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Jaffa
Junior Member

982 Posts

Posted - 21/02/2013 :  10:38:23  Show Profile Send Jaffa a Private Message  Reply with Quote
quote:
Originally posted by Seth

tak uz vime proc je D3 takova jednoducha srajda:

Diablo III Coming to PlayStation®3 and PlayStation®4
https://us.battle.net/d3/en/blog/8717945/diablo-iii-coming-to-playstation%C2%AE3-and-playstation%C2%AE4-2-20-2013



tenhle nadpis v článku mě totálně rozsekal ....

Sit Down, Relax, and Kill Some Demons

Last hope......Guild Wars 2
"that's not a log, that's a DICK!"
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Shemiramoth
Moderator

4339 Posts

Posted - 21/02/2013 :  10:38:56  Show Profile  Send Shemiramoth an ICQ Message Send Shemiramoth a Private Message  Reply with Quote
Jednoducha srajda po 800ti hodinach.

Mimochodem na ovladaci se to bude dobre ovladat. Par abilit..to by mohlo jit bez problemu.

- If you don't like something, change it. If you can't change it, change your attitude. Don't complain.
- When you can't run you crawl, when you can't crawl, when you can't do that, find someone to carry you.
- Achiever 27%, Explorer 67%, Killer 27%, Socializer 80%

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Jaffa
Junior Member

982 Posts

Posted - 21/02/2013 :  13:12:42  Show Profile Send Jaffa a Private Message  Reply with Quote
quote:
Originally posted by Shemiramoth

Jednoducha srajda po 800ti hodinach.

Mimochodem na ovladaci se to bude dobre ovladat. Par abilit..to by mohlo jit bez problemu.



no tak jsem spíš zvědavej jak změní plošné targetovací skilly, které hazíš různě po obrazovce

Last hope......Guild Wars 2
"that's not a log, that's a DICK!"

Edited by - Jaffa on 21/02/2013 13:12:57
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Rahman
Moderator

Felcar

4368 Posts

Posted - 21/02/2013 :  13:34:36  Show Profile Send Rahman a Private Message  Reply with Quote
quote:
Originally posted by Seth

Za tech 800 hodin co jsem hral D3 jsem nalootoval neco kolem 120 milionu goldu s tim, ze krivka lootovani se vyrazne menila s vyssim Paragon levelem
Za ty penize jsem si nemel defakto co koupit/ukraftit z jednoduchych duvodu:
- pro barbara vyjdou lepe legendarky/setovky
- dobry craft by byla zbran, ale narollovat 6 dobrych statu na ilvl 62 nemusi byt dostatecne
- craftit gem za 15M (50M po patchi??) mi nedava moc smysl kvuli malemu upgradu. Mam vyhrady i k radiant star gemu, natoz k tomu novemu tieru.



Tak D3 je celé postavené na AHčku, takže když hraješ bez něj, tak je celkem jasné, že to nefunguje úplně optimálně.

K tomu, aby AH fungovalo pro obyčejné (a casual) hráče, je ale docela fajn, když je nějaká možnost pro ty závisláky, rl money invetory či ah kšeftery utopit stovky mega goldů, díky tomu se totiž ceny na AH mohou teoreticky dostat do nějakých smysplně dosažitelných hodnot (item za gigo goldu si normálně hrající hráč prostě nemá šanci koupit, pokud nebude mít extrémní kliku a nepadne mu obdobný na prodej).

