normal death with all the penalties associated with it.


*** Tradeskills ***

- The number of fuel needed in Cerulean Ink has been adjusted from 5 on the Alchemist recipe and 2 on the Apothecary recipe to 2 on the Alchemist recipe and 4 on the Apothecary recipe.


*** Commands, Controls, and User Interface ***

- The title screen backdrop has new artwork.
- Hitting the Tab key will no longer target player pets.
- Tooltips on spells and abilities in a hotbar now default to showing their effects data rather than the prose description.
- The tooltip for the clock window will now appear.
- UI modders: Shadowstyle color can now be set through dynamic data system to better support use of greyscale shadow styles.


*** UI Files Updated ***

eq2ui_mainhud_clock.xml
eq2ui_commonelements.xml
eq2ui_specialelements.xml
Ueq2ui_loginscene.xml
eq2ui_textstyles.xml


*** Encounters ***

- If an NPC other than a pet or charmed mob does more than 50% of the total damage to an encounter, that encounter will no longer reward coin or XP.
- Overmatch icons no longer display for non-epic encounters.
- If an encounter will give you no reward due to the new encounter rules, its name will turn grey. This lets you know that you will gain no loot or experience for defeating the encounter.
- The /yell command will break an encounter (restoring out-of-combat regen and movement buffs) whether or not is was explicitly locked via the /lock command.


*** Combat Changes ***

- Any spells that increase or decrease skills are now more effective.
- Melee auto-attack and combat arts now process the strength bonus properly and should be noticeably higher.
- Examining your damage range on a weapon will now take into account any buffs on your character. However, the damage rating of a weapon is determined by its base damage, not your buffed damage potential.
- The spell damage bonus from intelligence has been reduced for both player characters and NPCs.
- The base avoidance on tower and kite shields has been reduced from 20% to 15%.
- Epic encounters now have greater health and power pools. They had been unintentionally weakened through some previous changes. They still have less health and power than they do on the live servers.
- Brawlers can now only riposte frontal attacks. They continue to parry and deflect attacks from behind them.
- Brawlers/Monks/Bruisers now have slightly higher base health and slightly lower base power than Warriors/Guardians/Berserkers.
- Damage done by pets should now be properly attributed to the pet's owner.
- Certain maintained single-target buffs can now be cast on players outside the caster's group. However, the caster must remain within range of the target player for the buffs to remain active.
- Hostile enemies will now attack sooner if you come within their aggro range. They were being a bit lazy.
- There should now be spell scrolls for all upgradeable spells.

Training Abilities
- New Training selections are available beginning at level 14 and will be offered every 10 levels thereafter.
- Previous Training spells have been removed. Players will need to select new Training choices.

Racial Traits
- The descriptions of Racial Traits that increase resistances now more clearly indicate that the percentage gained is against a target of the character's level.
- Cold Retribution now has a 30-minute reuse timer to match that of other Racial Traits.

Berserker changes:
- Vision of Madness is now a self-only haste and damage buff at the cost of health over time.
- Berserkers gain Open Wounds, a short-duration buff that turns all of their melee damage into AoE attacks.
- Infuriate can now be toggled.
- You can now find Adept I and Master I Infuriate scrolls throughout Norrath.

Bruiser changes:
- Bruisers now gain a single-target fear spell line: Instill Doubt at 30 and Instill Panic at 50.
- The final upgrade to the Intimidate line is now called Unnerve.
- Sonic Fists now has a minimum range of 10 meters. Its maximum range remains 30 meters.
- The range of Sonic Fists has been adjusted, and use of the art should no longer trigger a loading screen.
- Resolute Will now dispells Magic and Divine e+ffects like the previous spells in the line.
- Battle Fury and Battle Lust will now give the intended increases to both strength and agility.

Crusader changes:
- Vigor of Trust now increases both strength and wisdom.

Defiler changes:
- Baleful Countenance, Sinister Countenance, and Malefic Countenance are now single concentration point self buffs that grant increased intelligence, a spell proc and see invisibility.

Druid changes:
- All forms now cost just a single concentration point.

Fury changes:
- Peerless Predator, Transcendent Predator, and Incomparable Predator are now single concentration point self buffs that grant increased stamina, agility and see stealth.

Mage changes:
- Bind Sight will now allow the caster to see through their target's eyes.

Monk changes:
- The monk healing line of spells now dispell hostile Disease and Poison effects.
- Monks gain Tsunami, an ability that will allow the Monk to automatically riposte attacks from the front.

Mystic changes:
- The reuse timers on Prophetic Guard, Prophetic Shield, and Prophetic Aegis have been reduced to 2 minutes.
- Ursine Elder, Ursine Oracle, and Ursine Prophet are now single concentration point self buffs that grant increased strength, health and see stealth.

Priest changes:
- Group resurrection spells can now be cast on other groups in your raid. The recast timers for these spells been increased to 10 seconds.
- The Greater Resurrection spells granted to priests at level 50 can no longer be used on players outside of the group or raid.

Paladin changes:
- Pious Belief and Crusade now increase both strength and wisdom.

