Diskuzní klub hráčů online her
Home | Profile | Novy ucet | Active Topics | Active Polls | Members | Private Messages | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

.
 All Forums
 Připravované hry a novinky
 Připravované online hry
 Regnum Online
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Author Previous Topic Topic Next Topic  

elidor
Administrator

1331 Posts

Posted - 17/11/2006 :  15:38:49  Show Profile  Visit elidor's Homepage  Send elidor an ICQ Message Send elidor a Private Message  Reply with Quote
Argentinska MMORPG, 3 kralovstvi, 9 ras a povolani. Hra je ve fazi verejneho betatestu s predpokladanym startem v lednu 2007

hra je hodne o guild wars ... defakto zaklad hry.
prvnich cca 30lvl delat questy, mobovat, seznamovat se s postavou (skilly) a mapou ..

snad vse na co by se clovek mohl zeptat:
http://www.mmorpg.cz/forum/viewforum.php?f=56

hra je zatim v dost zalostnem stavu .) (ofic beta) .. pripominajici spis hodne brzkou alfu .. nicmene hratelne pokud nejsou lagy.

Byl jsem zmateny a nejisty, jsem sice porad zmateny a nejisty, ale v mnohem vyssi rovine.. [Pratchett]

Milan
Junior Member

777 Posts

Posted - 18/11/2006 :  23:32:25  Show Profile Send Milan a Private Message  Reply with Quote
Podle meho nazoru, tahle hra ma vyznam jedine pro nekoho kdo se uci spanelsky.Vse ostatni zaostava za prumerem.
Pripada me to jako spatna kopie DAOC. Toz neni lepsi hrat DAOC?
Go to Top of Page

M.C warior
Moderator

me

1073 Posts

Posted - 19/11/2006 :  01:29:17  Show Profile  Visit M.C warior's Homepage  Send M.C warior an ICQ Message Send M.C warior a Private Message  Reply with Quote
http://www.youtube.com/watch?v=XrUfnsO-M3I

https://www.facebook.com/esqgame
Go to Top of Page

Rodier
Moderator

StavkaDJu

4328 Posts

Posted - 19/11/2006 :  08:32:12  Show Profile  Visit Rodier's Homepage  Send Rodier an ICQ Message Send Rodier a Private Message  Reply with Quote
Milan > pokud mas s kym.. DAoC servery maji ve spicce podle camelotherald nakejch 500-600 hracu ;-(


First of all, who cares? Goodbye! Don't let the door hit you in the ass when you leave!
Secondly, you will still buy this. Stop fishing for attention you lonely little troll.
Go to Top of Page

Milan
Junior Member

777 Posts

Posted - 19/11/2006 :  11:37:16  Show Profile Send Milan a Private Message  Reply with Quote
quote:
Originally posted by Rodier

Milan > pokud mas s kym.. DAoC servery maji ve spicce podle camelotherald nakejch 500-600 hracu ;-(


To je mozne, ale tady tech lidi urcite nebude vic.
To video je presne.Slabe animace, slabe efekty,zvuky tam nejsou a ono jich ve hre neni o moc vic.A bojim se, ze je to zase jen o kilovani mobu do te 30.
Takze ja do toho nejdu a me cekani na socialni hru ala UO pokracuje.
Go to Top of Page

elidor
Administrator

1331 Posts

Posted - 19/11/2006 :  12:30:59  Show Profile  Visit elidor's Homepage  Send elidor an ICQ Message Send elidor a Private Message  Reply with Quote
quote:
Originally posted by Milan

quote:
Originally posted by Rodier

Milan > pokud mas s kym.. DAoC servery maji ve spicce podle camelotherald nakejch 500-600 hracu ;-(


To je mozne, ale tady tech lidi urcite nebude vic.
To video je presne.Slabe animace, slabe efekty,zvuky tam nejsou a ono jich ve hre neni o moc vic.A bojim se, ze je to zase jen o kilovani mobu do te 30.
Takze ja do toho nejdu a me cekani na socialni hru ala UO pokracuje.