Edited by - Rahman on 21/02/2013 13:35:10
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Kar-Chee
Junior Member

Parental3

960 Posts

Posted - 21/02/2013 :  15:09:37  Show Profile Send Kar-Chee a Private Message  Reply with Quote
Na PS4 by mohl být super ten coop ve čtyřech na jednom screenu. Jinak vool vždy pobaví, ale když si uvědomím, že na Diablo 3 od vydání nadává úplně nejvíc, ale přesto to pořád hraje a komentuje každou sebemenší změnu, tak si říkám jestli náhodou není i masochista :)

Planetside 2, Diablo 3
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vool
Junior Member

842 Posts

Posted - 23/02/2013 :  20:01:12  Show Profile  Visit vool's Homepage Send vool a Private Message  Reply with Quote
quote:
Originally posted by Kar-Chee

Na PS4 by mohl být super ten coop ve čtyřech na jednom screenu. Jinak vool vždy pobaví, ale když si uvědomím, že na Diablo 3 od vydání nadává úplně nejvíc, ale přesto to pořád hraje a komentuje každou sebemenší změnu, tak si říkám jestli náhodou není i masochista :)


Přijde ti, že je ten topic o mně nebo jsi prostě jen zas potřeboval uvolnit nával? Myslíš na mě i když si to děláš?
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Shatteren
Senior Member

BLITZ UNION avatar

2733 Posts

Posted - 23/02/2013 :  21:50:04  Show Profile  Visit Shatteren's Homepage Send Shatteren a Private Message  Reply with Quote
Já jsem v tomhle omezenej - Diablo 3 nebo nic (ARPG). Jenže já v tý hře prostě nemám co dělat. Pro softcoristy je to zkrátka dohraný. A progresovat HC jen proto, abych dohnal to co už jsem dohrál jinde, to fakt nestačí.

Někdo je HC, někdo SC - ale zábavné by to mělo být pro obě strany.

REVOLUTION
https://www.blitzunion.com/video


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Rahman
Moderator

Felcar

4368 Posts

Posted - 24/02/2013 :  13:36:02  Show Profile Send Rahman a Private Message  Reply with Quote
quote:
Originally posted by Shatteren

Jenže já v tý hře prostě nemám co dělat.



Tak do paragon levelu 100 mám ještě daleko (blížím se k půlce, xp wise), nemluvě o možnosti hrát pak jiný char. Nic drahýho mi nepadá, takže ještě hooodně dlouho budu moct pořizovat upgrady equipu (na druhou stranu grindit na 1 item měsíc taky není úplně ideální). V zásadě pořád důvod hrát mám.

Co mi trochu chybí jsou nějaké milestony. Teď totiž vlastně nemám vůbec žádný důvod snažit se dávat vysoké monster powery, protože na nižší mp je sice menší šance na cokoliv, ale zas to umírá o tolik rychlejš, že to je ve výsledku výhodnější. Kdyby řekněme až od mp 8 padala nějaká zásadní komponenta na jeden craft, od mp 9 na další a od mp 10 na ještě o něco lepší, tak by byl hned mnohem větší důvod upgradovat equip a prát se s vysokou obtížností.
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Shatteren
Senior Member

BLITZ UNION avatar

2733 Posts

Posted - 24/02/2013 :  22:22:45  Show Profile  Visit Shatteren's Homepage Send Shatteren a Private Message  Reply with Quote
Tak, tak. To prostě naštve, že hra s tak velkym potencionálem je zazděná špatným nebo nedodělaným designem.

REVOLUTION
https://www.blitzunion.com/video



Edited by - Shatteren on 25/02/2013 23:13:22
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Seth
Senior Member

Gig

2564 Posts

Posted - 25/02/2013 :  13:41:29  Show Profile  Send Seth an ICQ Message Send Seth a Private Message  Reply with Quote
bump aby to tu nekdo nasel :D

jo, D3 ma proste ten potencial....
Doufam, ze datadisk bude krok spravnym smerem. Kazdopadne zadny pre-order uz ode me Blizz neuvidi.

Seth
Forgotten

bo=protoze!

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Shatteren
Senior Member

BLITZ UNION avatar

2733 Posts

Posted - 25/02/2013 :  23:11:55  Show Profile  Visit Shatteren's Homepage Send Shatteren a Private Message  Reply with Quote
Tak jsem si zkusil HC, říkal jsem si jak je to nějaký jednoduchý... pak odepisuju do chatu, bum exploze a postava mrtvá. Monk (jen) lvl 44.

