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M.C warior
Moderator
  

1073 Posts |
Posted - 15/05/2009 : 16:01:10
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http://forums.darkfallonline.com/showthread.php?t=188024
Skills
* Skill gain has increased significantly in all melee skills * Skill progression in archery has been increased significantly * You are now required to hit a valid target to gain skill in archery * Skilling up in magic has been increased significantly * Skill progression in spells requires the caster to hit a valid target * Number of successful hits required to reach surging mode again with spells has been extremely reduced * Knockback, Seize and Whirlwind have been modified and skill gain has increased
Gameplay / Fixes
* Small adjustments made to melee reach depending on character race * Corrected spells that would skill up rigor without dealing damage * Corrected a problem some players had while buying skills and starter weapons from vendors * Corrected an issue in auto optimization * Fogginess of environments has been reduced * Various client side issues have been corrected * Clan Mines/Quarries/Groves/etc now start out at 25% capacity and their regrowth rate has been increased * Clan Guard Tower damage had been slightly increased
Monsters
* Monster loot for Demon and Fire Giant has been updated * A.I. tactics have been enhanced and improved
User Interface
* Improved worldmap and minimap marker information (You can use the options window to change this) * Zoom added to World Map * Improved crafting window * Improved tooltips for crafting window * New tooltip for spells display reagent requirements * Display of active weapon under hotbar updated, improved and fixed * New chat messages displaying who buffed or debuffed you * Vendor icons on minimap now display the vendor name * Player Journal and Clan pages now accessible trough external browsers. Go to http://web001.eu1.darkfallonline.com/darkfall and log in with your username and password * Trading window confirmation now displays the name of the person wanting to trade with you * Various skill descriptions have been improved * Various item descriptions have been improved * Various problems with Journal and Clan windows have been resolved
Weapons
Melee Range has increased:
* Axes * Clubs * Greataxes * Greatclubs * Knives
New Polearms have been added to the game:
* Guisarme * Spetum * Imperial halberd * Polehammer * Glaive * Partisan * Dragon tail * Skewer
Visual Updates
We have made visual updates to:
* Giant Dragon Skeletons * Blacksmith market stands * Kobold huts and props. * Harbor bases * Human keep bases * Human skeleton props * Minotaur Statues * Some player controlled ships * Miscellaneous props
New Quests
ORDER OF THE AXE - DWARVEN FACTION
* A New Enemy * A link to the Leaders * Fire Standard Leaders * Helping Out * The Legendary Blacksmith
FIVE BEARDS TRADING COMPANY - DWARVEN FACTION
* Masters of the Dark Taint * A Trading Post in Trouble * Protecting the Trading Post * Evigvanger is Safe * The Miners of Otredale
THE RADIANT CIRCLE - ALFAR FACTION
* Rare Sightings * Forgotten Creatures * These New Neighbors * Castle Obad * Materials for Enchantments * The Fallen Necromancers * Shulgan the Cautious * A Matter of Security * The Cursed Ones
THE HARN MANDEAN - ALFAR FACTION
* West of Nagast * Weak Minds
ALFAR CAPITAL
* Tialanta the Fighter * Five Humans Less * Hunting Mirdain is Fun * True Predators * Big, Slow, Ugly and Stupid
OTHER ALFAR QUESTS
* As Strange as they Come * Two Eyes * Hanthar's Gift * Dangerous Gnolls
Crafting
* Crafting ingredients have been reduced for
* Tribal Pike * Cultist Polearm
* Crafting skill gain has been increased * Requirements for getting trueforge armor and trueforge weapon skills have been modified. * Improved crafting window * Improved tooltips for crafting window
World Building
There have been area and world building updates to:
* Carpendale * Winterworth * Wetstone * Thangruk * Waterbourne * New NPCs have been added in Obad
Magic
* 'Leech' spells no longer work on mounts * Mana cost for powerful spells has been reduced * Potential maximum damage for spells has been increased * Holy/Unholy damage will now drain stamina * Bone can now be bought from the arcanist
Spell Balancing
AIR MAGIC
* Arrow shield: Effect has been significantly increased * Arrow ward: Reach has been increased * Come hither: Reach has been significantly increased * Exploding charge: Damage output has been increased * Guiding wind: Effect has been significantly increased * Lightning bolt: Reach has been significantly increased * Lightning ward: Effect increased, reach increased * Lightning weakness: Effect increased * Lightning shield: Effect increased * Thunderstorm: Reach and duration increased
EARTH MAGIC:
* Acid Rain: Reach significantly increased. Duration increased * Acid Shield: Effect significantly increased * Acid ward: Effect significantly increased * Disintegrate: Damage increased. Impact area increased * Gravity: Reach increased. Cooldown reduced * Impale: Damage increased * Ironskin: Effect increased. Reach increased * Pungent mist: Reach increased * Stamina leech: Reach increased * Stoneskin: Effect significantly increased * Tarnish : Effect significantly increased
FIRE MAGIC:
* Dragonbreath: Reach increased * Fire Shield: Effect significantly increased * Fire ward: Effect significantly increased. Reach increased * Haste: Effect significantly increased. Reach increased * Inferno: Damage increased * Smoke signal: Reach increased * Volcano: Reach increased. Duration increased. Damage increased * Wall of fire: Reach increased * Weakening blaze: Effect significantly increased
GREATER MAGIC:
* Beacon: Reach increased * Heal other : Reach increased * Infliction shield: Effect significantly increased * Infliction ward: Effect significantly increased * Insight: Effect significantly increased * Rend: Casting time reduced. Cooldown time reduced. Damage increased. Area of effect increased. * Telekinesis: Reach increased * Venom: Cooldown time reduced
LESSER MAGIC:
* Health to mana: Effect significantly increased * Heal mount: Reach increased * Launch: Reach increased * Lay on hands: Reach increased * Magic ward: Reach increased * Mana drain: Effect significantly increased
NECROMANCY
* Bludgeoning weakness : Effect significantly increased * Desecration : Effect significantly increased * Death fog : Reach increased * Infernal shield : Effect significantly increased * Infernal ward : Effect significantly increased. Reach increased * Mental weakness : Effect significantly increased. * Piercing weakness : Effect significantly increased * Slashing weakness : Effect significantly increased * Undeath : Effect significantly increased. Mana cost reduced * Unholy caress : Reach increased * Unholy flames : Effect increased. Mana cost slightly increased. * Vampiric touch : Reach increased
SPELL CHANTING
* Bless other : Effect significantly increased * Blessing : Effect significantly increased. Reach increased * Hymn of Intellect : Reach increased. Effect increased * Hymn of Might : Reach increased. Effect increased * Hymn of Skill : Reach increased. Effect increased * Hymn of Swiftness : Reach increased. Effect increased * Hymn of Vigor : Reach increased. Effect increased
WATER MAGIC:
* Blizzard : Cooldown slightly increased * Cold shield : Effect increased * Cold ward : Effect increased. Reach increased * Frostbite : Reach increased * Ice storm : Reach increased * Icicle : Slight damage decrease * Shards : Slight damage decrease * Toxic rain : Reach increase. Duration slightly decreased * Water breathing : Reach increased * Weakening chill : Effect significantly increased
WITCHCRAFT:
* Disease : Effect increased * Insect swarm : Reach increased * Ominous drain : Effect increased * Palsy : Effect increased * Pestilence : Effect increased * Sluggish : Effect increased * Stupidity : Effect increased * Tongue Rot : Cooldown increased
Addition to Magic: Requirements for buying spells have been adjusted.
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M.C warior
Moderator
  