Shaman changes:
- All forms now cost just a single concentration point.

Summoner changes:
- You can again cast buffs on pets.

Templar changes:
- Shielding Faith is now a maintained buff and should show the appropriate maintained icon.
- The reuse timers on Protective Faith, Shielding Faith, and Aegis of Faith have been reduced to 2 minutes.
- Salvation will once again heal and increase physical resistance of an ally when they receive a killing blow.

Warden changes:
- Benison of the Wild can now be toggled.
- The reuse timers on Favor of the Untamed, Praise of the Untamed, and Exhaltation of the Untamed have been reduced to 2 minutes.
- Dust Storm and Sand Storm now correctly affect the target opponent.
- Protector of the Forest, Warden of the Forest, and Steward of the Forest are now single concentration point self buffs that grant increased focus, trauma mitigation, and see invisibility.
- Protecting Grove will now heal group members correctly.

Edited by - spajdr on 04/09/2005 15:25:36
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spajdr
Moderator

Benny

3400 Posts

Posted - 08/09/2005 :  08:19:03  Show Profile  Visit spajdr's Homepage  Send spajdr an ICQ Message Send spajdr a Private Message  Reply with Quote

Test Update #13g - September 07, 2005

Note: Stealth is currently not functioning correctly. We aware of this and will have it fixed as soon as possible.


*** Headlines ***

- You can now sort the knowledge book with ease!


*** Knowledge Book ***

- You can now sort the knowledge book by name, level, or category forward or in reverse.
- You may arrange the icon layout in zigzag, down, or across patterns, depending on your preference.
- Zigzag: This is the default sort.
1 2 9 10
3 4 11 12
5 6 13 14
7 8 15 16
- Down: Icons will sort down first, then continue at the top of the next column.
- Across: Icons will sort across first, then continue at the left of the next row.
- The following advanced knowledge book sorting commands are now available:
- /knowledgewindow_sort <book> <sort> <reverse> <output>
book = 0 - spells, 1 - combat, 3 - tradeskill
sort = 0 - alpha, 1 - level, 2 - category
reverse = 0 false, 1 reverse
output = 0 - zigzag, 1 - down, 2 - across
- /knowledgewindow_swap <book> <pageA> <pageB>
Swap two pages in the book
book = 0 - spells, 1 - combat, 2 - abilities, 3 - tradeskill
pageA = 1 to N
pageB = 1 to N
- /knowledgewindow_insertblanks <book> <page> <start> <order> <count>
Insert blanks into the knowledge window
book = 0 - spells, 1 - combat, 2 - abilities, 3 - tradeskill
page = 1 to N
start = slot to start (1-16) and depends on the order flag
order = 0 - zigzag, 1 - down, 2 - across
count = number of slots to insert


*** Dueling ***

- When feared and outside of the dueling ring, the amount of time available grows.
- When rooted, stunned, or charmed, the amount of time available does not change.
- When outside of the dueling ring without any of these effects, the timer will tick down.
- There is now a visual indicator letting you know how long you have to return to a dueling ring before you forfeit.
- If one of the opponents loses by running out of the ring or surrendering, wagered items will no longer become stuck in a transaction.
- Implied targeting will now work correctly during a duel.
- The TAB key will now target players you are dueling.
- If you type /duel_accept or /duel_decline during a duel, the dueling ring will no longer disappear.
- You can no longer invite other players to your group during a duel.


*** Encounter Locking ***

- There is now a group option to automatically /lock an encounter when it is engaged.


*** Mentoring ***

- Equipment should again scale correctly when mentoring.


*** Quests ***

- Lore and Legend items found throughout the world will now be based on the new book system. Those currently working on their Lore and Legend quests can continue onward with the version they currently have. Replacements for those who have completed these quests previously will be forthcoming to a merchant near you!
- Vida Sweeps in Nettleville Hovel will now talk to citizens of both Qeynos and Freeport.


*** Items ***

- Item resist values displayed in item examine information should match the amount added to your character when that item is equipped.


*** Housing ***

- Housing prices for purchase, upkeep, status cost, and status upkeep have changed to be more reflective of realistic prices.


*** Commands, Controls, and User Interface ***

- There is now an option called "Enable Target Nearest with Autoattack" that, when enabled, will automatically target the nearest NPC when auto-attack is turned on.
- The maintained and effects windows now pack their icons according to their size and position onscreen so they will be less intrusive.