Pocit něco mezi smutkem a vztekem.. spíš teda spadlá čelist a tupej výraz

Chudáci ti, kteří umírají už s nějakým gearem na infernu.

REVOLUTION
https://www.blitzunion.com/video



Edited by - Shatteren on 25/02/2013 23:14:01
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Kar-Chee
Junior Member

Parental3

960 Posts

Posted - 26/02/2013 :  10:01:47  Show Profile Send Kar-Chee a Private Message  Reply with Quote
quote:
Originally posted by vool

quote:
Originally posted by Kar-Chee

Na PS4 by mohl být super ten coop ve čtyřech na jednom screenu. Jinak vool vždy pobaví, ale když si uvědomím, že na Diablo 3 od vydání nadává úplně nejvíc, ale přesto to pořád hraje a komentuje každou sebemenší změnu, tak si říkám jestli náhodou není i masochista :)


Přijde ti, že je ten topic o mně nebo jsi prostě jen zas potřeboval uvolnit nával? Myslíš na mě i když si to děláš?


Asi jsem jen potřeboval uvolnit "nával". Přijde mi totiž, že 90% tvých příspěvků jsou buď věci, které jsi už mnohokrát řekl, nebo troll-like urážky (jako třeba tahle tvoje odpověď). Obecně na tebe nemyslím vůbec.

Jinak ke hře. Pokud vás to už nebaví, zkuste si vyexpit nové charaktery. Díky bonus experience itemům a affixu "reduced lvl requirement by 18" to jde velmi dobře a pak vylepšovat novou postavu na farmení inferna je levné a velmi citelné. Což alespoň mě baví víc než farmit týden na vylepšení nárameníků u hlavního charakteru o 10 vitality :)

Planetside 2, Diablo 3

Edited by - Kar-Chee on 26/02/2013 10:02:06
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Pertha
Moderator

7950 Posts

Posted - 26/02/2013 :  10:42:50  Show Profile  Send Pertha an ICQ Message Send Pertha a Private Message  Reply with Quote
quote:
Originally posted by Shatteren

Tak jsem si zkusil HC, říkal jsem si jak je to nějaký jednoduchý... pak odepisuju do chatu, bum exploze a postava mrtvá. Monk (jen) lvl 44.

Pocit něco mezi smutkem a vztekem.. spíš teda spadlá čelist a tupej výraz

Chudáci ti, kteří umírají už s nějakým gearem na infernu.



Tohle je jeste vpohode ja HC prestal hrat ve chvili kdy mi ctvrta postava za sebou umrela na server / connection lag

Rock is overpowerd, please nerf. Paper is fine.
Yours, Scissors.
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Rahman
Moderator

Felcar

4368 Posts

Posted - 26/02/2013 :  20:26:29  Show Profile Send Rahman a Private Message  Reply with Quote
quote:
Originally posted by Pertha


Tohle je jeste vpohode ja HC prestal hrat ve chvili kdy mi ctvrta postava za sebou umrela na server / connection lag



To tam přidali speciálně kvůli tobě, bez toho by ti to přišlo moc lehký :)
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vool
Junior Member

842 Posts

Posted - 02/03/2013 :  13:11:49  Show Profile  Visit vool's Homepage Send vool a Private Message  Reply with Quote
quote:
Originally posted by Kar-Chee

quote:
Originally posted by vool

quote:
Originally posted by Kar-Chee

Na PS4 by mohl být super ten coop ve čtyřech na jednom screenu. Jinak vool vždy pobaví, ale když si uvědomím, že na Diablo 3 od vydání nadává úplně nejvíc, ale přesto to pořád hraje a komentuje každou sebemenší změnu, tak si říkám jestli náhodou není i masochista :)


Přijde ti, že je ten topic o mně nebo jsi prostě jen zas potřeboval uvolnit nával? Myslíš na mě i když si to děláš?