jj, je tam malo lidi, hra ma dost chyb, neni vyresno spousta zcela zakladnich veci pro hrace .. presne tak, hra je beta a opravdu beta, tedy ne to co se v posledni dobe deje a dobre se na to zvyka .. tzn ze temer finalni hra je otevrena s tim ze je beta.
nadruhou stranu je tu videt velky zajem vyvojaru, kazdy den je 1-x updatu, hra se meni dost rychle (nu aby ne, pokud chteji od noveho roku ukoncit betu (zatim neverim ze to stihnou)).
0-X (30+) je jen plneni questu a mobovani .. sice jde i pvp, ale postava defakto nema zadnou sanci a to ani proti potvoram v pvp zone, natoz proti hracum a strazim hradu.

zadna hra uz nebude jako ultima, kdyz se podivam na "uspesne" hry zejmena z asijske kuchyne, tak je mi k breku. RPG si da kazda hra do popisu ..

Byl jsem zmateny a nejisty, jsem sice porad zmateny a nejisty, ale v mnohem vyssi rovine.. [Pratchett]
Go to Top of Page

elidor
Administrator

1331 Posts

Posted - 26/12/2007 :  11:04:07  Show Profile  Visit elidor's Homepage  Send elidor an ICQ Message Send elidor a Private Message  Reply with Quote
po roce vanoce vanoce ...
no po roce jsem ji zkusil znova a:

hra je stale zoufala. ale abych to asi rozepsal:
- zmizelo lagovani, hra je nyni krasne plynula i kdyz vse je oproti jinym hram hodne pomale (az realne)
- vetsina veci o ktere jsme psali (http://www.regnumonline.com.ar/forum/showpost.php?p=14713&postcount=1 a dalsi topiky) je hotovo, nebo na dobre ceste.
-- party system: predavani lidra stale neni, ale jinak ok
-- mapa sveta je krasne malovana, ale chybi popisky tak dulezite pro questy .. popisy regionu, nazvy uzemi a obecne vseho co pomuze pri questu "jdi do Temneho lesa, najdi Karkulku, zabij vlka" pomuze najit prave ten Temny les ...
-- questy .. pribylo jich opravdu mraky mraky mraky. drive bylo zakladnich rekneme 50 questu, dnes jich odhadem muze byt tak 200-300 jen do lvl 20 kam jsem to vysplhal. velka spousta jich je typ: jdi a doruc item/zpravu s tim, ze je potreba obehnout docela dost npc nez je quest uzavren. odmena je pak velmi slusna jak v penezich tak zkusenosti (questy jsou hlavni zdroj penez na zacatku)
-- pohyb po svete: uz cca pul roku jsou mounti, velmi levne jezditko, zrychli pohyb odhadem tak 3x .. neni to moc, ale porad lepsi nez kopnout do zadku. u pohybu mi vadi absence "auto run" na kterou jsem zvykly. proste dokud drzite sipku tak bezite (pohyb nelze nastavit na mys). zejmena u delsich tras mi to vadi .. ale zvyknout se da.
-- soubojovy system .. drive to byla hruza, dnes az na rychlost stejny system jako z LA2 typu her. navolite utoky a ty se provedou za sebou bez prodlevy, nebo reagujete na aktualni situaci ..
-- grafika: ac neni dulezita, tak zde si clovek prijde jak o 15let zpatky. grafika je proste udesna, lopatacka. snad to je jen kvuli male narocnosti, snad je to jen pro betu a pracuje se na lepsi. nevim, ohledne toho nikde zadne info.

