EliasMT
Starting Member
2 Posts |
Posted - 17/01/2004 : 11:36:37
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GENERAL (all classes) Improved Innate Run Speed This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. Improved Innate Regen This ability raises your regeneration ability by 1 point per ability level. Improved Lung Capacity This ability increases the amount of air you have by 25 and 50 percent. Packrat This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness further.
BARD *Staccato of Convalescence ??? Aria of Companionship or Pet Affinity This ability allows your group songs to also affect the pets of group members. Improved Instrument Mastery This ability allows for improved use of all instrument types. Improved Singing Mastery This ability allows for specialization and improved use of your voice. Internal Metronome Some bards possess an innate sense that allows them to keep the beat with mechanical precision. Ranks in this abililty decrease your chance to miss a note. Tune of Pursuance Each rank in this ability increases your tracking skill cap by 10. Exultant Bellowing Ranks in this ability increase the damage of your BoastfulBellow.
BEAST LORD Bestial Alignment Brings out the inherent beast in the beastlord greatly increasing their destructive power. Feral Swipe Hotkeyable This ability allows the beastlord to make a vicious kick attack against their foe. Icy Grasp Using this ability imbues your warder with an attack that can freeze an opponent to the ground. Heightened Endurance This ability raises your natural endurance regeneration by 1 point per ability level. Mastery of the Past This ability makes it impossible for you to fizzle a spell or miss a note. (up to level 5 Persistent Casting Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun. Pet Affinity This ability allows your group spells to also affect the pets of group members. Warder's Alacrity This ability imbues your warder with the ability to flurry attacks. Warder's Fury This ability imbues your warder with the ability to land critical hits.
CLERIC *Divine Avatar??? Exquisite Benediction Hotkeyable Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward. Holy Blessing Hotkeyable This ability allows the cleric to call upon the favor of their diety and receive an instant infusion of mana. Additional ranks increase the amount of mana that is granted. Persistent Casting Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun. Pet Affinity This ability allows your group spells to also affect the pets of group members. Quickened Curing Secondary Forte This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte. Touch of the Divine Hotkeyable Sometimes when the most devout of worshippers passes on, they are returned to Norrath to continue their holy work. This ability provides you with a chance to be brought back to life when you die. Increased ranks improve that chance.
DRUID Advance Tracking Each rank in this ability increases your tracking skill cap by 10. Critical Affliction This ability grants your damage over time spells the chance to have a critical effect each tick they are active. Fury of Magic Mastery This ability further increases your chance to score a critical hit with your direct damage spells. Nature's Boon Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward. Persistent Casting Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun. Pet Affinity This ability allows your group spells to also affect the pets of group members. Quickened Curing This ability decreases the reuse time of Radiant Cure by 10% per rank. Quick Teleportation This ability reduces the casting time of your teleportation spells by 10, 25, and 50%. This does not affect evacuation and succor spells. Secondary Forte This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.
ENCHANTER Critical Affliction This ability grants your damage over time spells the chance to have a critical effect each tick they are active. Doppelganger Hotkeyable Through mastery of illusions, the enchanter is able to create a duplicate of himself to draw the attacks of enemies. Increases ranks improve the hit points of the doppelganger. Enhanced Forgetfulness This ability increases the chance for your memory blurs to besuccessful. Mesmerization Mastery This ability gives you a chance for your mesmerization spells to last extra time. Increased ranks increase both the chance for this to occur and how long the spell lasts. Quick Mass Group Buff This ability decreases the reuse time on Mass Group Buff by 10% per rank. Persistent Casting Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun. Pet Affinity This ability allows your group spells to also affect the pets of group members. Secondary Forte This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.
MAGICIAN Elemental Alacrity This ability imbues your elementals with the ability to flurry attacks. Elemental fury This ability imbues your elementals with the ability to land critical hits. Fury of Magic Mastery This ability further increases your chance to score a critical hit with your direct damage spells. Greater Elemental Form: Air/Earth/Fire/Water MAG Hotkeyable This ability will allow you to turn into XX elemental,gaining many of the innate benefits of the form, as well as some of the penalties. Persistent Casting Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun. Pet Affinity This ability allows your group spells to also affect the pets of group members. Secondary Forte This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte. Shared Health When activated, this ability causes half of the damage you take to be transferred to your summoned pet. Additional ranks increase the maximum amount of damage that can be transferred per hit.
MONK *Drunken Master??? Destructive Force When activated, your attacks will strike every enemy around you. Additional ranks increase the duration of the effect. Heightened Awareness This ability gives you the chance to block attacks that originate behind you. Additional ranks increase the effectiveness. Heightened Endurance This ability raises your natural endurance regeneration by 1 point per ability level. Kick Mastery Rapid Strikes This ability gives you the chance to perform up to two additional attacks with your primary hand upon a successful double attack. Additional ranks increase the chance of this happening. Stonewall Each rank in this ability gives you an increasing chance for spells to not break your feign death. Strikethrough This ability gives a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte. Weapon Affinity Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.
NECROMANCER *Quickening of Death??? *Recovery??? Deaths fury This ability imbues your pet with the ability to land critical hits. Critical Affliction This ability grants your damage over time spells the chance to have a critical effect each tick they are active. Fury of Magic Mastery This ability further increases your chance to score a critical hit with your direct damage spells. Persistent Casting Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun. Secondary Forte This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte. Swarm of Decay Hotkeyable This ability summons forth a swarm of skeleton archers to harry your foes. Theft of Life This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing.
