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celdric
Average Member

1613 Posts

Posted - 15/03/2005 :  08:41:41  Show Profile  Send celdric an ICQ Message Send celdric a Private Message  Reply with Quote
Ad udrzovani ranku... ano je to riziko s dovolenou, ale na druhou stranu zamezi tomu, ze si udelam top vybavu a pak uz budu jen gankovat v uber vybave low levely, presneji krome gankovani low levelu bude potreba venovat cas i bojovani s "hodnotnymi" cily

ad prepocitani jednou za tyden, pochopil jsem to tak, ze ve skutecnosti v okamziku, kdy dotycneho zabijes nevis jaky pocet bodu dostanes, protoze tam jeste muze byt vliv bonusu za prubeh boju AvH za cely tyden... vcetne toho komu se podarilo zmasakrovat kolik high NPC apod.

ad honorable kill ... no nejakej nazev tomu dat museli :-D tak proc ne zrovna tohle

Edit: Jeste jsem si vzpomel, nepsali tam nahodou neco v tom smyslu, ze ten pocet honored killu ti udava podil na celkovym poolu tech Honor pointu?

no mmo

Edited by - celdric on 15/03/2005 08:49:25
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spajdr
Moderator

Benny

3400 Posts

Posted - 15/03/2005 :  08:53:11  Show Profile  Visit spajdr's Homepage  Send spajdr an ICQ Message Send spajdr a Private Message  Reply with Quote
quote:
Originally posted by celdric

Ad udrzovani ranku... ano je to riziko s dovolenou, ale na druhou stranu zamezi tomu, ze si udelam top vybavu a pak uz budu jen gankovat v uber vybave low levely, presneji krome gankovani low levelu bude potreba venovat cas i bojovani s "hodnotnymi" cily

ad prepocitani jednou za tyden, pochopil jsem to tak, ze ve skutecnosti v okamziku, kdy dotycneho zabijes nevis jaky pocet bodu dostanes, protoze tam jeste muze byt vliv bonusu za prubeh boju AvH za cely tyden... vcetne toho komu se podarilo zmasakrovat kolik high NPC apod.

ad honorable kill ... no nejakej nazev tomu dat museli :-D tak proc ne zrovna tohle

Edit: Jeste jsem si vzpomel, nepsali tam nahodou neco v tom smyslu, ze ten pocet honored killu ti udava podil na celkovym poolu tech Honor pointu?



No jo, ale co se stane když ten rank ti spadne a na rank co jsi měl předtím si měl koupený celý set armor, co se pak stane? budeš lítat v trenkách? to abych měl armor klasický v zásobě
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celdric
Average Member

1613 Posts

Posted - 15/03/2005 :  08:55:28  Show Profile  Send celdric an ICQ Message Send celdric a Private Message  Reply with Quote
Ano s tim bych presne pocital a jako alternativu si nenechal jen trenky :D

jinak s tim vypoctem honor bodu vychazim z teto vety:

"Also, your honor points for the week are a percentage of the total honor points available based on your contribution to your team's overall effort for that week"

pokracuju v cteni pripadne doeditnu proc si myslim, ze je to tak jak tvrdim a ze honor pointy nevis v okamziku kdy soupere zabijes


Edit: nerad cituju cely velky odstavce, pocitam ze je vsichni cetli, ale:

"
Then, at the end of the week, we gather all your Honorable Kills and Dishonorable Kills, and then apply certain modifications based on relevant data. For instance, we track repeat kills, and the system will reward you less and less honor with each successive kill of the same opponent on the same day. You'll gain full points for your first kill, but you get far less points with each kill after that, to the point were you will eventually get zero if you continue to prey on that player. We also add a bonus to your score for participation in strategic objectives, such as conquering a Battleground or killing an enemy NPC leader, such as Thrall or King Bronzebeard. The exact number of strategic leaders has yet to be determined, but at the least, the four racial leaders for the Horde and Alliance will count as strategic objectives
"

z toho mi vychazi, ze proste se nevi v dobe zabiti kolik bodu to nakonec bude, jen se shromazdujou podklady a na konce tydne se to sumasumarum secte, podtrhne...

no mmo

Edited by - celdric on 15/03/2005 08:59:33
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VT
Moderator

4191 Posts

Posted - 15/03/2005 :  10:10:32  Show Profile Send VT a Private Message  Reply with Quote
quote:
Originally posted by celdric
z toho mi vychazi, ze proste se nevi v dobe zabiti kolik bodu to nakonec bude, jen se shromazdujou podklady a na konce tydne se to sumasumarum secte, podtrhne...



To ti vychazi dobre. Ale zajimalo by mne proc je tato hodnota neznama ... co za podklady shromazduje ...

Prijde mi to jako okecani nejake neschopnosti programatoru ....
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Demawend
Moderator

1259 Posts

Posted - 15/03/2005 :  10:13:31  Show Profile Send Demawend a Private Message  Reply with Quote
quote:
Originally posted by celdric

Ad udrzovani ranku... ano je to riziko s dovolenou, ale na druhou stranu zamezi tomu, ze si udelam top vybavu a pak uz budu jen gankovat v uber vybave low levely, presneji krome gankovani low levelu bude potreba venovat cas i bojovani s "hodnotnymi" cily



No tohle je slaby argument, kdyz budu chtit gankovat low levely nepotrebuju na to uber vybavu z PvP ranku.
Ja si osobne myslim, ze ten rank decay bude velmi pomaly, pocitam tak jeden rank dolu pokud mesic nelognes. Pokud by to slo dolu rychle tak by to melo imo presne opacny efekt, lide by na to sraly jelikoz proc se hnat za necim co ihned ztratim?

Ultima Online, Dark Age of Camelot, EVE Online, Everquest 2, Vanguard, Age of Conan, Hellgate London, Dungeons & Dragons, Warhammer Online, LOTRO, Star Trek Online, SWG, Darkfall, Dofus, Guild Wars, WoW,... a myslim, ze ja debil, tak aspon pulku z toho porad platim :)
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Tragedy
Moderator

Bunny_tragedy

2637 Posts

Posted - 15/03/2005 :  10:24:45  Show Profile  Visit Tragedy's Homepage  Send Tragedy an ICQ Message Send Tragedy a Private Message  Reply with Quote
quote:
Originally posted by Demawend

quote:
Originally posted by celdric

Ad udrzovani ranku... ano je to riziko s dovolenou, ale na druhou stranu zamezi tomu, ze si udelam top vybavu a pak uz budu jen gankovat v uber vybave low levely, presneji krome gankovani low levelu bude potreba venovat cas i bojovani s "hodnotnymi" cily



No tohle je slaby argument, kdyz budu chtit gankovat low levely nepotrebuju na to uber vybavu z PvP ranku.
Ja si osobne myslim, ze ten rank decay bude velmi pomaly, pocitam tak jeden rank dolu pokud mesic nelognes. Pokud by to slo dolu rychle tak by to melo imo presne opacny efekt, lide by na to sraly jelikoz proc se hnat za necim co ihned ztratim?



Ja myslim, ze to bude jako na Battle.netu - cim vyse si, tim rychleji ti rank (body) klesa (klesaji).

Tragedy
"Killing is my business...
...and business is good!"
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VT
Moderator

4191 Posts

Posted - 15/03/2005 :  10:35:50  Show Profile Send VT a Private Message  Reply with Quote
quote:
Originally posted by Tragedy
Ja myslim, ze to bude jako na Battle.netu - cim vyse si, tim rychleji ti rank (body) klesa (klesaji).



System battle.netu neznam, ale predstava, ze budu muset odehrat denne napr. 4 hodiny, zabit 50 lidi zelenych+, abych udrzel rank je pro mne priserna :) To je presne to co nekteri nazyva "druhou praci".
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Tragedy
Moderator

Bunny_tragedy

2637 Posts

Posted - 15/03/2005 :  10:39:52  Show Profile  Visit Tragedy's Homepage  Send Tragedy an ICQ Message Send Tragedy a Private Message  Reply with Quote
quote:
Originally posted by Van Tassel

quote:
Originally posted by Tragedy
Ja myslim, ze to bude jako na Battle.netu - cim vyse si, tim rychleji ti rank (body) klesa (klesaji).



System battle.netu neznam, ale predstava, ze budu muset odehrat denne napr. 4 hodiny, zabit 50 lidi zelenych+, abych udrzel rank je pro mne priserna :) To je presne to co nekteri nazyva "druhou praci".



Nemyslim, ze by to bylo hnane az tak do extremu :) Ale proste ti co chteji byt TOP, tak se musi jednoduse vic snazit.

Tragedy
"Killing is my business...
...and business is good!"
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Demawend
Moderator

1259 Posts

Posted - 15/03/2005 :  10:42:02  Show Profile Send Demawend a Private Message  Reply with Quote
Ja se s tim take nedokazu smirit, decay ranku je podle me fakt pakarna, to je jako bys udelal level 60, odjel na tyden na hory lyzovat a po navratu byl level 55

Ultima Online, Dark Age of Camelot, EVE Online, Everquest 2, Vanguard, Age of Conan, Hellgate London, Dungeons & Dragons, Warhammer Online, LOTRO, Star Trek Online, SWG, Darkfall, Dofus, Guild Wars, WoW,... a myslim, ze ja debil, tak aspon pulku z toho porad platim :)
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Tragedy
Moderator

Bunny_tragedy

2637 Posts

Posted - 15/03/2005 :  10:48:12  Show Profile  Visit Tragedy's Homepage  Send Tragedy an ICQ Message Send Tragedy a Private Message  Reply with Quote
quote:
Originally posted by Demawend

Ja se s tim take nedokazu smirit, decay ranku je podle me fakt pakarna, to je jako bys udelal level 60, odjel na tyden na hory lyzovat a po navratu byl level 55



neni to pakarna... Blizzard chce jen vytvorit soutezivy prostredi a podle me to dela dobre. Nebylo by divny, kdyby za chvili byli vsichni "generalove"? (neznam nazvy ranku:)) Kdo by pak hral za pesaky? Chces byt best? tak se snaz... kdyz uz na to nemas cas, tak uvolni misto dalsim.

Tragedy
"Killing is my business...
...and business is good!"
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brutus
Average Member

Tidus

1833 Posts

Posted - 15/03/2005 :  10:48:12  Show Profile  Send brutus an ICQ Message Send brutus a Private Message  Reply with Quote
mne je to fuk, protoze jsou mne ranky zcela volny ;)

Darkness beyond twilight, Crimson beyond blood that flows, Buried in the stream of time is where your power grows, I pledge myself to conquer all the foes who stand, before the mighty gift bestowed in my unworthy hand, Let the fools who stand before me be destroyed, by the power you and I possess... DRAGON SLAVE!
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Demawend
Moderator

1259 Posts

Posted - 15/03/2005 :  10:53:49  Show Profile Send Demawend a Private Message  Reply with Quote
quote:
Originally posted by Tragedy

quote:
Originally posted by Demawend

Ja se s tim take nedokazu smirit, decay ranku je podle me fakt pakarna, to je jako bys udelal level 60, odjel na tyden na hory lyzovat a po navratu byl level 55



neni to pakarna... Blizzard chce jen vytvorit soutezivy prostredi a podle me to dela dobre. Nebylo by divny, kdyby za chvili byli vsichni "generalove"? (neznam nazvy ranku:)) Kdo by pak hral za pesaky? Chces byt best? tak se snaz... kdyz uz na to nemas cas, tak uvolni misto dalsim.