je zajimave, ze krome spanelu, portugalu a obyvatel latinske ameriky hraje dost nemcu .. pry 45k registraci .. nevim co je tam tak masove dostalo, ale fakt je, ze hra ma v pokrocilejsich stadiich sve kouzlo, narozdil od vetsiny mobaren kde se opakuje mlaceni pixelu v milionovych hodnotach. zde mobarna naopak neexistuje.

nakonec reknu to co melo byt asi uplne na zacatku:
hra ma dve stadia:
- seznameni se s hrou, hrac dela questy, zabiji monstra, uci se ovladani hry. (0-2xlvl)
- hra v pvp zone, dobyvani hradu, hajeni techto bodu, questy a monstra v pvp zone.

hra je ve vysledku hodne dynamicka, jakmile mate skupinu a lvl na zapojeni se do boju o pevnosti, tak verim, ze hra je hodne dlouho zabavna.

verim, ze 90% lidi odradi:
- pomaly soubojovy system
- nekonecne a stupidni hledani quest npc i v ramci mesta, natoz v prirode
- grafika z roku 95

ja osobne ji zkusim opet za rok ..

poznamka: pokud by vam hra padala na chyby zpusobene grafikou, je potreba mit nejnovejsi distribuci directX .. tzn ne to co vam nabidne microsoft update, nebo stranka .com/directx ale opravdu nejnovejsi balik viz tento: http://download.microsoft.com/download/c/6/a/c6af7ea3-f85c-4fef-a475-5810f82def1f/directx_nov2007_redist.exe
pokud vam funguje vykreslovani pomoci openGL tak zkuste to .. tam problemy nejsou (pry) ... ja osobne mel misto grafiky podivne ruseni dialogovych oken kde neslo precist naprosto nic.




Byl jsem zmateny a nejisty, jsem sice porad zmateny a nejisty, ale v mnohem vyssi rovine.. [Pratchett]

Edited by - elidor on 26/12/2007 11:14:03
Go to Top of Page

elidor
Administrator

1331 Posts

Posted - 20/03/2008 :  19:47:43  Show Profile  Visit elidor's Homepage  Send elidor an ICQ Message Send elidor a Private Message  Reply with Quote
quote:
Version: 0.9.28 (Date: 2008/2/26)

Description:

Content:
- New: Reward of auto-generated magical items when killing monsters. May contain effects as Evasion, Attributes, Resistance to damage, Attack speed, Damage bonus, Mana, Health, etc.
- New: New introductory adventures added to every realm.
- New: Adventures from the "Users Contest" added to the game.
- New: Medium-high level magical items added to the monsters loot.
- New: When our character dies, our vision turns black and white.
- New: You can now check the current video mode type in the Video section of the in-game menu options window (OpenGL or Direct3D).
- Fixed: Removed excessive objectives of type "Arrived at" from adventures level 26 and above.
- Fixed: Mage hats were added to creature reward generation.
- Fixed: Phyisical and magical protection differentiated (previously all hats had the same values).
- Fixed: Corrected inconsistencies in character names.