Asi jsem jen potřeboval uvolnit "nával". Přijde mi totiž, že 90% tvých příspěvků jsou buď věci, které jsi už mnohokrát řekl, nebo troll-like urážky (jako třeba tahle tvoje odpověď). Obecně na tebe nemyslím vůbec.

Jinak ke hře. Pokud vás to už nebaví, zkuste si vyexpit nové charaktery. Díky bonus experience itemům a affixu "reduced lvl requirement by 18" to jde velmi dobře a pak vylepšovat novou postavu na farmení inferna je levné a velmi citelné. Což alespoň mě baví víc než farmit týden na vylepšení nárameníků u hlavního charakteru o 10 vitality :)


Jistě byla to urážka coby reakce na Tvůj osobní útok. Moc mě to baví, takže většinou neodolám.
Ad hra. Řekl jsem si zkus to odznova ať můžeš nezaujatěji zhodnotit.
Udělal jsem si char v AMERICA regionu na SC. Začátek byl zábavnej, jenže ve chvíli, kdy jsem měl v truhle prvních 400k G jsem prostě neodolal a stejně začal vekslovat na AH. Je prostě nelogický to neudělat. Takže na lvl60, kterej jsem dosahl pomerne rychle i jen s sutrem v helme a vzdy dobrou zbrani coby nastroji k rychlemu expeni, jsem uz mel cca prvnich 10mil, behem asi 5 dalsich dni se mi to zvedlo na cca 50 mil + dalsich 50 v itemech bez vyraznejsi snahy ci vetsiho mnozstvi straveneho casu, takze motivace jaksi utekla...ale jo na chvili to zabavilo. Asi je to cely ponerfovany, protoze ja jsem dost nepozornej, utikaji mi myslenky a presto mi char poprvy umrel v Nightmare diky portu do pouste v ACT2 hned po startu pocitace, takze jsem se dostal cca na 1FPS a proste me zabili, vlastne se to nehybalo snad 15s. A potom mi char umřel párkrát na začátku Hellu, když jsem zkoušel hrát MP10 v cestou nafarmeným gearu, dobra byla jen jakasi slabsi 60lvl zbran, jinak vse nafarmeny, tak to fakt moc neslo obcas neumrit. To jsem ale po chvili vzdal, slo to hodne ztuha a jevilo se to nevyhodne, ovsem bylo to dost zabavne.

quote:
pak vylepšovat novou postavu na farmení inferna je levné a velmi citelné

Nevím, kdy jsi byl naposledy ve hře, ale to je právě to, na co jsem onehdá nadával.
V podstatě ti na to(MP0) stačí totiž tak 2mil, pokud teda jsi ochoten trochu počkat a ne vše koupit v jeden okamžik.
A co pak? Strašně rychle se dostaneš na úroveň gearu, kdy další upgrade je prostě zase dražší o stonásobky ceny těch, který máš. To je špatný myslím. Chtějí teď upravit dropy, aby toho padalo méně a lepšího, podle mně to bude v důsledku ještě horší .... chce se to zbavit všech itemů, co nejsou špičkový, protože ty budou všechny nejspíš s hodnotou na nule.

Edited by - vool on 02/03/2013 13:21:17
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Kar-Chee
Junior Member

Parental3

960 Posts

Posted - 02/03/2013 :  13:40:51  Show Profile Send Kar-Chee a Private Message  Reply with Quote
quote:
Originally posted by vool
A co pak? Strašně rychle se dostaneš na úroveň gearu, kdy další upgrade je prostě zase dražší o stonásobky ceny těch, který máš. To je špatný myslím.