LoL kdyz uz pise o generalech a pesakach, chtel bych fakt videt funkci vojensky system kde bys byl jeden tyden general druhy tyden pesak pak zase general, to nemuze fungovat, nebude to ty lidi motivovat.

Ultima Online, Dark Age of Camelot, EVE Online, Everquest 2, Vanguard, Age of Conan, Hellgate London, Dungeons & Dragons, Warhammer Online, LOTRO, Star Trek Online, SWG, Darkfall, Dofus, Guild Wars, WoW,... a myslim, ze ja debil, tak aspon pulku z toho porad platim :)

Edited by - Demawend on 15/03/2005 10:55:54
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celdric
Average Member

1613 Posts

Posted - 15/03/2005 :  11:03:39  Show Profile  Send celdric an ICQ Message Send celdric a Private Message  Reply with Quote
quote:
Originally posted by Van Tassel

quote:
Originally posted by celdric
...



To ti vychazi dobre. Ale zajimalo by mne proc je tato hodnota neznama ... co za podklady shromazduje ...

Prijde mi to jako okecani nejake neschopnosti programatoru ....



Myslim, ze nejde o neschopnost programatoru, kazdy programator ti rekne, ze dostavat fixni hodnoty (matematicky vzorec) je lepsi (jsem programator vim o cem mluvim), zatimco provadet analyzu logfileu+ udrzovat historii honor killu je obtiznejsi.

Podle me za tim vezi asi tahle myslenka...

Rekneme, ze je bojovy tyden, kdy horde se podari zabit 3x sefa frakce aliancnich (nebo dokonce vsecky) a aliancnim se nepovede nic. Pak je tyden, kdy aliance naklepe 3x bossy hordy, ale jednou se to povede horde. A pak je tyden kdy se k bossum ani neprobojujou ani jedni.

Maji byt vsecky tyto 3 tydny hodnoceni stejne? Mam pocit, ze tady vezi myslenka, ze ne... a ze za tydny kdy horda zabije hodnekrat bossy soupere a sama neutrpi ztraty ma vic bodu = vetsi bonus. A proto tydenni cyklus zpracovani uspechu.

Vlastni zabiti 1 nepritele je potom honorovano jinak pri zabiti v "suchem" tydnu a jinak v "stedrem" tydnu...
Asi to ma celkove podporit tymovy duch hry.

no mmo
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celdric
Average Member

1613 Posts

Posted - 15/03/2005 :  11:05:40  Show Profile  Send celdric an ICQ Message Send celdric a Private Message  Reply with Quote
Ad decay ranku, z toho textu nevyplyva uplne presne jak moc rychly bude pad... kazdopadne jasne pisou ze rust ma byt pomaly a pocitam, ze ani pokles nebude super rychly... takze tydenni dovolena ti nezhati usili...

navic jak tam pisou, nikdy se na konci tydne nenuluji body, kontinualne se v nich pokracuje... takze ti spis trosku ujede spicka, ale ne o moc...

no mmo
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Yennefer
mad kobold

1603 Posts

Posted - 15/03/2005 :  11:07:42  Show Profile Send Yennefer a Private Message  Reply with Quote
... tragedy byl nepopiratelne na vojne ;)


UO - Yennefer, Jasra (DP)
DAoC - Yenn, Yiyiy, Corwin, https://www.daocutils.com/chimp/corwin
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Shemiramoth
Moderator

4339 Posts

Posted - 15/03/2005 :  11:15:20  Show Profile  Send Shemiramoth an ICQ Message Send Shemiramoth a Private Message  Reply with Quote
quote:
Originally posted by Yennefer

... tragedy byl nepopiratelne na vojne ;)



a kdo nebyl?!

- If you don't like something, change it. If you can't change it, change your attitude. Don't complain.
- When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you.
- Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%


Edited by - Shemiramoth on 15/03/2005 11:15:45
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Tragedy
Moderator

Bunny_tragedy

2637 Posts

Posted - 15/03/2005 :  11:20:58  Show Profile  Visit Tragedy's Homepage  Send Tragedy an ICQ Message Send Tragedy a Private Message  Reply with Quote
quote:
Originally posted by Shemiramoth

quote:
Originally posted by Yennefer

... tragedy byl nepopiratelne na vojne ;)



a kdo nebyl?!



Treba ja

Tragedy
"Killing is my business...
...and business is good!"
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Stilgar
Average Member

1971 Posts

Posted - 15/03/2005 :  11:30:09  Show Profile  Send Stilgar an ICQ Message Send Stilgar a Private Message  Reply with Quote
quote:
Originally posted by Tragedy

quote:
Originally posted by Demawend

Ja se s tim take nedokazu smirit, decay ranku je podle me fakt pakarna, to je jako bys udelal level 60, odjel na tyden na hory lyzovat a po navratu byl level 55



neni to pakarna... Blizzard chce jen vytvorit soutezivy prostredi a podle me to dela dobre. Nebylo by divny, kdyby za chvili byli vsichni "generalove"? (neznam nazvy ranku:)) Kdo by pak hral za pesaky? Chces byt best? tak se snaz... kdyz uz na to nemas cas, tak uvolni misto dalsim.


presne tak

2demawend: nemas pravdu, sem si temer jist ze ten decay nebude tak drstickej aby z "generala" si sel za tyden na "pesaka" (kdyz uz ste zavedli tuhle "terminologii")
pokud ten propad bude nastaveny rozumne (tj abbsence jedno, dvou ... par dni nic fatalniho a i tydeni offline ne treba vic jak 10-20% tak nevim co je spatne)
to ze kdyz budu 2 -3 mesice pryc a pak lognu na "nule" mi prijde normalni .. holt uz te "nikdo nezna" tvoje hrdinstvi v boji proti alianci (horde) uz bylo zapomenuto.

[Stilgar]
Usul, we have wormsign the likes of which even God has never seen.
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Rashaverak
Senior Member

3722 Posts

Posted - 15/03/2005 :  12:16:51  Show Profile  Send Rashaverak an ICQ Message Send Rashaverak a Private Message  Reply with Quote
takze jestli to z vasich komentu chapu dobre jedna se pouze o system ktery odlisuje lidi kteri hraji hodne od lidi kteri hraji mene, tedy to neni system ktery by se primarne snazil rict jestli ten clovek je dobrej nebo spatnej, pouze sekundarne tim ze se predpoklada ze kdyz to hraje hodne tak by mel teoreticky bejt lepsi. A zaroven tento system predpoklada ze kdyz to clovek nebude mesic hrat tak vsecko zapomene a bude lamka kterou si kazdej poda ?


lastfm
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Warlord
Junior Member

Miralis

892 Posts

Posted - 15/03/2005 :  12:48:25  Show Profile  Send Warlord an ICQ Message Send Warlord a Private Message  Reply with Quote
quote:
Originally posted by Tragedy

quote:
Originally posted by Shemiramoth

quote:
Originally posted by Yennefer

... tragedy byl nepopiratelne na vojne ;)



a kdo nebyl?!



Treba ja



jezis to je blba otazka, takovych nas je samozrejme mnohem vic, co sme tam nebyli
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Tharn
New Member

190 Posts

Posted - 15/03/2005 :  13:53:38  Show Profile Send Tharn a Private Message  Reply with Quote
quote:
Originally posted by celdric

Rekneme, ze je bojovy tyden, kdy horde se podari zabit 3x sefa frakce aliancnich (nebo dokonce vsecky) a aliancnim se nepovede nic. Pak je tyden, kdy aliance naklepe 3x bossy hordy, ale jednou se to povede horde. A pak je tyden kdy se k bossum ani neprobojujou ani jedni.

Maji byt vsecky tyto 3 tydny hodnoceni stejne? Mam pocit, ze tady vezi myslenka, ze ne... a ze za tydny kdy horda zabije hodnekrat bossy soupere a sama neutrpi ztraty ma vic bodu = vetsi bonus. A proto tydenni cyklus zpracovani uspechu.

Pořád by měl někdo být generálem, možná s určitým minimálním limitem. Stále nechápu proč něco přepočítávají ex-post, když v okamžiku killu jsou známy všechny relevantní údaje:
- level atp. pro základní počet honor pointů
- rozdíl lvlů
- PvP rank
- počet hráčů (a mobů), kteří se zúčastnili killu a jejich podíl na damage
- parta/raid pro bonusy/postihy

Pak uděláš žebříček, který rozdělíš podle % populace serveru (např. populace s alespoň jedním honor killem/pointem) na hodnosti (s tím, že každá hodnost musí mít určité minimum) a je to. Ty jejich komplikace vážně nechápu.

Týdenní update je v tomto případě fajn, protože si aspoň něco z toho stačíš užít - třeba si naženeš rank na extra 10% slevu a koupíš epic mount.
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celdric
Average Member

1613 Posts

Posted - 15/03/2005 :  14:19:19  Show Profile  Send celdric an ICQ Message Send celdric a Private Message  Reply with Quote
quote:
Originally posted by Tharn

quote:
Originally posted by celdric

...

..., když v okamžiku killu jsou známy všechny relevantní údaje: ...

Pak uděláš žebříček, který rozdělíš podle % populace serveru (např. populace s alespoň jedním honor killem/pointem) na hodnosti (s tím, že každá hodnost musí mít určité minimum) a je to. Ty jejich komplikace vážně nechápu.
...


Trosku jsem to odquotoval...
Ciste z progamatorskeho hlediska... staticky vypocet jaky navrhujes lze provadet ihned (je to vypocet bez ohledu na minulost), rekalibraci zebricku z duvodu rychlosti serveru bych nedoporucoval delat ihned, i kdyz je fakt, ze nevim objem dat s jakym pracujou, ale mohlo by dochazet k latencim pri zpracovani.