1073 Posts |
Posted - 15/05/2009 : 16:09:56
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Já tyhle patch notesy od Aventurine žeru, oni prostě řešej co maj.. co notes, to radost :) Pamatuju si patche v Conanovi, kde člověk u každýho brečel, protože čekal zásadní změny a dozvěděl se, že za týden zvládl Funcom zvětšit penis velbloudum a změnšit poprsí třetímu transvestitovi zprava u baru v hospodě v Tarantii.
Negativně vidím zrychlení růstu skillů, mě se to líbilo pomalé :) Taky si umim představit že budou celkem nasraný lidi co doteď jeli magii a ostatním co začnou po nich to pujde rychlejc a navíc nebudou muset kosti kupovat za těžký prachy od hráčů. Celkově se mi nelíbí cokoliv co hru zjednodušuje, ale AV asi potřebuje víc hráčů.
Hodně se mi líbí nutnost hitovat u archery a magie, aby to davalo skill, je to nefer pro ty co začnou později, ale co se dá dělat, hru to kažopádně opravdu hodně vylepší, všichni hezky vyrazej mobovat :)
Docela oceňuju zvednutí dosahu greataxes, je fakt že je nikdo moc nejel .. a naprosto u vytržení jsem z toho, že po 2.5 měsících půjde zoomovat worldmap
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Edited by - M.C warior on 15/05/2009 16:11:02 |
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Shatteren
Senior Member
   