*** UI Files Updated ***

eq2ui_mainhud.xml
eq2ui_mainhud_knowledge.xml
eq2ui_mainhud_knowledgesort.xml
eq2ui_mainhud_persona.xml
eq2ui_mainhud_effects.xml
eq2ui_mainhud_maintained.xml


*** Combat Changes ***

General changes:
- If a spell or combat art does not land on a target, the visual and sound effects will no longer be played.
- When a physical damage-over-time effect pulses, you will no longer swing at your target.
- Characters below level 7 now experience a much smaller revive sickness penalty.
- The ranges on Fighter and Priest group buffs have been made more consistent.
- Spells that require confirmation from the target will no longer refer to resurrection if the caster is dead or out of the spell's range.
- An issue that sometimes prevented group maintained buffs from being applied to group members has been corrected.
- You are now considered behind your target for a range of 120 degrees rather than 60.
- Beneficial maintained spells will now require you to be grouped with your target while maintaining the spell.
- Root spells have been adjusted. If your class has a root spell, please examine it for its updated functionality.
- Taunts should now be resisted less often.
- DoT damage has been adjusted. Most damage-over-time spells were doing slightly more damage than they should have been.
- Spells and arts should now be much more likely to hit within the damage range specified in their examine information, instead of being significantly mitigated by NPCs.
- Interrupts should now occur less frequently.
- All single-target cures now have a range of 20m.
- Decreased in combat regen of health and power from 1% of max to a fixed value of 1pt / 10 levels (plus any granted from items/spells).
- The base mitigation and avoidance on armor has been reduced.
- Quality (Treasured, Legendary, Fabled, etc.) of armor no longer affects your chances to avoid attacks.
- Accessories no longer have any physical mitigation.
- The base parry has been reduced from 20% to 10%.
- The base mitigation value of kite and tower shields has been reduced to 10%.
- The new level 50 to 60 abilities have been assigned their intended levels.
- Beneficial maintained group spells and arts should now affect a greater area.

Attributes and Skills:
- Buffing/debuffing attributes, defense, parry, deflection, focus, and casting skills should now have a more noticeable effect.
- Player characters and NPCs over level 30 now have larger health pools.
- The effect of intelligence on spell damage has been increased to be equal to that of strength on melee damage.
- The effects of wisdom and agility have been slightly reduced to be more comparable to the effects of other attributes.
- The effectiveness of Defense skill buffs and debuffs has been reduced, while the effectiveness of Parry buffs and debuffs has been increased. This results in Defense, Parry, and Deflection buffs and debuffs having the same overall effect on avoidance.
- Arcane resist values (Heat, Cold, Poison, Disease, Magic, Divine, and Mental) on all items have been reduced by 50%.
- The con color of the target now has a more substantial impact on the attacker's chance to land attacks. High cons (high yellow, orange, and red) are harder to hit, while lower cons (low blue, green, and grey) are easier to hit.

Heroic Opportunities:
- Heroic Opportunity starters for all classes have been set to no resistance, no interruption, and no fizzle.

NPCs:
- Non-Heroic NPC auto-attack damage has been increased, while the spell and combat art damage has been reduced.
- Heroic and Epic creatures will now do more auto-attack and spell and combat art damage.
- NPCs should progress more smoothly in difficulty from green through orange con.

Pets:
- Maintained pet buffs should now persist after zoning or logging out.
- Charmed pets now cast their spells and do damage based on the quality level of the spell used to charm them.
- The chance for charmed pets to break free is now based on their resistance values to the type of spell used to charm them.
- Pets can no longer attack NPCs that you cannot get to yourself.
- The health of dumbfire and swarm pets has been reduced. However, neither will be affected by AoE spells unless directly targeted.

Poisons:
- Scout poisons are no longer outright resisted when they proc in melee combat, but their damage can still be mitigated.
- Poisons now display a descriptive proc message and no longer just say "poison."

Resists, Fizzles, and Interrupts:
- All hostile (non-melee) spells now have a chance of being resisted outright.
- Damage spells have a lower chance of being resisted than other types of spells.
- If a spell is resisted by all targets, the caster pays the full power cost. However, the reuse time will be reduced to half that of normal or 3 seconds, whichever is greater.
- The chance to resist is based on the target's resistance to the spell's damage type, the skill level of the player's casting technique used by the spell (Ministration, Ordination, etc.), and spell quality (Apprentice II, Adept I, etc.).
- Non-damage spell effects (snares, slows, debuffs, etc.) can no longer be mitigated. Except for damage spells and arts, if a spell lands it should have the full effect listed in the spell's examine information.
- Only beneficial spells cast in combat now have a chance to fizzle.
- Your chance to fizzle is affected by the skill level of the player's casting technique used by the spell (Ministration, Ordination, etc.) and spell quality (Apprentice II, Adept I, etc.).
- The base chance to be interrupted while casting has been reduced.

Stances:
- All fighter and rogue stances are now 5s reuse, 0.5s cast time, 0 concentration, and should overwrite a previous stance when the next one is cast.
- Fighter defensive stances now provide less physical damage mitigation and have greater offensive penalties.
- Fighter offensive stances now provide an increased bonus to offense and steeper defensive penalties.
- Scout defensive stances also have DPS and offensive skill penalties, but their defensive benefits have increased.
- Scout offensive stances now have increased offensive skills and a proc, but have steeper defensive penalties. The positional requirement has been removed.
- Where other Scouts receive stances, the Troubador/Dirge/Bard spell line that starts with Insatiable Ardor was changed to a group buff. Troubadors buff Defense, while Dirges buff Parry.
- Stances have been removed from fighter and scout Training selections.