Co jsi se rozhodl ignorovat je:
1. historie kolikrat si soupere zabil za sebou jak rychle (da se osetrit ukladanim udaje "navic" u cile)
2. kill bude vzdycky "stat" stejne.

jejich navrzeny system zjevne (to jsou moje dohady) chce byt sofistikovanejsi a jinak hodnotit killy, kdyz o neco jde a kdyz o nic nejde. Pro tento pripad v dobe killu nemuzes urcit jeho hodnotu, protoze si potrebujes pomoct tim co se deje kolem a co se bude dit kolem a jak daleko jeste se bude dit (to je ta historie/budoucnost v okamziku killu).
Proste pokud se rozhodnu, ze budu bonifikovat lidi za to, ze vyrazi dobyjet nepratelske mesto tak musim uz prvni killy pri utoku bonifikovat a ne az vsechny killy po zabiti duleziteho npc. Pro takovy pripad si musim zacit hrat s ukladanim historie killu.
Samozrejme by slo navrhnout, aby killy v urcite oblasti byli bonifikovany staticky.
Z toho vseho samozrejme vyplyva, ze pokud to bude jak se domnivam tak se dlouhodobe vyplati boj pouze v urcitych oblastech a lidi, kteri se jich budou ucastnit na tom budou lip.

Edit: mimochodem podle toho popisu to vypada, ze honored kills budou urco cislo s desetinnou carkou... tedy urcita cast statickeho vypoctu jak jsi navrhl bude provadena ihned a jednou za tyden budou doohodnoceny ty bonusy o kterych tu porad melu :-D a uz bych toho mel nechat, protoze oba varime z vody

no mmo

Edited by - celdric on 15/03/2005 14:21:50
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VT
Moderator

4191 Posts

Posted - 15/03/2005 :  14:25:45  Show Profile Send VT a Private Message  Reply with Quote
quote:
Originally posted by celdric
Edit: mimochodem podle toho popisu to vypada, ze honored kills budou urco cislo s desetinnou carkou...



Nerekl bych.

http://www.wow-europe.com/shared/wow-com/images/pvp-2/ss07.jpg
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celdric
Average Member

1613 Posts

Posted - 15/03/2005 :  14:38:41  Show Profile  Send celdric an ICQ Message Send celdric a Private Message  Reply with Quote
sila argumentu :-D

no vychazel jsem z toho ze psali ze tam budou brat nejaky procenta... a procenta z 1 jsou vzdycky necele cislo ;-)

je mozny, ze vytvori virtualni body za kill vetsi nez 1...
a nebo se zaokrouhluje ...

a uz toho vazne necham, nez ze me budete mit akorat hloupou srandu, zamestnancem blizzardu nejsem... jen jsem se pokusil prijit z tech malo informaci na to jak to teda vlastne ma fungovat...

pocitam, ze contribution points je TA hodnota, ktera ma slouzit pro vypocet ranku, muze byt pak zajimave zjisteni za kolik honored killu kdo ziskal kolik contribution points

no mmo
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Tragedy
Moderator

Bunny_tragedy

2637 Posts

Posted - 16/03/2005 :  10:09:44  Show Profile  Visit Tragedy's Homepage  Send Tragedy an ICQ Message Send Tragedy a Private Message  Reply with Quote
Just a quick post to let you know there won't be a content patch during the regular maintenance on Friday March 18th. The maintenance will still go ahead as planned though.

Currently no new date is available for the patch


hmmm... :(

Tragedy
"Killing is my business...
...and business is good!"
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Tharn
New Member

190 Posts

Posted - 16/03/2005 :  10:58:05  Show Profile Send Tharn a Private Message  Reply with Quote
Někde tvrdili 21., ale s tím, že se to může posunout
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Tragedy
Moderator

Bunny_tragedy

2637 Posts

Posted - 16/03/2005 :  11:05:35  Show Profile  Visit Tragedy's Homepage  Send Tragedy an ICQ Message Send Tragedy a Private Message  Reply with Quote
quote:
Originally posted by Tharn

Někde tvrdili 21., ale s tím, že se to může posunout



A to je jak stara zprava? Puvodne to melo byt toho 18., ale dneska jsem si precetl to co jsem prepostnul.

Tragedy
"Killing is my business...
...and business is good!"
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Tharn
New Member

190 Posts

Posted - 16/03/2005 :  11:42:02  Show Profile Send Tharn a Private Message  Reply with Quote
Četl jsem to včera (že to posunuli) ... ale nechtěj po mě to hledat

Edited by - Tharn on 16/03/2005 11:42:35
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spajdr
Moderator

Benny

3400 Posts

Posted - 17/03/2005 :  10:41:31  Show Profile  Visit spajdr's Homepage  Send spajdr an ICQ Message Send spajdr a Private Message  Reply with Quote
Character Migration
Ryann, 17/03/2005
Realm population imbalance has resulted in players on a number of realms experiencing login queues, while other realms have lower-than-average populations. Character migrations are now being offered in North America, and after localization testing is complete, we will offer the same service to our European community shortly.
Please be aware that while these character migrations are optional, each realm selected for migration will have only one designated realm to which characters will be moved. Once character migrations are ready for deployment, we will announce a rollout schedule for the migrations to take place.

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hRoch
Moderator

360 Posts

Posted - 18/03/2005 :  02:14:03  Show Profile  Visit hRoch's Homepage Send hRoch a Private Message  Reply with Quote
Mensi Q&A

  • Server Horde/Alliance Numbers

  • Ordinn said that he would get an update with a realistic server population figures a long time ago. That has never come. This topic comes up dozens of times an hour outlining the same thing. False Promise it seems.

    A: I will follow up with Ordinn about this.


  • Mage/Priest Compiled Issues

  • Both of these classes have been promised a compiled list of issues with them would be created to match the warlock, druid, and warrior attention the community managers have given them.

    A: The Priest write up is in the editing phases. I have compiled the information from the forums, discussed it with the dev team, and written up the first draft to get back to the forums. It takes time though because I have to make sure I understood everything from the devs, I have to make sure the information is still accurate, etc.

    Eyonix is still waiting to hear back on some of the questions dealing with the Mages.


  • Hunter Bugs/Issues

  • Blizzard hasn't even confirmed the aspect of the hawk bug that is easy to identify and reproduce, let alone a 40 page thread filled with bugs and issues with the hunter class. Blizzard has ignored hunters altogether and largely has left them in the dark.

    A: I believe this is something we are investigating. I will try to have a follow up to this sometime next week.


  • Nothing being done to "fix" Warlocks

  • Blizzard has acknowledged that Warlocks have several class issues. However, in the recent Coming Soon update nothing was promised to them. Time will tell if the patch reflects the Coming Soon page.

    A: Eyonix has not forgotten about the Warlocks. He is still working with the dev team.


  • Lack of Endgame content/no content patches

  • There is a huge lack of endgame content. Many level 60 players are quitting because they are bored or disappointed with the lack of new material. It is a general consensus that playing the same instances over and over again is very boring. It's been nearly 3 months since the last real content patch, and many players are feeling they were ripped off. Battlegrounds is too far off for players to remain interested in the game.

    A: In the upcoming patches we will be releasing some new high end content. You can see a sneak peak on our Under Development page.


  • Cross-faction mounts and reputation

  • It is far too difficult to achieve another factions mounts. By doing a factions quests alone there is not enough to get to exhalted. For repeatable quests it would take an impossible amount of time. Another player estimated 1.7 years of actual played time doing the morrowgrain quests to achieve exhalted and another factions mount. Eyonix said he would confer with the developers about this, but no follow-up has been given.

    A: I know we are aware of this issue but I have not heard anything back.


  • Epic Mount Graphics

  • Other than the undead mount graphics, mostly all users feel the epic mounts look kind of poor for paying 900g. It is widely believed that this area is incomplete. Many players are concerned that once they buy their epic mount another new mount will come out and theirs will be stale. Blizzard ignores this issue for the most part.

    A: This has been brought up to the development team. I have no other information at this time.


  • Queues

  • Many players find this unacceptable, and many topics have been created because of it. We were promised that when we purchased this game that queues wouldn't exist forever, but we are still experiencing them. It is often debated that queues are a necessary measure for our playing experience.

    A: The queues are in place to keep the majority of the players on the realm running smoothly. We are constantly working to increase playability on all realms.


  • Server Transfers

  • Blizzard has announced over and over that they are planning on allowing a one-time server transfer. Hwoever, they have been planning this for months. It should not take Blizzard this long to allow this feature. Many believe it has been forgotten about altogether.

    A: This is still something we are looking into. I have no other information at this time.


  • Important Issues not being (hot)fixed

  • As more and more players have reached level 60, more and more and visiting the molten core encounter. Many bugs have arised with this instance and players are becoming upset that they are being locked out due to bugs and that their time has been wasted.

    A: Please continue to report all bugs to our Bug Report forum and let the GMs know if it is a game hampering issue.


  • Loot Issues

  • A couple things here.
    1. Players rolling on others rare set. Dreadmist is the most widely conflicted area of this. Warlocks are upset that other classes are rolling on their set and in large it is a huge debate. Maybe a system should be implemented where only Warlocks can roll on Dreadmist? Maybe Devout and Magister's should be improved?
    2. Bugs and Ninja Looting. Each player shares their story about their loot being ninja'd here. It happpens every day. Much of this is because of bugs in each and every loot type. Blizzard could resolve this issue.

    A: I will bring this up to the dev team.


  • Friction between CMs and the Community

  • A lot of regulars, trolls, etc find that community manager's posts are predictable. "Working as intended" is a common joke. Many topics that have repeatable answers are being answered "instead of" widespread complaints from players. A solution to this is reinstituting the Blizzard Friends program which was popular in previous games. Some of the most memorable contributors have not even been employees.

    A: The Blizzard Friend's program is largely a Beta program. We in the Community Team are working to increase our communication levels with you. When we answer the quick questions it is because they are just that; quick. Some of the other posts we cannot respond to until we hear back from the proper team. I assure you though that posts are not being ignored even if they don't get a reply.


  • GM Support not Useful

  • Before I start, I do believe GMs can be useful in many situations, but they can definitely be improved upon.
    Most GM threads are people complaining about their player being renamed, and for the most part the rename isn't that important. Minor infractions being correct and users being suspended for things they were unsure of.
    As Molten Core raids increase, many players are being fed up that GMs are unable to help them when a bug causes something to go wrong. They are also fed up and discouraged that GMs are unable to reimburse items when something goes wrong with a quest or otherwise.
    Lastly, GM response time. GM response time has decreased, its true. But many would like it so that we could get to a point where you could say "hold on, just waiting a few minutes for a GM to respond" instead of having to log off and hoping to get a response by the time you get back.

    A: The GM department works around the clock seven days a week to make sure all questions are answered. They are always striving to find better ways to assist everyone. When a name is changed the player is sent an email on how to select another name and why the name was changed. Please be sure to send any complaints or concerns about the GM department to WoWGMFeedback-US@Blizzard.com.


  • Racial Abilities are unbalanced

  • Blizzard has stated that they are revisiting racial abilities. But again, no follow-up. There is nothing about a change in racials posted on the "Coming Soon" page. This is an issue hanging in limbo.