Gameplay:
- New: You can now change the configuration of movement keys and several others. Soon enough we will enable the rest.
- Spell: South Cross (Slashing weapons): Animation glitch.
- Spell: Petrify Hands (Arcania): Improved. It works effectively in both PvE and PvP battles. Has no effect on powers.
- Spell: Tear-apart (Long bows): Minor corrections.
- Spell: Unstopabble Madness (Warcries): Now resists "cannot move" effects as well. Adjustments for all levels.
- Spell: Onslaught (Warcries): Increased speed and decreased duration. Knocks, Stuns, etc. won't cancel it's effect. Lost when attacking no matter the result.
- Spell: Confuse (Tricks): Cooldown increased to 60 seconds.
- Spell: Head of the Pack re-balanced and corrected. Gives +3 +6 +9 +12 +15 by each nearby ally (limit of 5).
- Spell: Ensnaring Arrow now works with weapon damage. This allows the spell to be affected by Head of the Pack.
- Spell: Son of the Wind has new durations and no longer allows damage spells to be cast. Active Bonuses/maluses are not affected.
- Spell: Camouflage: Minor duration adjustments, its function changed from defensive to offensive. Pet hides with the owner as well.
- Spell: Curse now also affects spell focus (spell hit success chance).
- Updated: Melee attacks detection extended to 4 meters. This affects spells that protects us from ranged attacks, such as Deflecting Barrier and Wind Wall.
- Updated: When our character dies, we must wait for a brief period of time in order to revive at the altar. This doesn't prevent us to be resurrected by another player character.
- Updated: "Cannot move" effect renamed to "Immobilize".
- Updated: Priority order changed for objetive selection: - Modificado: Orden de prioridad en seleccion de objetivos: [ enemy player < friendly player < enemy monster < friendly monster < enemy npc < friendly npc ].
- Fixed: Magical info wasn't displayed when receiving a traded item from another player (Item seen as empty of magic). It required to exit and enter game again.
- Fixed: Bug that interrupted the spell casting if the target moved away from our melee range.
- Fixed: Spell casting can no longer be started inside forts and then casted outside.
- Fixed: The bug related to Realm Points not being obtained when we kill an enemy player has been fixed. Lost Realm points on disconnection fixed as well.
- Fixed: Combat log UI setup is now saved correctly when we exit the game.
- Fixed: Spell resistance with crowd control spells (knock down, stun, dizzy, etc).
- Fixed: Active auras icons are now displayed correctly.
- Fixed: Certain spell icons that didn't disappear.
- Fixed: Names and ranks of the clans weren't stored correctly.
- Fixed: Cannot buy more than one horse by database lag error.
- Fixed: On certain circumstances, our character would get stuck without being able to cast spells for a brief period of time, after being knocked down, stunned or dizzy.
- Fixed: Auras on certain landscape conditions would not affect correctly to their corresponding targets.

relativne dost zmen, vyzkousim a pripadne reportnu.
pokud by mel nekdo zajem tak klient: http://download04.powerchallenge.com/regnum/RegnumOnlineInstall.exe

Byl jsem zmateny a nejisty, jsem sice porad zmateny a nejisty, ale v mnohem vyssi rovine.. [Pratchett]

Edited by - elidor on 20/03/2008 19:49:34
Go to Top of Page

elidor
Administrator

1331 Posts

Posted - 24/09/2010 :  11:49:01  Show Profile  Visit elidor's Homepage  Send elidor an ICQ Message Send elidor a Private Message  Reply with Quote
Version: 1.6.3 (Date: 2010/9/21)

Description:

New character progression system

Now all characters start with their powers at level 0 more power points have been included to compensate. No more level 1 freebies, there is a more clear trade of between specializing or having a more varied configuration.

New network code / Positioning system

The new network code should provides a smoother experience and adds a lag compensation technique to minimize phantom swings.

Animations and effects
• New reviving animation
• New casting animation for mass resurrection
• New casting animation for Precise Block
• Many new spell visual effects

Game World
• New location for Trelleborg’s Save
• Increased slope for Algaros mountain
• Redesigned Thorkul's mountain to increase Alsius playable area in the warzone
• New graphics for Golems, Zombies Liches and Imps

Combat System - Attack
• Damage re-balance for all classes to increase duration of fights.
• Attack speed formula changed from minus time to plus speed Warrior Attack speed general increase.
• Archer increase in Range: all bows range is increased by 5m
• Lower ranged weapon charge: The time you have to stay still when firing a ranged shot (as an archer or a mage) has been diminished 15% (this means higher attack speed).
• New calculation for damage bonuses to make weapon damage bonus work always positively
• Redefinition of Damage related bonuses: New damage bonus type called DAMAGE BONUS. This modifier affects ALL of your damage. The old damage bonus (that only affects the damage produced by the weapon) is now called WEAPON DAMAGE BONUS
• New Critical calculation: We have implemented a more elegant system for calculating chances of critical hits. Critical related spells numbers have been changed for the new system. The new values have been designed to have a BIGGER impact on your chances of critical hits. Critical hit chance is now represented as a % of hits.
• New Hit chance/Evasion calculation: We have adjusted some values and given more weight to character stats and weapons stats than character level. This means that some spells related to evasion and hit chance will have a stronger effect. Balance to these spells (mostly buffs) will be done at a future stage.
• Evasion, damage resists and spell resists for normal looking mobs have been decreased