Stealth and Invisibility:
- You can now always see those who are stealthed or invisible if they con grey to you.
- You can also be seen by anything that you con grey to when stealthed or invisible.
- When using see stealth, you will always be able to see those who are stealthed.
- When using see invisibility, you will always be able to see those who are invisible.
- Invisibility and stealth detection spells and arts can no longer be upgraded.
- Invisibility and stealth detection spells now grow as you level.
- Many redundant invisibility and stealth detection spells have been removed since they now grow.
- Invisibility spells range from 50% to 92% of normal run speed.
- Stealth arts range from 50% to 75% of normal run speed.
- Stealth cannot stack with invisibility--they are mutually exclusive.
- Some stealth and invisibility spells have had their levels changed, while others have been removed.
- All forms of group invisibility now have a 30m radius.

Stun, Mesmerize, Stifle, and Charm improvements:
- Stun and Mesmerize spells and arts now have shorter recast timers.
- Mesmerize spells and arts should now have considerably better durations.
- Charms now affect up to triple-up conned opponents (Heroic), have a chance of periodically being resisted by the target (roughly every 30s), and last between 8 minutes to 15 minutes depending on the charm spell (Troubador charm spells do not last as long).
- Stifles now have shorter reuse times.
- You will now see a message if you break a creature's mesmerize effect.
- Charms should now function correctly. If the target cannot be charmed, the spell will not cast.

Tactics, Traditions, Training, and Traits:
- The tracking skill buff has been removed from all Training options.
- The Kerra racial trait now increases resistance to cold.

Assassin changes:
- Apply Poison should now work on Bards.
- The Assassin's Mark line has been changed as follows: Reduced reuse to 36s, increased trigger chance to 10%, reduced triggered DoT damage (but it can stack with itself), increased max triggers from 1 to 5.
- The Makeshift Weapon line has been changed as follows: Changed to a ranged attack (does not use ammo), has +50% hit chance, does damage, requires you to be behind or flanking the target, 2s cast, 20s reuse.

Berserker changes:
- Weapon Guard now counter-attacks with a melee attack.
- Berserker Barrage now has a 135 degree arc.

Brigand changes:
- Deceit has been increased to a 25% proc rate.
- The Deceit line has been changed as follows: Duration changed to 60s, power cost increased, haste changed to DPS, proc chance reduced to 20%, reuse increased to 6 minutes.
- The Maddening Throw line has been changed as follows: The damage these spells do has been increased.

Bruiser changes:
- The level 30 art Instill Doubt now has a level cap of 50.
- Bruiser combined stances now cost 0 concentration points and provide half the offensive and defensive benefits of the individual stances.

Coercer changes:
- Spell scrolls have been added for Mind Splice.
- The Tyrannical Mind line has been changed as follows: Spells in the line will noticeably improve with level. They are now a 10s reuse 30s duration spell with a recurring Power cost every 5s.
- The Sibyllant line has been changed as follows: They are now a 10s reuse 30s duration spell with a recurring Power cost every 5s. The proc chance has been decreased, but the max triggers has been increased.
- The Empathic Link line has been changed as follows: It will trigger 100% of the time and the reactive damage has been increased.
- The Anguish line has been changed as follows: The power damage/return has been increased, as has the power cost.
- The Instigation line has been changed as follows: Added Intelligence and Agility to this group buff line.

Conjurer changes:
- Blazing Presence now costs less power.
- Sacrifice will now have a heal radius.
- Spell scrolls have been added for Spike Earth.
- The hate that Tellurians gain has been reduced.
- The Splinter of Essence spell line now has multiple charges on their summoned items.
- Call of the Hero is again a single-target spell.
- Roaring Flames' AoE damage component has been increased.
- Stoneskin will again protect for three hits.
- The Alluvial Brand line now grants additional Magical mitigation to your group's pets.
- The Fire Seed lines now have an increased proc chance.
- The hate gain associated with innate pet abilities has been reduced.
- The Volatile Refuge line has been changed as follows: Reduced hate gain, increased attack speed penalty slightly, and added 10% to all magical resistances.

Defiler changes:
- Suppuration has been moved to level 39.
- Defiler forms no longer use concentration.
- Eerie Avenger should once again be healing the recipient of the buff on death.
- Infestation now deals Poison damage-over-time.
- Spiritual Circle will now ward group members as well as the Defiler.
- The recipient of Tendrils of Terror will now cast the debuff on enemy targets when attacked.
- The Dread Invective spell line has been changed as follows: It is now toggleable and costs 0 concentration.

Enchanter changes:
- Blink is no longer linked to emergency hate reduction spell lines.
- The Breeze spell line has been changed as follows: It is now toggleable and costs 0 concentration. This also applies to Illusionists and Coercers.

Fighter changes:
- All mastery strikes have been fixed and rebalanced.
- All primary defensive and offensive stances cost 0 concentration.
- All PC and NPC fighter auto-attack damage has been increased 10%.

Fury changes:
- Untamed Shroud has a more effective range for group invisibility.
- The fury damage shield should now work correctly.
- Starburst training will now properly scribe the spell.
- Toxic Quills has been renamed to Toxic Abolishment.
- Fury forms no longer use concentration.
- The target of Feral Vehemence should now receive the heal and agility buff when they die.
- The Savagery spell line has been changed as follows: It is now toggleable and costs 0 concentration.