Je to špatný, ale než toho dosáhneš, tak máš tak 10-15 hodin vcelku solidní zábavy. Což je mnohdy víc než ti dají nový hry celkem. A těch postav je pět.
Prostě Diablo ať už má jakýkoli chyby, tak alespoň mně přineslo mnoho hodin solidní zábavy. To, že to nejde hrát pořád je s ohledem na ten potenciál smutný, ale já svejch peněz teda rozhodně nelituju a datatdisk koupím ihned jak bude.

Planetside 2, Diablo 3
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vool
Junior Member

842 Posts

Posted - 02/03/2013 :  15:14:31  Show Profile  Visit vool's Homepage Send vool a Private Message  Reply with Quote
Do datadisku jdu na stopro!! Musím to mít a hrát, kdybych to neměl, nemohl bych na Blizzardy nadávat.

Jinak souhlas, chyby to má, ale u konkurence je to většinou ještě horší, což je vlastně super, protože je stále na koho nadávat.

Edited by - vool on 02/03/2013 15:15:35
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Shatteren
Senior Member

BLITZ UNION avatar

2733 Posts

Posted - 03/03/2013 :  07:59:03  Show Profile  Visit Shatteren's Homepage Send Shatteren a Private Message  Reply with Quote
Já teda PoE nebo Torchlight II nehrál, ale nedokážu si představit, že by to mohlo být výrazně lepší než Diablo III. Už třeba jen kvůli LORE, který má Diablo fakt dobrý a poslední dobou chytám roleplay móresy..

EDIT: Když se podívám na nějaká videa z gameplaye Path of Exile, tak se mi dělá z toho špatně, jaká je to kopie a nelíbí se mi vůbec to grafické zpracování. I tak bych si to ale asi rád zkusil, abych mohl být více objektivní. V Diablu mám už odehráno, řekl bych kolem 250hod., což není nějak zázračně moc, ale málo taky ne.

REVOLUTION
https://www.blitzunion.com/video



Edited by - Shatteren on 03/03/2013 10:49:44
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Shatteren
Senior Member

BLITZ UNION avatar

2733 Posts

Posted - 03/03/2013 :  08:00:26  Show Profile  Visit Shatteren's Homepage Send Shatteren a Private Message  Reply with Quote
Travis Day On The Salvation of Diablo 3

Thanks for taking the time to put your thoughts on paper for us. There are a lot of topics here that deserve attention and I want to share our views on them with all of you. Stay a while and listen.

Challenge

Challenge is certainly something that has value; players can’t feel a sense of accomplishment if everything in the game can be face rolled. I think many people would agree that, at launch, the game was too challenging. It was very difficult to progress through Inferno depending on your class or items and the challenge was a large part of the reason players felt like they were driven to the AH in the first place. When you present players with difficult content they will find a way to overcome it which usually means using only the most powerful items and abilities. The unfortunate side effect is it also drives players away from the play styles they feel are “just fun”. We have taken steps to improve this problem a number of ways; reducing the overall difficulty of Inferno, improving the potency of underused skills to allow players more diversity in their gameplay, and introducing Monster Power to allow players to set the game to a level which they feel is enjoyable. I think the right way to introduce challenge is to make it optional, for example having difficult content for the players that enjoy it without penalizing the players who prefer a more relaxed gameplay experience.

Items and AH

Items are a topic with a tremendous amount of depth and also a very sensitive subject, so I’ll do my best to provide some of our insights into the matter. Removing “bad” affixes is certainly a suggestion that surfaces from time to time, another suggestion is to group all the good affixes into a shared category so that they can’t all roll on the same item. I think on the surface those sound good but the reality of what they would do to the itemization isn’t what we want. I addressed the topic of the “bad” affixes in a prior post about items so I won’t go into too much more detail here, but I think it’s well within our ability to make those affixes compelling for some people, Pickup Radius and Witch Doctors are a good example of this. Specifically as it relates to Thorns, no one will disagree that in its current state is pretty lackluster, but it supports a play style that I’m sure we can capture with enough alterations to both the core mechanic and some supporting class abilities and passives.