    A: When we revisit something as major as the Racial Abilities it can take time. Unfortunately I do not have any information at this time though.


  • Professions are mostly useless

  • Same as above, Blizzard has restated that they will be looking at them again in the future but also defend that they are serving their purpose well. Many players are disappointed with the time and effort put into to them to find that they have no use endgame. Most report that they have very little use for their profession.

    A: I have no information about this topic at this time.


  • Too little, too late

  • The community has been waiting a long time for a content patch or at least an update. Blizzard had to make up for the lack of updates in a big way. People expected something big, something comparable to Diablo 1.10. The community NEEDED Battlegrounds, but it is not in the next content patch, maybe not even the one after that. Many of the features included were not something in demand, but a little side project that a developer brought up in a meeting.

    A: I understand. When we add something to the game we want to make sure it is going to be the best it can be. Battlegrounds is going to be HUGE and from what I have seen it is defiantly going to be worth the wait.


  • Server Stability

  • This is obviously an issue. Promises for this to get better have been unfounded.

    A: We have been updating the realms often. We just added six new realms, we implemented a hot fix recently to increase performance when large amounts of people were in a single area. The game is in a constant state of motion and we are going to keep improving it when ever we can.

    DAoC, AC2, SWG, WoW, EQ2, VG, AO, Rift, SWToR, GW2, WildStar.
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    Tharn
    New Member

    190 Posts

    Posted - 18/03/2005 :  09:19:32  Show Profile Send Tharn a Private Message  Reply with Quote
    Link?
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    Lord Mark
    Starting Member

    42 Posts

    Posted - 18/03/2005 :  10:14:15  Show Profile  Visit Lord Mark's Homepage  Send Lord Mark an ICQ Message Send Lord Mark a Private Message  Reply with Quote
    quote:
    Originally posted by Tragedy

    quote:
    Originally posted by Roarke

    quote:
    Originally posted by MegaDeath

    no na normal serveru treba jina moznost jak ziskat honor jinak nez na npc asi nebude



    na PvE serveru se da zapnout vypnout PvP .. neco jako v SWG..



    Presne tak, ale hlavne... je to PVP HONOR SYSTEM, tak co mi je po to, jak to bude fungovat na PvE serveru???


    Co se tyce toho pvp honor systemu,tak sdelim svuj skromny nazor.
    Jakykoliv zapocet honorable bodu za NE HRACE je podle me na prd.
    PvP je o hracich a ne o mobech.
    Jinac pvp system na PvE serveru je vskutku nelogicky:D

    Zivot je jen otazkou priorit.Jaka to vsak je?
    Mark(Orders)
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    flekoun
    Starting Member

    97 Posts

    Posted - 18/03/2005 :  11:16:35  Show Profile Send flekoun a Private Message  Reply with Quote
    quote:
    Originally posted by Lord Mark

    quote:
    Originally posted by Tragedy

    quote:
    Originally posted by Roarke

    quote:
    Originally posted by MegaDeath

    no na normal serveru treba jina moznost jak ziskat honor jinak nez na npc asi nebude



    na PvE serveru se da zapnout vypnout PvP .. neco jako v SWG..



    Presne tak, ale hlavne... je to PVP HONOR SYSTEM, tak co mi je po to, jak to bude fungovat na PvE serveru???


    Co se tyce toho pvp honor systemu,tak sdelim svuj skromny nazor.
    Jakykoliv zapocet honorable bodu za NE HRACE je podle me na prd.
    PvP je o hracich a ne o mobech.
    Jinac pvp system na PvE serveru je vskutku nelogicky:D



    Chápu názory lidí co si myslí že zápich za NPC je nanic. Taky sem si to myslel, ale zkuste se nad tím zamyslet a uvidíte že to hře jen prospěje.Stačí se dívat dál....Tohle není PvP v UO na DarkParadise.

    Hus da masta?
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    Tragedy
    Moderator

    Bunny_tragedy

    2637 Posts

    Posted - 22/03/2005 :  10:01:25  Show Profile  Visit Tragedy's Homepage  Send Tragedy an ICQ Message Send Tragedy a Private Message  Reply with Quote
    http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-test&t=335&p=1&tmp=1#post335 vypada to, ze patch by uz mohl byt na spadnuti :)

    edit: A ma domenka se potvrdila http://forums.worldofwarcraft.com/thread.aspx?FN=wow-general&T=2081971&P=1

    Tak a jeste vyjadreni EU Blizzu http://forums-en.wow-europe.com/thread.aspx?fn=wow-general-en&t=83459&p=1&tmp=1#post83459

    Tragedy
    "Killing is my business...
    ...and business is good!"

    Edited by - Tragedy on 22/03/2005 11:10:29
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    Kořka
    Average Member

    Orly

    1466 Posts

    Posted - 22/03/2005 :  22:12:30  Show Profile  Send Kořka an ICQ Message Send Kořka a Private Message  Reply with Quote
    Sem zvědav na velikost patche. Ale nejvíc se snad těším na bubliny

    Arokh
    Estarioll

    Edited by - Kořka on 22/03/2005 22:12:46
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    Patas
    Senior Counsellor

    patas_new

    304 Posts

    Posted - 23/03/2005 :  08:54:00  Show Profile  Send Patas an ICQ Message Send Patas a Private Message  Reply with Quote
    quote:
    Originally posted by flekoun

    Chápu názory lidí co si myslí že zápich za NPC je nanic. Taky sem si to myslel, ale zkuste se nad tím zamyslet a uvidíte že to hře jen prospěje.Stačí se dívat dál....Tohle není PvP v UO na DarkParadise.


    To jsem nějak nepochopil, chceš říct že si počítáš moby co jsi ve hře zabil? Imho body do pvp systému mlátit z mobů je kravina.

    Patas
    member of CzH, CzA, BoH & MdK
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    Tragedy
    Moderator

    Bunny_tragedy

    2637 Posts

    Posted - 24/03/2005 :  15:42:08  Show Profile  Visit Tragedy's Homepage  Send Tragedy an ICQ Message Send Tragedy a Private Message  Reply with Quote
    Nedokumentovane zmeny:
    http://forums.worldofwarcraft.com/thread.aspx?FN=wow-general&T=2114551&P=1

    Tragedy
    "Killing is my business...
    ...and business is good!"
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    spajdr
    Moderator

    Benny

    3400 Posts

    Posted - 25/03/2005 :  08:37:27  Show Profile  Visit spajdr's Homepage  Send spajdr an ICQ Message Send spajdr a Private Message  Reply with Quote
    Takže to dám dokupy ne?

    The appearance of Shadowform for priests has chanced. When in Shadowform you appear...like a shadow, a silhouette of yourself, much darker, like a black hole.
    A side effect of this is that your PW:S cannot be seen on yourself.

    If you die and then log out, at the character selection screen, you will be seen as a ghost.

    -Tauren dances have been changed:
    Male Tauren, in addition to the "Peanut-Butter Jelly Time Dance" also "Raise the Roof" and do "The Hustle".
    -Female Tauren no longer Riverdance. Instead, they now do "The Electric Slide".

    Quite a few of the priest spell animations have been changed. SW:P and Vampiric Embrace are two of them.

    Paladin Talent "Vengence" now displays a shiny glow on your hands when it is triggered/active.

    New sound effects when dismounting your mount.

    Full Screen Bloom effect now works correctly with FSAA and Antriscopic Filtering making the game look even better.

    Very minor change, but if in the interface options you have the option to display your cloak/helm turned off, it no longer displays them on the character select screen either (it did previously).

    Undercity Guardian abominations now glow a bright green. Looks pretty cool.

    The Repair Item button at vendors now generates a sound effect when you use it.

    Anyone not running at a solid 60FPS at all times uncheck Fix Lag under Video Options.

    Strikers mark bow has a new skin which looks very nice.

    underwater has a more blurred effect; looks more underwatery now :D

    When your character gets poisoned or infected he turns totally green, his/her whole body glows green, very cool.

    I also noticed that when you resist a spell there is a animation of your character throwing up his hands as if to block it, sort of like he's casting a spell.

    atd.
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    Warlord
    Junior Member

    Miralis

    892 Posts

    Posted - 25/03/2005 :  09:17:02  Show Profile  Send Warlord an ICQ Message Send Warlord a Private Message  Reply with Quote
    tak novy patch je 1.3.0, ma 62MB a ja uz ho mam nainstalovany :) (kdyz se ted lognete, zacne se vam stahovat zas pres ten jejich torrent client)
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    MegaDeath
    Average Member

    1989 Posts

    Posted - 25/03/2005 :  09:23:55  Show Profile  Send MegaDeath an ICQ Message Send MegaDeath a Private Message  Reply with Quote
    nemuzete to nekdo nekde zmirrorovat?
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    MegaDeath
    Average Member

    1989 Posts

    Posted - 25/03/2005 :  09:32:59  Show Profile  Send MegaDeath an ICQ Message Send MegaDeath a Private Message  Reply with Quote
    http://www.fileplanet.com/150137/150000/fileinfo/World-of-Warcraft-Patch-v1.3.0---UK-English
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    maxa25
    Starting Member

    88 Posts

    Posted - 25/03/2005 :  10:17:13  Show Profile  Send maxa25 an ICQ Message Send maxa25 a Private Message  Reply with Quote
    - World of Warcraft Client Patch 1.3.0 US (2005-03-22)
    --------------------------------------------------------------------------------

    Diremaul
    Diremaul, a new dungeon for players level 56-60, is now open and
    ready for business. Diremaul is populated by a fierce tribe of ogres
    and is located in the western region of Feralas. Diremaul will be
    limited groups of no more than five players each.

    New Outdoor Raid Bosses
    Two new outdoor raid bosses have been introduced to Azeroth.
    Azuregos, a monstrous blue dragon, has landed in Azshara, while
    Lord Kazzak the demon can be found in the Tainted Scar of the Blasted
    Lands.

    Meeting Stones
    Meeting Stones are located outside of each dungeon to help players
    find a group to adventure with in the dungeon. The meeting stone will
    try to find you a viable five-person group by looking for a tank, a
    healer, and so on. As time passes and you are unable to find a group,
    the meeting stone will become less picky about who it groups you with.

    Dungeon Player Caps
    All dungeons now have a cap on group size to limit the number of
    players that may enter the dungeon. It was necessary to add this cap
    as raiding these dungeons trivialized much of the content. Because of
    this change we can now look to adding better loot to them during future
    content patches.

    With that in mind, the dungeons below now have the following caps:
    Onyxia/Molten Core - 40 members
    Blackrock Spire - 15 members
    Diremaul - 5 members
    All other dungeons in the game will be capped at 10 members.
    Several dungeons will be re-examined for balancing in light of this
    change. In addition, will have their loot improved significatnly for
    the next content patch.