Illusionist changes:
- Spell scrolls have been added for Phantasmal Ray.
- The Dynamism line has been changed as follows: Increased trigger chance to 33% and decreased damage so that it procs more frequently but does similar damage over the course of the spell.

Inquisitor changes:
- The counterattack on Coerced Repentance should be doing damage to the target again.
- Act of Belief had its damage increased.
- Contempt has been moved to level 38.
- The Harrowing Inquest spell line has been changed as follows: It is now toggleable and costs 0 concentration.

Mage changes:
- The original ward value on Magi's Shielding has been restored.
- Magi's Shielding no longer uses concentration.

Monk changes:
- Noble Sacrifice has been removed.
- Monk combined stances now cost 0 concentration points and provide half the offensive and defensive benefits of the individual stances.

Mystic changes:
- Shadowy Attendant should now be healing a more appropriate amount of health over time to the group.
- Mystic forms no longer use concentration.
- Miasma and Pox will now have double the damage-over-time effects against Nightbloods and Shadowed Men.
- The Avatar spell line has been changed as follows: It is now toggleable and costs 0 concentration.

Necromancer changes:
- Spell scrolls have been added for Rotten Blast.
- When viewing your Grim Terror's persona window during combat, it will no longer crash the client.
- The Grisly Brace line has been changed as follows: Reduced hate gain, increased attack speed penalty slightly, and added 10% to all magical resistances.
- Rat Infestation has been renamed to Blighted Pack. The rat pets have been removed and replaced with rotting hounds.
- The Diseased Servant Master I and II versions now summon a fallen hero.
- The Ghastly Stench line has been changed as follows: Reduced casting time to 2s and increased pet damage.
- A new spell line, beginning with Clinging Darkness, has been added. It does disease damage-over-time and reduces movement speed.
- Lich's recurring health cost has been increased slightly, while the damage of its proc has been reduced slightly.

Paladin changes:
- The Paladin taunt-over-time line of spells had its reuse timer increased to 8 seconds.
- Lay on Hands has been increased in effectiveness.
- Pious Belief no longer expires.
- Divine Favor will once again have a chance to heal the Paladin on a death blow.

Priest changes:
- Druid, Shaman, Mystic, and Warden direct heal spells (Minor Healing and Arch Healing spell lines) can now be cast on targets outside of the healer's group.
- All priests will receive the Enduring Breath at level 8 (Single Target, 15 minute duration, castable on members outside of the group, non-maintained). Each subclass will receive a group Enduring Breath in their 20s (Group Buff, no concentration use, unlimited duration).
- The range has been increased from 10m to 20m for Priest Divine Intervention spells.

Ranger changes:
- Arrow Flurry's proc now consumes an arrow and use that arrow's damage type.
- The Steady Aim line has been changed as follows: Duration increased to 60s, increased reuse to 4 minutes, added a recurring power cost, decreased DPS bonus, decreased ranged skill bonus. This improves the total amount of additional DPS granted by this ability over a longer period of time.

Scout changes:
- All primary defensive and offensive stances cost 0 concentration.

Shadowknight changes:
- Catastrophic Slam should now correctly stun targets.
- Shadowknights can now cancel the Grim Sword line of offensive stances.
- Tainted Caress, Cursed Caress and Infernal Caress should once again have a chance to summon a tainted essence into the inventory of the Shadowknight.

Summoner changes:
- Pet offensive and defensive stances have been changed as follows: It is now toggleable and costs 0 concentration.

Swashbuckler changes:
- The amount of hate gained when using Feigned Bravado has been reduced.
- Hail of Steel's hate gain has been reduced.
- The False Bravado line has been changed as follows: The hate gain has been reduced.
- The Flamboyant Strike line has been changed as follows: The hate position increase has been removed.
- The Chilling Throw line has been changed as follows: The damage these arts do has been increased.

Templar changes:
- Focused benefaction should now work properly.
- The Protectorate spell line has been changed as follows: It is now toggleable and costs 0 concentration.

Troubador changes:
- The Aria of Excitement line has been changed as follows: The trigger chance has been increased to 30%.
- Precision of the Maestro now has an increased duration and reuse timer.

Warden changes:
- Tranquilizing Spores should now properly proc.
- Spores should now proc correctly.
- Warden forms no longer use concentration.
- The Instincts spell line has been changed as follows: It is now toggleable and costs 0 concentration.

Warlock changes:
- Aura of Darkness is now properly set to 3 triggers.
- The power consumption on Wicked Gift has been reduced.
- Spell scrolls have been added for Noxious Blast and Dark Siphoning.
- Nil Crystals are no longer classified as No Rent or Temporary.
- The Netheros spell line now has special abilities. The duration has been increased and power cost reduced.
- The Grisly Contract line is now more efficient.
- Null Curses now costs less power.
- The Dark Infestation spell line now has a shorter duration. Its damage has increased and a chance to release swarm pets has been added.

Warrior changes:
- The Hunker Down lines now properly slow the caster.

