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Patas
Senior Counsellor


304 Posts |
Posted - 12/01/2004 : 10:42:58
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Preposilam text jak to vlastne funguje: quote:
Hey all you mayors out there. I've posted this today on most of the crafting profession boards for my fellow crafters and its been suggested that yall might like to see it to so here it is.
The Experiment.
To see how the Research Specialization affects crafting through a controled experment and the gathering and comparision of Statistical Data.
A city with the Research Specialization gives crafters a 15% bonus to their experimentation results. This experiment was designed to see exactly how that translated into practical useage.
Tools used are prob the best possible in the game or close to it.
General item and Structure Crafting tools with a 14.49 Tool effectiveness rating General item and Structure Crafting stations with a 42.75 Functionality Rating Items made by Master Crafter in Artisan and Architect Exact number of points vary per max results allowed by items.
Procedure.
one series of items made within the city limits and a second series of items outside the city limits. Same tools and resouces used for both series. Each item experimented on with 1 xp point at a time causeing the items complexity to increase with each experiment.
Staticital Data Gathered:
Experiment #1 Melee Powerups, 10 experiment points, complexity 5 at start 15 at end (final results affect damage percent)
Series #1. Inside city limits. Critical failures 1, Great Results 55, Amazing Results 15, Experiments attempted 71 Series #2 Outside city limits Critical failures 4, Great Results 58, Amazing Results 12, Experiments attemted 74
Experiment #2 Furniture 10 experiment points, Complexity 25 to 32, (experimentation on furniture does't really affect anything)
Series #1 Outside city limits Critical failures 0, Great 25, Amazing 2, Attempts 27 Series #2 inside city limits Critical failures 0, Great 25, Amazing 2, Attempts 27
Experiment #3 Ore Mining units, 10 experiment points, complexity 12 - 22 (final results for this are critical for best stats)
Series #1. Inside city limits. Critical failures 1, Great Results 28, Amazing Results 10, Experiments attempted 39 Series #2 Outside city limits Critical failures 4, Great Results 36, Amazing Results 0, Experiments attemted 40
Experiment # 4 X34 Landspeeder, 10 experiment points, Complexity 25 - 35, (final results affect hit points)
Series #1 Outside city limits Critical failures 3, Great 39, Amazing 1, Attempts 43 Series #2 inside city limits Critical failures 4, Great 30, Amazing 7, Attempts 41
Experiment #5 exo-protein wafer 11 experiement point, complexity 6- 17 (final results affect stats and amount)
Series #1. Inside city limits. Critical failures 1, Great Results 45, Amazing Results 10, Experiments attempted 56 Series #2 Outside city limits Critical failures 3, Great Results 49, Amazing Results 3, Experiments attemted 55
Results:
#1 Powerups
Crafting inside the city limits resulted in 1.4% chance of a critical failure and a 21% chance for amazing results Crafting outside the city limits resulted in 5.6% chance of a critical failure and a 16% chance for amazing results
#2 furniture. no difference between inside or outside city limits.
#3 Ore Mining Units.
Crafting inside the city limits resulted in 2.5% chance of a critical failure and a 25.6% chance for amazing results Crafting outside the city limits resulted in 10% chance of a critical failure and a 0% chance for amazing results
#4 X34 Landspeeder
Crafting inside the city limits resulted in 1.4% chance of a critical failure and a 21% chance for amazing results Crafting outside the city limits resulted in 5.6% chance of a critical failure and a 16% chance for amazing results
#5 exo-protein wafer
Crafting inside the city limits resulted in 1.7% chance of a critical failure and a 17.8% chance for amazing results Crafting outside the city limits resulted in 5.4% chance of a critical failure and a 5.5% chance for amazing results
Conclusions.
I got aprox 4 times the critical failures crafting outside the city than crafting inside the city with the research specialization. inside the city limits the amazing results generaly increased but the amount of increase varried greatly from 5 percentage points better to 25 percentage points better than crafting outside the city limits.
Personally as a Architect I feel the Research specialization helps a great deal. To understand why I think this I will tell you that for every Harvester I make i have to experment on it at least 4 times for the Base extraction Rate. Any result here less than a "Great" result will make a substandard harvester. After experimenting the Base extration rate to the max, I then use any left over points for increaseing the Harvesters Storage.
The Research specialization doesn't give you any extra points to use for crafting in the city limits however we all know that "amazing" results will often give you a much better percentage in the experimentaion phase so getting more "amazing" results in an item lets you get slightly higher overall in your expermentation percentages than getting just "great" results.
Final Note: The above data is from my own testing, this experimental procedure is designed to be as fair and controled as possible, however all results from expermentation are slightly random so results could vary, which is why I made multiple test runs using different types of items.
DelbertD Master Artisan Master Architect Master Merchant Flurry Mos Onarok, Tatooine
Tak nevím zda to stojí zato, žádný exp bodíky navíc jen úspěšnost. osobně jsem to testoval a mě to nic moc nepřinese protože u jídla stejně čekám na nejlepší experiment a co se nepovede hážu za hlavu ale např. architekt to asi ocení bo ten nemůže 4 vrtáky hodit do koše a 5 mít dobrý.
Můžeme se domluvit zda to nechat nebo změnit, možné specializace najdete zde:
quote:
City Specialization
As the politician gains skills he will eventually earn City Specializations (specs). A city can only have one spec at a time. A spec gives the city a bonus in some area at the exchange of an increase maintenance cost. The city spec may only be changed once a week.
Sample Rich - 70k cr / week Sampling in the city provides 20% more resources and a 10% greater chance of finding resources.
Manufacturing Center - 50k credits / week Crafting done in a 'Manufacturing Center' earns a 10% bonus to prototype assembly results, significantly reducing the chance of failures.
Research Center - 125k credits / week Any experimentation done within a 'Research Center' is enhanced. A 15% bonus to the final result roll is added during the experimentation phase of crafting.
Clone Lab - 80k credits / week The cost of clone insurance in a city with the 'Clone Lab' specialization is reduced by 20%.
Improved Job Market - 80k credits / week Missions taken in a city with an 'Improved Job Market' grant a 20% increase to their rewards.
Entertainment District - 80k credits / week Entertainer healing is 10% more effective in an 'Entertainment District'.
Medical Center - 80k credits / week Medical healing is 10% more effective in a 'Medical Center'.
Stronghold - 150k credits / week A 'Stronghold' has trained its militia members to the peak of their abilities in the methods of tactical defense. Militia members in a 'Stronghold' get a 50 point bonus to all defense rolls against other players.
Industrial Society - 200k cr / week An 'Industrial Society' gains the bonuses of both the 'Manufacturing Center' and 'Research Center' specializations. Master politicians get this.
Scientific Society - 175k cr / week A 'Scientific Society' gains the bonuses of both the 'Medical Center' and 'Entertainment District' specializations. Master politicians get this.
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Patas member of CzH, CzA, BoH & MdK |
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Khaot
Average Member
  