Combat system - Defense
• Armor performance increase in general for all classes.
• Armor class factor working as intended: we increased the armor factor for all classes but now each class has a different armor factor. From more to less armor this is the order: Knights, barbarian, Marksman, Hunter, Warlock, Conjurer.
• New armor formula for Damage Over Time.
• Health increase for all classes
• A short immunity to crowd control of the same type was added after the effect to provide some chance of counter action.
• Base evasion and spell resistance reduced.
Combat System - Spells
• Casting speed formula changed from minus time to plus speed
• New Mana regeneration scheme
Mana regeneration is now different per class: Warriors regenerate faster than archers who regenerate faster than Mages. Also, warriors regenerate a little bit faster while in combat. Archers regenerate a little bit faster while out of combat mode. Mana regeneration for mages is the same as before as they have tools to steal and/or generate mana.
• Global Cool down now varies per spell
• Re-designed Summon tree
We always wanted summons to be different than just pets. At last we had the time to tackle this issue. Summons should be cast during combat to change the tide of battle (not as a pet), Summons should be different, All summons are usable at level 50.
• Bonus Speed reduction in the whole game: we are removing the multiple speed bonus options on archers and hunters. Hunters will keep a passive natural higher speed. We are making warriors faster (by using buffs)
• Hunters and pets change: We are trying to make hunters specialize between the rogue/assassin and ranger archetypes. So, if you want to camouflage yourself you will lose your pet.
• Summons cannot be healed anymore

Warriors
• Onslaught: Moved to a common warrior discipline, it does not affect its caster anymore does not affect caster anymore to make this spell into an RVR support spell.

Knights
• Taunt: Improved functionality
• Shield Wall changed to instant cast, increased protection in all levels (70% at level 5), and duration reduced to 10 seconds (Mana reduced in all levels)
• Stars Shield changed to instant cast, increased protection in all levels (70% at level 5), and duration reduced to 10 seconds (mana reduced in all levels)
• Heroic Presence: Cooldown reduced to 120 seconds. Cast time reduced to 1.5 seconds. Protection reduced 40% - 80% from level 1 to 5. Mana reduced to 320 – 400 from level 1 to 5.
• Army of One: changed for a more tactical use. Duration Reduced to 15 seconds in all levels. Cooldown 50 seconds. Mana Cost 220 to 300. Removed Evasion penalty.
• New spell: Intimidate: Slows opponent at range 12m: 6 to 10% from 6 to 10 seconds from level 1 to 5. Cooldown 6 seconds mana cost 50/110.
• Rigorous Preparation: Merged with Awareness. Critical reduction increased to -10 to -18%.
• New Spell: Defensive stance: 200% armor bonus, -90% damage bonus, no mana cost.
• New Spell: Offensive Stance: Damage Bonus 5% to 25% (values to be adjusted) Armor bonus -95%. Evasion -100%, no mana cost.
• New Spell: Protect Ally: Dispels Crowd control effects of an ally and a chance to heal for a small amount of health. Level 1 stun and a 30% chance of 100 health points. Level 2 stun, Freeze and a 45% and a chance of 100 health points. Level 3 stun, Freeze, Dizzy and a 60% chance of 100 health points. Level 4 stun, Freeze, Dizzy, Knock Down and an 80% chance of 100 health points. Dispels All and a 100% chance of 100 health points
• New Precise Block and animation: New precise block allows a knight to block everything from 1 to 5 seconds without being able to move and/or attack, no casting time. Mana cost 50 in all levels (it’s like holding up your shield yourself)
• Block modification: changed from a passive to an active spell. 100% more chances of blocking (this means twice as your base blocking) in every level. 12 to 25 seconds. Cooldown 50 seconds. No casting time. Mana cost: 60-140.