    General
    - Previously, in many cases, a Block, Parry, or Dodge was translated
    into a "Miss," thus causing confusion over actual miss rates. We've
    made the following changes in an attempt to be more clear as to what
    is actually happening in combat:
    * Block: All creatures will now report a Block on attacks from the
    front, reducing damage caused instead of converting the attack into
    a "Miss." Creatures will no longer be able to Block attacks from
    behind.
    * Dodge: Every time a creature Dodges, it will report a Dodge. We
    will no longer translate a creature's Dodge of a rear attack to a
    "Miss."
    * Parry: All creatures will now report a Parry on attacks from the
    front instead of translating them into a "Miss." Creatures will no
    longer be able to Parry attacks from behind.
    - Blocking an ability that takes place on the next swing now blocks the
    normal amount of damage instead of all of it.
    - Skill-up rate improved for bows, crossbows, guns, thrown, and wands.
    - Improved line of sight for large creatures.
    - In-game mail sent from GMs will now use official Blizzard stationery.
    - The Drunk effect has been greatly enhanced.
    - If you resurrect without releasing your spirit, your resurrection
    timer will decrease normally.
    - You can no longer accept a warlock summoning while you are in combat.
    - Increased stun resistance will now also help resist some non-melee
    based stun spells from creatures.
    - Mounts now are Horde or Alliance restricted in the tooltip. We do
    not intend to allow Horde players to ride Alliance vendor-purchased
    mounts and vice versa.

    PvP
    - Most humanoids NPCs have gained the ability to swim.
    - Numbers and punctuation will not be passed through chat communication
    to members of the opposing faction.
    - Spells in PvP now have a slight increase in range and area of effect
    when targets are moving. This should improve the overall usability of
    spells and ranged attacks.
    - Priests can no longer kill players with Shadow Word: Pain and Mind
    Control in duels.
    - Certain key NPCs (such as bankers and auctioneers) in the cities and
    main outposts are now harder to kill. Additionally, when they die,
    they will respawn more quickly.
    - Patrolling scouts that can see through stealth and invisibility have
    been added to both Orgrimmar and Ironforge.
    - Players under Mind Control pass reputation changes due to kills to
    the controlling player, and do not receive the reputation
    changes themselves.
    - You cannot see your enemies' buffs while you are charmed.
    - Dueling players can now cast helpful spells on their allies
    (but not vice versa).

    Druid
    - Training costs adjusted. Total training cost was decreased.
    - Rebirth - Casting time and mana cost reduced; now ignores
    resurrection timers.
    - Swiftshifting - Talent changed. When leaving a shapeshift form, the
    next shapeshift form you take will have a 20%/40%/60% mana cost
    reduction if used within 6 seconds.
    - Gift of the Wild - This spell is now cast on the target's party.
    - Cat Form - DPS increase at levels 40-60.
    - New Ability (Cat Form): Ferocious Bite (available at level 32) -
    Finishing move that causes damage per combo point and converts each
    extra point of energy into additional damage.
    - New Spell: Barkskin (available at level 44) - The druid's skin
    becomes as tough as bark. Physical damage taken is reduced. While
    protected, taking damage will not cause spellcasting delays, but
    non-instant spells take longer to cast and melee combat is slowed.
    - New Ability (Bear Form): Frenzied Regeneration (available at level
    36) - Converts an amount of rage into health every second for a
    short duration.

    Hunter
    - Training costs adjusted. Total training cost was decreased.
    - Sandfury Guardians are no longer tameable.
    - Fixed a bug where Hunter pets were sometimes unattackable by opposing
    faction players.
    - Fixed a bug where creatures were keeping their innate resistances
    after being tamed. This was unintentional and the fix will affect
    all existing pets.
    - Distracting Shot - Is now properly improved by the Efficiency and
    Hawk Eye talents.
    - You can no longer use Eyes of the Beast to leave a flight path.

    Mage
    - Training costs adjusted. Total training cost was decreased.
    - Improved Blizzard - Chill duration reduced to 1.5 seconds (4.5
    seconds w/ Permafrost) and refreshes with each damage tick rather
    than at the beginning of the spell. In addition, a target that
    resists the damage will also resist the chill effect.
    - Blink - Using this spell should no longer cause you to fall through
    the world.
    - Blink can now be used to escape more of the stun effects used by
    creatures in the world.
    - Blink is no longer useable on boats or zeppelins.
    - Blast Wave damage radius fixed so damage properly extends to 10 yd.
    - Dampen Magic - Duration and mana cost increased. Now castable on all
    raid targets.
    - Amplify Magic - Duration and mana cost increased. Now castable on all
    raid targets.
    - Frost/Ice Armor - Mana cost reduced.
    - New Spell: Mage Armor (Available at level 34) - Allows for 30% of
    mana regeneration to function while casting and increases resistance
    to all magic schools. Does not stack with Frost/Ice Armor.
    - New Spell: Conjure Water (Rank 7) (Available through quest at
    level 60).
    - Arcane Missiles: Fixed a bug where the spell would not function
    properly against spell-reflecting targets.

    Paladin
    - Training costs adjusted. Total training cost was decreased.
    - Blessing of Protection - Now castable on all raid targets.
    - Blessing of Sacrifice - Now castable on all raid targets.
    - Blessing of Salvation - Now castable on all raid targets.
    - Divine Intervention - Now castable on all raid targets.

    Priest
    - Training costs adjusted. Total training cost was decreased.
    - Holy Fire - Fixed a bug with the bonus damage gained from +fire
    damage items. Such items now have a greater effect on this spell.
    - Prayer of Fortitude - This spell is now cast on the target's party.
    - Power Word: Shield - Now castable on all raid targets.

    Rogue
    - A number of areas in the world now have footlockers in them.
    These areas are in place for rogues to visit to increase their
    lockpicking skills. The contents of these footlockers are only token
    amounts of treasure, but they should allow for a more interesting
    experience while increasing lockpicking skill. The difficulty of the
    locks in the area correspond to the level of the zone, so if your
    lockpicking skill is around 100, you would go to Durnholde Keep in
    Hillsbrad. But if your skill is 250, you might head to Tyr’s Hand in
    Eastern Plaguelands.
    * Hillsbrad Foothills - Durnholde Keep
    * Redridge Mountains - Lake Everstill
    * Ashenvale Forest - Zoram Strand
    * Stonetalon Mountains - Windshear Crag and Associated Mines
    * Wetlands - Murloc Camps
    * Desolace - Sar'theris Strand
    * Badlands - Angor Fortress
    * Swamp of Sorrows - Pool of Tears
    * Searing Gorge - The Slag Pit
    * Tanaris Desert - Lost Rigger Cove
    * Azshara - Bay of Storms
    * Eastern Plaguelands - Tyr's Hand (elite)
    - Very high-end gems will no longer be acquired from junk boxes or
    pickpocketing.
    - Added a visual to Sword Specialization "proc" that will now show up
    in the combat log as well.

    Shaman
    - Training costs adjusted. Total training cost was decreased.
    - Tremor Totem - Now creates the appropriate looking earth totem;
    tooltip updated to clarify what effects it counters; radius of effect
    increased; now pulses more frequently.
    - Astral Recall - The tooltip now includes the home point the spell
    will recall you to.
    - We've changed the spell icon of several totem spells. They should now
    all be unique.
    - Searing Totem - Damage slightly increased.
    - Reincarnation - No longer causes resurrection sickness.

    Warlock
    - Improved Drain Mana - Will now report to the combat log all damage
    caused.
    - Inferno - The duration the Infernal is enslaved when first summoned
    has been increased. The area of effect damage caused by the Inferno
    spell, and all threat generated by it, will now originate from the
    Infernal. The Infernal will now immediately attack targets within the
    radius of the spell.
    - Enslave Demon - Is no longer dispellable.
    - Curse of Agony - Now benefits from items that increase shadow damage.
    - Nightfall - Fixed a bug where the Shadow Trance effect was lost
    without benefit. Previously, the talent had a 3%/4% chance of
    triggering. It now has a 2%/4% chance of triggering, and the tooltips
    have been updated to accurately reflect this change.
    - Ritual of Doom - The death caused at the completion of the ritual no
    longer causes durability loss.
    - Firestone - Equipping Firestones will now increase damage caused by
    fire spells.
    - Spellstone - Equipping Spellstones will now improve your chance to
    get a critical strike with spells.
    - Fear - Mana cost changed to a percentage of base, which results in an
    increase in cost.
    - The Shadow Trance buff granted by the Nightfall talent will no longer
    be used up by a shadowbolt that was in mid-cast.

    Warrior
    - Training costs adjusted. Total training cost was slightly increased.
    - Battle Shout - Rage cost reduced.
    - Bloodrage - Health cost reduced.
    - Heroic Strike - Damage increased.
    - Parry - Moved to level 6.
    - Thunder Clap - Now causes Physical damage instead of Nature damage;
    damage increased; duration increased with each new rank.
    Improved Sunder Armor - Now decreases rage cost by 1/1/1.
    Improved Thunder Clap - Now decreases rage cost by 1/1/2.
    - Execute - Full rage is no longer consumed when the ability does not
    hit.
    - Overpower - Should now be usable when a special attack is dodged.
    - Fixed a bug where rage was not being generated when normal melee
    attacks were parried, dodged, and blocked.
    - Charge has been improved so it will work through doorways and won't
    path you through an entire dungeon.
    - Sweeping Strikes bug fixed. It will hit more reliably and show up
    in combat log correctly.
    - Added a visual to Sword Specialization "proc" that will now show up
    in the combat log as well.

    Monsters
    - Ogres in Azeroth have undergone a visual upgrade.
    - Yeti will no longer flee when at low health.
    - Mummified Atal'ai will no longer cast Fevered Plague so often.
    - Some outdoor creatures will now use their Fear abilities less often.
    - Reduced the number of pirates on the boats in Stranglethorn Vale.
    - Reduced the number of Syndicate in Strahnbrad.
    - Reduced the respawn rate of the troggs on the islands in Loch Modan.
    - Some wildlife that was stationary in Desolace should now be more
    active.
    - Mechanical Whelps have been boosted by five levels in order
    to be effective longer. Their damage has been slightly decreased to
    compensate for the additional damage that would have occured with
    the change.
    - Battle Chicken has had its level boosted by five.
    - The monster ability Skull Crack now only stuns for two seconds
    instead of six.
    - Warbringer Constructs now have less armor than before.