1947 Posts |
Posted - 12/01/2004 : 13:04:16
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Bud industrial sociaty, ale to je dalsich 75K navrch...to by nam asi amici utekli uz urcite.
Improved job market take nevypada spatne, misto misi za 17K by byly za 20K.  |
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Patas
Senior Counsellor


304 Posts |
Posted - 12/01/2004 : 13:10:09
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ty posledni dve specializace muze az master politik tzn tak za 2 mesice |
Patas member of CzH, CzA, BoH & MdK |
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Khaot
Average Member
  
1947 Posts |
Posted - 12/01/2004 : 13:28:28
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quote: Originally posted by Patas
ty posledni dve specializace muze az master politik tzn tak za 2 mesice
Sem myslel, ze tim uz jsi  |
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Lahvan
Dictator Apprentice

318 Posts |
Posted - 12/01/2004 : 14:08:42
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Oni prchaj kvuli daním? |
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Patas
Senior Counsellor


304 Posts |
Posted - 12/01/2004 : 17:18:26
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quote: Originally posted by Lahvan
Oni prchaj kvuli daním?
nekteri asi jo, hodne me tellujou proc furt zvedam dane a ze jinde maj 10%, je to smutny, ale je to tak, asi maj predstavu ze to politik musi dotovat ze svyho. Ja jsem rozhodne pro vyrovnanej rozpocet, zadny minusy ala spidla. |
Patas member of CzH, CzA, BoH & MdK |
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Lahvan
Dictator Apprentice

318 Posts |
Posted - 12/01/2004 : 18:00:53
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No do daňovýho zatížení tohoto Špidlistánu máme docela daleko. Teda pokud je to pořád na 26%. |
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Don Gizmo
New Member

219 Posts |
Posted - 12/01/2004 : 22:39:00
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Skoda ze nefici PVP, to by bylo super stronghold :) Improved Job Market mi taky prijde jako nejlepsi... Podle me ten Research Specialization nema moc smysl, staci si najit nejaky mesto, ktery to ma a ma public crafting station a je to... |
Retired MMORPG player. Tabula Rasa: Kopr; Everquest2: Kanec, Olina ; Guild Wars: Don Gizmo, Yan Li; Eve: Kanec; SWG: Gizmac(sold soul); UO: Don Gizmo(sold soul)
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Lucky_Lee
New Member


126 Posts |
Posted - 13/01/2004 : 18:23:35
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Až skončím s archem tak si tam dejte klidně centrum pro nukleární vědu.  |
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Black
Moderator
  
2371 Posts |
Posted - 13/01/2004 : 21:32:12
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Archa pojedu za chvili ja takze bych to tak nechal  |
Black |
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