PALADIN Heightened Endurance This ability raises your natural endurance regeneration by 1 point per ability level. Persistent Casting Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun. Mastery of the Past This ability makes it impossible for you to fizzle a spell or miss a note. (up to level 5 Hastened Piety This ability decreases the reuse time for Hand of Piety by 4 minutes per level. Blinding Reverence (increased chance to stun on bashes) Increased Bash Damage This ability increases the damage you do with your bashes. Radiant Cure Purification A paladin is pure not just in mind, but in body as well. This ability allows the paladin to remove all harmful maladies from himself.
RANGER *Coat of Thistles ??? Heightened Endurance This ability raises your natural endurance regeneration by 1 point per ability level. Mastery of the Past This ability makes it impossible for you to fizzle a spell or miss a note. (up to level 5 Persistent Casting Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun. Advance Tracking Each rank in this ability increases your tracking skill cap by 10. Explosive Arrows While activated, this ability consumes your mana to imbue your arrows with an explosive force. This ability does not work with the Trueshot discipline. You can deactivate this ability at any time. Frost Arrows While active, this ability channels your mana to imbue your arrows with a frosty impact that freezes the target for a short period. This ability does not work with the Trueshot discipline. You can deactivate this ability at any time. Lightning Arrows While activated, this ability consumes your mana to imbue your arrows with the power of lightning, intensifying the damage done by the arrow. This ability does not work with the Trueshot discipline. You can deactivate this ability at any time.
ROGUE Hasty Exit This ability decreases the amount of time required between uses of Escape by ten percent per rank. You may train in this ability once each level, upon reaching level 63. Heightened Endurance This ability raises your natural endurance regeneration by 1 point per ability level. Mug Hotkeyable This ability provides you with an additional attack that also attempts to pick the pockets of the enemy at the same time. Seized Opportunity Through experience, the skilled rogue can take advantage of openings in his opponent’s defense to land deadly strikes even from the front. Each rank in this ability increases the damage you do when landing a Chaotic Stab. Sticky Fingers This ability increases the maximum level of enemies you can pickpocket up to your current level. Trap Circumvention Each rank of this ability decreases the chance that you will set off a trap when opening a chest or other similar container. Virulent Venom Each rank in this ability increases the duration of your poison buffs. Weapon Affinity Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.
SHADOW KNIGHT *Death's Fury??? *Recovery??? Consumption of the Soul The most advanced Shadow Knights can further enhance their Leech Curse ability. This ability adds 200 additional damage and healing to Leech Curse, per rank. You gain the ability to train an additional rank at levels 61, 63, and 65. Critical Affliction This ability grants your damage over time spells the chance to have a critical effect each tick they are active. Heightened Endurance This ability raises your natural endurance regeneration by 1 point per ability level. Intense Hatred This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness further. Mastery of the Past This ability makes it impossible for you to fizzle a spell or miss a note. (up to level 5 Persistent Casting Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun. Suspend Minion
SHAMAN Ancient fury This ability imbues your pet with the ability to land critical hits. Call of the Ancients Use of this ability creates a stationary ward that increases therate at which everyone around it gains endurance. Increased ranks improve the rate at which endurance is regenerated. Critical Affliction This ability grants your damage over time spells the chance to have a critical effect each tick they are active. Persistent Casting Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun. Pet Affinity This ability allows your group spells to also affect the pets of group members. Rabid Companion Use of this ability imbues your pet with a rabid bite. Additional ranks increase the damage caused by this attack. Secondary Forte This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte. Wolf Pack Hotkeyable This ability calls a number of spirit companions into existencedirected at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later. The initial rank of this ability calls three companions. Additional ranks add one companion each. You may train the ranks of this ability at or after levels 61, 63, and 65.
WARRIOR Extended Shielding Each rank in this ability increases the range of your shielding ability. Heightened Endurance This ability raises your natural endurance regeneration by 1 point per ability level. Shield Specialization Ranks in this ability increase your chance to block with your shield. Staggering Shot (increase stun level cap on kicks) Strong Kick (increased kick damage) Sturdiness Each rank of this ability increases your maximum hit points by 100. Warlord's Tenacity This ability allows you to temporarily boost your hit points to get through tough situations. The exertion takes it toll, though. These hit points dissipate over the course of the next minute andleave you having less than you started with. Weapon Affinity Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.
WIZARD Druzzil's Mystical Familiar This ability provides you with a familiar that strengthens the effects of your magic-based spells. E'ci's Icy Familiar This ability provides you with a familiar that strengthens the effects of your ice-based spells. Ro's Flaming Familiar This ability provides you with a familiar that strengthens the effects of your fire-based spells. Frenzied Devastation When activated, every direct damage spell you cast will have an increased chance to have a critical effect but will cost more mana. Additional levels increase both the chance for the spell to be critical and the duration of the effect. Hastened Strong Root Each rank in this ability decreases the reuse time of Strong Root by 10%. Quick Teleportation This ability reduces the casting time of your teleportation spells by 10, 25, and 50%. This does not affect evacuation and succor spells. Ward of Destruction Use of this ability creates a stationary ward that damages every enemy within its range. Increased ranks improve the damage of the ward. Secondary Forte This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte. Advanced Fury of Magic Mastery This ability further increases your chance to score a critical hit with your direct damage spells. Persistent Casting Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
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Phantasmist Elias Starbright Morell Thule < Reviction > Sledge (original v UO na Drachenu) |
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