Barbarians
• Rage of the Earth arch increased from 25° to 45°
• Spring moved to the Warcries discipline. Cool down halved to 25 seconds, bonus speed slightly reduced (5- 25%)
• Unstoppable Madness: Duration reduced to 10 seconds in all levels. New resistance added: cannot attack. Resistance levels adjusted to 40% to 90% from level 1 to 5. Mana reduced to 220-300. Cooldown reduced to 40 seconds.
• New Spell: Fulminating: Damage Bonus 15% in level 1 – 70% in level 5. Duration 5 seconds.

Archers
• Mobility: speed bonus reduced (2- 10%)
• Son of the wind: removed speed bonus
• Parabolic shot: duration increased to 15-30 seconds. Range reduced 20 to 25%.
• Escapist: changed to a new skill that provides high evasion. Mana: 200-320 – duration: 7-15s – cooldown: 60s. because of the changes to evasion formula Escapist value has been adjusted to 500 evasion points in every level (remember that this value is affected by passive spell and dodge).
• Modified: Arrow prices have been lowered

Hunters
• Wild Spirit: speed bonus diminished (2-7%)
• Camouflage: remove speed penalties (The hunter is now able to cast certain buffs while camouflaged)
• New Spell: Cold Blood, a short and powerful damage buff
• SOTW: mana reduced: 260-420. Cooldown 80s
• Low Profile: added casting time 0.5 (as our other sanctuary spells) duration reduced 4-10s. Cool down reduced to 60s. Mana cost reduced to 180-260.
• Sentinel: added +1-5 Dexterity points (besides its usual Concentration bonus)
• New Spell Death sentence. Changed for an assist spell for RVR battles. This spell is designed to assist warriors. Increase of melee damage 5% 20%, Cooldown: 30 Seconds
• New Spell for hunters: Reveal Enemy. Allows a Hunter to interrupt the effect of camouflage, Stalker Surroundings , and camouflage corps. Duration 15-50 seconds. Cooldown 20 seconds. Mana 200-300.
• Enhanced Stalker Surroundings: Now caster and his allies can move with a reduced speed of 40%. Allies loose the effect if they get 10 meters away from caser for a period of 5 seconds.
• Natural Armor: Protection reduced to 10% to 30%.
• Stalker surrounding and camouflage: You can now see your camouflaged allies.

Marksmen
• New Marksmen spell instead of Dead Sentence called Dead Eye: Damage Bonus 5%-15% with a reduction of Attack speed of 20% in every level. Duration: 20 seconds.
• Winter Stroke: increased range to 35m.
• Foresight: ranged increased to 10 to 20% from level 1 to 5

Mages
• Arcane Devotion: 100% casting time at level 5 to compensate for change in casting time formula

Warlocks
• Sultar’s Terror: Variable knockdown duration Splash Damage Nerf
• Soul Keeper: Same drain changed so it drains in 10 rounds of 100HP (1 second per round). Cannot be cast on mobs.