Wizard changes:
- Concussive Wave has been removed.
- Spell scrolls have been added for Plasmastrike.
- The duration of Protoflame has been decreased and its hate gain has been reduced.
- The duration of the Icy Gifts line has been increased.
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Krvezbrote
New Member

344 Posts

Posted - 08/09/2005 :  11:39:29  Show Profile  Send Krvezbrote an ICQ Message Send Krvezbrote a Private Message  Reply with Quote
Jak to tak čtu, nezůstal tu kámen na kameni. Ještě chvíli a bude to uplně jiná hra. Jak tu už někdo říkal, opravdu to vypadá, že jsme zatím hráli jen placený trial.

"Nemá žádný význam umět se přenést kamkoli, když je někdo kretén všude."
Roger Zelazny, Znamení Chaosu


Aktuálně jen Defiance
V alpha verzi: Landmark (Galerie)
pár poznámek z historie:
Krvezbrote, Stistko & spol - EQ, EQ2, Vanguard, Age of Conan, EVE .. (mimo craft v EQ2 a Vanguard vše pohřbeno)

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Atronach
Moderator

casea

2069 Posts

Posted - 08/09/2005 :  12:06:22  Show Profile Send Atronach a Private Message  Reply with Quote
Je to stejna situace jako pred releasem EQ2.
10 dnu pred releasem soe prekopalo cca 50% hry.

Ted je to o to horsi, ze co den to naprosto markantne opacne zmeny.

Uz jsem davno prestal nejak posuzovat zmeny, protoze finalni zmeny budou az tak za 3mesice.


WOW: Kasicka, Druid, [Ceska Legie]. Moonglade
TESO: Kasicka, Templar, [Ceska Legie, MdK], EU
Rift: Kasicka, Cleric, [Ceska legie], Gelidra
EQ2: Kasicka, Inquizitor, [Ceska legie], Splitpaw
AoC: Casea, Necro, [Legie], Dagon
Lotro: Casea, Minstrel, [Myth], Snow
Vanguard [R.I.P.]: Attronach, High Elf Psionist, [MdK]

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Gabriel
Moderator

2156 Posts

Posted - 08/09/2005 :  13:02:59  Show Profile Send Gabriel a Private Message  Reply with Quote
No je to totální LOL. Na levelu 3 s magem na newbielandu prostě nazabiju level 3 moba se šipkou dolů.
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brutus
Average Member

Tidus

1833 Posts

Posted - 08/09/2005 :  13:05:02  Show Profile  Send brutus an ICQ Message Send brutus a Private Message  Reply with Quote
heh no je to docela maso.... na forech lidi rvou jak o zivot NERF! (hlavni rvouni nechapou proc nemuzou zabijet na XP ^^ heroic ;)
ale i ti rozumnnejsi rikaj ze netusi ktera bije... napriklad zmeny v Concentration jsou IMHO zcela spatny - namisto silnejch buffu mezi kterejma si clovek musi vybrat toho hafo plosne nerfli a uz to nestoji Conc...

Darkness beyond twilight, Crimson beyond blood that flows, Buried in the stream of time is where your power grows, I pledge myself to conquer all the foes who stand, before the mighty gift bestowed in my unworthy hand, Let the fools who stand before me be destroyed, by the power you and I possess... DRAGON SLAVE!
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Gabriel
Moderator

2156 Posts

Posted - 08/09/2005 :  13:15:39  Show Profile Send Gabriel a Private Message  Reply with Quote
Já jsem měl možnost v poslední době v klidu a pohodě zkusit EQ2 a přišlo mi, že ta hra je ve velmi dobré kondici. Funny mix mezi solo a group hrou, příjemná intenzita zajímavých dropů, díky zajímavému balanci mezi solo a group hrou není frustrující explorování - prostě příjmně to člověka naplňuje.

Ale to co jsem dnes viděl dnes na test serveru je maso :-)
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Atronach
Moderator

casea

2069 Posts

Posted - 08/09/2005 :  13:19:48  Show Profile Send Atronach a Private Message  Reply with Quote
quote:
Originally posted by Gabriel
Já jsem měl možnost v poslední době v klidu a pohodě zkusit EQ2 a přišlo mi, že ta hra je ve velmi dobré kondici.
Jaky lvl postavy jsi zkousel?


WOW: Kasicka, Druid, [Ceska Legie]. Moonglade
TESO: Kasicka, Templar, [Ceska Legie, MdK], EU
Rift: Kasicka, Cleric, [Ceska legie], Gelidra
EQ2: Kasicka, Inquizitor, [Ceska legie], Splitpaw
AoC: Casea, Necro, [Legie], Dagon
Lotro: Casea, Minstrel, [Myth], Snow
Vanguard [R.I.P.]: Attronach, High Elf Psionist, [MdK]

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Gabriel
Moderator

2156 Posts

Posted - 08/09/2005 :  13:22:19  Show Profile Send Gabriel a Private Message  Reply with Quote
quote:
Originally posted by Atronach

quote:
Originally posted by Gabriel
Já jsem měl možnost v poslední době v klidu a pohodě zkusit EQ2 a přišlo mi, že ta hra je ve velmi dobré kondici.
Jaky lvl postavy jsi zkousel?