    Items
    - The Reactive Mana set bonus effect on the Arcanist set had an
    incorrect tooltip. The proper chance of the effect triggering is 1%,
    not 100%.
    - Restorative Elixir tooltip is now more clear.
    - Weightstones may now be used on fist Weapons.
    - Postmaster's Treads now have stats more appropriate for cloth
    wearers.
    - Crown of the Penitent effect made more appropriate for the quality
    and level of item.
    - Bloodlust Epaulets stats improved to the appropriate amount for the
    item's level and quality.
    - The effect of the Spirit of Aquamentas and Choker of Enlightenment
    has changed to a +damage and +healing of all spell schools effect.
    - Ramstein's Lightning Bolts effect reduced to 200 points of damage and
    a 10-yard radius.
    - Magister's Mantle, Robe, Belt, Crown, and Binding changed to include
    more stamina in lieu of spirit.
    - Gnomish earrings will no longer appear outside the Bloodlust Helm.
    - Deathstriker name changed to Felstriker.
    - The Lion Horn of Stormwind now properly gives AC to members of the
    party.
    - Priests can now use scrolls and the Heart of Noxxion while in
    Shadowform.
    - The costs of Enriched Manna Biscuits, Blessed Sunfruit, and Blessed
    Sunfruit Juice have been lowered to 60 silver per stack of five.
    - The buff effect of Blessed Sunfruit has been changed from Stamina
    to Strength.
    - Horn of the Arctic Wolf now correctly summons an arctic wolf
    (Instead of a light-gray one).
    - White Bandit Mask is now Uncommon and Bind on Equip.
    - Fixed a bug that was causing Judgement Sabatons to have two instances
    of Spirit.
    - Green Lens item can no longer call Stamina as one of its random
    properties. Existing Green Lens have not been changed.
    - Frenzied Striker is now Bind on Equip instead of Bind on Pick Up.
    - Sorcerer Sphere is no longer Warlock only.
    - Twilight Orb is no longer Warlock only.
    - Fixed a bug that was causing Dog Training Gloves to not be Bind on
    Pick Up.
    - Fixed a bug that was causing Thrash Blade, Flurry Axe, and Ironfoe to
    have an additional attack when the effect went off.
    - Fixed a bug on Gearforge Girdle (awarded by the Felwood quest, A
    Final Blow) that caused it to have more stats than it should. It
    no longer has +12 defense.
    - Shadowcraft Boots now have +21 Agility instead of +21 Intellect.
    - Fixed a bug with Jungle Remedy that was causing it to be on the
    non-combat potion timer of three seconds. It is now on the combat
    potion timer of two minutes.
    - Fixed a bug with Fist of Stone that caused it to have stats that it
    shouldn’t have. Existing Fist of Stone items have not been changed.
    - Finkle’s Skinner is now Main hand only.
    - Drop rates of gems have been increased at lower levels and decreased
    at higher levels.
    - Fixed a bug that was causing Outrunner’s Cord to appear incorrectly
    on characters.
    - Fixed a bug that was causing Vosh’gajin’s Strand to appear
    incorrectly on characters.
    - Fixed a bug that was causing Omokk’s Girth Restrainer to appear
    incorrectly on characters.
    - Holy spell damage bonuses will no longer appear on random property
    items.
    - Silithus has been itemized.
    - Royal Seal of Alexis no longer drops off of Baron Bloodbane. It is
    now only obtainable via the quest Ramstein, no longer has a
    minimum level requirement, and is Bind on Acquire. Existing Royal
    Seal of Alexis items have not been changed.
    - 16-slot bags are now set to Uncommon.
    - Razorlash Root should now restore mana as intended and should no
    longer apply the first aid debuff.
    - Re-worded tooltips on Shard of Afrasa and Demon’s Blood to better
    explain their effects.
    - Changed the tooltip on random property items with the suffixes "of
    Concentration" and "of Regeneration" to more clearly state their
    effects.
    - Lunar Wands that drop should now have random properties.
    - Hurley Blackbreath’s treasure table has been modified.
    - Rend’s treasure table has been modified.
    - Goraluk Anvilcrack treasure table has been modified.
    - General Drakkisath treasure table has been modified.
    - Deathcharger’s Reins can now be used by Tauren.
    - Items that periodically restore health and mana no longer show up
    in the combat log.
    - Vanquisher’s Sword and Amberglow Talisman, the rewards for the
    quests Bring the Light (Alliance) and Bring the End (Horde), have
    been upgraded to be rare instead of uncommon.
    - Modified Crystal Charge, Crystal Force, Crystal Restore, Crystal
    Spire, Crystal Ward, and Crystal Yield to be on appropriate cooldown
    timers. Completing the Crystal Pylon quest to obtain them will now
    reward five each instead of three.
    - Mark of the Dragon Lord has had its visual changed to better fit its
    effect, and the tooltip has been corrected.


    Professions
    - A new engineering recipe is available in Blackrock Depths for
    a repair robot. This robot acts as a repair vendor for 10 minutes
    and will repair and purchase items for normal cost. This will allow
    dungeon groups and raids to get items repaired and sold without
    returning to town.
    - The Horde version of the tribal leatherworking quest now requires
    the appropriate amount of leatherworking skill to complete.
    - The item requirements for the elemental leatherworking quest have
    been lowered from four of each kind of elemental item to two.
    - A number of high-end profession reagents were changed to good
    quality (green) to indicate their value and so that they are
    distributed properly by group loot (Essences, Orbs of Righteousness,
    etc.).
    - All of the creation professions have had one or more dropped recipes
    added to raid level targets.
    - Bottomless Bag requires significantly more mooncloth and two core
    leather to make now.
    - Invulnerability Potion - Now makes you immune to all physical attacks
    and damage rather than just damage.
    - The effects of flasks and elixirs are no longer dispellable. This
    should make their use more compelling in PvP situations.
    - Fused Wiring will now drop more often from target dummies.
    - Quickdraw Quiver now requires cured thick hide (instead of thick
    hide) as one of its required components.
    - Crimson Lotus changed to a gray item as it is currently unused by
    professions.
    - Green Lens now requires more ingredients to make, but has special
    effects rather than just stats on it.
    - Red dragonscales have had their vendor price reduced.
    - Drop rates of very high-end gems have been somewhat increased on rich
    thorium veins.
    - Improvements have been made to many potions: Troll's Blood potions,
    Stoneshield potions, Magic Resistance potions, Flasks of Power, and
    Greater Defense potions.
    - Chimeric Glove recipe is no longer bind on pick up.
    - There is now a recipe at leatherworking trainers that allows thick
    leather to be turned into rugged leather.
    - Turtle Scale Gloves recipe has been added to vendors in Feralas to
    make completion of the tribal leatherworking quest easier.
    - You will now catch ocean fish when fishing from Rut’theran village.
    - The cooking trainer in Dolanaar now sells cooking recipes for
    several types of fish.
    - Owls in Teldrassil now drop more eggs than they used to.
    - A new type of turtle is now found on the beaches of northern Tanaris
    in the level 42-43 range. They can be skinned for turtle scales.
    - The Recipes for Robe of the Void, Robe of the Archmage, and Truefaith
    Vestments are no longer soulbound.
    - Engineering guns level 40 and above now have attributes on them to
    bring them in line with the random property guns.
    - Cooking recipe, Tender Wolf Steak, added to vendors in Aerie Peaks
    and Gadgetzan. Allows players to cook tender wolf meat.
    - Horde cooks can now cook up raptor eggs from a recipe found in
    Gromgol and Hammerfall.
    - Elixir of Giants duration increased to 60 minutes.
    - Shadowskin Gloves recipe added so there is a non-rare recipe that
    requires Shadowcat Hide.
    - Hot Wolf Ribs now count as meat for purposes of being fed to
    hunter pets.
    - Mooncloth recipe moved to a different vendor in Everlook.
    - Storm Gauntlets fixed so they deliver their lightning damage
    correctly.
    - Enchantment for boots that increase speed improved significantly.

    Raids & Dungeons
    - "Raid lockout" is fixed. If the leader of your raid group is saved
    in a different instance than you would otherwise go to, you are added
    to your leader's instance.
    - Added /raidinfo command showing remaining time on saved raid
    instances. Also shows an ID to compare with other players (if you
    have the same saved ID as them, you will go into the same instance)
    - Added a chat window message when you are first saved to an instance.
    - Raid members will show up on the world map.
    - If you enter an instance in a group, and then leave that group, you
    will not be able to complete quest objectives until you rejoin the
    group.
    - Extended the decay time of boss corpses in dungeons.
    - Lengthened the respawn time of many of the creatures in Ragefire
    Chasm, Gnomeregan, Uldaman, Razorfen Downs, Scholomance, and
    Stratholme.
    - Molten Core
    * Molten Core is now on a 6-day respawn timer.
    * Added in-game voice for Ragnaros and Majordomo Executus.
    * Fixed an issue that was causing the first Firelord to stop moving.
    * Garr will now lose his enrage buff when he leaves combat.
    * Majordomo Executus will now make the Flamewaker Healers immune to
    polymorph at the appropriate time, even after failed attempts.
    * Bringing Flamewaker Healers too far away from Majordomo Executus
    will now result in the Healers becoming immune to Polymorph.
    * Line of Sight checks removed from many creature abilities in
    Molten Core.
    * Sons of Flame now despawn when everyone wipes.
    * Ragnaros will reset properly if the raid wipes while submerged.
    - Onyxia
    * Onyxia's fireballs will no longer result in a confuse effect
    (Engulfing Flames). The impact damage of these fireballs has been
    slightly increased to compensate for the loss of the damage
    over time.
    * Onyxia's egg pit will now heat up when she does a strafe breath
    across the room.
    * Onyxian Warders now respawn in the hallway while Onyxia is in
    combat.
    * Increased the delay before Onyxia will try to tail sweep.
    * Fixed a bug that could cause Onyxia to occasionally not reset
    correctly.
    * Fixed a bug that was causing Onyxia to get stuck under the world
    * Players no longer leave combat while Onyxia is in flight.
    * The Onyxia Key quest for the Horde has experienced some changes.
    * The Test of Skulls for Scryer, Somnus, and Chronalis can now all
    be obtained simultaneously. The drop rates for black dragonspawn
    eyes have been increased substantially.
    - Stratholme
    * Baroness Anastasi in Stratholme will now leave the possessed
    target when the target is below 50% health, instead of 30%. She
    will also cast Possession slightly less often.
    * Roaming Gargoyles will be set to a 30-minute respawn.
    * Roaming Shades set to 15-30 minute respawn (previously 5-15).
    * Patchwork Horrors set to 15-30 minute respawn (previously 6-10).
    * Overall respawn in the entire dungeon made longer.
    * Crimson Conjurers will no longer roam in pairs.
    * Crimson Conjurers can now only have a max of two "pets" at
    one time.
    * Changed the way the Gauntlet area works. The Crystals no longer
    respawn.
    * The Crystals no longer fire ribbon of souls (this was causing
    in-combat issues).
    * Fixed a bug that was causing monsters to leave combat in
    mid-fight, thus regaining all their health.
    * Various tweaks made to the Baroness encounter.
    - Scholomance
    * Lengthened the overall respawn of the dungeon.
    * Risen Aberration health and damage reduced.
    * Reduced the duration of Dark Plague from three minutes to 90
    seconds.
    * Fixed a bug that caused the Cloud of Disease spell, cast by
    Diseased Ghouls, to do more damage than intended.
    * Blood of Innocents will now drop off both Doctor Theolen
    Krastinov (The Butcher) and Jandice Barov for players that have
    completed the Sarkhoff questline in Scholomance.
    * Shadow resistance now will be more effective at mitigating the
    damage from Unholy Aura.
    * The creature spell, Call of the Grave, has had its damage reduced
    by half.
    - Blackrock Spire
    * Spire Spiders now only summon four Spire Spiderlings instead of
    five.
    * Health and damage on these Spire Spiderlings has been reduced.
    * Crystallize has been reduced from eight seconds to six seconds.
    * Some Blackrock Spire bosses will now properly display their true
    level, instead of being considered world bosses (who do not
    display level).
    - Blackrock Depths
    * The doors to the Lyceum will now re-open after Magmus has been
    killed.
    * Vault encounter has been toned down slightly.
    * Mind Flay and Cripple will now work on Blackrock Depths bosses.
    - Maraudon
    * Princess Theradras - Boulders thrown will now cause a knockdown as
    well. She will also be more intelligent about deciding when to use
    her Dust Field ability.
    * Noxxion encounter made easier for groups lacking area of effect
    damage.
    * Creeping Sludge poison proc has been changed to a pulsing
    point-blank area of effect short-range damage spell called Poison
    Shock.
    - Zul'Farrak
    * Dead Hero will now always drop an uncommon random item.
    * Witch Doctor Zum'rah's loot table was improved.
    * Toned down the Zigguraut event.
    * Toned down the Antu'sul event.
    * Fixed stuck NPCs that were causing "in combat" issues.
    * Scarabs will no longer flee when at low health.
    - Scarlet Monastery
    * Doors requiring the Scarlet Key can now also be opened with a
    Large Seaforium Charge in addition to the lockpick ability.
    - Gnomeregan
    * Doors requiring the Workshop Key can now be opened with a Small
    Seaforium Charge.
    - Deadmines
    * The "cannon door" can now be opened with a Small Seaforium Charge
    in addition to the lockpick ability.