Conjurers
• Force armor: duration increased to 60 seconds Cooldown increased to 70s. Protection reduced to 10-30%
• Steel Skin: Resistance Bonus reduced to 50%-70% from level 1 to 5
• Heal Ally: Heals 5% to 12%. Mana cost reduced to 50-145. Cooldown reduced to 5 seconds.
• New Spell: (Ranged) Greater healing Cast time 3 seconds. Cooldown 2 minutes
• New Spell: Life Savior
• Mana communion moved to Mana control: to help support configurations
• New Summon Discipline that offers the possibility of playing with different types of summons: attack summons (imps and zombies), assist summons (lich and zarkit) pet summons Golems.
• Friendly Shielding cool down reduced from 90 seconds to 25 seconds
• Sorcery discipline changes: Material wall and magic barrier are moved to sorcery in replacement of Tremor (removed) and Mirage (removed).
• New spell: Life Savior: heals 20% to 60% of health from level 1 to 5. Mana cost: 240 to 400. Cooldown 60 seconds. Casting Time 3 seconds.
• New Spell Mass resurrection: 5%-50% chance from level 1 to 5 of reviving everyone within a radius of 6 meters. Cooldown 4 minutes. Cast time: 5 seconds. Manna cost: 400-800.
• New summons: Imps, Zombies and Golems

Content
• Quests involving interaction with animals: interaction now is successful.
• Price of items: now it's calculated correctly.

Premium
• Updated: mounts English descriptions.
• New: Change Horns Color.
• New: Change Horns Color (Exotic).
• New: Beard Dye.
• New: Beard Dye (Exotic).

BUG FIXES
• A feature was removed that generated more evasions as the range of the attack was bigger
• Fix in the evasion/resistance system for normal and challenging creatures greater healing cannot be cast on a target with full health
• Corrected bug with multiple damage types on the same weapon (certain weapons might have become more effective because of this).
• Major healing CAN be cast from sanctuary
• Spawns do not blend while playing spawning animation
• Acrobatic: bug corrected. Now the resistance is to magical and physical damage (so it goes through the armor system properly)
• a bug with Recharged Arrows when running out of mana has been fixed.
• Taunt: A Bug was fixed that made Taunt ineffective against pets and summons.
• Enemy Surveillance, many bugs fixes. Also, this spell now detects the real proximity of enemies when they are closer to 50 meters (to be able to use it with reveal)
• Now Characters cannot Evade, Block or Resist when knocked down or stunned.
• Pets damage is now adjusted according to the owner’s level (for example a level 5 Zarkit from a level 37 Conjurer was doing damage as if the conjurer was level 50)
• A bug was fixed that dispelled your pet when riding a horse
• Multi damage should be calculated properly
• Armor factor per class working as intended
• Insightful is working as intended
• New armor calculation for DOT for monsters.
• A bug was fixed with the cache for spell focus modifiers
• Resisted and blocked spells no longer launch the visual effect on the target.
• Now Sanctuary dispels buffs after being cast not during casting time

Byl jsem zmateny a nejisty, jsem sice porad zmateny a nejisty, ale v mnohem vyssi rovine.. [Pratchett]
Go to Top of Page

M.C warior
Moderator

me

1073 Posts

Posted - 24/09/2010 :  15:23:36  Show Profile  Visit M.C warior's Homepage  Send M.C warior an ICQ Message Send M.C warior a Private Message  Reply with Quote
Hraje to někdo ?

https://www.facebook.com/esqgame
Go to Top of Page

elidor
Administrator

1331 Posts

Posted - 25/09/2010 :  11:46:29  Show Profile  Visit elidor's Homepage  Send elidor an ICQ Message Send elidor a Private Message  Reply with Quote
quote:
Originally posted by M.C warior

Hraje to někdo ?


jj na nyxu je tomu venovany klub + na icq mam par lidi co tam hraji, asi v cervenci tam bylo pry cca 30 nasincu. czsk guilda tam uz asi rok neni.

Byl jsem zmateny a nejisty, jsem sice porad zmateny a nejisty, ale v mnohem vyssi rovine.. [Pratchett]
Go to Top of Page
  Previous Topic Topic Next Topic  
 New Topic  New Poll New Poll
 Reply to Topic
 Printer Friendly
Jump To:
Diskuzní klub hráčů online her © © 2000 CzechHeroes Go To Top Of Page
This page was generated in 0,14 seconds. on eygor Snitz Forums 2000