As it relates to bucketing affixes so Crit Chance, Crit Damage, and Attack Speed are mutually exclusive, yeah that would add more choice to item selection, but it would be artificial. I think this issue has some underlying causes that we should look at before going to the extreme of preventing them from existing on the same item. One of the first reasons trifecta items are an issue isn’t that they are so good; it’s that they are the only thing that is good. Of course you want the only three stats that increase your character damage in a meaningful way on the same item, because there are ONLY three stats that increase your character damage in a meaningful way other than your primary stat. I don’t want to derail this by getting into why primary stats were introduced or debate whether they are good or bad. I do want to say that Diablo 3 has been through much iteration during which a vast number of approaches to stats and items were tested and in the end we felt primary stats were the right thing for Diablo 3. I think a better approach to this issue is to introduce more affixes that players are interested in, so there is a sense of tension over what the six affixes are on your “ideal gear”. When a perfect pair of gloves is “Core Stat, Vit, Res All, Crit Chance, Crit Dmg, Attack Speed” and you can’t even imagine another stat you would want instead of one of those, we have a bigger problem. Introducing more choice instead of less and giving players more ways to feel like they are customizing their character is what we want to see. If gloves also had the ability to roll +% School Damage, +Life on Hit, Skill specific affixes, plus a couple more things you want, than players may find themselves in a situation where trifecta isn’t as clearly defined anymore.

The “problem” with trifecta items can’t be discussed without also pointing out that it is only a problem because the AH makes obtaining these items so easy. On a basic level, I have no problem with items existing that players highly desire, but when it is a forgone conclusion that you will have those items then we have problems. If the auction house never existed, players wouldn’t be upset that trifecta exists, they would be upset that they haven’t been lucky enough to find their own trifecta items. To summarize, I think the right solution to this problem isn’t cutting trifecta items from the game, but rather it’s about getting to a point where you want more things than you can fit on an item.

I think your affix ideas are cool, and we have spent a lot of time lately talking about what kind of awesome effects we could put on items that we don’t currently have. I’d even say that as cool as some of these ideas are, we can go even further. We are putting a lot of effort into coming up with really awesome item ideas for future content. I’ll give one quick example of my personal favorite so far before moving on and also to give context to the direction we are moving in. Imagine a pair of Legendary boots that read “Makes you ethereal, allowing you to freely move through enemies”. Whether or not that idea makes the final cut is hard to say, but we want to really push the boundaries as much as we can, so legendary items become things that players can get really excited about.

Character Customization

Your system idea for Nephalem Power Stat is basically a roundabout way of suggesting we re-implement the Diablo 2 skill system. The old skill system was fun, back in the day, but I think it’s honestly dated in today’s landscape. People fondly remember making tons of characters and trying out different builds, and while I have a lot of those same fond memories, I also remember that usually the end result of my time investment in my “cool new character” was complete and utter disappointment.
Today the availability of web sites or posts about character builds would mostly overshadow any of that old character rerolling. You would read a post saying someone else tried the build that you had imagined would be amazing, only to find out it was awful, or you would find out it was great and build it also. The skill system today allows people the flexibility to try out things they enjoy without penalizing players who want to experiment with new ideas. The only difference is if their idea doesn’t pan out, you didn’t waste hours leveling a bad character.

Character customization is fun. People want more ways to feel different from their neighbor, and we want to help provide players with more options in this regard as well. There are lots of things that we have discussed and some ideas we have for long term system additions to the game to help in this regard. One of them which I mentioned in another post is the plan to eventually introduce a system to allow players to customize their character appearance more. Another system we haven’t talked about before is the long term plan to change the way the Paragon system works to allow it to offer more character customization in the form of actual power. The details of that system are still being worked out and players probably won’t get their hands on it for quite a while. We do agree that customization is important and we want more ways for players to both express themselves and differentiate themselves from their friends and other members of the community.