    Quests
    - Quests that take you into dungeons are now denoted "Dungeon" in the
    quest log, and are sorted under the dungeon to which they take you.
    - Decrepit Guardians in Andorhal were changed to non-elite.
    - The Heroes of Darrowshire quest in Eastern Plaguelands now gives an
    experience reward.
    - Increased the drop rate of Shadowmaw Claws for Mok'thardin's
    Enchantment.
    - Fixed an issue with the Green Hills of Stranglethorn quest. If
    players destroy one of the chapters, Barnil will now help them
    relocate it.
    - The quest, Scarlet Diversions, should now be easier to complete.
    - Reduced the speed at which the Magrami ghosts are attracted to the
    Ghost Magnet in the Ghost-o-plasm Round Up quest. Modified quest
    text to suggest players move away from where they place their magnet.
    - Princess Poobah now waits for 60 seconds before despawning after the
    completion of the Message in a Bottle quest.
    - Fixed pathing on the assassins of the Protect Kanati Greycloud quest,
    to prevent them from getting stuck.
    - Arei the Treant is now PvP-enabled. If Horde players attack him
    while Alliance players are escorting him, the Horde players will now
    be flagged for PvP.
    - The It’s Dangerous to Go Alone quest in Un’goro no longer requires
    a deprecated item to complete.
    - The health of the Corrupted Saber (escortee in the Corrupted Sabers
    quest) was increased.
    - The Scarab Shells quest in Zul’Farrak’s item requirement was reduced
    from nine Uncracked Scarab Shells to five
    - Zaricotl no longer drops an NYI (Not Yet In) quest item (the Pocked
    Black Box) for Horde players.
    - The epic item questline for the turning in of the Beast's hide has
    had its monetary requirements lowered to 50 gold.
    - The Molten Core Dark Iron turn-in quests (Favor Amongst the
    Brotherhood) have had several major changes. Turning in Dark Iron Ore
    will now result in half of its previous faction reward. However, the
    turn-in requirements for Fiery Core, Core Leather, and Lava Core have
    been substantially reduced and their faction rewards quadrupled.
    - For the Kodo Roundup quest in Desolace, bringing a Tamed Kodo back to
    Smeed Scrabblescrew now works.
    - The King of the Foulweald quest event in Ashenvale now has the
    Enraged Foulwealds spawn as soon as Karang’s Banner is placed.
    - The Zamek’s Distraction quest event in Thousand Needles now causes
    Rizzle to leave his hut (and leave his Indurium Plans behind).
    - End quest added to Hydraxis quest line, offering players a reward.
    - The amount of waves players must fight in the Belnistrasz quest event
    has been reduced.
    - Argent Dawn Valor Tokens, Minion’s Scourgestones, Invader’s
    Scourgestones, and Corruptor’s Scourgestones now stack in quantities
    greater than 20.
    - You may now turn in Thorium Shells in exchange for Thorium Headed
    Arrows. Both Orgrimmar and Ironforge have a turn-in NPC.
    - Smudge Thunderbrew in Ravenholdt Manor now sells the recipe for
    Thistle Tea to those rogues who completed the quest and inadvertently
    destroyed their recipes.
    - The Horde version of the quest A Call to Arms: The Plaguelands!
    should now only be available once after accepting the quest.
    - The text for the Je’neu and the Earthen Ring quest has been
    clarified.
    - The completion point for the The Fragments Within quest should now
    appear in the mini-map.
    - The Araj's Scarab quest should now properly reflect that it is an
    elite difficulty quest.
    - The WANTED: Murkeep! quest is now sharable.
    - The duration of Arcane Quickeners has been increased to 30 minutes.
    - The reward for completing the quest Morrowgrain to
    Feathermoon Stronghold has been increased to 10 packets of seeds per
    five morrowgrain.
    - The Evergreen Pouch as used by Herbalists with a skill of 150+ has
    been modified.
    - The chance of getting morrowgrain when the pouch is used has been
    slightly increased.
    - The Order Must Be Restored quest now gives a Stormwind reputation
    boost upon completion.
    - The Roll the Bones quest has been lowered in level.
    - There are now more lockboxes available in the Ruins of Andorhal for
    the Counting Out Time quest.
    - The Mangled Journal found in Un’Goro Crater now drops for all members
    of a group.
    - The Shattered Necklace in Badlands and Uldaman now drops for all
    members of a group.
    - The Winterfall Activity quest is now available to players who are
    at the minimum point of Friendly reputation with the Timbermaw
    Furbolgs.
    - Ghede and Jenal in the Un’Goro Soil quest now appear in the
    mini-map when it is time to talk to them. It is also clearer where
    they are in the quest text.
    - Quests marked as Gadgetzan in the header of the quest log should now
    be displayed as Tanaris.
    - Typos fixed for many quests.

    Pets
    - Pets in defensive mode that respond to attacks will no longer flag
    their masters for PvP. If the master issues an explicit attack
    command, the master will be flagged.
    - You can issue pet commands while you are stunned, fleeing, etc.
    - Pets and summons no longer get stuck when you get on a boat or
    zeppelin.
    - Non-aggressive enemy NPCs no longer attack pets and summons.

    Faction & Reputation
    - Felicia Maline in Stormwind is now giving a discount on gryphon rides
    for players who have Honored or greater reputation with Stormwind.
    - The Argent Dawn is offering new rewards to heroes who are Revered and
    Exalted to the Dawn. Speak to a quartermaster of the Argent Dawn for
    more information!
    - If a player is under the effects of mind control by another player,
    then reputation adjustments for killing creatures go to the
    controlling player.
    - Larger factions (Horde, Alliance, Steamwheedle Cartel, etc.) now
    report reputation increases and decreases across the board if so
    affected.
    - Rivern Frostwind’s death no longer gives reputation adjustments for
    Horde and Alliance factions.
    - Winterfall Pathfinders in Winterspring now give Timbermaw reputation
    adjustments when killed.
    - The loss of overall reputation when a player loses reputation at the
    higher tiers of a faction (Friendly, Honored, Revered, Exalted) has
    been substantially reduced.

    User Interface
    - You can now have multiple action bars onscreen at the same time.
    - You can activate the additional action bars through the Interface
    options menu.
    - You can now have quest completion criteria for the quests you are
    currently on display on the game screen as well as in the quest log.
    If you shift-click on a quest in the quest log, it will display the
    completion criteria on the main game screen underneath the mini-map.
    - You will now be able to tell how many other players in your group
    have the same quest you do. When you are in a group, it will display
    the number of other players in the group who have the quest in
    parenthesis to the left of the quest name. If you mouse over the
    quest name, it will display the names of the other players in the
    party who have the quest in the bottom right hand corner of the
    screen.
    - Chat bubbles have been added to the game. Now when a player or NPC
    uses a /say or /yell chat command, it is displayed in the game screen
    by default as a chat bubble as well as in the chat log. It displays
    above the head of the character talking, but only if you can see the
    character. This functionality can be turned off should you desire.
    This functionality also exists for party chat, but is turned off by
    default. Both options are turned on or off in the "Interface" options
    window.
    - The /bug and /suggest commands have been removed from the game.
    This functionality was mainly for beta test purposes and not intended
    for our live audience. To submit bug reports, please petition a GM.
    To make a suggestion about the game, please use the Suggestions forum
    on the WorldofWarcraft.com website.
    - Level information is no longer available to the scripting system for
    dangerously high-level enemies.
    - Improved client performance with chat filter enabled.
    - Added /golfclap.
    - You can no longer change armor sets while your enemies are stunned.
    - If more than one player ties a loot roll, a random player will
    receive the loot.
    - Monster tooltips now display the hostile color in an easier to read
    shade of red.
    - Loot sparkles will disappear appropriately after group loot or master
    loot is distributed.
    - An option has been added to display the time remaining on your buffs
    all the time. The option is found in the "Interface" options window
    under "Buff Durations."
    - If the current round robin looter closes the loot window without
    looting money, other players may loot the money.
    - Targeting with the tab key has been fixed so hitting tab will acquire
    creatures in a cone up to 30 yards in front of you or a circle 10
    yards around you. It no longer only hits targets off to your left.
    - When you are using group loot or need before greed looting systems
    and are looting a bind on pick up item, the "This item will bind to
    you" yes/no dialog box pops up after you click the "roll dice"
    button, but before it accepts your roll.
    - You can now lock your action bar so spells cannot be dragged out of
    it while it is locked. This functionality can be assigned to a
    hotkey toggle in the keybindings UI.
    - Trading with a player no longer closes his auction interface (you
    get a busy message).
    - Added subclasses to recipes in the auction house interface
    (tailoring, leatherworking, etc...)
    - A message will be sent to group members if everyone passes on a loot
    item roll.
    - An "unbind" button has been added to the key bindings page.
    - Guild names can no longer have consecutive spaces, or start or end
    with a space. This prevents confusingly similar guild names such as
    "My Guild" and "My Guild".
    - Added a right-click menu to the social pane for whispering and
    inviting players into groups.
    - The guild interface remembers whether or not to show offline members
    between sessions.
    - If you are holding down the move forward key, and press the move
    backwards key, you will stop moving.
    - Increased the quest share distance to 10 yards.
    - The "|" character will show up in general chat channels.
    - You will get informative feedback if you try to share a quest with
    someone who is already on the quest or has completed it.
    - Added UI to the addon customization screen to specify how much memory
    is available to the scripting system.
    - Added the "date" and "time" functions to the UI scripting system.
    - You will see an error message if you tell your pet to attack a target
    that it can't find a path to.
    - If you are sitting and press a turn key, you will stand up and start
    turning.
    - Riding Kodos have new icons for when you are mounted.
    - NPC chat log color changed to light yellow by default instead of gray,
    which was not very readable.
    - If you have files in the Interface\FrameXML folder, they will be
    moved to Interface\FrameXML.old after a patch.
    - After the game is patched, you will be prompted to disable addons
    that are out of date.
    - Added IsMovable(), SetMovable(), IsResizable(), SetResizable() member
    functions to frames in the scripting system.
    - Added the "pcall" and "xpcall" functions to the UI scripting system.
    - The .toc file for addons supports a new keyword: "DefaultState,"
    which can be enabled or disabled, and specifies whether or not an
    addon is enabled or disabled by default when first installed.