2735 Posts |
Posted - 15/05/2009 : 16:11:40
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Mohly by byt ty notes mnohem podrobnejsi, ale jinak super. Tenhle patch se zabyval podstatnyma vecma.
Jinak jsem zvedavej na knives, jak to s nima ted pujde Greataxes zmenu jsem taky uvital, protoze ty jsem jel puvodne pred knives, ale vracet se k nim nechci. |
REVOLUTION https://www.blitzunion.com/video
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Edited by - Shatteren on 15/05/2009 16:13:55 |
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Isac
Moderator
  

2433 Posts |
Posted - 15/05/2009 : 16:14:39
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Teď už si jen počkat jak mysleli v Řecku to slovo "significantly", neb některý pojmy tam berou trochu jinak, aby to nebylo jak se slovem "soon" 
Každopádně jsem se svým 95 fight skillem skoro uronil slzu  |
Edited by - Isac on 15/05/2009 16:15:29 |
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Mlazgon
Starting Member
65 Posts |
Posted - 15/05/2009 : 16:35:42
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Zmeny vypadaji slibne, jasne ze lidi s vysokym skillem asi budou plakat, ale zas je to dle me dobre pro hru, bude se vic hrat nez makrovat. Uvidime jak pise Isac v realu co se jak moc zmeni... |
Mrs Magenta, Reservoir Dogs [ReD] |
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Shatteren
Senior Member
   

2735 Posts |
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Marigold
Senior Member
   

3590 Posts |
Posted - 15/05/2009 : 22:48:49
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Zas tak dramatické to není (a ani se to nedalo očekávat).
Co se kouzel týče, tak základní skill (škola) se zřejmě nijak nezměnila; zato jednotlivá kouzla teď rostou mnohem rychleji. Což dává v kombinaci s pravidlem "musíš trefit" až překvapivý smysl... |
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Dorlas
Moderator
   

2785 Posts |
Posted - 16/05/2009 : 09:58:45
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proc to v noci shodili? Ze by opravili skill gain n00b hulkou?  |
Dorlas EQ2 CzH, MdK, ReD, Ragnarok, Pohodari, Multa Nocent UO, SWG, WoW, VG, AoC, DF, TESO, Rift, Swtor, GW2, Daoc - inactive
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Drewinek
Advanced Member
 

814 Posts |
Posted - 16/05/2009 : 13:34:01
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quote: Originally posted by Dorlas
proc to v noci shodili? Ze by opravili skill gain n00b hulkou? 
Ne neopravili |
RL Fishing |
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Silenter
Starting Member
67 Posts |
Posted - 16/05/2009 : 13:35:38
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testoval jsem a vsechny zbrane se skilluji 2xrychleji nez pred patchem. |
DFO: Silenter Divoky, General of Blanik Knights(Mahirim) |
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Krajec
New Member

370 Posts |
Posted - 16/05/2009 : 17:39:57
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quote: Originally posted by Drewinek
quote: Originally posted by Dorlas
proc to v noci shodili? Ze by opravili skill gain n00b hulkou? 
Ne neopravili
opravili :P |
Darkfall - Krajec McSlicer [ReD] |
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Drewinek
Advanced Member
 

814 Posts |
Posted - 17/05/2009 : 20:05:55
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quote: Originally posted by Krajec
quote: Originally posted by Drewinek
quote: Originally posted by Dorlas
proc to v noci shodili? Ze by opravili skill gain n00b hulkou? 
Ne neopravili
opravili :P
Jo ale az v dalsim patch |
RL Fishing |
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