Too many items

I cover this topic in some depth in the upcoming Item Blog that community is in the process of getting ready for release next week. I will briefly say that we agree that too many items drop and we have plans to eventually reduce the rate that players see items, while also taking measures to improve the general quality of items you do see. The end result should be fewer items that are better instead of tons of items you don’t want.

Legendary and Set items

This is a topic I’ve touched on some in this thread and it is also a talking point of the upcoming Item Blog, so I’ll just say that we agree and we want Legendary items to feel game changing.

Finding your own gear

Whenever we talk about what the fantasy of Diablo is and what we want the core gameplay to be, never do we say “we want players to farm gold and go buy items off the auction house”. The AH definitely has made an impact on Diablo 3 and we talk about it constantly, but our conversations are usually in the context of “how can we get players to find their own loot instead of just buying it”. The new crafting recipes and Demonic Essences were added to provide a little bit of this gameplay but we have a lot of ideas for the long term about how we want to go about addressing this. At the end of the day, it is our intention that players are able to find their own items, because we feel the game is just more fun that way. There are several reason why it might not feel that way right now. One is the inherent randomness of our loot system. Another is the fact that the AH completely removes all friction between player trades. And another is when players DO find items they should be excited about, they are often disappointed because this items are not very good. All of these are very important and we hope to address them over time.

Skill Diversity

This is something we constantly strive to improve. Yes, there are a lot of runes and abilities that are lacking, but as you can see with our patches, we try over time to improve the balance of them regularly. In some cases runes are designed just to be fun or cool. In other cases, we try to make a large spectrum of runes competitive, but the math ends up favoring one over the others. In some cases, certain abilities or ability combinations are so potent that they overshadow almost every other option available. WW/Sprint/Battle Rage is a good example of this. There are some cool ideas here, but I don’t want to turn this post into a discussion about specifics of design. This is a problem that we can’t fix overnight, but we are confident that over time we can constantly improve the situation and hopefully the community can see that we are making efforts on this front with every patch we release.
Crafting
What crafting was meant to be and what it ended up being aren’t necessarily the same. Again there are a long list of reasons why it turned out to be a bit underwhelming for some people. Not the least of which is the existence of the AH. Why make random things when you can buy exactly what you are looking for? We are constantly exploring new ideas for how to make crafting more relevant and trying to carve out a more defined role for it within the scope of Diablo 3 itemization. We have discussed ideas such as letting players have some control over what stats will appear on the item they are crafting, using the crafting system to allow players to reroll the values of affixes an item already has, etc. This is a system that, with time, should be able to find a better place in the overall gameplay experience of Diablo.

Social Features

This is an area that has a lot of room for improvement. I personally used to talk about the fact that when I would play with my brother and two of my good friends, I constantly felt like they were a detriment to my ability to farm, which is at the core of my enjoyment of the Diablo series. Since then, we have made changes to improve the coop experience like reducing the health multiplier of additional players and removing the damage scaling when more players join the game. However, we need to do more to improve both the in and out of game experience. We want it to be easier for players to find other like-minded people to play with and this is a topic we are actively trying to improve in the near future.

Conclusion

Ok I’ve reread this thing enough times that my brain is starting to melt. The Diablo team is incredibly passionate and constantly striving to make the game we love even better. I hope this post helps clear the air about where we stand on a lot of these topics and I also hope I never find myself never feeling the need to write a post this long again lol.

...