Samozřejmě že malé levely a tak je na to i třeba pohlížet. ATM level 17 summoner.

V zásadě chci říct, že to na mě dělá dobrý dojem, oproti tomu, co jsem zažil kdysi na začátku.
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Atronach
Moderator

casea

2069 Posts

Posted - 08/09/2005 :  14:39:21  Show Profile Send Atronach a Private Message  Reply with Quote
quote:
Originally posted by Gabriel
ATM level 17 summoner.
V zásadě chci říct, že to na mě dělá dobrý dojem, oproti tomu, co jsem zažil kdysi na začátku.
Ja samo zkusil betu i od zacatku (noob isle) a nemel jsem problem to hrat - takovej normal. Slusna zabava.

Me se ty zmeny celkem libi, uvidime kolik a jake se dostanou do releasu DoF.



WOW: Kasicka, Druid, [Ceska Legie]. Moonglade
TESO: Kasicka, Templar, [Ceska Legie, MdK], EU
Rift: Kasicka, Cleric, [Ceska legie], Gelidra
EQ2: Kasicka, Inquizitor, [Ceska legie], Splitpaw
AoC: Casea, Necro, [Legie], Dagon
Lotro: Casea, Minstrel, [Myth], Snow
Vanguard [R.I.P.]: Attronach, High Elf Psionist, [MdK]

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spajdr
Moderator

Benny

3400 Posts

Posted - 08/09/2005 :  19:20:49  Show Profile  Visit spajdr's Homepage  Send spajdr an ICQ Message Send spajdr a Private Message  Reply with Quote
jsem zvědav jestli se taky někdy objeví změny co se týče grafiky, jiné brnění, jinak vypadající typy zbraní, barvení zbraní + brnění, né že bych to nutně potřeboval, ale rozhodně by mě to potěšilo
Taky by mohli dodělat animace při plavání ve vodě, zatím to vypadá že animátoři jsou někde hodně dlouho na dovolené, případně přidat i SOGA typy tváří a postav, krom ogre, ten vypadá divně
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brutus
Average Member

Tidus

1833 Posts

Posted - 08/09/2005 :  20:00:51  Show Profile  Send brutus an ICQ Message Send brutus a Private Message  Reply with Quote
Z Necro fora:

I assure you all, summoners got it good compared to the other classes, and let me tell ya, summoners got it pretty harsh. Although we are one of the few classes that "actually are able" to kill mobs high enough to give experience. I am by no means whatsoever exagerating. My friend is a 6 fighter atm because he can't even get citizenship, the single down arrow mob that is blue has killed him 17 times thus far. I suggest you all see to it that this patch never sees the light of day, and get it off our test sever

vypada to na skutecne vypecny patch

Darkness beyond twilight, Crimson beyond blood that flows, Buried in the stream of time is where your power grows, I pledge myself to conquer all the foes who stand, before the mighty gift bestowed in my unworthy hand, Let the fools who stand before me be destroyed, by the power you and I possess... DRAGON SLAVE!
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Gabriel
Moderator

2156 Posts

Posted - 08/09/2005 :  20:25:50  Show Profile Send Gabriel a Private Message  Reply with Quote
quote:
Originally posted by Atronach

quote:
Originally posted by Gabriel
ATM level 17 summoner.
V zásadě chci říct, že to na mě dělá dobrý dojem, oproti tomu, co jsem zažil kdysi na začátku.
Ja samo zkusil betu i od zacatku (noob isle) a nemel jsem problem to hrat - takovej normal. Slusna zabava.

Me se ty zmeny celkem libi, uvidime kolik a jake se dostanou do releasu DoF.






No hlavne ja to myslím tak, že současný stav hry mě celkem překvapil, protože jako summoner si to člověk fakt užívá.

To co jsem viděl teď na test serveru byla tragédie. Sing modrý mob se šipkou dolů má být EASY fight. No je v podstatě nezabitelný a nebo s velkým štěstím :-) Tohle jestli SOE pustí, tak jí zbyde 50K hardcore "magorů" a můžou to zabalit.

Ale co jsem pochopil ze čtení fór, spíš to vypadá že se stala chyba, než že by to byl záměr a navíc test server je od toho, aby si tam SOE dělalo co chce. S WoW na test serveru to taky není mnohdy jednoduché.
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Kurik
Average Member

1444 Posts

Posted - 08/09/2005 :  21:22:12  Show Profile  Visit Kurik's Homepage  Send Kurik an ICQ Message Send Kurik a Private Message  Reply with Quote
par dni pred vydanim datadisku spojenym s CU je tohle docela drsny, kdyz nic jinyho, tak to snzuje duveru hracu a to neni dobry :(
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Atronach
Moderator

casea

2069 Posts

Posted - 09/09/2005 :  06:44:09  Show Profile Send Atronach a Private Message  Reply with Quote
quote:
Originally posted by Gabriel
To co jsem viděl teď na test serveru byla tragédie. Sing modrý mob se šipkou dolů má být EASY fight. No je v podstatě nezabitelný a nebo s velkým štěstím :-) Tohle jestli SOE pustí, tak jí zbyde 50K hardcore "magorů" a můžou to zabalit.
Ano mas pravdu. Ja vcera zkusil test a nestacil jsem se divit.
2 pro me zeleni hadi ne-heroic se sipkama DOLU me nekolikrat za sebou sundali.