    World Environment
    - The bridges in northern Stranglethorn Vale are now fixed so they will
    not dismount you when you ride across them.
    - The names of many more points of interest have been added to various
    area maps.
    - The Ashenvale, Felwood, and Azshara Crater areas are using a new
    graveyard system that should help to place dead characters at
    appropriate graveyards.
    - Fixed several places throughout the world where monsters and
    profession nodes were spawning underground, floating or inside of
    objects.
    - You can now design guild tabards in Ironforge and Thunder Bluff.
    - Characters dying in the instanced portions of Blackfathom Deeps,
    Scholomance, Maraudon, Onyxia's Lair, and Ragefire Chasm will now
    correctly receive a corpse marker in the minimap and see the message
    letting them know that they need to enter the instance before they
    will be able to resurrect.
    - The Argent Dawn base at the southern edge of the Western Plaguelands
    is now named Chillwind Camp.
    - Quartermaster Miranda Breechlock in Eastern Plaguelands is now in a
    more accessible position.
    - Krinkle Goodsteel in Gadgetzan no longer repairs durability damage.
    His brother, Wrinkle Goodsteel, and his friend Blizrik Buckshot, who
    share a nearby shop, are still more than happy to provide their
    durability repair services.
    - Reagent Vendors have been added to Feathermoon Stronghold and Camp
    Mojache in Feralas.
    - Added a mailbox to the Darnassus Bank.

    Flight Paths
    - The following flight times have been reduced:
    * Auberdine - Talonbranch Glade
    * Thunder Bluff - Orgrimmar
    * Theramore (Dustwallow Marsh) - Nijel's Point (Desolace)
    - The following flight paths have been added:
    * Gadgetzan - Brackenwall Village
    * Gadgetzan - Valor's Rest (Silithus)
    * Gadgetzan - Camp Mojache
    * Gadgetzan - Crossroads
    * Orgrimmar - Everlook

    Bug Fixes
    - Fixed framerate problem with UI modifications that use overlapping
    buttons.
    - Hunter pets immediately gain training points when they level up.
    - Creatures that are quickly respawning to repopulate an area will
    often wait a few seconds after they spawn before attacking
    players.
    - Fixed bug where Seal Fate and Blood Frenzy were giving two combo
    points instead of one.
    - You can no longer disenchant an item while you have the disenchant
    loot window open for another item, which caused you to lose the
    original item and its loot.
    - Fixed bug where Primal Frenzy was giving 10 rage instead of five.
    - Fixed bug where melee weapon abilities were causing durability
    damage to ranged weapons.
    - Fixed a bug where abilities that give extra attacks, like the paladin
    Reckoning talent, could cause the following swing to take longer than
    it should.
    - Fixed a bug where instant melee attacks were not blockable.
    - Fixed a bug where "On Next Swing" melee attacks (e.g. Heroic Strike)
    that were blocked were fully blocked instead of having their damage
    reduced by the block amount.
    - Fixed a bug where off-hand attacks were being skipped when using
    "On Next Swing" melee attacks.
    - Fixed a bug where Ammo Pouch and Quiver bonuses were stacking
    together. Now only the better bonus should be considered.
    - Fixed a bug where Quivers and Ammo Pouches were granting a larger
    haste bonus than intended in some cases.
    - Items like the Eye of the Beast will correctly increase your spell
    critical hit chances.
    - Players will no longer become stuck behind a structure in the Ruins
    of Eldarath, Azshara.
    - Players will no longer become stuck near the entrance to an ogre
    mound in the Mo'Grosh Stronghold in Loch Modan.
    - Players will no longer become stuck in a steep location in Forest
    Song, Ashenvale.
    - Players will no longer fall through the ground in a cave location in
    Duskwood.
    - Players will no longer fall through the ground at the Cauldron area
    of the Searing Gorge.
    - Players can no longer gain access to Zul'Gurub through Duskwood.
    - Turning in a guild charter signed by a player who later joins
    another guild no longer destroys the charter. You get it back and
    have to get a replacement signature.
    - Turning in a guild charter with the same name as an existing guild
    will no longer destroy the charter. You can then rename your charter
    and turn it in again.
    - Tab targeting works properly now.
    - Fixed exploit allowing non-grouped players to remove other players
    from groups.
    - Hyperlinks for wrapped items no longer show random property of the
    wrapped item.
    - Fixed bug with incorrect minimum bid display when outbid while
    monitoring your auctions at the auction house.
    - The auction interface now displays the gold, silver, and copper
    values for all items, even if those values are zero. This should
    make it more difficult to "hide" an item that costs several gold
    among items that only cost several silver, for example.
    - Items with charges now work properly from the action bar.
    - Removed unnecessary happiness icon for warlock pets
    Self-casting (ALT+action button) when your current target is out of
    range works properly now.
    - The quest NPC Khan Jehn no longer becomes confused and unresponsive.
    - The stove at Sentinel Hill in Westfall can be used for cooking.
    - Campfires amongst the murloc encampments in Dreadmurk Shore,
    Dustwallow Marsh can now be used for cooking.
    - Fixed a problem with the Horde flight path from Light's Hope Chapel
    in Eastern Plaguelands to the Undercity.
    - You will now properly receive COD payments and returned mail from
    those on your ignore list.
    - Fixed item links from the character inspect window.
    - Fixed item links from beyond the first page of the loot window.
    - Fixed a bug allowing a guild master to promote himself to guild
    master, which incorrectly set the guild master as an officer, leaving
    the guild without a leader.
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    Tragedy
    Moderator

    Bunny_tragedy

    2637 Posts

    Posted - 25/03/2005 :  10:27:57  Show Profile  Visit Tragedy's Homepage  Send Tragedy an ICQ Message Send Tragedy a Private Message  Reply with Quote
    Maxa25: Ehm... takhle by to mozna bylo prehlednejsi: http://wow-europe.com/en/patchnotes/patch-07-03-2005.html

    Tragedy
    "Killing is my business...
    ...and business is good!"
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    Mamut
    New Member

    Mam

    291 Posts

    Posted - 25/03/2005 :  11:04:30  Show Profile  Send Mamut an ICQ Message Send Mamut a Private Message  Reply with Quote
    quote:
    Originally posted by Tragedy

    Maxa25: Ehm... takhle by to mozna bylo prehlednejsi: http://wow-europe.com/en/patchnotes/patch-07-03-2005.html


    Podstatně přehlednější

    Už někdo ví, jaký bude mít nový patch dopad na addony?


    World of Warcraft - Mamut [retired]
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    Tharn
    New Member

    190 Posts

    Posted - 25/03/2005 :  11:43:46  Show Profile Send Tharn a Private Message  Reply with Quote
    quote:
    Originally posted by Mamut

    Už někdo ví, jaký bude mít nový patch dopad na addony?

    Drtivý.

    Po přechozím minipatchi jsem to ani nezkoušel a rovnou nainstaloval vše v nových verzích.
    Go to Top of Page

    Seth
    Senior Member

    Gig

    2564 Posts

    Posted - 25/03/2005 :  12:14:52  Show Profile  Send Seth an ICQ Message Send Seth a Private Message  Reply with Quote
    Shadow moon vice jak 12 hodin dole

    Seth
    Forgotten

    bo=protoze!

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    MegaDeath
    Average Member

    1989 Posts

    Posted - 25/03/2005 :  12:22:43  Show Profile  Send MegaDeath an ICQ Message Send MegaDeath a Private Message  Reply with Quote
    quote:
    Originally posted by Seth

    Shadow moon vice jak 12 hodin dole



    coze? on bude 12 hodin dole? kde to psali?
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    Mamut
    New Member

    Mam

    291 Posts

    Posted - 25/03/2005 :  12:27:43  Show Profile  Send Mamut an ICQ Message Send Mamut a Private Message  Reply with Quote
    quote:
    Originally posted by Seth

    Shadow moon vice jak 12 hodin dole



    Ono už včera byly potíže, v 22:00 došlo k zajímavé situaci, spadl eastern kingdom a kdo tam byl tak se nemohl nalogovat, já se rozhodl tam hloupě letět vzducholodí, vykoplo mě to uprstřed moře = smrt, objevil jsem se na hřbitově na jakýmsi ostrově, kde jsem v životě nebyl => ress => ress sickenes a okolo mě 50tkový mostra => znova smrt => ress => utekl jsem, čekal jsem 20 min na heart stone, nefungoval, nefungoval ani logout ani exit game = alf + F4 = spánek


    World of Warcraft - Mamut [retired]
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    bubu
    New Member

    126 Posts

    Posted - 25/03/2005 :  12:30:24  Show Profile  Send bubu an ICQ Message Send bubu a Private Message  Reply with Quote
    No a nekteri spat nesli a hrali svy alt chary u elfu :)
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    Bearsson
    New Member

    390 Posts

    Posted - 25/03/2005 :  12:33:00  Show Profile  Visit Bearsson's Homepage  Send Bearsson an ICQ Message Send Bearsson a Private Message  Reply with Quote
    Nastesti jsem byl zrovna v Kalimdoru, ale slysel jsem, ze instance byly taky off.
    Btw Mamute, kde jsi vzal ten herbalism 255/315 ?

    Bearsson
    Czech Heroes
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