ZDROJ: http://www.diablofans.com/news/1583-travis-day-on-the-salvation-of-diablo-3/

REVOLUTION
https://www.blitzunion.com/video



Edited by - Shatteren on 03/03/2013 08:05:12
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vool
Junior Member

842 Posts

Posted - 03/03/2013 :  11:20:39  Show Profile  Visit vool's Homepage Send vool a Private Message  Reply with Quote
Cele curse.com je dnes jiz jen dalsim marketingovym nastrojem Blizzu.
A blizz misto, aby neco poradneho uvedl do praxe, radeji diskutuje s komunitou, je to o poznani levnejsi totiz :)
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Shatteren
Senior Member

BLITZ UNION avatar

2733 Posts

Posted - 03/03/2013 :  13:54:07  Show Profile  Visit Shatteren's Homepage Send Shatteren a Private Message  Reply with Quote
No nevim, od diskuze s komunitou jsou komunitní manažeři, který by měli hromadit feedback pro dev team a zároveň třeba osvětlovat nějaké nejasnosti nebo odpovídat na dotazy.

Tímhle článkem toho moc nevyřešili, snad jen dodržej nějaký ty sliby.

REVOLUTION
https://www.blitzunion.com/video


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vool
Junior Member

842 Posts

Posted - 03/03/2013 :  19:57:32  Show Profile  Visit vool's Homepage Send vool a Private Message  Reply with Quote
quote:
Originally posted by Shatteren

No nevim, od diskuze s komunitou jsou komunitní manažeři, který by měli hromadit feedback pro dev team a zároveň třeba osvětlovat nějaké nejasnosti nebo odpovídat na dotazy.

Tímhle článkem toho moc nevyřešili, snad jen dodržej nějaký ty sliby.


To nepopírám.

Mimochodem kouknul jsem na asijsky servery a zadnej gem tam nestoji vic nez milion...Blizz ma asi tezce na haku :)
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Seth
Senior Member

Gig

2564 Posts

Posted - 06/03/2013 :  08:44:45  Show Profile  Send Seth an ICQ Message Send Seth a Private Message  Reply with Quote
novy dev. journal ohledne itemizace

http://us.battle.net/d3/en/blog/8953696/developer-journal-itemization-update-3-5-2013

Docela zajimave cteni, bohuzel to bude trvat dalsich par mesicu nez to bude ve hre

Seth
Forgotten

bo=protoze!

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vool
Junior Member

842 Posts

Posted - 07/03/2013 :  20:39:33  Show Profile  Visit vool's Homepage Send vool a Private Message  Reply with Quote
Tak jistě, zase to samý, prostě diskuze s komunitou je rozhodně ekonomicky efektivnější než vylepšování hry.

Ta hra je pro nějaký souvislejší hraní člověka, kterej by to chtěl hrát stále, prostě mrtvá. Jim jde jen o to, prodat co nejvíc licencí a pak co nejvíce datadisků. K tomu ovšem nepotřebují, aby ta hra byla průběžně kvalitní, takže prostě co tři měsíce můžeme kouknout, co je novýho, zjistit, že to, co je nový je vlastně zase naprd a čekat další tři měsíce.

Edited by - vool on 08/03/2013 19:56:03
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vool
Junior Member

842 Posts

Posted - 12/03/2013 :  18:03:20  Show Profile  Visit vool's Homepage Send vool a Private Message  Reply with Quote
quote:
Originally Posted by Blizzard (Blue Tracker / Official Forums)

During the development of patch 1.0.7, a Wizard bug relating to Arcane Power on Crit was introduced when we fixed a bug that was causing Blizzard to not proc it at all.

The good news is, as of patch 1.0.7, Blizzard can now trigger Arcane Power on Crit! The bad news is, by fixing the bug with Blizzard, we introduced a new bug that was causing Archon: Disintegration Wave, Disintegrate, Energy Twister, Meteor, and Ray of Frost to trigger Arcane Power on Crit twice per proc rather than once per proc, resulting in a higher than normal proc rate. We plan on fixing this bug very soon, and wanted to give you a heads-up about it.

Tak to jsem málem umřel...aneb proč rychle vyřešit bug, když pro dobytek je to dobrý i s bugem ... no časem to vyřešíme :D

Edited by - vool on 12/03/2013 18:04:39
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