Casting...interupt...casting...interupt...casting...miss(ano na zeleneho moba, moje modre kouzlo)...casting...interupt...dead.

Ti zeleni hadi me davali rany za 500 plus poison DOTka.
Protoflame po seslani stoji a ani se moba nedotkne. Kouzla, ktery jsem dosal na L50 jako nova posunuli na L52,55 a 58.

Tak jsem napsal na fora ze tohle jestli pusti do retailu tak at nas buh ochranuje. Myslim, ze vcerejsi patch z te hry udelal frasku, sotuace z releasu se opakuje.



WOW: Kasicka, Druid, [Ceska Legie]. Moonglade
TESO: Kasicka, Templar, [Ceska Legie, MdK], EU
Rift: Kasicka, Cleric, [Ceska legie], Gelidra
EQ2: Kasicka, Inquizitor, [Ceska legie], Splitpaw
AoC: Casea, Necro, [Legie], Dagon
Lotro: Casea, Minstrel, [Myth], Snow
Vanguard [R.I.P.]: Attronach, High Elf Psionist, [MdK]


Edited by - Atronach on 09/09/2005 06:45:00
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Kurik
Average Member

1444 Posts

Posted - 09/09/2005 :  08:43:46  Show Profile  Visit Kurik's Homepage  Send Kurik an ICQ Message Send Kurik a Private Message  Reply with Quote
novy patch to snad opravuje

Experience gain has been increased at all levels of play.
- Combat in the first 10 levels of the game should feel smoother again.
- A player character's base chance to avoid being interrupted while casting has improved.
- Root and charm spells that can be periodically resisted now have more frequent chances to break.
- Additional redundant spell upgrades (invis, see invis, etc.) have been removed.
- New spells are no longer automatically granted from levels 51 to 60. Players will need to find ways of obtaining them.
- Focus will automatically train to the max skill level for old characters that did not previously use focus. This should reduce the amount of interrupts you may have been seeing yesterday.


ta pridana XP je podle me na miste, prekopani con systemu totiz znamenalo realnou ztratu xp/time ve srovnani se soucasnym stavem, a to pomerne vyraznou. jen by me zajimalo, jak velke to zvyseni xp ted je

Edited by - Kurik on 09/09/2005 08:45:49
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Khostri
prudič

2210 Posts

Posted - 09/09/2005 :  09:13:50  Show Profile  Send Khostri an ICQ Message Send Khostri a Private Message  Reply with Quote
Nevím o tom moc a ani to teď nehraju ale nezavedli náhodou Channel skill? Něco podobného bylo v EQ1. Byl skill, který se jmenoval Channel tuším a určoval právě pravděpodobnost interuptu při hitu. Pokud člověk ten skill začínal trénovat, neměl skoro šanci prokouzlit damage a musel se trefit rychle kástícími kouzly do mezery mezi damage. Jak se skill zvyšoval, již bylo možné prokouzlit damage víc a víc. Sice to záviselo i na levelu moba (takže červeného moba šlo i s vysokým skillem prokouzlit špatně),ale na normální moby to bylo skutečně znát. S vysokým skillem (odpovídajícím levelu) jsem mohl normálně kouzlit i když do mě řezali.

Jenom zamyšlení - nevím, jestli ho přidali skutečně nebo je to jenom chybička v tom interuptu na test serveru.

PC, PS3, iPad
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Atronach
Moderator

casea

2069 Posts

Posted - 09/09/2005 :  09:16:56  Show Profile Send Atronach a Private Message  Reply with Quote
quote:
Originally posted by Khostri

Nevím o tom moc a ani to teď nehraju ale nezavedli náhodou Channel skill?
Ano zavedli. Jmenuje se Focus. Lec i presto ze ho mam na max, interuptuji me jako by se nechumelilo.


WOW: Kasicka, Druid, [Ceska Legie]. Moonglade
TESO: Kasicka, Templar, [Ceska Legie, MdK], EU
Rift: Kasicka, Cleric, [Ceska legie], Gelidra
EQ2: Kasicka, Inquizitor, [Ceska legie], Splitpaw
AoC: Casea, Necro, [Legie], Dagon
Lotro: Casea, Minstrel, [Myth], Snow
Vanguard [R.I.P.]: Attronach, High Elf Psionist, [MdK]

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Gabriel
Moderator

2156 Posts

Posted - 09/09/2005 :  09:27:20  Show Profile Send Gabriel a Private Message  Reply with Quote
Zkusil jsem to teď po patchi toho krvavého patche a je to relativně v normě. Není to stav jako na normálním serveru, je to těžší, ale není to tak frustrující.

Alespoň co můžu posoudit z mobů na nooblandu
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